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I agree, but if we scale Serizawa to 6-C I think it should only apply to his durability.
It was relevant before, but not now. The umbrella is a conductor of power, but now he uses it on his own.

So his charged attack was a threat to the base Mob, so it should scale too
 
I’m leaning on disagree for scaling Mob to 1% Toichiro because we have no idea how much power Toichiro was really using against him, and given how much even a fraction of his psychic power was able to boost his soldiers, it’s safe to say he was only scratching the surface when fighting Mob.
 
I agree that we should put in every other accepted calc before discussing the validity of the High 6-A calc.
 
We are waiting for the opinion of several more users, as well as the evaluation of one calculation. But we don't have any more problems.

Could you please call @Shmeatywerbenmanjenson, @edutyn, @CiscoTheSoto and @Dalesean027 ?

Two users for scaling the base Mob to 1% Suzuki, Planck69 is neutral. I would like to hear the opinion of others
I mean the line of thinking is sound but I feel we should go with a safe assumption and assume 3% >= Base Mob and that 4% = Weakest 100%

Since 3% was equal to Serizawa who was already superior to base mob and since we see how much he jumps in power by upping it even a single percent I don't believe we have the necessary evidence to scale Base Mob to any lower percent especially since it was never even stated what he used against base Mob

So 100% Anger = 8 Gigatons, Full power Toichiro = 200 Gigatons
If the same applies for speed than we could realistically find a lowball for Mob's speed and figure out a better way to calc Toichiro's suicide attack
 
I mean the line of thinking is sound but I feel we should go with a safe assumption and assume 3% >= Base Mob and that 4% = Weakest 100%

Since 3% was equal to Serizawa who was already superior to base mob and since we see how much he jumps in power by upping it even a single percent I don't believe we have the necessary evidence to scale Base Mob to any lower percent especially since it was never even stated what he used against base Mob

So 100% Anger = 8 Gigatons, Full power Toichiro = 200 Gigatons
If the same applies for speed than we could realistically find a lowball for Mob's speed and figure out a better way to calc Toichiro's suicide attack
This seems more reasonable to me
 
I mean the line of thinking is sound but I feel we should go with a safe assumption and assume 3% >= Base Mob and that 4% = Weakest 100%

Since 3% was equal to Serizawa who was already superior to base mob and since we see how much he jumps in power by upping it even a single percent I don't believe we have the necessary evidence to scale Base Mob to any lower percent especially since it was never even stated what he used against base Mob

So 100% Anger = 8 Gigatons, Full power Toichiro = 200 Gigatons
If the same applies for speed than we could realistically find a lowball for Mob's speed and figure out a better way to calc Toichiro's suicide attack
I have already calculated the explosion size in terms of speed, but CloverDragon03 tends to use a 20 km radius
 
I mean the line of thinking is sound but I feel we should go with a safe assumption and assume 3% >= Base Mob and that 4% = Weakest 100%

Since 3% was equal to Serizawa who was already superior to base mob and since we see how much he jumps in power by upping it even a single percent I don't believe we have the necessary evidence to scale Base Mob to any lower percent especially since it was never even stated what he used against base Mob

So 100% Anger = 8 Gigatons, Full power Toichiro = 200 Gigatons
If the same applies for speed than we could realistically find a lowball for Mob's speed and figure out a better way to calc Toichiro's suicide attack
We use linear scaling up to 80% because what follows is a series of super shapes that are oneshots of each other.

So 80% Suzuki = 160 Gigatons.

Mob in humble mode >>>>> 160 Gigatons.

Suzuki 100% >>>> Mob in humility

Should we downscales 100% of Toichiro before the explosion? I mean blast 6-B has been accepted (although we can see which end the other crew members choose). Although the explosion was the release of all energy, but the 100% form had full access and has this energy. Can we scale Toichiro himself to a 6-B baseline, or at least a Low 6-B+?
 
We use linear scaling up to 80% because what follows is a series of super shapes that are oneshots of each other.

So 80% Suzuki = 160 Gigatons.

Mob in humble mode >>>>> 160 Gigatons.

