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Mario feat gathering: Mario Kart

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Mario kart is getting it own profiles
And IMO that's dumb.

Like, yeah, Mario barely has continuity, but this feels like it's taking it too far. At most we should disregard stuff like Dream Depot being used for stuff like Super Dimentio and Dream Stone stuff, as an example. Like, the games barely acknowledge each other, but separating stuff into separate continuities like this is just dumb since they do acknowledge each other sometimes.

At least tell me there's gonna be, like, a composite key or something?
 
Yes, in the same way a giant cannon ball magnitudes above anything we have irl, including the things where said speed value is taken from, isn't at all comparable to what's being calced. The similarities would be superficial at best.

And that's not even entirely true, Bullet Bills and various other things can, and have been, shot from cannons and other such things. Even in Mario Kart, but we're not going to assume they're cannon speed too now are we? They're clearly not comparable.

The only similarity between the cannons in the feat, and the cannons that the speed value is taken from is mostly just visuals. There is no such cannon that exists or close to it, that fires house sized cannonballs, using a speed of cannon a few magnitudes below it firing projectiles magnitudes below it, doesn't work like that, it's not linear. And couple in the cannonballs can be directly dodged by, compared to, and etc, by vehicles with a consistent static speed with explicit numerical values in a multitude of games.

The assumption of speed used falls flat, the only evidence to use it is because you feel like it should be the same, no evidence exists that it's the same, and everything points toward it not being the same.

Honestly, let's give an example, if there was a 10km gun and it fired a bullet, would we REALLY go "oh yeah it must be 248mps because it's a gun lmao", instead of actually getting its speed through legitimate methods because there comes a point when shit is clearly no longer the same? There's a fine line here. And this isn't even without precedence, we've rejected using stated speed values for the same exact things but just smaller/larger before.
You're arguing against standards we've used for other verses. Don't be mad we're applying them here.
 
Also gonna say, Bullet Bills aren't assumed to go at supersonic speeds or whatever because they're sentient creatures that can clearly control their velocity and not just objects that are always being propelled at a set speed. The comparison makes no sense.
 
Funny you mention that, we don't accept MGS Railguns as having the same speed as other railguns in verse if they're smaller/larger for that very exact reason. Size matters, that shit ain't linear. Because that isn't how it works. And they have more going for it then "well they look the same lmao".

Tough luck, two wrongs don't make a right. Get actual hard evidence of their speed or stop pretending the house sized cannonballs somehow have a speed that is demonstrably not the case. The very fact the speed can be calced by comparing them to something with a static consistent speed is proof enough the claim is false.
 
Also gonna say, Bullet Bills aren't assumed to go at supersonic speeds or whatever because they're sentient creatures that can clearly control their velocity and not just objects that are always being propelled at a set speed
Semantics, they're both bullets, so they should be the same right? Because that's about as much of an argument these cannonballs have.
 
You're being way too semantic and pressed about this. The cannons are larger, yes, and if anything we'd expect them to have more power behind them in order to shoot these ******* large ass projectiles. Why would we assume less?
 
Either way I don't wanna argue about a Mario Kart feat for too long. If people decide the calc can't be used I don't care. I'll save myself the pointless quarrels.

Gonna save my attention for the more important threads.
 
You're being way too semantic and pressed about this. The cannons are larger, yes, and if anything we'd expect them to have more power behind them in order to shoot these ******* large ass projectiles. Why would we assume less?
Yes, because it's wrong. Objectively so. The cannonballs aren't supersonic, we can see how fast they are, and we know how fast the karts are, and we have no reason to assume the cannonballs are mach speeds beyond "I feel like it", so just calc the speeds they demonstrably are.

Why would you assume anything? You don't need to here, the karts and items have speeds, the karts can dodge the cannonballs with said speed, we can get the cannon speed via karts that have static numerical speeds. Calc the speed instead of assuming shit, simple as.

And not inherently, the cannons themselves might be stronger, but that doesn't mean the projectiles would be faster, especially if most of the energy is used to get the ball launched in the first place. Speed and size isn't directly correlated, not how it works.

No it's literally not lmao. The cannonballs aren't sentient. And I'm the one being semantic?

They don't have to be sentient, matter of the fact is they aren't the same, end of. Bullet Bills are Bullets, so they should be the same? Is there differences? Yeah of course, but the same applies here, there's differences, so they aren't the same.
The ONLY reason why people are using cannon speed is "because they're cannons", while ignoring the list of major differences atop the fact this is a game where there's hard speed values that can be used instead.
 
Hey as long as it's right, it's right. I have no issues with it as long as the means to get it are legit.

Though, I do question why you picked the lowest quality humanly possible ngl.
 
