I'm going to provide a quick summary post so that it is easier for incoming staff to orient themselves, although discussion is ongoing.
If I were to rewrite this CRT myself, it would look like this:
Common Abilities for Creations
- Aura (All creations have their own aura that can be sensed by each other)
- Accelerated Healing (Despite being similar in bodily composition, all creations have a fast recovery system compared to humans)
- Vibration Manipulation & Magnetism Manipulation (Passive; As explained in this section of my blog, the arrival of each of the creations in the real world caused abnormal magnetic fields and radio interference)
Selesia
- Inorganic Physiology (Type 2; Vogelchevalier is a Mecha).
- BFR, Perception Manipulation, & Magic (As explained in this section of the blog, Selesia’s Ionian Aphoria can send someone to an infinite space with only a single exit, and manipulate their sense of direction preventing them from finding it.
Aliceteria
- NPI (Evidence is already given on her page, but was stated to be empowered by Concept Boost to directly attack and affect Altair after it was determined that attacking Altair either by magical or physical means is futile and the only way to harm her is to attack her concept)
- Magnetism Manipulation (Created Aurora Borealis inside the Birdcage just as a side-effect of her attack on Altair)
Yuuya
- Summoning & Flight (Can summon Hangaku, who is capable of flying)
Here are the abilities I removed, and a brief explanation of what the argument was for them, and why those arguments are unsound.
- Acausality (Types 2 & 4; In the same section of the blog, I have explained how the creations are characters that have been plucked out from their respective stories and are not bound by their narrative yoke/causality as well as constraints of their worlds while also being independent of the events happening in their stories in past, present, and future)
Acausality: These characters were pulled from their fictional narratives, and thus were freed from the narrative constraints they were once under. However, this does not suggest they have irregular causality in any way. I thought maybe it could be resistance to plot manip, but when discussing it with Ultima he said he wouldn't consider this situation to grant any ability at all, so both should be removed.
- Conceptual Manipulation (Type 1), Spatial Manipulation, Time Manipulation, Chaos Manipulation, Void Manipulation, Vector Manipulation (As explained in this section of the blog, Selesia’s Ionian Aphoria employs both ancient mysticism to manipulate the very concept of “Hachimon Tonko” which controls Direction as well as perception. This allowed her to not only summon the power/energy only warp "Sanzensekai"/"All Worlds", but also create an infinite-sized chaotic realm of pure nothingness where not even ideas and shadows can exist and which can be used to trap the victim in an infinite series of gates while also messing with the victim’s sense of direction).
Several problems with this, I'll break each out by ability.
Concept Manip: This is based on Altair noting that Selesia "used the concept of Hachimon Tonkou." However, Hachimon Tonkou is an ability that Selesia was using in that moment, this isn't Concept Manip, let alone Type 1.
Spatial Manip/Time Manip: When Selesia activates her ability she says a chant which, among other things, says "warp sanzensekai" which in real-world Buddhism refers to all layers of existence. I don't see any reason to take the statements in her chant as literal descriptions of abilities because it's very blatantly flowery language and there's no other indication Selesia can manipulate either of these things. Further, she didn't create the space she sent Altair to, so she shouldn't get Spatial Manip for that (and wouldn't get Time Manip for it even if she did).
Chaos Manip: Another part of the chant is the line "It is not a hell of flame, nor crystals of ice, but where reason returns to
chaos." I didn't really understand why this means Selesia can manipulate Chaos, and I am still against taking the chant as literal descriptions of abilities when it's clearly poetic. I asked Ultima about this and he said, indeed, he can't even really tell what this phrase is supposed to mean.
Void Manip: This apparently was based on the additional line of the chant in the novelization which says "There are no forms and no meanings. Not even a shadow exists there." It was mistranslated in the blog as "Not even a shadow
can exist there" but I digress, this doesn't constitute Void Manipulation. The blog describes the realm she sent Altair to as a "Realm of Nothingness" but this is unsupported by anything in the blog. Further, if the realm is a void then it can't be spatiotemporal, so at the bare minimum this cannot be granted alongside Spacetime Manip for the same feat.
Vector Manip: The Hachimon Tonkou ability is said to manipulate direction, but the guidebook describes this purely in terms of disorienting someone to trap them in the realm so they can't find the exit, and Selesia never demonstrates an ability to "manipulate vectors."
Sealing: Per Bambu: This doesn't seem to actually be Sealing. It's BFR to an infinite space that has one exit and messes with perception to prevent you from finding it. Nothing implies Sealing.
- AP: At least 2-B via Ionian Aphoria (Ionian Aphoria can create an infinite-sized realm of pure chaotic nothingness using the concepts of Hachimon Tonko. Said realm is developed to trap Altair inside while the creators were also aware of Altair’s ability to move between different worlds, thus logically, it would be big enough to exceed her own range of travel).
Attack Potency: So, this wouldn't be an AP feat even if this ability created the realm, but none of the scans say that she created it, only that she made the gate to it appear, and an infinite sized space would simply be 3-A in any case. She's only able to use this ability to BFR somebody, there's no evidence this is fungible to her direct attack power or durability and we shouldn't treat it as such.
Resistance to Matter Manip & Biological Manip: Per Bambu: I wouldn't give these resistances for this, unless it is also shown that they cannot be harmed or changed in any way. This is too vague, and really if we took it to the logical extremes, it would mean they cannot be physically harmed. It's nonsensical to then presume that this contradiction is fine while still allowing them to resist these two abilities. If I had to make it something, probably Body Control.