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Who would I get?I wouldn't know, guess get some others to eval that
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Who would I get?I wouldn't know, guess get some others to eval that
Yea sure, I can just summarize the point. Also yea, tag a few people too, some staff input would be neat.I'm not sure, if you can summarize things I can maybe ask people on Discord to check this, or I guess I could just tag Antvasima and see if he can get a few staff members on things
Whack - Death ManipulationI’m going to create a spell guide here for reference so when we need to make the profiles, we can give them the related ability. I’ll slowly add to this (scans included if necessary) as time goes on. I also might make ability lists for certain characters (since 1, I don’t know how to make sandboxes, and 2, it’s too much work for the whole series). Plenty of them need reworks and it’s worth getting them all down.
Spell List:
Elemental Spells:
Frizz - Fire Manipulation
Sizz - Fire/Hellfire Manipulation (Sizz and Frizz are complicated spells, mainly because they are two very different damage types. It’s possible to be immune to Frizz spells but still be damaged by sizz spells, and vice versa. I don’t know how to distinguish them other than the fact stronger sizz spells like Kasizz/Kasizzle are considered to be hellfire. This isn’t stated for sizz and sizzle, which makes this complicated, not to mention the breath skill/spell, hellfire. Lemme know if anyone has anything for this)
Crack - Ice Manipulation and Status Effect Inducement (Canon spin-offs like DQ Heroes have ice spells temporarily freeze use upon getting hit by them)
Woosh - Air Manipulation
Bang - Energy Projection and Explosion Manipulation (More recent installments depict the Bang line of spells to be energy explosions)
Zap - Electricity Manipulation and Weather Manipulation (Self explanatory. Zap spells are occasionally shown through gameplay (DQ Heroes) and artwork to be produced from a cloud)
Zam - Darkness Manipulation and possibly Electricity Manipulation (Darkness element. Some games visuals show Zam having some dark electricity emit upon contact)
Added those plus moral hax for fuddleWhack - Death Manipulation
Snooze - status effect manipulation Sleep Manipulation
Fuddle - status effect manipulation mind manipulation
Sap/decelerate - statistics reduction
Fizzle - power nullification (magic)
Already did that. It’s under fuddleI think we just list confusion as status effect inducement
What the actual status ailment does should be accounted for too. I don’t know why it wouldn’tLike, only Status Effect Inducement
Dazzle -Illusion creationAdded those plus moral hax for fuddle
in the official Japanese DQ3 strategy guide on page 110 it has the description for confusion and it kinda says thatWhat's your reasoning for it being mind/morality manipulation? Because if there's actual context then fine but if it's just "they're confused and can hit their allies" that's not those.
It’s pretty simple. Confusion in general would be mind based, it affects your moral and combat thinking. Confusion in DQ is morality based because you don’t know who your ally or foe is, so you mindlessly attack either (you can also do nothing out of pure confusion or attack yourself).What's your reasoning for it being mind/morality manipulation? Because if there's actual context then fine but if it's just "they're confused and can hit their allies" that's not those.
Will add later. Dazzle should have Perception Manipulation added (the illusory clones can only be seen by the one affected), and Bounce should have Forcefield Creation (self explanatory).Dazzle -Illusion creation
Puff! - Transformation (Dragon)
Coral Grief- Coral Manipulation?
Blunt- Statistics reduction (attack)
Poof- BFR
Rubblerouser- earth manipulation
Bounce- Attack reflection (magic)
Snub- invulnerability (magic)
I mean it's just, making someone dazed, you're not rewriting the way they see people, they're just too confused to recognize them.It’s pretty simple. Confusion in general would be mind based, it affects your moral and combat thinking. Confusion in DQ is morality based because you don’t know who your ally or foe is, so you mindlessly attack either (you can also do nothing out of pure confusion or attack yourself).
And the daze is caused by affecting the mind, it’s not like they get smacked hard enough they forget who people are and attack themselves. That’s not the only way you can use morality manip. It’s a moral confusionI mean it's just, making someone dazed, you're not rewriting the way they see people, they're just too confused to recognize them.
Did you not see the official Japanese guidebook entry?I mean it's just, making someone dazed, you're not rewriting the way they see people, they're just too confused to recognize them.
Coral Grief is possibly not water manipulation since it does Earth element damage in dq7 and wind element damage in dq10 and it’s described as a nautically themed spell that bombards all enemies with sharpened shards of scleractinia.Will add later. Dazzle should have Perception Manipulation added (the illusory clones can only be seen by the one affected), and Bounce should have Forcefield Creation (self explanatory).
Snub is power nullification (for whatever spell gets near the user is erased) and Coral Grief is Water Manipulation
??? I like don't even know how to counter it, no it ain't.And the daze is caused by affecting the mind, it’s not like they get smacked hard enough they forget who people are and attack themselves. That’s not the only way you can use morality manip. It’s a moral confusion
I asked off-site but nobody chimed in.Also btw can you invite any staff for the thread? You said you would on that Mortamor point
I can't read japanese.Did you not see the official Japanese guidebook entry?
Your only counters are “it’s a daze” and “no it ain’t.” Affecting someone’s thinking is literally mind manipulation. Whether it’s morality or not, it seemed something maybe worth noting but it’s 100% mind manipulation.??? I like don't even know how to counter it, no it ain't.
I asked off-site but nobody chimed in.
