So essentially when it comes to scaling most super characters, just start with the Super Saiyan God boost and onwards? Completely ignore the SS and SSJ1-3 stats/multipliers since Dragon Ball itself has kind of ignored them, and DB pulled back on using them?
So if you start with SSG, it'd be baseline uni for the DB universe, and DB's Universe is 13x bigger than ours, making SSG a flat 13x uni. Super Saiyan Blue though, is a 50x boost to the baseline of 13, making SSG 650x uni? And then every level of Kaio Ken applied multiplies that power by the level of KK, so Kaio Ken x 10 would be 650 x 10 for 6500 x uni?
Hit likely doesn't scale to anything above this he's folded to, correct? So he'd be somewhere around or above 6,500x uni?
For the video, I'd probably still do a section for the potential highest scaling they could give Hit if they decide to go back in to SSG to SSJ1-3 multipliers, just to throw the millions of times uni multiplier out as a potential absolute highest he could receive.
Frost isn't notable then, okay, but Dyspo was a speedster he wasn't used to, but after he adapted to his fight style he won? I guess that's a good point for adapting to different fight styles quickly.
Also sorry about all the confusion when it comes to Dragon Ball stuff, I only recently started reading original DB so a lot of the newer characters from Super and such are beyond me. I only really kept tabs on the general stuff you need to know for Versus, such as where the Super stats cap out like quintillions speed and thousands of times uni lol.