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Small TF2 Revision

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So disproving scout scaling to rockts must be done infinite times. Fun. At this point a rule banning its discussion should be made
If someone survives an attack and then continues being alive for several minutes without even being close to dying from the looks of things, they scale.

And it doesn't matter anyways since the feat's 9-B (And isn't getting higher without Calc Stacking) and Scout literally casually killed a bear with a femur, so it's not like you're getting lower than 9-B.
 
If someone survives an attack and then continues being alive for several minutes without even being close to dying from the looks of things, they scale.

And it doesn't matter anyways since the feat's 9-B (And isn't getting higher without Calc Stacking) and Scout literally casually killed a bear with a femur, so it's not like you're getting lower than 9-B.
Except he was in fact close to dying. By your logic if someone is hit by an attack that shattrs evry bon in their body, damags their organs, and puts them in a coma, they scale in durability because they didnt die.
 
Well at least they're in the same ballpark as the feat considering they were heavily injured before getting hit and were still alive after, for a few minutes at that. Would he have died without Medic? Maybe.

But the fact is, the feat doesn't matter. Scout can still survive one rocket, and Soldier's rockets probably scale to something beyond just being rockets, meaning calcing the 3 rockets would probably be calc stacking.
 
Boros doesn't scale from his own CSRC anymore because; he literally gets one-shotted from his own attack despite not dying instantly. Getting knocked unconscious but still surviving is not durability; survivability and durability are two different things. The latter is something you need to outright stand up to, not just survive it. Attacks that literally cripple you should not be legit for scaling purposes. It's same as chip damaging but for the opposite reason.
 
Boros doesn't scale from his own CSRC anymore because; he literally gets one-shotted from his own attack despite not dying instantly. Getting knocked unconscious but still surviving is not durability; survivability and durability are two different things. The latter is something you need to outright stand up to, not just survive it. Attacks that literally cripple you should not be legit for scaling purposes. It's same as chip damaging but for the opposite reason.
Scout was already crippled before getting hit by the rockets and once again THE FEAT DOSN'T MATTER BECAUSE EVERYONE PROBABLY SCALES TO HIGHER THINGS
 
Also I don't remember when Scout was one shot by a rocket while in perfect condition. What video exactly was that? And Blu team doesn't count because durability wise Blu is shown to be way weaker than their Red counterparts in the Meet the Team videos (Demo was killed by a long range shotgun blast ffs)

Yes I know Blu team kills are listed under AP for some characters and I honestly think those should be removed.
 
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Can we please stop arguing about this and let the thread finish?

Medic is getting High-Mid, up to Mid-High with the Medigun, and "9-A via Optional Equipment" is going on the pages of Scout, Soldier, Pyro, Engineer, and Sniper from the list provided by Schwxnz earlier in the thread based on something already accepted.

If the details need to be argued I respectfully ask it be done elsewhere and this be closed, thank you.
 
Agreed, someone who has time can update the pages of the accepted changes and I can just close this thread when done.
 
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