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Alright, remind me, why are we doing this?
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Mario kart is getting it own profilesAlright, remind me, why are we doing this?
And IMO that's dumb.Mario kart is getting it own profiles
Just go read the CRT that preceded this dude.Alright, remind me, why are we doing this?
You're arguing against standards we've used for other verses. Don't be mad we're applying them here.Yes, in the same way a giant cannon ball magnitudes above anything we have irl, including the things where said speed value is taken from, isn't at all comparable to what's being calced. The similarities would be superficial at best.
And that's not even entirely true, Bullet Bills and various other things can, and have been, shot from cannons and other such things. Even in Mario Kart, but we're not going to assume they're cannon speed too now are we? They're clearly not comparable.
The only similarity between the cannons in the feat, and the cannons that the speed value is taken from is mostly just visuals. There is no such cannon that exists or close to it, that fires house sized cannonballs, using a speed of cannon a few magnitudes below it firing projectiles magnitudes below it, doesn't work like that, it's not linear. And couple in the cannonballs can be directly dodged by, compared to, and etc, by vehicles with a consistent static speed with explicit numerical values in a multitude of games.
The assumption of speed used falls flat, the only evidence to use it is because you feel like it should be the same, no evidence exists that it's the same, and everything points toward it not being the same.
Honestly, let's give an example, if there was a 10km gun and it fired a bullet, would we REALLY go "oh yeah it must be 248mps because it's a gun lmao", instead of actually getting its speed through legitimate methods because there comes a point when shit is clearly no longer the same? There's a fine line here. And this isn't even without precedence, we've rejected using stated speed values for the same exact things but just smaller/larger before.
Semantics, they're both bullets, so they should be the same right? Because that's about as much of an argument these cannonballs have.Also gonna say, Bullet Bills aren't assumed to go at supersonic speeds or whatever because they're sentient creatures that can clearly control their velocity and not just objects that are always being propelled at a set speed
No it's literally not lmaoSemantics, they're both bullets, so they should be the same right? Because that's about as much of an argument these cannonballs have.
Yes, because it's wrong. Objectively so. The cannonballs aren't supersonic, we can see how fast they are, and we know how fast the karts are, and we have no reason to assume the cannonballs are mach speeds beyond "I feel like it", so just calc the speeds they demonstrably are.You're being way too semantic and pressed about this. The cannons are larger, yes, and if anything we'd expect them to have more power behind them in order to shoot these ******* large ass projectiles. Why would we assume less?
No it's literally not lmao. The cannonballs aren't sentient. And I'm the one being semantic?
After all of that it ends up being faster lolSince you’re very concerned about the speed of the cannonball, I made an update to the calculation.
To be fair, it was the best footage I could find to do the scaling. I couldn’t find an HD version, but it’s better than nothing.Though, I do question why you picked the lowest quality humanly possible ngl.
Can this Help?I will say I’m not sure about just using the average motorbike speed. Apparently in Wii there is a “Distance Travelled” Stat and if you reset a save file, and run one course, you can find it’s approximate length. Someone did it with Rainbow Road and got around 2 Kilometres, which when plugged into the staff ghost’s time got around 65MPH. You could probably
A: Pick a basic course such as Luigi Circuit and measure the length and then speed of the staff ghost in it
B: Aggregate/Average all of the game’s courses
Option A seems better to me
Well the staff ghost data can be found on the wiki rather easily I assume, but finding the length of each course (however many we measure) would take manual testing, and we’d have to account for possible speed boosts. Even Luigi Circuit has a speed ramp which the ghost data utilises.
It’s been a looong time since I went back to this wikia…so what is going on here? Are we separate the characters or just adding tabber to make it more profound for the verse?
Yes, we are planning separate files for those you have stated. Things such as the mainline Super Mario series, Paper Mario, Mario & Luigi, Mario Party, etc.It’s hard to determine their canon, but I personally think there should be canon based on if the Mario series has sequels such as SMG, Paper Mario, Mario and Luigi, Mario party, etc.
We don't know, we aren't really there. We're at Mario Kart, just Mario Kart.So what’s the lowest to highest tier the Mario franchise is planning to be (from low to god tier)?
Holy shit I need to scale all of Mario Vs . DKWe don't know, we aren't really there. We're at Mario Kart, just Mario Kart.
Though I would assume the highest would just be Paper Mario like it currently is, the lowest probably Mario vs. DK or something but who knows.
There's no freaking way that's true.Reminder that the amount of total coins in a save file determines how fast a kart can go while boosting in 7 and 8, so feats that rely on them should probably use the highest value.
Well the game does store that value and different milestones unlock new karts, so it’s not super far fetchedThere's no freaking way that's true.