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Theglassman12

VS Battles
Thread Moderator
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Alright, this has been a LONG time coming, with this revisions we can at least have FF1-6 be filled with good up to date pages instead of the mess they're in right now (more specifically 4 and 6). With that out of the way, let's begin.

General FF1-6 revisions​

Everyone that can use magic, and the crystals should also have the following: Subjective Reality (Magic, in its basest form, is projecting one's inner mind onto reality, and is powered by intelligence and mental strength), Durability Reduction (Magic ignores durability to physical attacks, requiring specific resistances to reduce the damage of), Forcefield Negation, and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the Mind and Spirit), Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic ability), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings, to non corporeal beings, to abstract concepts like Chronodia, who's the literal flow of time itself, to Nonexistent beings like Exdeath and Cloud of Darkness)

Every Harp user should have Empathic Manipulation for being able to drain the victim's willpower.

Every Dark Knight user should resist Corruption given the lore statements for Dark knights explained that they can control the darkness within them without it controlling their heart and turning them on others.

Every mage user should have Extrasensory Perception since that's shown to be a natural thing to have among Black and White mages.

All the monsters, and subsequently all the bosses would gain type 2, and 4 Acausality, and resistance to Soul Manipulation/Life Force Absorption, as they can walk down the devil's road without losing their life force, and drain one's soul and as stated in the novel by the narrator, the characters "walk the path of the demon", and the concept of time doesn't exist, and the past, present and future are merged as one in this realm.

This would also scale to any magic user as they were the ones who made this realm as stated in the novels, which would grant them Conceptual Manipulation (Type 2), and Space-Time Manipulation for having these traits shown, and being capable of resisting magic in general.

Magic should also gain Law Manipulation as it's stated more than once to twist the natural order of things.

Demons also gain resistance to Poison Manipulation as they can take in the toxic air of the fallen meteors in After Years with no issues.

They also gain Extrasensory Perception due to sensing others.

Possession due to being stated to possess others in the FF2 novel


As Guy helped him stand, Firion looked at Elma, a beautiful young corpse and not a hint of demonic possession about her.

However, on the other side of happiness, demons steadily crept up. That same demonic energy that had overtaken both Elma and Leon the night before.

And Shapeshifting due to changing forms to other people.

The Crystals should gain resistance to the effects of the Darkness from FF3 and the Void and Neo Exdeath from FF5 since they can withstand being in the presence of both without being affected at all, which means it should resist the following due to the Darkness and the Void having these abilities: Curse Manipulation, Void Manipulation/Existence Erasure, Biological Manipulation, Time Stop, Mind Manipulation, Statistics Reduction, Corruption (Type 2), Madness Manipulation (Type 3), Perception Manipulation, Space-Time Manipulation, Reality Warping, Chaos Manipulation, Law Manipulation, and Memory Manipulation

The Crystals should get Conceptual Manipulation (Type 1): It's stated that before the world was made, 4 essences existed. And it's explained more to be Hope, Passion, Courage, and Devotion itself, which all came from the crystals themselves, so the crystals should have concept manipulation for creating these concepts before the world existed.

On top of this they should gain Abstract Existence (Type 1) for literally being these concepts itself.
  • They should also be buffed for their regen to grant them Mid godly regeneration, as when they were shattered completely, their essence, which is explained above to be their concepts, was able to reform the crystals completely.
They should also gain any and all abilities from Black magic and White magic as they're the source of where Mysidia and Troia mages from FF4 learn their magic as stated in the novels.

They also gain Empathic Manipulation and Plant Manipulation for subduing the demons from being ferocious and causing the plants to grow as stated in the novels.

They gain Extrasensory Perception due to sensing the crew's presence.

Due to new lore information, there should be additional hax and resistances to everyone capable of casting these particular spells and resisting said spells respectively for the following reason:

FF1 Revisions​

All of the main cast, the four fiends, and possibly chaos should scale to the powers of the Crystals since they gain the powers of said crystal.

