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I mean yeah, its an explosion that generated the flash of light but that doesnt mean the flash of light is the blast radius of the explosion. Explosions generate light, that doesnt mean their area of effect is that wide.It says "Explosion" in the subtitles, and transcript. The explosion also appears right after missile's sound ends.
Its...not a supporting feat, the weapon vaporizes him. That by default destroys any chance of him scaling. Like, there is no feasible way you can argue he scales in any capacity.1. Supporting feat
2. I don't feel like writing an entire essay again, but tl;dr, statement from Pompson that says its used to injure, kill, and incapacitate people which implies people can survive it, death icons that wouldn't be possible without mercs surviving the weaponry, properties of the weaponry that would be pointless if they were meant to be one-shot weapons, them being able to harm enemies that can survive them, etc. Still writing out the arguments on that one.
I don't see why that wouldn't be the explosion though? It's pretty clearly meant to be the explosion itself, with the context I provided.I mean yeah, its an explosion that generated the flash of light but that doesnt mean the flash of light is the blast radius of the explosion. Explosions generate light, that doesnt mean their area of effect is that wide.
If it was a weapon that was meant to one-shot/instantly vaporize them, and literally nothing could survive a single shot from it, sure. But neither of those two are true. Being vaporized upon death (or any similar effects for that matter) doesn't instantly mean they can't scale, it's a case by case basis.Its...not a supporting feat, the weapon vaporizes him. That by default destroys any chance of him scaling. Like, there is no feasible way you can argue he scales in any capacity.
Nah, even if the feat was legit (which is being argued), it would be an outlier either wayShouldn't you add the fake rock calc to Scout's profile?
Again, the flash of light given off by the explosion is not the same as the explosion's blast radius. Light travels much further and much faster than the blast wave of an explosion. For reference:I don't see why that wouldn't be the explosion though? It's pretty clearly meant to be the explosion itself, with the context I provided.
Its really not a case by case basis, if it vaporizes them it vaporizes them. If it worked the way you claim it does, every person in Halo would be 8-A for being able to withstand weapons that ionize Spartans since spartans can withstand numerous shots from these weapons before being ionized.If it was a weapon that was meant to one-shot/instantly vaporize them, and literally nothing could survive a single shot from it, sure. But neither of those two are true. Being vaporized upon death (or any similar effects for that matter) doesn't instantly mean they can't scale, it's a case by case basis.
Are random crits fair and balanced?
Source? Though even with it, it's quite contradicted with literally other vaporizing weapon talking about how easily it can vaporizing/atomize the mercenaries.statement from Pompson that says its used to injure, kill, and incapacitate people which implies people can survive it
Death Icons are still gameplay mechanics meant entirely for the player. They don't determine canon at all. But if I were to follow along with your logic, there would still be a few problems.death icons that wouldn't be possible without mercs surviving the weaponry
Well the Holy Mackerels ability to count hits on the death icons would be useless if scaled to what Scout was shown to do with his normal melees, despite having no reduction in stats. But even so, it's meant to be humiliating, so it might not scale, despite having no damage difference in-game.properties of the weaponry that would be pointless if they were meant to be one-shot weapons
Those enemies being halloween bosses, where the colored Teams literally team-up to fight together and are significantly stronger than the mercenaries, giant Robots that were called "Bigger and Stronger" in the comics (normal robots don't count, they are literally equal to the classes, who just slaughter hordes of them because they're weapons one-shot) and Baby Skeletons which... uhhh, uhhh and uhhhthem being able to harm enemies that can survive them
Normal and Small (Babies): 50 hp
Cowmangler: 90 damage
Pomson: 60 damage
The "light" from the explosion you are referencing has a distinctive shape with curves and angles, which doesn't resemble the flash from an explosion. The light from an explosion would be something more along the lines of this, which moved insanely fast, and lasted for less than a second, unlike the one we are talking about.snip
I mean if we're bringing up other verses then there are also examples that works against the way you claim it works. Take a look at D&D, where every Mid-Tier scales to a spell that freezes them upon death, or Pixel Gun 3D, where players scaled to weapons that vaporized them on death.Its really not a case by case basis, if it vaporizes them it vaporizes them. If it worked the way you claim it does, every person in Halo would be 8-A for being able to withstand weapons that ionize Spartans since spartans can withstand numerous shots from these weapons before being ionized.
D&D is being revised for that exact reason, and im not familiar with Pixel Gun but if you can point out the case of this i can bring it up with some people and make a CRT for itI mean if we're bringing up other verses then there are also examples that works against the way you claim it works. Take a look at D&D, where every Mid-Tier scales to a spell that freezes them upon death, or Pixel Gun 3D, where players scaled to weapons that vaporized them on death.
There really isn't much room for discussion on what caused the explosion. We hear the sound of a missile hitting before the explosion happens, which is consistent with there being no other visible sources of explosions aside from the Soldier rockets from the BLU team.We're talking about the 8-C, possibly High 8-C calc? My main issue is that it assumes that a random giant explosion, that is way higher than any previous explosion calc, is done by an a group of soldiers that appear WAY after the explosion happened. There is absolutely no explanation in how those two things relate or hows its not just a correlation.
First of all, its a heavily edited pl_badwater to the point where it really isn't badwater anymore. Second of all, why would they blow up a slow moving payload cart in the middle of a canyon to try and blow up two already injured mercenaries who are fleeing for their lives, when they can just push it further, and blow up the actual RED team base, along with their entire team? Kinda defeats the whole point of payloadIt is also way more likely to be the Payload than the Soldiers (pl_badwater, BLU team having major advantage over RED team that is fleeing heavily injured, big explosion), but I can't say that definitively because it's an explosion that just happens at the beginning of the video.
