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Unpopular Opinions and (Friendly) Rant thread

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I went to the moon.
 
I've been in like 4 servers randomly streaming a game and then people come in to scream and talk over me about unrelated games while ignoring me. I don't get it, if you wanted to stream couldn't you have done it in another voice channel? Or at another time?

Anyway, this has led me to believe that we should delete Discord, ban Discord in the US. That's the most reasonable conclusion.

This is called stream sniping, right?
There are worse reasons to ban discord than annoying people who interrupt your streaming go stream on tiktok npc live and get some $$$
 
Wanna play together sometime?
I doubt it. I like to be secretive about which people know my Minecraft account. Also, I don't know how to set up servers and I don't want to go through the hassles of making a server and playing multiplayer because I am lazy and I prefer to be an introvert alone and away from society.
 
I doubt it. I like to be secretive about which people know my Minecraft account. Also, I don't know how to set up servers and I don't want to go through the hassles of making a server and playing multiplayer because I am lazy and I prefer to be an introvert alone and away from society.
You don't need to make a server, you just gotta make your world multiplayer accessible. I don't play often and I have 0 people to play with so I'm about as safe as it gets.

I just kinda wanna play with someone and chill and I have nobody to do it with cause nobody I know plays Minecraft.
 
You don't need to make a server, you just gotta make your world multiplayer accessible. I don't play often and I have 0 people to play with so I'm about as safe as it gets.

I just kinda wanna play with someone and chill and I have nobody to do it with cause nobody I know plays Minecraft.
Would you talk to them in the in game chat or in a vc or somethjng
 
You don't need to make a server, you just gotta make your world multiplayer accessible. I don't play often and I have 0 people to play with so I'm about as safe as it gets.

I just kinda wanna play with someone and chill and I have nobody to do it with cause nobody I know plays Minecraft.
Maybe you should go on Minecraft discord servers and ask people to play with you. Idk

Tbh, out of all my friends there's only 3 people who know my Minecraft account, and I have like 20 friends/people I regularly talk to so yeah,

There's also the issue that I just don't like playing multiplayer Minecraft that much, or well, multiplayer games in general
 
Would you talk to them in the in game chat or in a vc or somethjng
ye
Maybe you should go on Minecraft discord servers and ask people to play with you. Idk

Tbh, out of all my friends there's only 3 people who know my Minecraft account, and I have like 20 friends/people I regularly talk to so yeah,

There's also the issue that I just don't like playing multiplayer Minecraft that much, or well, multiplayer games in general
man..
 
the reason I avoid going to discord servers is cause most of them are very specific servers with mods or gimmicks with tons of rules n shit. What I want is to just play with a friend or two and build stuff.
 
While I can see your point on the sympathetic characters being so overplaid in fiction so many times. But at the same time villains with simply just no motivations at all sometimes spells out sheer laziness at times.
I mean you're right, my complaint was mostly directed at authors who use a tragic past or drama as coupon of sorts and call it a day, thinking that makes a villain sympathetic or well developed just like that.

That said, there are plenty of well done tragic villains, like Magneto. But also, there are plenty of ways to make a villain interesting or plain fun to watch that don't really need to make them sympathetic. For example, Makoto Shishioh from Rurouni Kenshin has a well defined world view and objectives, in which he wants to make Japan a darwinist state because of his dissatisfaction of the post Meiji era, thinking the loss of the old ways made the country weak, but he's never shown as tragic or anything, he's constantly shown as a crazy extremist even if his belief is well intentioned.

And of course there are villains who are like because of how evil they are. I mean, look at Dio Brando, Shuma Gorath or Judge Frollo, none of them are sympathetic in the least (well Dio, gets some stuff in Part 6, but most fans liked him from parts 1 and 3 where he's the devil incarnate), but either have style, smarts, competence or just sheer callousness (and meme potential), that makes them interesting.