They should also resist Spatial Manipulation since they can withstand the attacks of Atomos, who manipulates space, and were unaffected by it twisting the space around them.

The WoL should also resist the following: Curse Manipulation, Void Manipulation, Biological Manipulation, Time Stop, Mind Manipulation, Statistics Reduction, and Corruption (Type 2): Due to the darkness bosses in Final Fantasy 3 showing up, they should resist the darkness powers, which is shown to have these properties as explained in the Cloud of Darkness profile.

The 4 elemental Fiends should upscale above the 4 archfiends in FF4 due to being stated on being far stronger than them by the FF4 cast. So they should be at least 4-A for that alone.

They should also gain Abstract Existence (Type 1) since they absorb the crystals' powers within them, essentially making them one with their essences.

The Lich should resist Power Nullification, Sleep Manipulation, Paralysis Inducement, Perception Manipulation, Darkness Manipulation, Petrification, Madness Manipulation (Type 2), Morality Manipulation, Ice Manipulation, Earth Manipulation, Holy Manipulation, Poison Manipulation, Time Manipulation, and Death Manipulation for resisting these effects in the game.

Marilith should resist Petrification, Fire Manipulation, Electricity Manipulation, Earth Manipulation, Poison Manipulation, Time Manipulation, and Death Manipulation for resisting these effects in game.


Kraken should resist Fire Manipulation, Time Manipulation, and Death Manipulation for resisting these effects in the game.

Tiamat should resist Petrification, Fire Manipulation, Ice Manipulation, Electricity Manipulation, Earth Manipulation, Poison Manipulation, Time Manipulation, and Death Manipulation for resisting these effects in the game.

Garland should resist Poison Manipulation and Holy Manipulation for resisting these effects in the game.

FF2 Revisions​

Due to the final bosses showing up in FF4 the After Years and was giving the main cast of that game a hard time, with King Behemoth; The Iron Giant; and Astaroth to be considered a threat to them; on top of the Creator's entire backstory essentially making the first 6 games connected more than just being alternate universes, they should have a buff to the same rating as the After Years cast for being able to take on and defeat these foes, AKA at least 4-A, likely 2-C. They should also scale to the meteor feat since the same bosses could keep up with The After Years cast.

The main cast should also possibly scale to the powers of the Crystals, due to the fact that they gain the buffs from a group of crystals, and given how After Years has blatant statements of the crystals being made by the creator and he sent them to different worlds, and FF2 bosses were scanned and analyzed by his crystals since you fight them out of the crystals, it's not much of a stretch to assume these are the same crystals he made.

The FF2 bosses (Emperor, Deumion and his summon) should have the resistances shown in the game, such as: Fire Manipulation, Ice Manipulation, Electricity Manipulation, Poison Manipulation, Paralysis Inducement, Time Manipulation, Darkness Manipulation, Perception Manipulation, Power Nullification, Transmutation, Petrification, BFR, Size Manipulation, Damage Transferal, Madness Manipulation (Type 2), Morality Manipulation, Curse Manipulation, Sleep Manipulation, Fear Manipulation, Absorption, Mind Manipulation, and Death Manipulation, with the mind resistance in particular being upscaled from the FF4 after years moons since they have statements of affecting numerous wildlife across the planet and being closer to them makes you more affected, and the FF2 bosses were unfazed by being on the moon. So any of the magic in this game upscales from that easily.

The main cast should also resist Subjective Reality and Magic due to what was accepted in the previous CRTs

FF3 Revisions​

Same as FF1, plus the addition of adding Subjective reality for all of the pages thanks to the last revision accepting the additions for After Years lore, adding the basic things all magic is capable of, and apply the meteor feat to the cast since it's in the game.

