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Possibly seems a bit harsh, but I agree witn this, although I wonder where things like Ra fall om the scale. Either way, I agree.SomebodyData said:I propose that we have the abilities based on the cards that have been shown for a 100% rating, cards that haven't been shown should have a "Possibly" at best in front (And be based on how it kills), examples below:
-Trap Hole would be Earth Manipulation.
-Mirror Force would be Attack Reflection and Forcefield Creation.
-Thousand Knives would be Weapon Creation.
We also desperately need feats for the characters, since currently there are none. (Safe for Season 5, but that doesn't scale to any of the regular stuff.)
We should also probably note that they have their abilities in a Shadow Game (Or circumstances like Season 5 or 4.)
Nah, I meant that since in this case it isn't so much the effect as what the card would be. We already see a good example of what it likely materializes as when it becomes a tangible thing without game mechanics in animations, and there is no reason they cant use those cards.SomebodyData said:Really? I thought it was generous given how many examples you guys gave of the effects being contradicting? As for Ra, think maybe a clip could help sort things out.
I think they just don't keep their effects, just the animation stuff.SomebodyData said:I mean, I'm literally ignoring the examples of materialization to give this proposal, if we went with what was shown (especially in season 5), my proposal would be utterly against even adding the "possibly" as it is vague on which cards actually keep their effects.
?SomebodyData said:I mean, I'm literally ignoring the examples of materialization to give this proposal
i dunno. This is why we may need more input. However, I don't think having used borrowed energy precludes one from a key.Yobobojojo said:1 I mean, we have other characters with powers only in a specific setting