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TF2: Atomizing weaponry.

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...what pipe does he tank? Literally none of them are close enough in the cutscene besides the one that dropped basically between his legs, the one that blew him to pieces.

Either way, if you want to consider that first pipe one he "tanked", it gets directly contradicted because he went from taking no damage to being violently fragmented.
That... was my point. That he goes from tanking to getting fragmented. Also, here, Pyro and Scout, both less durable than heavy, take pipes
 
Just gonna put an stupid possible fallancy argument i thought, aren't characters in like 90% fiction treated as human level when they are unconcioness or dead? Since their body is not on combat or anything.

In that case the reason they can tank those weapons and get vaporized later is because they died and thus their body would be just generic human bodies vs 9-A stuff, not superhuman.

neutral on the topic though.
 
So it's at best inconsistent? People less tanky than Heavy tank something that fragmented him? If that's what you're pushing, it's no wonder to me that this isn't getting through.
That's the thing. It's consistent. A heavy takes a headshot that leaves him at one hp? No visible damage. He dies via a headshot? Head obliterated. Same principle with cow mangler
 
So a character with higher durability than another gets violently fragmented by something the weaker character "tanks" like it's nothing.

I'm sorry but that's the definition of an inconsistency. This is also saying for sure that the first pipe bomb actually hit Heavy, which I just don't believe based on it's position.
 
So a character with higher durability than another gets violently fragmented by something the weaker character "tanks" like it's nothing.

I'm sorry but that's the definition of an inconsistency. This is also saying for sure that the first pipe bomb actually hit Heavy, which I just don't believe based on it's position.
That's because he was damaged before, the only logical explanation.
 
That's because he was damaged before, the only logical explanation.
that explanation would explain how heavy is fine after 2 rocket launcher and explodes to 3 i would give more things but umm
I want proves *gives proves... i want proves
yeah i am not doing this again good luck tho
 
I said I wouldn't comment on this thread anymore but whatever. Regardless on whether the vaporization stuff is accepted or not, the TF2 mercs are likely still gonna be 9-A via this feat. And there are various other explosions that the mercs can potentially scale to, which are likely 9-A. Most notably here, here, and here.
 
anyway can anyone calc the engineer being able to tank the explosions of his constructions without any damage i am pretty sure that could give some decent results
 
Wouldn't the logical assumption just be the first thing wasn't as strong as the 2nd as there's no visible damage??
Dude. Do you like, keep missing the point? The point is, it's consistent in TF2 that the character shows no visible damage before being destroyed, cow mangler works on the same method, via this they can scale to cow mangler just as they scale to average rocket launcher
 
also dont forget heavy stoping a train

PD yes that animation was cannon literally the entire update was based in that video and was all the lore and dont forget that all the cosmetics off the update are bassed on the video
 
Well, the 16 bombs that vaporized a Metal Gear which vaporizing said Metal Gear being calculated at Tier 7 was something that neither made any of those bombs Tier 7 individually, nor did said Metal Gear have Tier 7 durability. The bombs were divided by 16 and Metal Gear didn't scale from any of those bombs at all. So neither the Pipe Bomb nor the Cow Mangler are good scaling examples at this rate.
 
Well, the 16 bombs that vaporized a Metal Gear which vaporizing said Metal Gear being calculated at Tier 7 was something that neither made any of those bombs Tier 7 individually, nor did said Metal Gear have Tier 7 durability. The bombs were divided by 16 and Metal Gear didn't scale from any of those bombs at all. So neither the Pipe Bomb nor the Cow Mangler are good scaling examples at this rate.
i am pretty sure that the cow managler disintegrate feats are in one shot and saying no falls into speculation
PD when i am refering to the feats i am refering to disintegrate the cows because there is no evidence he need more shoots to disintegrate
 
Well, the 16 bombs that vaporized a Metal Gear which vaporizing said Metal Gear being calculated at Tier 7 was something that neither made any of those bombs Tier 7 individually, nor did said Metal Gear have Tier 7 durability. The bombs were divided by 16 and Metal Gear didn't scale from any of those bombs at all. So neither the Pipe Bomb nor the Cow Mangler are good scaling examples at this rate.
You use an entirely different, more serious franchise to compare to goofy TF2. Characters surviving stuff yet being destroyed upon kill is consistent through the game and is even supported by a cinematic.
 
If it disintegrates in one shot, no one scales. This is the most basic fundamental of what an anti-feat is.
why are you assuming that the cow managler doesnt desintrigate in one shot you know. you need backups to prove it you cant say MUH the cow mangler doesnt desintrigate in one shot for reasons... that i wouldnt dare to explain
PD i am refering to disentrigating cows
 
Actually, it has come to my knowledge that the other series has for more consistent "Goofy feats" than TF2 has shown. Also, it matters less what verse it comes form but the analogy is what's important. Going from doing little through most hits, but the final hit suddenly overkills has literally no sense. And the epitome of what a loophole is.
 
Actually, it has come to my knowledge that the other series has for more consistent "Goofy feats" than TF2 has shown. Also, it matters less what verse it comes form but the analogy is what's important. Going from doing little through most hits, but the final hit suddenly overkills has literally no sense. And the epitome of what a loophole is.
It doesn't make sense, but it's consistent. Supported by the same MvM cinematic
 
Actually, it has come to my knowledge that the other series has for more consistent "Goofy feats" than TF2 has shown. Also, it matters less what verse it comes form but the analogy is what's important. Going from doing little through most hits, but the final hit suddenly overkills has literally no sense. And the epitome of what a loophole is.
i am pretty sure that they explained that the phsycal damage in TF2 is wacky in videos so.. there is that
 
Or there's explanations for the difference between thermal radiation and overpressure, and some attacks having more penetration as opposed to more energy. And just "It makes no sense but it's consistent" could be used to create loopholes for a lot of verses. We can't give any one verse special treatment over all those other verses; there is such as thing as "Frequent Outliers".
 
Or there's explanations for the difference between thermal radiation and overpressure, and some attacks having more penetration as opposed to more energy. And just "It makes no sense but it's consistent" could be used to create loopholes for a lot of verses. We can't give any one verse special treatment over all those other verses; there is such as thing as "Frequent Outliers".
yes but those "frequent Outliers" come from the more reliable information in the game
PD also a heavy getting OHKO is from one of the strongest machines
 
also the effect of them getting damaged from atacks and being barelly hurted but when getting hitted by the same atack again and dying is a problem with SFM because that thing is jacnky my man
 
Or there's explanations for the difference between thermal radiation and overpressure, and some attacks having more penetration as opposed to more energy. And just "It makes no sense but it's consistent" could be used to create loopholes for a lot of verses. We can't give any one verse special treatment over all those other verses; there is such as thing as "Frequent Outliers".
No they literally aren't if nothing contradicts them
 
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