An interesting case I remembered is Lusamine from Pokemon, who in the original Sun and Moon games she was a horribly abusive and egotistical mother, and people really liked that to the point her portrayal in other installments that made her more sympathetic and less evil were divisive.
ngl, I could probably try to write why I love some characters a lot, but most of the reasons why I love certain characters are silly or small, not deep at all. That being said, I could probably write entire walls of text detailing how much I hate and want to kill certain fictional characters. (Ejem Hecatia, Sumireko, Okina, uhhhh)
That's perfectly fine, though. IMO there's not a right or wrong reason to like a character. Could be because you think they are the pinnacle of the victorian epic novel representing the abused working class or because you think they are attractive and funny. Both equally valid.

That said I wouldn't dwell too much on hating a character. Been there myself and just spoils things for you. The best thing is to let go, it's a major relief.
 
I think the overall thing that is needed for a character with a tragic backstory is something that shows the effects of it on them as a whole.

Like here's an example. Goro Majima encounters many wild people throughout his life and finally breaks free of his torturous enclosement in Osaka, he still has regrets and the trauma from being tortured for a year straight before. Result? He fully changes his life and goes completely wild, immitating the style of the people he met before who were living freely without regrets.
 
I think the overall thing that is needed for a character with a tragic backstory is something that shows the effects of it on them as a whole.

Like here's an example. Goro Majima encounters many wild people throughout his life and finally breaks free of his torturous enclosement in Osaka, he still has regrets and the trauma from being tortured for a year straight before. Result? He fully changes his life and goes completely wild, immitating the style of the people he met before who were living freely without regrets.
I think so as well, make the hardships meaningful to how the character changes and grows or at least have an impact on the character, both for better and the worse.

...

Holy crap, Yakuza 0 was incredible.
 
Dunno if an opinion, just me whinning about something, but I really dislike how writters tend to abuse tragic pasts or tragedy in writting as some sort of replacement for proper development or personality for characters and how cheaply and manipulatively they handle it. For example... have this bland non-entity of a character? Give him a tragic past and boom, now they are "complex and layered". Have this gargantuan unlikeable douchebag or irredeemable villain? Slap a sappy sobstory and now the audience is forced to like them.
Now, tragedy, misery and hardship can and have been done well many times, but it's not as common as one would think. You know, hard events in a character's life that actually develop or explain how the character turned out, for better or worse, and influence them and their decisions, or you know actually caused damage that the character has to deal even in the present.
I can't speak for any specific story or work, but I know a lot of amateur or aspiring authors tend to follow the "suffering builds character" mantra without understanding it is not meant to be taken literally. Suffering, on its own, does not make one more wise, stronger, or more interesting, inherently. It's what one does in spite of and because of trauma that can build character. With the popularization of art and fiction which covers darker, traumatic subject matter, there are people who don't understand that it's not the inclusion of tragedy that makes a story compelling but rather how the author grapples with tragedy through their story.
 
Batman: Caped Crusader is a decent show that has a lot of room to improve.

There’s a surprising number of people that genuinely think it’s on par with some of the best Batman animated shows, like B:TAS or Brave and the Bold, and I’m just like….huh? There are quite a few massive issues that I really hold it back, like the weird direction it takes a lot of characters, and the semi-episodic, semi-serial style that I don't think it does particularly well. Still an enjoyable watch overall, but definitely not some new modern masterpiece or anything.
 
Are certain verses really wanked? Or do you personally don't agree with the scaling?
I think Xenoblade is wanked to hell and back. Early keys at 1-C are a sin in my eyes. If end-game characters scale to that I'd be fine cause at the end of every game you always fight some universe destroying being but early game characters pretty much always fight people who are relatively normal. Some bosses you end up facing end up being just animals in this world and normal dudes without any special power. Instead the characters in vsbw go from bottom tier 8 or 7 to tier 1 in like a single boss fight.
I find this very disingenuous but I have only played half the Xenoblade games so I can't really argue against it, not to mention I just let Clover have his fun just out of courtsey since we're on good terms.
I also find Sonic being Low 2-C in his base very sus. It maaay have worked if Sonic was just game sonic and nothing else since somehow it can end up being consistent to some extent, but when we talk about sonic we also talk about the IDW comic sonic who is about as tier 2 as I am.
 
