I made the Rex profile, so I'll give my thoughts
For one, it's from the first survival horror game ever, and there are multiple articles and video essays about it and how it shaped the genre. There are even fan-remakes and stuff for it, so it has a sizeable following and should be noteworthy enough.
While I admit it's a bit lazy to use "Should be identical to real a T Rex" for most of the justifications, that's true for the character. It's a t-rex, it should have similar stats to one. Not to fall into what-about-ism, but I actually made sure this was allowed by looking at
other t. rex profiles on the site, which also used this method for some of the stats. This isn't just a thing for T Rexes(?) though, I thought it was fairly standard to scale
fictional animals to their irl counterparts in the absence of other feats.
I don't really know how to do a KE calc, especially given the limited graphics of the game, but I could take a whack at it if nobody will.
First, there's no reason why the Rex should scale to its real life counterpart other than sharing the same name.
It's a T Rex. It's not a guy named T Rex, it's just an actual T Rex. For all intent and purposes, they should be comparable.
nothing about it resembles an actual T-Rex other than its similar yet twisted appearance.
Technical limitations. The game calls it a T-Rex multiple times.
The cover art also depicts it as such
Second, the profile is such a carbon copy of the real T-Rex profile you can just use the actual animal in a versus match instead of the monster and nothing would change.
I agree they're very similar, but this one has a name and IS from a certain game, rather than just the generic T Rex
So basically, I do agree it's a bit lazy. It only took 10 minutes to make and I was motivated to make it in part because of how simple it was. I do think it should stay, and I want to somewhat justify my laziness by saying that the character should indeed scale to a real T Rex due to being (or at least, tries to be) identical to one.