Xande and Cloud of Darkness should resist the following: Death Manipulation, Power Nullification, Sleep Manipulation, Paralysis Inducement, Darkness Manipulation, Perception Manipulation, Poison Manipulation, Petrification, Madness Manipulation (Type 2), Morality Manipulation, Size Manipulation, Transmutation, Fire Manipulation, Ice Manipulation, Electricity Manipulation, Earth Manipulation, Air Manipulation, Light Manipulation, Duplication Negation, Water Manipulation, and Absorption for resisting these effects and elements in game.

Cloud of Darkness should also gain natural resistances to the effects of the darkness, such as Curse Manipulation, Void Manipulation, Biological Manipulation, Time Stop, Mind Manipulation, Statistics Reduction, and Corruption (Type 2) due to her nature, Xande would get these resistances as well since he handles the power of the darkness far better than the other characters who've been using darkness or was affected by it.

FF4 Revisions​

Disclaimer: The PSP Complete Collection was the most recent and comprehensive version of the FF4 duology due to including the interlude and extra content of the After Years, which makes it the primary source. The Mobile Release of the After Years, while more recent than the PSP version by one year, cuts out a large amount of content from the PSP and Wii versions, therefore it's secondary source for this revision.

First Game​

The characters that are rated as High 6-A, more specifically the characters from early on in the game, Dark Knight Cecil and Tellah, should be downgraded to Titan's Low 6-B feat. First off them scaling to the Giant of Babil makes absolutely no sense when this giant shows up at the end of the game when the character's have gotten stronger, so it makes little to no sense for them to scale to an endgame feat in the first place. Second the Low 5-B ratings should be flat out removed, there's no calcs on this feat and I couldn't find anything from the games that remotely imply a Low 5-B rating, so that needs to go. With the downgrade out of the way, let's move onto the upgrades.

Multiple bosses exist within this game known as the Lunar Eidolons, darker versions of the other eidolons that present challenges to the party in the form of their own worlds. Lunar Bahamut is capable of recreating the planet, complete with its sun and a day/night cycle, and the world was noted to have had a different flow of time than the normal world. This feat is also shared by Lunar Ramuh, as shown here. Furthermore, Bahamut (Both the normal and Lunar One) is capable of creating a starry dimension as a simple aftereffect of his summoning. Not only is the cast capable of fighting and defeating both normal and Dark Bahamut; who's basically a servant to Zeromus and one of the many bosses the cast fights; but Kain himself ends up fighting Lunar Bahamut on his own and come out victorious. On top of the fact that Zeromus flat out states in both the 2-D and 3-D version of the game that he's going to consume/destroy all, which would at the very least include the moon they're on which has shown in the novels and the actual game itself to have a starry sky in the background.

Given the above, the cast of the first game should thus be 4-A. The AP justification would be something along the lines of:
Next up is speed. Early on in the series, more specifically from the novel, Yang during the time when Dark Knight Cecil was still a thing was stated by the narrator to move at the speed of light.

Cecil and Tellah are capable of keeping up with Yang early on in the series, so their speed should be upgraded from Massively Hypersonic to Speed of Light

Lastly is their lifting strength, so everyone in FF4 lacks any legit LS ratings, but we've found a few feats to scale to the cast. So early game (once again, DK Cecil and Tellah) has the crew being capable of pushing back the Antlion, which is shown to be roughly this size here. The sprites from the 2-D version of the game aren't the best form of visual confirmation for the character's size when you have Golbez being a literal giant compared to the rest of the crew, while also having him be scaled down when he's on the other side, so merely eyeballing the size of the Antlion this should give the early cast Class 5 lifting strength.

End game cast should scale to Bahamut, who has a Class Y lifting strength feat of being able to move around planets upon his summon.

