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No I understand perfectly, and I repeat that the kind of Class M feat the legs perform is not quite comparable to the kind of attack Big Boss powers through
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Preeetty sure a leg is more than merely 10% of the weight, especially when ZEKE's body is mostly legs, 200 tons is a more appropriate estimate, even low-endish tbh, considering that ZEKE was actively pushing down and trying to squash BBAnd I'm aware you can get Class M from relatively lighter stuff, but consider that no matter the speed, the one leg is gonna be what, 30, 45 tons
... no, complete headcanon, why the **** would they design ZEKE with 2 sets of different pistons for jumps and for stomps? That makes no senseIn fact no they don't, it would use completely separate pistons or whatever the **** it has to do those different movements,
Uh?nevermind that, considering the shape of those legs, if it pushed down on Snake with all of its strength it would fall backwards, so obviously even a serious stomp would not have all of that strength.
100 tons is more than enough to get Class M considering FMA and timeframe, since BB halts the foot in around 2 framesI mean assuming it's 500 tons like REX, I'd say there's no way the legs are 200 each, even assuming it's heavier, which, fair enough, I wouldn't push it past 100 each, though 30-45 was too low.
It isn't questionable. It happens, the literally only argument is "it's a outlier", it being an outlier doesnt change the fact the feat itself happened.Same legs, same feat, nevermind that it's all still questionable as is
It actually IS animated, it's just janky, as should be expected from a PSP game, the animation of ZEKE stomping, Snake pressing and then pushing away are all fine, the only problem is the position, which is a non-issue reallyAlso considering that Snake has to snap in place and all, of course the animation is limited, there literally isn't one in fact, he just shifts from one pose to the other, there's no way that isn't a graphical limitation.
>The animation is stiff to account for the possibility of the position snapping, of course it's not gonna happen 100% of the time, but it's that way to account for it,it would look a lot weirder if it was fluid, nevermind that Peace Walker's budget is a fair bit lower than other MGS games, so the animations are very rudimental, especially seldom-seen ones like this, so obviously this one isn't reliable for the calculation itself.Same legs, same feat, nevermind that it's all still questionable as is
There's literally nothing wrong with the animation beside the snapping, at this point you're just fishing for reasons for this to not be validthe animations are very rudimental, especially seldom-seen ones like this, so obviously this one isn't reliable for the calculation itself.
I know, Mechanic was the first word to come to mind.It's not even a mechanic. It's basic game design 101. Snap the models into place if they're not in the proper place to perform their roles as actors.
This doesn't even effect any calc either, the things that are actually relevant happen the exact same way everytime.
"it's an outlier" is not an argument, back it up with actual valid reasoning, not the stuff I've debunked earlier, and then we'll acknowledge it as a valid pointMy main argument being that it's an outlier, same as before.
yoo, more evidence towards TMOF being stronger than Volgin? niiiiice
You've completely failed to prove what this "typical standard of the series" even is, as I've said, your "standard of the series" is a mental image until you manage to back it up with actual feats, which you are yet to do. The point about them being "too few" is a non-argument, as they are not too few at all, they would be if there were plenty of lower feats, but there aren'tknow my reasoning, and you have not debunked it. The feats are too few and too questionable, and go against the typical standard of the series