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THE NAME'S SAXTON HALE. CEO OF MANN CO., AND THE ONE WHO'S GOING TO BURN THIS PLACE TO THE GROUND!!
TF2's summer update finally dropped, and with it came confirmation that the VSH gamemode is finally becoming canon, which gives Saxton some dead simple abilities.
Acrobatics - The most important addition of all, Saxton Hale can jump incredibly high in the air with BRAVE JUMP!
Statistics Amplification - Via Sweeping Charge, Saxton Hale can empower his next punch (that also apparently deals 55% of the target's total health according to the wiki), and Saxton Punch! (Which can finish off almost overhealed Battalion's Backup soldiers according to the official wiki)
Shockwave Creation - Via Mighty Slam and Saxton Punch!
Limited Flight - Sweeping Charge allows Saxton to do this and this.
Possible Resistance to Radiation Manipulation - Saxton Hale is seemingly unaffected by a massive pool of toxic, radioactive waste, which can kill the other mercenaries quickly.
Minor Surface Scaling - All of the mercenaries can climb up walls using their melee weapons.
There's also the Last Mann Standing mechanic, but honestly I think this is more of a game mechanic to help whatever remaining players there are in dealing with Saxton, rather than an actual ability they have, similar to the random crit boosts that the winning team gets at the end of an average Team Fortress 2 match.
TF2's summer update finally dropped, and with it came confirmation that the VSH gamemode is finally becoming canon, which gives Saxton some dead simple abilities.
Acrobatics - The most important addition of all, Saxton Hale can jump incredibly high in the air with BRAVE JUMP!
Statistics Amplification - Via Sweeping Charge, Saxton Hale can empower his next punch (that also apparently deals 55% of the target's total health according to the wiki), and Saxton Punch! (Which can finish off almost overhealed Battalion's Backup soldiers according to the official wiki)
Shockwave Creation - Via Mighty Slam and Saxton Punch!
Limited Flight - Sweeping Charge allows Saxton to do this and this.
Possible Resistance to Radiation Manipulation - Saxton Hale is seemingly unaffected by a massive pool of toxic, radioactive waste, which can kill the other mercenaries quickly.
Minor Surface Scaling - All of the mercenaries can climb up walls using their melee weapons.
There's also the Last Mann Standing mechanic, but honestly I think this is more of a game mechanic to help whatever remaining players there are in dealing with Saxton, rather than an actual ability they have, similar to the random crit boosts that the winning team gets at the end of an average Team Fortress 2 match.