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If both attack speed and his reactions are MFTL, that's just combat speedThe speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.
At this point, I don´t know what Reflux has as combat speed and attack speed, I will drop it and let a Rayman supporter say what moves are "attack speed" because I am getting confused
Then it's not even remotely a long term solution. What's stopping Wooper from just using Toxic again? It's basically free, it spawns atop him.Andre is creating more hoodlums as the fight goes on, is not regeneration because it works on energy, without energy, gg, dead, that is why he dies, but for now, let´s focus on literally the first phase as you think he wins in that phase if he gets toxic
Dodge. Heal it off. Buff his defenses. Use yawn to put him to sleep. Toxic works at range.First phase: How is he gonna land an attack on Reflux who has danmaku,
Dodge. heal it off. Buf his defenses. Use yawn to put him to sleep. Toxic works at rangethat increases the more damage he sustains t (so even if toxic lands, he then proceeds to beats him thanks to that damage)
Or something like Sludge Wave to blow back the projectiles as Imag said (it's an omnidirectional attack that emits from Wooper's body).
Speed equal brother, you literally JUST said he punches at MFTL speeds too. If he's throwing hands at MFTL and is reacting to Rayman and shooing beams at MFTL, that's literally just combat speed, just because he has low movement doesn't change that.that is surely MFTL+ compared to the combat speed of both and then heals himself by stabbing himself with the scepter like he did in the fight?
That just means the forcefield always faces you, not that it doesn't work oneway? As I just said, Wooper has numerous attacks that have tremendous AOE, it'll hit him regardless.If not danmakuing, he is then using a forcefield that even if it looks "one way" you can´t DAMAGE ANY KNAAREN in gameplay with that forcefield, you attack him from behind? It won´t work, it has the forcefield, and I will even play the game to get proof of this if necessary (Unless youtube has a video of someone being bad at trying to damage a Knaaren)
Danmaku ain't that tough to dodge (mostly because the gaps are huge).
Toxic would legitimately kill him off within like 20 seconds or whatever, it only takes "8 turns", aka, 8 attacks to completely KO. Even less if he takes any damage at all.
As established dozens of posts ago, we're using the spawn one. That's how it's depicted in the only game Wooper is in (SV).Toxic is a proyectile by some games and in other it spawns of you, the forcefield still protects Reflux and if not, 90% accuracy or it has to land while the attack can be destroyed or has to surpass a his tornado of fire
90% accuracy means he wins 90% of the time, assuming he just doesn't try again.
The attack can't be destroyed nor does it need to bypass a fire spin, as it just coats him.
You even had a staff saying that's how it works here, blame the decompositing idk.At this point, if the attack is literally different from game to game, I find it less credible
Yeah? Why wouldn't it? It can dodge? It can use moves while dodging, a lot of its moves are far harder for Reflux to avoid, it can also just buff itself and heal. It even has HIGHER range, so if they fight at range, it's going to be Reflux who's gonna need to worry about dodging, not Wooper., also the fact that wooper can use moves while being bombarded
Again, Wooper has multiple attacks that bypass it. And tbf, Rayman can just beat it up in phase 2 so I wouldn't say electricity is the ONLY way.And by gameplay in the first phase, he does not drop said forcefield but I am giving it the benefit of "gameplay" as the Player has already fight normal reflux and to make it more interesting, you know has to destroy it with electricity, which was not available in the first fight
Sludge Wave is a massive wave that "Swamps the whole battlefield". It's going to hit him as the forcefield only works one way, sure it'll protect the front, but it can't protect the front, back, and side, beneath him, above him and more all a the same time. Earthquake is the same, it's hitting the forcefield, behind it, and everything inbetween. And while you said you can hit him from behind and it'll protect, that's because it just turns to face you, it doesn't protect all directions simutaneously.Sludge wave with the barrier, and Earthquake would destroy the battlefield but the forcefield can technically protect him? The fact that now this battle has to be "game only" makes me confused about a lot of things, because earthquake animation destroys the whole battlefield
**** if I know, I didn't make the profile, I'd assume it'd be at least tens to hundreds of meters tho. Equake I get having multi-km range at least.Also, the range feats are using gameplay only? Because how is mud slap kilometers on range? Just questioning
As Imag stated above, Wooper can buff itself by 4x, and debuff Reflux by 4x. If the battle drags on (which if it does, he'd get many chances to do so, especially if it realizes it's at a disadvantage in stats thanks to its own healing). That's nearly an 8x net swing at max potential.Wooper can upscale with certain moves and buffs, but naturally Reflux can literally tank Rayman AP with extremely ease, even if Rayman use attacks that are x2 his usual AP, attacks that are charged up and that was normal Reflux, this is mutated and his other forms are even stronger
And even with just one or two buffs, that's a whole 1.5x difference. One buff and one debuff gives Wooper a 2x advantage. One Amnesia makes Wooper 2x any danmaku or magic, etc.
That is larger than Rayman's 2x, substantially so.
Then you take into account toxic, sleep status and other such things, or even counter (a move that deals 2x the damage wooper took back onto the foe). It doesn't need to use them in a row or perfectly, like if it's getting bombarded, why wouldn't it use yawn? Or if it's getting hit, why not use counter? It's able to survive a handful of attacks naturally, it can retaliate just fine.
A lot of Wooper's attacks have notable effects, like Acid Spray literally halving its durability 50% of the time (in giant form, one or two of these would completely negate this point), have poison, or other notable effects.Wooper can upscale with certain moves and buffs, but naturally Reflux can literally tank Rayman AP with extremely ease, even if Rayman use attacks that are x2 his usual AP, attacks that are charged up and that was normal Reflux, this is mutated and his other forms are even stronger
Wooper has numerous ways to negate any stat advantage, a lot of which would happen naturally as the fight goes on, it isn't just Wooper being able to buff itself (Yawn is also good and leaves it highly vulnerable, yawn being a visual constant move so no dodging it. Wild Woopers have this naturally too), but it can cripple Reflux too, assuming Toxic doesn't just net a win.
Is it? I'd argue that's the best chance it has. If it starts in Phase 1, a simple toxic wins him the fight, he'd just need to last a few """"turns"""" which should be feasible given dodging, healing, and so on.The beginning of the fight is nightmare to Wooper, if he survives and can land everything he wins, but is % based and when working with % I don´t have an opinion of who wins
It's a 90% chance, it ain't no stone edge or focus blast.
And the heat in my country is making me sick so I can´t even think properly right now, bad time to participate in tournaments