Suzuki 100% >>>> Mob in humility
Actually looking back and Re-reading the chapter I don't think Toichiro fully matches Mob until 20%
Reason?
He was focusing on lifting the building in order to go all out without hurting his friends. He even comments this himself




This Segways nicely into why Toichiro matches him at 20%
Basically he bumps it up to 20% and matches Mob to the point where he starts to have fun fighting him which leads him to go 100% ecstasy



Which causes him to up his output AGAIN

Note that he specifically does this right after he notices Mobs change which indicates he was good until then

Should we downscales 100% of Toichiro before the explosion? I mean blast 6-B has been accepted (although we can see which end the other crew members choose). Although the explosion was the release of all energy, but the 100% form had full access and has this energy. Can we scale Toichiro himself to a 6-B baseline, or at least a Low 6-B+?
Yes, Toichiro should 100% scale to the output of his blast as it was stated multiple times this was a result of HIS energy being released

Speaking of which now that we've established 100% = 20% Toichiro we can work out a scaling chain and the thing is this scaling chain matches almost TOO well with the updated Toichiro explosion

Teruki (Who can move 60 km/h) =<Serizawa< 4% Toichiro (Arguably 3%) which means 100% Tochiro would be at least 1500 km/h which Mob can match to a degree.

Plugging that into a calculator with the anime timeframe of 190 seconds gives us 79166.7 meters
Using the normal expulsion formula
79166.7 ^3*((27136*1.37895 +8649)^(1/2)/13568-93/13568)^2 = 39876142706.1 Tons or 39.876 Gigatons which is frighteningly close to what we would get if we used percentages only. Keep in mind this is still a lowball though

Mob in weakest 100% - 8 Gigatons
100% Toichiro - 40 Gigatons (39.876 if we use the explosion)
Strongest 100% Mob > 32 Gigatons (Based on his scaling to 80% Toichiro)
 
Actually looking back and Re-reading the chapter I don't think Toichiro fully matches Mob until 20%
Reason?
He was focusing on lifting the building in order to go all out without hurting his friends. He even comments this himself




This Segways nicely into why Toichiro matches him at 20%
Basically he bumps it up to 20% and matches Mob to the point where he starts to have fun fighting him which leads him to go 100% ecstasy



Which causes him to up his output AGAIN

Note that he specifically does this right after he notices Mobs change which indicates he was good until then


Yes, Toichiro should 100% scale to the output of his blast as it was stated multiple times this was a result of HIS energy being released

Speaking of which now that we've established 100% = 20% Toichiro we can work out a scaling chain and the thing is this scaling chain matches almost TOO well with the updated Toichiro explosion

Teruki (Who can move 60 km/h) =<Serizawa< 4% Toichiro (Arguably 3%) which means 100% Tochiro would be at least 1500 km/h which Mob can match to a degree.

Plugging that into a calculator with the anime timeframe of 190 seconds gives us 79166.7 meters
Using the normal expulsion formula
79166.7 ^3*((27136*1.37895 +8649)^(1/2)/13568-93/13568)^2 = 39876142706.1 Tons or 39.876 Gigatons which is frighteningly close to what we would get if we used percentages only. Keep in mind this is still a lowball though

Mob in weakest 100% - 8 Gigatons
100% Toichiro - 40 Gigatons (39.876 if we use the explosion)
Strongest 100% Mob > 32 Gigatons (Based on his scaling to 80% Toichiro)

100% Mob attempts to block Toichiro's 4% attack, but is knocked back. This was before the building was raised.

Moreover, even in this way we can make a chain without Mob. 3% Suzuki >> Base Mob.
4.3/3*80=114 Gigatons
 
Actually looking back and Re-reading the chapter I don't think Toichiro fully matches Mob until 20%
Reason?
He was focusing on lifting the building in order to go all out without hurting his friends. He even comments this himself




This Segways nicely into why Toichiro matches him at 20%
Basically he bumps it up to 20% and matches Mob to the point where he starts to have fun fighting him which leads him to go 100% ecstasy



Which causes him to up his output AGAIN

Note that he specifically does this right after he notices Mobs change which indicates he was good until then


Yes, Toichiro should 100% scale to the output of his blast as it was stated multiple times this was a result of HIS energy being released

Speaking of which now that we've established 100% = 20% Toichiro we can work out a scaling chain and the thing is this scaling chain matches almost TOO well with the updated Toichiro explosion

Teruki (Who can move 60 km/h) =<Serizawa< 4% Toichiro (Arguably 3%) which means 100% Tochiro would be at least 1500 km/h which Mob can match to a degree.