The After Years​

Here's where things start getting a little more interesting. First of all, The Creator's True Moon is no mere moon. The moon itself contains a pocket dimension filled with countless stars, nebulae, and even black holes. A misconception about this is that it's simply the view of space from the moon; however, this isn't true. The true moon is entirely covered by cavernous rock and caves that block off the surface, yet none of that is present within the depths. Even within the core of the True Moon, it's still filled with stars and nebulae. This is consistent with what's shown on the previous moon in the base story of FF4, where when the cast reaches where Zeromus is, which is at the core of the moon, you even see a starry sky in the background in the novelization of the game as well as the original game itself. On top of the fact that in the novelization of The After Years, the creator merely duplicating itself was gonna be enough to destroy the entire moon with everything inside of it.

This is, at minimum, a 4-A feat; and a casual one at that, supported by the previous Lunar Eidolon feats we already know of.

However, there is more to consider. The crystals store copies of enemies, that are stronger than they were before as shown with the Four Archfiends. And as we have discussed above, this includes the Dark Crystal Guardians and the Four Fiends, both of which were capable of fighting their game's endgame parties. In the case of both, these endgame parties are 2-C due to defeating their final bosses, especially the former for their defeat of Chaos. Given that The Creator was still considered to be a vastly superior threat to any of the Crystal summons, this would warrant a tiering of "At least 4-A, likely 2-C" for the cast, with the justification of:
  • At least Multi-Solar System level (Defeated The Creator, who could control the True Moon containing a pocket dimension full of stars, and is vastly superior to Bahamut), likely Low Multiverse level (The Creator was vastly superior to the Four Fiends and Dark Crystal Guardians, which could each fight the endgame Warriors of Light in a 1v4)
Next is Lifting strength, as shown above the moon holds a massive space easily, and the Creator is capable of moving the moon around with relative ease while in his own pod. Meaning this should bump everyone's lifting strength to Multi-Stellar.

Thankfully, we already fixed their speed for this version of the characters, so there's no need to worry about that. We do, however, have resistances and other abilities to keep in mind.

Lunarians (Cecil, Ceodore, Golbez, Fusoya, and Zemus) should have Immortality (Types 2 and 3. Type 7 as a soul, possibly 8) and Regeneration (High-Mid). Golbez was able to regenerate from a severed hand, and as a hand, he was able to act and take the crystal. Furthermore, it is shown that when Lunarians die, they are able to remain in the world as souls, in the cases of both Kluya and Zeromus. And they should gain Longevity since it's stated Lunarians live far longer than humans.

The type 8 is due to the fact that due to many people's prayers, Kluya, Cecil's father, didn't pass on to the afterlife and stayed on the earth as stated in the novels.

While we're on the topic of Lunarians...
Every abilities that the Lunar Summons have: Throughout the Lunar dungeon, they encounter lunar counterparts of the eidolons that Rydia can summon, and they gain them as usable summons for every character to use even if they aren't able to use magic, meaning they should be given the following abilities:
Yang should have Extrasensory Perception for being able to sense beings from a distance.

Golbez should gain the following:
Kain should have the following:
Edge should have the following:
Ceodore should gain the following:
Tellah should gain access to all different types of black and white magic given it's stated he learned all forms of these two magic types at a young age in the novels.

All of the Eidolons should get Acausality (Type 4): They all exist in the Feymarch, which is stated numerous times to have a completely different flow of time compared to the normal world and are fine, as opposed to anyone else not belonging to the Feymarch which would rapidly age the person should they stay for too long. This is also consistent with the Lunar summons, especially Bahamut given Kain entered his dimension and the flow of time was so different he spent several days inside of it but outside of it was an instant. On top of the novels further backing up the feymarch statements.
Bahamut should get the following:
Leviathan should resist the following: Poison Manipulation, Perception Manipulation, Darkness Manipulation, Power Nullification, Transmutation, Size Manipulation, Petrification, Death Manipulation, Rage Power, Madness Manipulation (Type 2), Morality Manipulation, Sleep Manipulation, Paralysis Inducement, Ice Manipulation, Earth Manipulation, Water Manipulation, and Curse Manipulation for resisting these effects and elements in game. He also gains the following:
Cagnazzo should resist the following: Poison Manipulation, Perception Manipulation, Darkness Manipulation, Power Nullification, Transmutation, Size Manipulation, Petrification, Death Manipulation, Rage Power, Madness Manipulation (Type 2), Morality Manipulation, Sleep Manipulation, Paralysis Inducement, and Curse Manipulation for resisting these effects in game. He should also gain the following:
Barbariccia should resist the following: Poison Manipulation, Perception Manipulation, Darkness Manipulation, Power Nullification, Transmutation, Size Manipulation, Petrification, Death Manipulation, Rage Power, Madness Manipulation (Type 2), Morality Manipulation, Sleep Manipulation, Paralysis Inducement, and Curse Manipulation for resisting these effects in game.