I will say I’m not sure about just using the average motorbike speed. Apparently in Wii there is a “Distance Travelled” Stat and if you reset a save file, and run one course, you can find it’s approximate length. Someone did it with Rainbow Road and got around 2 Kilometres, which when plugged into the staff ghost’s time got around 65MPH. You could probably

A: Pick a basic course such as Luigi Circuit and measure the length and then speed of the staff ghost in it

B: Aggregate/Average all of the game’s courses

Option A seems better to me
 
Though, I do question why you picked the lowest quality humanly possible ngl.
To be fair, it was the best footage I could find to do the scaling. I couldn’t find an HD version, but it’s better than nothing.

If you have an HD version that’s viable to do the scaling, that would be better.
 
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I will say I’m not sure about just using the average motorbike speed. Apparently in Wii there is a “Distance Travelled” Stat and if you reset a save file, and run one course, you can find it’s approximate length. Someone did it with Rainbow Road and got around 2 Kilometres, which when plugged into the staff ghost’s time got around 65MPH. You could probably

A: Pick a basic course such as Luigi Circuit and measure the length and then speed of the staff ghost in it

B: Aggregate/Average all of the game’s courses

Option A seems better to me
Can this Help?
 
Well the staff ghost data can be found on the wiki rather easily I assume, but finding the length of each course (however many we measure) would take manual testing, and we’d have to account for possible speed boosts. Even Luigi Circuit has a speed ramp which the ghost data utilises.

Honestly you would just need to drive around a course without using mushrooms, speed ramps, or even drift boosts. Which is tricky because, like, wtf is the optimal route and speed for that kind of run?

otherwise you could just allow for drift and speed boosts and downscale from the feat, or calculate speed boosts using a speedometer mod or something and account for them
 
I know we're making different profiles for the separate series of games, and we're likely gonna split up characters like Mario and Luigi, but how would we handle characters like Kamek and Bowser Jr.? In most games Jr. has his Paintbrush from Sunshine or the Clown Car which makes him pretty consistent across a ton of the different profiles we'd have for Mario. And similarly, Kamek almost never changes at all, always having pretty much the exact same characterization and powers across every single version of the character. And Kamek himself brings up the whole minion treatment where's it's like, how exactly are we gonna treat the fodder then? Will they stay consistent?
 
Are we gonna be able to get anything done here? Can anyone open up other threads for the others? Cause if we can't I'd prefer to get the MK profiles done as fast as possible. We already have some general feats and calcs made
 
It’s been a looong time since I went back to this wikia…so what is going on here? Are we separate the characters or just adding tabber to make it more profound for the verse?
 
It’s been a looong time since I went back to this wikia…so what is going on here? Are we separate the characters or just adding tabber to make it more profound for the verse?

Splitting the profile into canons, as in different profiles altogether, if the games in question are very clearly different. Maybe, I don't really know what the conclusion was besides starting, Armor went to neutral despite being OP. At the very least the super obviously different ones getting their own profile.
 
It’s hard to determine their canon, but I personally think there should be canon based on if the Mario series has sequels such as SMG, Paper Mario, Mario and Luigi, Mario party, etc.
 
It’s hard to determine their canon, but I personally think there should be canon based on if the Mario series has sequels such as SMG, Paper Mario, Mario and Luigi, Mario party, etc.
Yes, we are planning separate files for those you have stated. Things such as the mainline Super Mario series, Paper Mario, Mario & Luigi, Mario Party, etc.
 
So what’s the lowest to highest tier the Mario franchise is planning to be (from low to god tier)?
We don't know, we aren't really there. We're at Mario Kart, just Mario Kart.

Though I would assume the highest would just be Paper Mario like it currently is, the lowest probably Mario vs. DK or something but who knows.
 
Apparently Paper Mario and Mario & Luigi would scale the highest. Then Galaxy wherever that fits in.

Mario Party would probably be next potentially unless there's some Star, SS, or MSS stuff in other games that haven't been "debunked".
 
Possibly? We'd have to wait for that thread, and even then, I remember people really disagreeing with the MP feats brought up (any Mario feat at this point) so it's whatever
 
Reminder that the amount of total coins in a save file determines how fast a kart can go while boosting in 7 and 8, so feats that rely on them should probably use the highest value.
There's no freaking way that's true.
 
So... I don't mean to be the person to derail this thread slightly, but I don't wanna bother someone to unlock the original thread for the profile split.

This entire profile split doesn't even make sense, Just because Mario is inconsistent across different games, that doesn't suddenly mean their should be a profile split for it. Besides, aren't most characters somewhat inconsistent anyway?

I should also bring up that Mario doesn't even have an officially established canon (it's probably not all that relevant, but I feel like it makes the split make way less sense)
 
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