I think Xenoblade is wanked to hell and back. Early keys at 1-C are a sin in my eyes. If end-game characters scale to that I'd be fine cause at the end of every game you always fight some universe destroying being but early game characters pretty much always fight people who are relatively normal. Some bosses you end up facing end up being just animals in this world and normal dudes without any special power. Instead the characters in vsbw go from bottom tier 8 or 7 to tier 1 in like a single boss fight.
I find this very disingenuous but I have only played half the Xenoblade games so I can't really argue against it, not to mention I just let Clover have his fun just out of courtsey since we're on good terms.
I also find Sonic being Low 2-C in his base very sus. It maaay have worked if Sonic was just game sonic and nothing else since somehow it can end up being consistent to some extent, but when we talk about sonic we also talk about the IDW comic sonic who is about as tier 2 as I am.
Hi
 
I got my own opinions on that ngl, but I'll just leave it at this: the statements and the like are legit right there and are being taken directly as is with no added extrapolation. So I don't see how that's wank. Seems more like incredulity imo
 
Gravity Falls, need I say more?
I don't really agree cause of Book of Bill, but this kinda runs into a scenario that I'm starting to get wary of; that of supplemental works coming out years after the mainline works have finished and inflates the verse in question's ratings.
 
I've been following this thread but sometimes notifications get turned off and the like, I wanna follow the thread again
 
I think Xenoblade is wanked to hell and back. Early keys at 1-C are a sin in my eyes. If end-game characters scale to that I'd be fine cause at the end of every game you always fight some universe destroying being but early game characters pretty much always fight people who are relatively normal. Some bosses you end up facing end up being just animals in this world and normal dudes without any special power. Instead the characters in vsbw go from bottom tier 8 or 7 to tier 1 in like a single boss fight.
I find this very disingenuous but I have only played half the Xenoblade games so I can't really argue against it, not to mention I just let Clover have his fun just out of courtsey since we're on good terms.
I also find Sonic being Low 2-C in his base very sus. It maaay have worked if Sonic was just game sonic and nothing else since somehow it can end up being consistent to some extent, but when we talk about sonic we also talk about the IDW comic sonic who is about as tier 2 as I am.
I can understand concerns. I also personally do not like it when RPG protagonists have it where even early game keys have scaling that are typically things not seen till end game. It looks better writing when they have Tier 8/7 early game, Tier 6/5 stuff mid game, and then Tier 2/1 doesn't appear till the Final Boss. Which is what XB1's formula used to be.

But, there are evidence that even as early as XB1, we have Tier 2/1 stuff apply mid game. And Tier 6/5 stuff was just casual size of their avatars and not some hard feats. The DLC expanded stories are just extended power ups of things they already had mid game. As for XB2, they were pretty much just Tier 5 early/mid game then we get to Tier 1 stuff end game with Conduit. The real issue that bothers is XB3, which is the magnum opus in terms of gameplay and story if we throw out battle boarding. But when it comes to it, XB3 is like Dragon Ball Heroes/Fire Emblem Heroes level of fanservice right there. Shulk and Rex reappear in Future Redeemed where they're even stronger than their Future Connected and End Game counterparts respectively. Then it's full of characters who are officially comparable if not superior to Shulk and Rex. Then we got even early era XB3 cast who are even stronger than that.

I also personally dislike the idea, but the fact remains is that even early era XB3 have too many lore dumps to just ignore. And it's just a common issue with plenty of big fan service heavy multiverse settings; it's not an issue with XB exclusively.
 
Gravity Falls is a peak show but idk why people try to make it look as if it was the most complex show ever
Isn't that readers response? Finding deep complexity and nuance in a plot that either doesn't exist or wasn't intended by the author in order to usually gatekeep? FNAF and Danganronpa have fandom's that are gulity of this while the KH fanbase used to do it but eventually accepted (mostly) the overarching plot was merely convoluted not complex before the remasters and platform streamlining (remember when important canon lore was in a JP only mobile game?).

As for Gravity Falls it's just a fun time that's not afraid to tackle mature subjects while still balancing the humour. I mean it's still a show that's about two siblings and their friends/family fighting essentially a cool ranch flavoured Nyarlathotep as well as other chaotic horrors, that just so happens to be a cartoon (animation really is still fighting the "for kids" stigma).
 
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