Rubicante should resist the following: Poison Manipulation, Fire Manipulation, Perception Manipulation, Darkness Manipulation, Power Nullification, Transmutation, Size Manipulation, Petrification, Death Manipulation, Rage Power, Madness Manipulation (Type 2), Morality Manipulation, Sleep Manipulation, Paralysis Inducement, and Curse Manipulation for resisting these effects in game.

FF5 Revisions​


Enuo should have his Regeneration buffed to High-Godly, he was stated to be engulfed by the void, but came back later in the bonus dungeon and explained how not even the past, present and future exists in the void. Meaning anything and anyone that would've been erased by the void would've been erased across history, and yet he came back with his body, so he should have this. Exdeath should possibly scale from this given the same thing happens to him during the final fight and given Dissidia's canonicity he basically comes back with his body, meaning he should scale to having high godly for the similar reason Enuo has. Which also means the crystals regeneration negation should be upgraded to High-Godly negation.


The Void should be upgraded to Type 2 Nonexistent physiology given that it's stated in the end of FF5 that the Void existed before the 4 essences, which are basically concepts like Hope, Passion, Courage, and Devotion itself, existed and before the world was even made, meaning it existed before concepts were a thing, making the void Conceptually nonexistent, this should scale to Neo Exdeath and Enuo.


Exdeath should also have Mind Reading and Memory Manipulation: The former is from the fact that he comes from the forest of moore, and it's stated by the townsfolk that the trees that reside there are capable of reading minds. The latter is due to his endgame quote of wanting to "erase all memories".


Meteor is also stated to be Space-Time magic, meaning any game that has meteor should grant the caster Space-Time Manipulation


Bartz should have Extrasensory Perception given he was able to sense Kelgar through his magic trick and detect the real version of him.


Krile should resist Illusion Creation given that she was able to see through the illusions made in Exdeath's castle.


All of the Warriors of Light should gain Resistance Negation since some of their spells are capable of bypassing resistances, such as the level 5 death spell being capable of instantly killing their targets despite having either innate resistance to death or resistance to death via equipment.


All of the summons should get Low-Godly regeneration, since they're able to reform their bodies from their soul, which is shown numerous times in the different summons you get in the game that the essence you obtain from them is their actual soul, and they can reform back to their original bodies when they fight.


Omega should have immunity to Soul Manipulation since it's stated in lore to lack a soul.


Both Omega and Shinryu should also get a massive upgrade to flat out 2-A, as opposed to 2-C, given that it's stated that the legendary 12 weapons couldn't stop them, and these same weapons Exdeath feared the main cast getting, and it's even backed up by Ghido; the all knowing sage; explaining that they need the legendary weapons in order to stand a chance against Exdeath's army and Exdeath himself with the void. Given how the main cast defeated Base Exdeath not that long prior to the void appearing, and he's at the point of gaining said void to obtain ultimate power, it's not much of a stretch to say that the endgame cast should scale to being flat out 2-A here, and Shinryu and Omega following suite for their own reason. It makes no sense for them to NOT be flat out 2-A in the endgame when they beat Exdeath here, and even take on Shinryu AND Omega, the same creatures that made the 12 legendary weapons themselves obsolete. This would also lead to the Warriors of Light from FF1 to being upgraded to 2-A since they fought both Shinryu and Omega and could defeat both of them, and everyone else in Dissidia as their main scaling on the page is them being able to keep up with and defeat Shinryu.


