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FEAR Rattata has nothing to do with levels or battle facilities. It's clearly indicated that all Pokemon are set to be at a certain strength, unless you think that 49+ random trainers that you battle are all champion+ tier trainers.Levels and Base stats are game mechanics though. You can have a level 1 Rattata beat Ultra Necrozma using FEAR strategies, but that doesn't mean it scales to it
I don't. But FEAR Rattata has nothing to do with battle facilities, considering you face Pokemon such as Dialga/Palkia and Giratina in the wild, without any kind of battle facilities, and FEAR Rattata solos them. In fact, FEAR Rattata is a very popular method to beat Ultra Necrozma, so that mean that Rattata > Necrozma?FEAR Rattata has nothing to do with levels or battle facilities. It's clearly indicated that all Pokemon are set to be at a certain strength, unless you think that 49+ random trainers that you battle are all champion+ tier trainers.
You can also use any Pokemon with Sturdy + Endeavor + Priority. And this can happen naturally as sturdy doesn't rely on sashesFEAR Rattata is a competitive battle strat that abuses Game Mechanics, why are we considering that for scaling?
Priority is the big one here, Quick Attack is not ALWAYS gonna go first in an actual match and can actually be dodged. Priority is a game mechanicYou can also use any Pokemon with Sturdy + Endeavor + Priority. And this can happen naturally as sturdy doesn't rely on sashes
Fax, Zygarde can be knocked back by not very effective 6-C movesIt would be like 6-C. Make it after he shows his full team
This is a game mechanic dude, Cal told you why its not an argumentI don't. But FEAR Rattata has nothing to do with battle facilities, considering you face Pokemon such as Dialga/Palkia and Giratina in the wild, without any kind of battle facilities, and FEAR Rattata solos them. In fact, FEAR Rattata is a very popular method to beat Ultra Necrozma, so that mean that Rattata > Necrozma?
And scaling everyone to 2-A because of Battle Tree and such isn't game mechanics?This is a game mechanic dude, Cal told you why its not an argument
Can you actually read the OP for once? Nobody mentioned the game mechanics part of the Battle Tree, the main character canonically has to beat trainers in the Battle TreeAnd scaling everyone to 2-A because of Battle Tree and such isn't game mechanics?
Stop using JRPGs as a basis to your arguments, just because it shares a genre doesn't mean it is the sameUnless you want to claim every other JRPG are full of game mechanics, no.
I am not in support, i just won't try to oppose it since 1. It's cal and people actually listen to him and 2. Just as there's a lack of arguments there's also a lack of counterarguments and i ain't got time to think out complex rebuttals and have wall of text arguments with a message response coming out every few daysWhat? But "game mechanics" has been the most infamous arguments against some of the feats and scaling for a plethora of JRPG series for a while now regardless of how different the verses are, and I thought you were agreeing with OP. I'm also in support.
I don't get what this has to do with my argument.I don't. But FEAR Rattata has nothing to do with battle facilities, considering you face Pokemon such as Dialga/Palkia and Giratina in the wild, without any kind of battle facilities, and FEAR Rattata solos them. In fact, FEAR Rattata is a very popular method to beat Ultra Necrozma, so that mean that Rattata > Necrozma?
Context matters, the main character beats battle tree trainers when both teams are set to a specific strength level. That's not usable for scaling.Can you actually read the OP for once? Nobody mentioned the game mechanics part of the Battle Tree, the main character canonically has to beat trainers in the Battle Tree
This is false, Giratina has shown to be capable of destroying the red chain. Dialga/Palkia break the red chain in legends: arceus too.The Lake Trio can literally destroy the red chain which the Creation Trio couldn't, and their true forms have no indication of being stronger, in fact they use their avatars when going all out in the manga, games and anime
Most of these don't line up with what I saw from PLA but you're the bossArceus' avatar is amped by his plates, which sustains the Original Spirit, and can destroy the cosmology, including his own realm. Original Spirit is barely stronger than his avatar
Why is it not usable for scaling? There's dialogue for it as wellI don't get what this has to do with my argument.
Context matters, the main character beats battle tree trainers when both teams are set to a specific strength level. That's not usable for scaling.
This is false, Giratina has shown to be capable of destroying the red chain. Dialga/Palkia break the red chain in legends: arceus too.
gyro, clover, starterpack, justsomeweirdo, DemonGodMitchAubinCan somebody list all of the staff members who have commented here previously please, so I can ask them for input?
lv 100 charmander is NOT 2-A just because it beats arceus in-gameWhy is it not usable for scaling? There's dialogue for it as well
Giratina is a lot stronger than Dialga and Palkia. The Red Chain in PLA is not as powerful as the one in the anime as palkia and dialga needed help to break it
They're set to specific strength levels. The "dialogue" can simply be referring to skill.Why is it not usable for scaling? There's dialogue for it as well
Giratina is a lot stronger than Dialga and Palkia. The Red Chain in PLA is not as powerful as the one in the anime as palkia and dialga needed help to break it
If anything, the Red Chain should be stronger in PLA, given the gods themselves helped Rei build it.They're set to specific strength levels. The "dialogue" can simply be referring to skill.
Palkia and Dialga were being controlled by the red chain in the anime/games, they didn't have the will to break the chains. Also that seems like circular reasoning - why do you think that the red chain is weaker in PLA?
Giratina has always been stronger than Dialga and Palkia every single time.Wouldn't make sense for Giratina to be a lot stronger anyways.
Me when I am only slightly strongerThe Creation Trio should all be on par with each other and if any one is stronger it should only be slightly.
I mean yeah, Dialga was overpowered but was still able to fight off Giratina and escape.
I mean yeah, Dialga was overpowered but was still able to fight off Giratina and escape.
But this is irrelevant, my main point was that Battle Tree and any other battle facilities should not be used for scaling.
I mean yeah, Dialga was overpowered but was still able to fight off Giratina and escape.
But this is irrelevant, my main point was that Battle Tree and any other battle facilities should not be used for scaling.
Not sure what the gif is meant to prove.Giratina wasn't even harmed for that
Why do you think they are set to a specific strength level? Do you think its not a game mechanic?
Yes, but the Levels being equalized shouldn't discredit the dialogue literally meant to set up the player character & other trainers as seemingly being on equal footing, no?Not sure what the gif is meant to prove.
The entire point of the battle facilities is to battle with Pokemon set to a specific level. And I feel like you and others are misusing the game mechanics argument here - the only reason trainers are able to put up a fight against the player is because of this mechanic. Ignore the "game mechanics" and there's no scaling.
Which dialogue specifically?Yes, but the Levels being equalized shouldn't discredit the dialogue literally meant to set up the player character & other trainers as seemingly being on equal footing, no?
Each protagonist scaling to their respective box art legend is fine, though I'm not fully convinced about the creation trio inside pokeballs and am against scaling via battle facilities. The former is mostly unanimous at this point, though if someone can do a vote tally to confirm that'd be great.So what do you think that we should do here, GyroNutz?
Not sure what the gif is meant to prove.
The entire point of the battle facilities is to battle with Pokemon set to a specific level. And I feel like you and others are misusing the game mechanics argument here - the only reason trainers are able to put up a fight against the player is because of this mechanic. Ignore the "game mechanics" and there's no scaling.
the only reason trainers are able to put up a fight against the player is because of this mechanic