Actually, one more thing. If spirit power is just a collection of items, then how exactly do characters naturally regenerate it? Earlier you mentioned that assuming characters have some sort of passive transmutation that changes spirit into spirit items would be weird, so how is assuming characters passively create spirit power items any more reasonable?
No. Fujiwara, I am not saying that "spirit power" is a physical item. I am saying the P items dropped by enemies are physical items.
Spirit power /=/ Power items. I will repeat, they are different things. The very manuals that you get the statements of the Power items
differentiates Spirit Power and Spirit Power Items. You keep misunderstanding my point and we can't debate reasonably if I'm incapable of getting my point across to you.
Do you have any proof at all that
Spirit Power and
Spirit Power Items are the same? I am not trying to argue that
Spirit Power is a physical item. I am trying to argue that the little P drops aren't literal
Spirit Power, with them instead being items and charms used to supplement Spirit Power. To make my point, Spirit Power Items will be bolded and italicized, while Spirit Power will just be bolded.
If you prove to me that
Spirit Power and
Spirit Power Items are the same, then we can move onto the further aspects of the debate regarding this. But you have provided no evidence that the two are the same at all besides the similarity in their names.
So let me spell it out like a dictionary.
Spirit Power is a concept in the Touhou series, referred to as just Spirit sometimes. It functions as a power source that also represents the mind and soul. It is most commonly used as a resource pool to strengthen attacks.
Spirit Power Items are items that enemies drop when defeated. They are used by various characters to strengthen their attacks and boost the user's
Spirit Power. They are also referred to as 'charms' and 'treasures' throughout the series.
If we go by this logic, then an enemy dropping a
Spirit Power Item upon defeat does not equal them dropping their very literal
Spirit Power in a sense. Unless you provide further evidence of that being the case. They are not the same, the two concepts are different.
Onto the main post...
First of all, the fighting games refer to the same meter,
which works virtually identically across all games,
as both spirit AND spirit power. So those are still undeniably one and the same,
unless you somehow want to argue that there just so happen to be two completely identical power systems that do the exact same thing and just happen to be named slightly differently. I hope you can realize how wild of an assumption that is to make without evidence
Irrelevant to my point. This does nothing to prove that the
Spirit Power Items dropped from enemies are the same as
Spirit Power. You just proved that Spirit = Spirit Power, which is cool and all, but not relevant.
Furthermore, let me explain the concept of 'power spots', which are spots that increase your power.
The power they provide is 100% identical to the power one gains in the games (since they're both measures of how powerful your danmaku is). And that power is stated to be the 'energy of nature', which applies to spirit power as well. Now, that's a pretty vague statement, but it does undeniably prove that spirit power items aren't physical in nature.
No it doesn't? A place that provides power where you go to, and an item that provides you with power are kind of similar, cool. Literally nowhere in this statement are the
Spirit Power Items mentioned or even implied to be literal
Spirit Power. This does absolutely nothing to
prove that they're one and the same.
You have no idea what game mechanics is. Game mechanics must be restricted to the game itself; If there exists an in-universe justification for why some video-gamey logic exists, we can't say it's game mechanics. This is especially true of Touhou, which has an in-universe justification for just about every game mechanic; Hell, that's where spell cards, one of the largest parts of Touhou lore, come from in the first place. Same goes for stuff like extra lives (
literally just life-force), game-specific mechanics (weather in SWR, urban legends in ULiL, and perfect possession in AoCF all being game mechanics with lore explanations), and, of course, spirit power, which is confirmed to exist on two separate occasions by Sanae and Kanako (this is regardless of whether or not you buy them being souls).
A central mechanic changing from game to game isn't game mechanics. D&D is perhaps the clearest example of this, where the fundamental rules of how the entire game works is redone every so often, but the core
idea of those mechanics remains intact; Saving throws and spell resistances change with time, but the fundamental things they represent do not, and they are thus usable as actual abilities and resistances on this wiki. The same is true of Touhou, where the verse tends to go back and forth on how spirit absorption/reduction is portrayed, but
it always remains intact in some form.
It's not even game to game, it's literally in the exact same game this "spirit power draining" works differently depending on who you're fighting. In no way is "every single danmaku bullet causes your spirit to drain" a core mechanic at all. If the verse tends to go back and forth on how Spirit Absorption is portrayed, then maybe nailing it down to "it has to be on every attack" isn't a good idea at all?
Your interpretation of "every character soul drains on every attack" is in no way supported by the lore anyways. Nowhere in the lore is it stated that a fairy can drain Yukari's soul, mind, and power on every single attack because she drops
Spirit Power Items on every attack in one specific game where she is the protagonist. If this mechanic isn't even consistent, how can we expect to use your interpretation of the highest end possible?
The point is that it was intended by ZUN to make it so the player/protagonists were responsible for the cycle of spirit power drops, not external factors. The rock is a contradiction to that, so it can't be used.
But I have to ask, what makes this game mechanics and not, y'know, a rock causing someone's soul to fall out with no explanation? Feels like a completely arbitrary distinction
If we want to go by ZUN's intentions, I can absolutely bet that he didn't intend for "every danmaku attack from every fairy sucks the soul of the enemy".
But that's besides the point. It's game mechanics because it literally doesn't represent anything at all. If the protagonist had any control over when the enemies drop power items, then they'd just do it. It absolutely does not make sense in game other than as a game mechanic. At least the rock can make sense under various interpretations.
Nah, hang on. Do you admit the rock feat is an outlier (in terms of AP/durability)? This is important because the interpretation of 'the rock causes them to drop spirit' relies on them getting hit by the rock in the first place. If the feat is an outlier, then we assume they didn't get hit by the rock, which means they never lost spirit, OR them losing spirit happened for reasons completely unrelated to the rock.
It's an issue of cause and effect, where you can't say the cause didn't happen but the effect did happen. If getting hit by the rock (cause) did not happen, then neither did the protagonists losing spirit (effect). Does that make sense?
Mori already responded to this. Yes it's an outlier in terms of AP and Durability. No, it doesn't mean that a feat did not happen at all. You have a very odd definition of outliers that I've never seen used on this site before.
The cause and effect both happened, we just decided that it isn't representative of the character's AP and durability. Extreme example to get the point across. If Superman beats a 1-A and forces him to retcon reality into a new multiverse or whatever, we don't just assume that the entire feat doesn't exist, just that it's not representative of his AP and durability.
These arguments are getting really circular.