Omega should have resistance to the following: Fire Manipulation, Ice Manipulation, Poison Manipulation, Holy Manipulation, Earth Manipulation, Air Manipulation, Water Manipulation, Rage Power, Perception Manipulation, Darkness Manipulation, Size Manipulation, Transmutation, Petrification, Death Manipulation, Power Nullification, Madness Manipulation (Type 2), Morality Manipulation, Paralysis Inducement, Age Manipulation, and Sleep Manipulation due to resisting these abilities in game.



Shinryu should have resistance to the following: Holy Manipulation, Poison Manipulation, Size Manipulation, Transmutation, Petrification, Death Manipulation, Madness Manipulation (Type 2), Morality Manipulation, Paralysis Inducement, Sleep Manipulation, Rage Power, Age Manipulation, and Time Manipulation due to resisting these abilities in game.



Omega and Shinryu should also resist the following: Existence Erasure/Void Manipulation, Mind Manipulation (Including Madness Manipulation and Perception Manipulation), Spatial Manipulation and Time Manipulation, and Corruption (Type 2) due to resisting the void, which has these properties.


FF6 Revisions​


Kefka, God of Magic​


Kefka is the god of magic, and all magic disappears upon his death at the hands of the party. Furthermore, in the Final Fantasy 6 Ultimania, it's stated that Kefka's power as the god of magic is strong enough to control all of reality. Previously, this was dismissed as mere hyperbole. However, given the previous thread's revelations about the shared nature of the first six games' universe, it becomes much more logical that Kefka has this level of power due to being the god of a universal system. Given this, he should be given Reality Warping, as well as being split into multiple tabs between his base and god of magic form. The latter should receive all the magic from the first six games, seeing as Kefka can control all of it and it disappears on his death. In fact, the latter point includes Espers, as Terra was going to disappear as well, so he should have Limited Existence Erasure upon death.


Gilgamesh, being an esper in the game given when you beat him he turns into a Magicite to aid you, was erased like the rest of the Espers as shown in the ending of 6, but he's able to come back unlike the rest of the Espers, so he should get Mid-Godly regeneration for coming back from the events of 6.


His Base form should have all the powers of the espers since the opening of the Esper realm he took out and captured every single esper out there and absorbed Ifrit's fire in the process and has taken their magicites, and should also gain duplication for creating a shadow of himself against Leo.


Ratings​


Everyone in 6 is going to get two separate keys, one for the World of Balance, and the other for World of Ruin. The former will put them at High 5-A due to scaling to Typhon, who has a High 5-A feat. The latter will be flat out 2-C thanks to Gilgamesh showing up there and they defeat him. Top that off with the fact that he's an Esper, and Kefka's literally the source of all magic, meaning every single Esper, including gilgamesh, would make him stronger. It should put the crew at 2-C in the endgame.


Everyone's lifting strength should be upgraded to Class K and Class P for World of Balance and World of Ruin respectively. The former comes from Sabin's suplex feat, which is elaborated that trains of these times weigh somewhat over 100 metric tons, and the latter comes from Master Duncan's feat of prying the earth closing in on him with his bare hands, and Sabin can trade blows with him easily, meaning everyone in the world of ruins scale to him.


Everyone's speed gets a boost. The World of Balance scales to Massively FTL via Mog's Sun Bath, and the World of Ruin scales to Massively FTL+ via Gilgamesh, who can keep up with characters who react to meteor, which is this fast.


Espers​


The Espers should be given Extrasensory Perception since they were capable of sensing Ramuh's presence with the main cast.


They should also gain Low godly regeneration since the FF6 Ultimania states that the Magicites are their crystallized soul, and is capable of reforming their bodies easily when summoned by the cast despite being reduced to mere souls.


They should also gain type 2 and 7 immortality since they are able to live despite having their life energy drained, and being in a dead state when reverted into magicites.