Plugging that into a calculator with the anime timeframe of 190 seconds gives us 79166.7 meters
Using the normal expulsion formula
79166.7 ^3*((27136*1.37895 +8649)^(1/2)/13568-93/13568)^2 = 39876142706.1 Tons or 39.876 Gigatons which is frighteningly close to what we would get if we used percentages only. Keep in mind this is still a lowball though

Mob in weakest 100% - 8 Gigatons
100% Toichiro - 40 Gigatons (39.876 if we use the explosion)
Strongest 100% Mob > 32 Gigatons (Based on his scaling to 80% Toichiro)

If Toichiro's 100% scales to an explosion, what teratons value does he get?
 
100% Mob attempts to block Toichiro's 4% attack, but is knocked back. This was before the building was raised.

Moreover, even in this way we can make a chain without Mob. 3% Suzuki >> Base Mob.
4.3/3*80=114 Gigatons
It did no damage to him and the reason this even happened was because Mob was trying to get his friends to safety, this was said by Toichiro himself.
If this wasn't the case then how do you explain Mob completely overpowering 10% Toichiro in the same 100% form?

Also where are you getting this value for base mob?
If Toichiro's 100% scales to an explosion, what teratons value does he get?
As of right now it's in the gigatons but it depends if the calc members accept melting

If they do then it's probably gonna be 6-A
 
It did no damage to him and the reason this even happened was because Mob was trying to get his friends to safety, this was said by Toichiro himself.
If this wasn't the case then how do you explain Mob completely overpowering 10% Toichiro in the same 100% form?

Also where are you getting this value for base mob?

As of right now it's in the gigatons but it depends if the calc members accept melting

If they do then it's probably gonna be 6-A
This makes Mob passively stronger from absorbed attacks.
The fact that he pushed back a serious Mob and threw his friends he was trying to save from the tower speaks volumes.

What's more, even Suzuki's 10% attack causes Mob to bleed on his forehead.

Well, needless to say, Mob's Strength grows from his emotions and anger also grew stronger.
 
You can call other members of the calculation group. However, it looks like calc 6-B was accepted and the explosion was estimated at 17 Teratons.
How do we scale Suzuki?
 
I'm not completely sure exactly how it will scale.

100% Suzuki will be "6-B (17 Teratons), far higher with Explosion (His explosion must have been at least that strong and was dangerous for Mob, even if he was running"


Or should it scale to a 6-B baseline?
 
Looking at some other threads, we can just keep treating it as linear, since despite what one may think, there's no official power gap needed to stomp an opponent unless its established by a setting.
 
Looking at some other threads, we can just keep treating it as linear, since despite what one may think, there's no official power gap needed to stomp an opponent unless its established by a setting.
After 80% there is no question of linearity.
Mob "Humility" kills 80% of Suzuki in one move.
100% Suzuki makes Mob think of death with one of his attacks.

So I think we can downscale Suzuki from his explosion, but I don't know by how much
 
After 80% there is no question of linearity.
Mob "Humility" kills 80% of Suzuki in one move.
100% Suzuki makes Mob think of death with one of his attacks.
Oneshots don't determine linearity or lack thereof. You can very much do so while having less than a 1.1x advantage over another in a setting. 7.5x is just for match purposes. It all comes down to what a verse establishes, which is why I said it can be used so long as the gap isn't contradicted.
 
Oneshots don't determine linearity or lack thereof. You can very much do so while having less than a 1.1x advantage over another in a setting. 7.5x is just for match purposes. It all comes down to what a verse establishes, which is why I said it can be used so long as the gap isn't contradicted.
So we just have a contradiction that up to 80% growth was linear and an increase of 20% did not change the situation much, and the transition from 80% to 100% was fatal for Mob, although 80% was a bad joke for him
 
So we just have a contradiction that up to 80% growth was linear and an increase of 20% did not change the situation much, and the transition from 80% to 100% was fatal for Mob, although 80% was a bad joke for him
It could just be chalked up to quirkiness of their powers. If character A canonically stomped B after going from 70% to 100% despite being previously matched up in strength, it doesn't matter if it's a oneshot, it's still just a 1.4x difference.
 
It could just be chalked up to quirkiness of their powers. If character A canonically stomped B after going from 70% to 100% despite being previously matched up in strength, it doesn't matter if it's a oneshot, it's still just a 1.4x difference.
If before that he showed that the difference of 1.4 times was not dangerous for him, but now it is killing him, then this clearly hints at non-linearity
 
Eh, do as you will. I've pointed things out and now it comes down to how others will see it.
 
I think tochiro should scale to his blast tbh from what was said above it's literally all his energy I don't see why he wouldn't
 
That's fine for Toichiro. The main issue is whether or not we can use the percentages to backscale from it.
 
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