Source? Though even with it, it's quite contradicted with literally other vaporizing weapon talking about how easily it can vaporizing/atomize the mercenaries.
Also, thats the Sub Atomic Gun, you wanna scale the mercenariesto this?
TDeath Icons are still gameplay mechanics meant entirely for the player. They don't determine canon at all.
Who is canonically the weakest class, but sure.Your example for mercs surviving these weapons is the Cowmangler Alt-Fire, which releases an explosion whose close-up direct hit (mini-crit) does enough damage to one-shot a non-overhealed Scout. Great start.
Since when were there official videos of the vaporizing weapons? I was also referring to how the Pompson drains cloak, and uber, which is consistent with it being described as an "incapacitating" weapon, ableit a fairly deadly one. ("But how can they survive the vaporizing weapon?" Likely how we handle all explosives, Inverse Square Law, or we can assume that the Cowmangler's alt-fire, which releases a mini-crit projectile that supposedly does the same amount of damage as (a mini-critted) stock, is somehow magically weaker than stock, even on direct hit.
and Yeah, certain properties like "how much damage is done" are pointless if they one-shot in-game, but that doesn't really mean anything when the "one-shot" comes from the official videos rather than gameplay.
"Bigger and Stronger" doesn't mean they can't scale, especially considering they somehow fought off thousands of robots for over a year straight. Also, some of the normal robots equip the Cow Mangler, so it wouldn't make much sense if those normal robots were somehow superior to the giant ones.Those enemies being halloween bosses, where the colored Teams literally team-up to fight together and are significantly stronger than the mercenaries, giant Robots that were called "Bigger and Stronger" in the comics (normal robots don't count, they are literally equal to the classes, who just slaughter hordes of them because they're weapons one-shot)
You left out a bunch of weapons they can survive, like the C.A.P.P.E.R, Short Circuit, Bat Saber, Manmelter, and any others I missed. The list expands if we include literal mini-sentries, in which case, excluding the weapons that deal reduced damage, the list would be the C.A.P.P.E.R, Bat Saber, Phlogistinator, Manmelter, Neon Annihilator, Third-Degree, and the Shooting Star. So that's a total of 7 weapons.
I feel like that's a very subjective topic but imo they aren'tI need to know if random crits are fair and balanced guys?
What about default weapons?I feel like that's a very subjective topic but imo they aren't
Stock weapons are usually the best and most reliable option for their slot, excluding melees (since for a lot of classes their stock melees don't offer anything) and a few special cases for some classes (for example the best primary for medic is objectively the crossbow)What about default weapons?
For melee Have you ever used the consciousness objector (where you can put images on the sign?)Stock weapons are usually the best and most reliable option for their slot, excluding melees (since for a lot of classes their stock melees don't offer anything) and a few special cases for some classes (for example the best primary for medic is objectively the crossbow)
Like maybe onceFor melee Have you ever used the consciousness objector (where you can put images on the sign?)
Will await their responses then.Ive shown the explosions calc in qustion to the calc group and most of them disagree with it, responses will be posted as soon as they are available to do so
Also its rather interesting that said feat was somehow calced at a lowball of 8-C+when four different calc members have calced the same exact feat and gotten high end 9-B to low end 9-A
Doesn't that statement come from its workshop page or was just mentioned by the author? Pretty sure someone tried to upgrade Soldier's LS with another community-made weapon whose workshop page said it weighed a ton, but everyone went "Nah I don't think we should treat those as canon."Also there is another 9-A/8-C feat via the Black Box, which is stated to be able to destroy tanks, and reduce anything to ash
It’s from a poster of the Tank Buster set I found on the wiki, can’t find anything about the statements being from the workshop pageDoesn't that statement come from its workshop page or was just mentioned by the author? Pretty sure someone tried to upgrade Soldier's LS with another community-made weapon whose workshop page said it weighed a ton, but everyone went "Nah I don't think we should treat those as canon."
They are fair and balanced, unless I die to one, then they are not.Are random crits fair and balanced?
SameThey are fair and balanced, unless I die to one, then they are not.
So it’s only drawback is that it can only crits when the enemy is on fire?They should make a shotgun for Pyro that always crits burning players.
They already nerfed the axtinguisher for that reason, and it would kinda make the flare gun pointlessThey should make a shotgun for Pyro that always crits burning players.
Gunslinger?Are there any broken weapons in the game that haven’t been nerfed?
Sometimes you just need a little less gun @EsesesoGunslinger?
A lot of melee weapons do that, here's a few examples:hmmm is there any item in tf2 that has a lot of advantages but like few drawbacks or it has drawbacks but those drawbacks are pretty trivial/actually don’t reduce it’s OPness.
What about air strike? (As long as you have the base jumper than the drawbacks shouldn’t matter much)A lot of melee weapons do that, here's a few examples:
the Powerjack gives you a small damage vulnerability when held but you can simply put it away when you get to the battlefield, same thing also applies to the GRU
the Escape Plan marks you for death but since you're supposed to be low on health anyways when using it that doesn't really matter
the Wrap Assassin deals less melee damage, but why would you want to melee someone as Scout when the Scattergun will always be better for that range
Air Strike still has an awful blast radius even with the base jumper, + there are cases where you can't really rocket jump to get the firing speed buff, and having to use the base jumper also means you can't use another secondary which is a drawback of it's own in a wayWhat about air strike? (As long as you have the base jumper than the drawbacks shouldn’t matter much)
Phlog?Air Strike still has an awful blast radius even with the base jumper, + there are cases where you can't really rocket jump to get the firing speed buff, and having to use the base jumper also means you can't use another secondary which is a drawback of it's own in a way
No AirblastPhlog?