It ain't though. You're not manipulating their thoughts, you're just making them too dizzy to actually think properly. It's like saying that hitting someone in the head really hard and knocking them out is Sleep Manipulation. Or that hitting someone in the head even harder and killing them is Death Manipulation.Your only counters are “it’s a daze” and “no it ain’t.” Affecting someone’s thinking is literally mind manipulation. Whether it’s morality or not, it seemed something maybe worth noting but it’s 100% mind manipulation.
Ok, I suppose we wait
Dizziness and confusion are two different things. I don’t think you hit yourself or others due to being dizzy. When you’re confused (in DQ), you don’t know what to do in a fight and don’t know who’s your enemy or ally is.It ain't though. You're not manipulating their thoughts, you're just making them too dizzy to actually think properly. It's like saying that hitting someone in the head really hard and knocking them out is Sleep Manipulation. Or that hitting someone in the head even harder and killing them is Death Manipulation.
Well it says in Japanese that victims are unable to tell friend from foe allowing one to sit back and let the fight finish itself??? I like don't even know how to counter it, no it ain't.
I asked off-site but nobody chimed in.
I can't read japanese.
It’s not making them dizzy, it’s literally just messing with their mind to confuse them. Fuddle by definition literally means to confuse someone, not daze them. It’s mind manip + status.Ok but like, making someone dizzy doesn't mean you're rewriting their mind, it could very well be sense or perception manip, that's why it's safer to list as status effect
With stuff like that, you usually want a translation rather than just posting the japanese. Either way, gameplay wise, confused people don’t really sit out, they mostly attack either or + themselves from confusion.Well it says in Japanese that victims are unable to tell friend from foe allowing one to sit back and let the fight finish itself
It says that in English tooWith stuff like that, you usually want a translation rather than just posting the japanese. Either way, gameplay wise, confused people don’t really sit out, they mostly attack either or + themselves from confusion.
Yeah and you can do that in other ways than mind manip, and I wouldn't really say there's reason to say that this is that. Also I would definitely say it's making them dizzy given the spinning stars over the head imagery.It’s not making them dizzy, it’s literally just messing with their mind to confuse them. Fuddle by definition literally means to confuse someone, not daze them
Stuff in the actual game would hold priority over the guide book. They don’t sit out via confusion in the game, so the guidebook is wrong on that statement.It says that in English too
What? No, messing with someone’s mind would only be mind manipulation unless it has some side effect that would be added onto it like Morality or Madness. Either that or bio manip via affecting the brain biologically, but that isn’t the case here. There’s literally no reason why it wouldn’t be mind manipulation. The whole daze point is based on spell animation and not what the status effect actually does.Yeah and you can do that in other ways than mind manip, and I wouldn't really say there's reason to say that this is that. Also I would definitely say it's making them dizzy given the spinning stars over the head imagery.
Updated the spell list, go lookey. Also a few things, lemme know what I should put for abilities I wasn’t sure of like the frizz/sizz distinction, coral grief, bazoom, etc. Those that I’m unsure of have slashes for the ability listed.Spell List
This is the official guidebook though and how Is it wrong? It literally described what you said about making the enemy unable to tell friend from foeStuff in the actual game would hold priority over the guide book. They don’t sit out via confusion in the game, so the guidebook is wrong on that statement.
Here’s a link to all the abilities in the various games organized into categories https://dragon-quest.org/wiki/Ability_ListUpdated the spell list, go lookey. Also a few things, lemme know what I should put for abilities I wasn’t sure of like the frizz/sizz distinction, coral grief, bazoom, etc. Those that I’m unsure of have slashes for the ability listed.
Another thing, there aren’t plenty of members on this thread and some of the people previously shown have not made their presence. We should probably get a few dragon quest supporters here (those on the thread previously and on the verse page) and some mods for unbiased opinions on stuff.
Also, this is something I would like to be calced. This pretty much affects all of the mid-tiers of DQ8.
9:13
For context, Marchello throws the scepter into the Goddess statue, causing it to shatter and fall apart. Then an explosion happens that obliterates the shrine, statue, and mountain behind it. The party was in the shrine and remained pretty much unscathed after the explosion and the castle flies off.
Look I hate to do this but look at literally any other RPG with a confusion status that we have indexed, none of them list it as Mind Manip. Without going into my own profiles (which for the record got CRTs accepting them, obviously) FF does Madness Manip out of I presume some dumb verse shit (D&D also lists Confusion as Madness Manip but that's due to specific context), Pokemon lists it as Status Effect Inducement, Persona/SMT list it as Status Effect Inducement, Earthbound lists Feeling Strange (which is just the series' term for Confusion) as Status Effect Inducement, Kingdom Hearts lists it as Status Effect Inducement, Fire Emblem lists it as Status Effect Inducement, the only RPG I've found using Mind Manip for Confusion are Octopath Traveler and Xenoblade and the latter is specifically for afflicting machines with it which... I don't know why that'd even be mind manipulation, it sounds like tech manip, but whatever.What? No, messing with someone’s mind would only be mind manipulation unless it has some side effect that would be added onto it like Morality or Madness. Either that or bio manip via affecting the brain biologically, but that isn’t the case here. There’s literally no reason why it wouldn’t be mind manipulation. The whole daze point is based on spell animation and not what the status effect actually does.
You misunderstood me. I said the sitting out part of the statement is wrong, not the unable to tell friend from foe. They don’t sit out of battle when confused, which is why I said the guidebook was wrong on that part. To answer that first part, the guidebook would be a secondary source while the main game is the primary source.This is the official guidebook though and how Is it wrong? It literally described what you said about making the enemy unable to tell friend from foe