They should gain Shapeshifting too given that they're stated to take a variety of different forms, and even shaping themselves as humans as a result.


Ultima Weapon​


Ultima should scale to having the innate traits of the due to it being stated to being similar to said Eidolons, like type 4 Acausality.


Innate Equipment and Relics​


The party has access to a LOT of equipment and relics across the game that bestow different things. In the case of the latter, the whole party can equip any relics they wish, and there's a certain item inside that allows the user to equip any piece of equipment, with a few exceptions.


Innate


The entire cast that's capable of using magic should scale to the Subjective Reality ability that Black Magic has due to the lore of Black Magic in FF4 after years and After years making the first 6 games more connected than the other games.


Resistance to Absorption: The entire cast can harm Kefka with magic when he absorbs the goddess statues, which are shown and stated to Absorb magic.


And with that, I have the up to date pages on every single FF4 and FF6 character that's notable enough on this sandbox here, this covers not only the lore stuff but also every gameplay ability they have. I'd like to thank DragonMasterxyz, HST Master and Zeta Marishi, without them I couldn't have made it this far on this massive project.

Agree: 21 (Meganova Stella, Dalesean027, Zeta Marishi, DMUA, HST Master, Deonment, Psychomaster35, LephyrTheRevanchist, DarkDragonMedeus, Zencha9, Dragonmasterxyz, Mister6ame6, TyranoDoom30, Starbrand Fan, Shmooply, Everything12, CrimsonStarFallen, Schnee One, The Axiom of Virgo, GilvertheProtoAngelo, Velox1r0kore)

Disagree:

Neutral
 
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If the versions of the 4 fiends are actually stated to be stronger than the original, why would 2-C just be a likely rating?
 
Funny Jewish Tree in Final Fantasy when

Wait that's literally just Sephiroth

darn
 
If the versions of the 4 fiends are actually stated to be stronger than the original, why would 2-C just be a likely rating?
It's a placeholder for their tiers here since we at best got them upscaling from the Archfiends from FF4.
 
Funny Jewish Tree in Final Fantasy when

Wait that's literally just Sephiroth

darn

Also, don't see any problems. Agree.
 
If there’s no other questions about what’s being added by the end of the day, I’ll start adding the changes to the profiles.
 
Some folks thought I was joking when I said the FF revisions would make papa DnD proud but here we are.

Anyway you know I agree with these revisions (I already read through them before the CRT was posted), good job to everyone who contributed to this CRT and future ones.
 
Of the major haxxes:- CM Type 1 for Crystal, AE1, NEP2 for Void, Acausality Type 4 everything checks out.

Just one suggestion tho, wouldn't the physical bodies with Crystals as core get AE2?
Like AE1 for Crystal and AE2 for Body.
Since their bodies can regenerate as long as core remains.

Also wouldn't that Realm where past, present and future merge into one be also proof of Acausality Type 2( Temporal Singularity)?

Aside from that...agree with everything here and the sandbox.

Major Kudos to everyone who worked on these gigantic revision!!
 
I'm not following your suggestion on the crystals. Can you elaborate on what you mean?

Type 2 is listed there, if you see it it's right next to type 4.
 
basically the gilver was saying that shouldn't the physical bodies of the crystals get ae2 based off of their ae1 selves since they will always come back while they exist, if I understood correctly
 
The crystal IS the body though, the essence is their concept if that's what you're asking.
 
basically the gilver was saying that shouldn't the physical bodies of the crystals get ae2 based off of their ae1 selves since they will always come back while they exist, if I understood correctly
This exactly.

Though I guess I messed on the few details.

The crystal IS the body though, the essence is their concept if that's what you're asking.
So the Essence is AE1 of CM1, and Crystal is physical...so AE2 for it.


Type 2 is listed there, if you see it it's right next to type 4.
Yeah, I forgot that detail by the time I read the long ass OP.
 
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