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Will you show them the calc?On second thoughts nahhh
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Will you show them the calc?On second thoughts nahhh
We are waiting for the opinion of several more users, as well as the evaluation of one calculation. But we don't have any more problems.@Planck69 @Maverick_Zero_X @CloverDragon03
If you can reach an agreement here, that can probably be applied.
@Shmeatywerbenmanjenson @edutyn @CiscoTheSoto @Dalesean027We are waiting for the opinion of several more users, as well as the evaluation of one calculation. But we don't have any more problems.
Could you please call @Shmeatywerbenmanjenson, @edutyn, @CiscoTheSoto and @Dalesean027 ?
Two users for scaling the base Mob to 1% Suzuki, Planck69 is neutral. I would like to hear the opinion of others
I agree, but if we scale Serizawa to 6-C I think it should only apply to his durability.Two users for scaling the base Mob to 1% Suzuki, Planck69 is neutral. I would like to hear the opinion of others
It was relevant before, but not now. The umbrella is a conductor of power, but now he uses it on his own.I agree, but if we scale Serizawa to 6-C I think it should only apply to his durability.
It's affect Shimazaki?It was relevant before, but not now. The umbrella is a conductor of power, but now he uses it on his own.
So his charged attack was a threat to the base Mob, so it should scale too
I mean the line of thinking is sound but I feel we should go with a safe assumption and assume 3% >= Base Mob and that 4% = Weakest 100%We are waiting for the opinion of several more users, as well as the evaluation of one calculation. But we don't have any more problems.
Could you please call @Shmeatywerbenmanjenson, @edutyn, @CiscoTheSoto and @Dalesean027 ?
Two users for scaling the base Mob to 1% Suzuki, Planck69 is neutral. I would like to hear the opinion of others
This seems more reasonable to meI mean the line of thinking is sound but I feel we should go with a safe assumption and assume 3% >= Base Mob and that 4% = Weakest 100%
Since 3% was equal to Serizawa who was already superior to base mob and since we see how much he jumps in power by upping it even a single percent I don't believe we have the necessary evidence to scale Base Mob to any lower percent especially since it was never even stated what he used against base Mob
So 100% Anger = 8 Gigatons, Full power Toichiro = 200 Gigatons
If the same applies for speed than we could realistically find a lowball for Mob's speed and figure out a better way to calc Toichiro's suicide attack
I have already calculated the explosion size in terms of speed, but CloverDragon03 tends to use a 20 km radiusI mean the line of thinking is sound but I feel we should go with a safe assumption and assume 3% >= Base Mob and that 4% = Weakest 100%
Since 3% was equal to Serizawa who was already superior to base mob and since we see how much he jumps in power by upping it even a single percent I don't believe we have the necessary evidence to scale Base Mob to any lower percent especially since it was never even stated what he used against base Mob
So 100% Anger = 8 Gigatons, Full power Toichiro = 200 Gigatons
If the same applies for speed than we could realistically find a lowball for Mob's speed and figure out a better way to calc Toichiro's suicide attack
We use linear scaling up to 80% because what follows is a series of super shapes that are oneshots of each other.I mean the line of thinking is sound but I feel we should go with a safe assumption and assume 3% >= Base Mob and that 4% = Weakest 100%
Since 3% was equal to Serizawa who was already superior to base mob and since we see how much he jumps in power by upping it even a single percent I don't believe we have the necessary evidence to scale Base Mob to any lower percent especially since it was never even stated what he used against base Mob
So 100% Anger = 8 Gigatons, Full power Toichiro = 200 Gigatons
If the same applies for speed than we could realistically find a lowball for Mob's speed and figure out a better way to calc Toichiro's suicide attack
What about the evaluation of the calculation? You said you would helpOn second thoughts nahhh
We already accepted a “possibly High 6-A”I agree that we should put in every other accepted calc before discussing the validity of the High 6-A calc.
Actually looking back and Re-reading the chapter I don't think Toichiro fully matches Mob until 20%We use linear scaling up to 80% because what follows is a series of super shapes that are oneshots of each other.
So 80% Suzuki = 160 Gigatons.
Mob in humble mode >>>>> 160 Gigatons.
Suzuki 100% >>>> Mob in humility
Yes, Toichiro should 100% scale to the output of his blast as it was stated multiple times this was a result of HIS energy being releasedShould we downscales 100% of Toichiro before the explosion? I mean blast 6-B has been accepted (although we can see which end the other crew members choose). Although the explosion was the release of all energy, but the 100% form had full access and has this energy. Can we scale Toichiro himself to a 6-B baseline, or at least a Low 6-B+?
Actually looking back and Re-reading the chapter I don't think Toichiro fully matches Mob until 20%
Reason?
He was focusing on lifting the building in order to go all out without hurting his friends. He even comments this himself
This Segways nicely into why Toichiro matches him at 20%
Basically he bumps it up to 20% and matches Mob to the point where he starts to have fun fighting him which leads him to go 100% ecstasy
Which causes him to up his output AGAIN
Note that he specifically does this right after he notices Mobs change which indicates he was good until then
Yes, Toichiro should 100% scale to the output of his blast as it was stated multiple times this was a result of HIS energy being released
Speaking of which now that we've established 100% = 20% Toichiro we can work out a scaling chain and the thing is this scaling chain matches almost TOO well with the updated Toichiro explosion
Teruki (Who can move 60 km/h) =<Serizawa< 4% Toichiro (Arguably 3%) which means 100% Tochiro would be at least 1500 km/h which Mob can match to a degree.
Plugging that into a calculator with the anime timeframe of 190 seconds gives us 79166.7 meters
Using the normal expulsion formula
79166.7 ^3*((27136*1.37895 +8649)^(1/2)/13568-93/13568)^2 = 39876142706.1 Tons or 39.876 Gigatons which is frighteningly close to what we would get if we used percentages only. Keep in mind this is still a lowball though
Mob in weakest 100% - 8 Gigatons
100% Toichiro - 40 Gigatons (39.876 if we use the explosion)
Strongest 100% Mob > 32 Gigatons (Based on his scaling to 80% Toichiro)
Actually looking back and Re-reading the chapter I don't think Toichiro fully matches Mob until 20%
Reason?
He was focusing on lifting the building in order to go all out without hurting his friends. He even comments this himself
This Segways nicely into why Toichiro matches him at 20%
Basically he bumps it up to 20% and matches Mob to the point where he starts to have fun fighting him which leads him to go 100% ecstasy
Which causes him to up his output AGAIN
Note that he specifically does this right after he notices Mobs change which indicates he was good until then
Yes, Toichiro should 100% scale to the output of his blast as it was stated multiple times this was a result of HIS energy being released
Speaking of which now that we've established 100% = 20% Toichiro we can work out a scaling chain and the thing is this scaling chain matches almost TOO well with the updated Toichiro explosion
Teruki (Who can move 60 km/h) =<Serizawa< 4% Toichiro (Arguably 3%) which means 100% Tochiro would be at least 1500 km/h which Mob can match to a degree.
Plugging that into a calculator with the anime timeframe of 190 seconds gives us 79166.7 meters
Using the normal expulsion formula
79166.7 ^3*((27136*1.37895 +8649)^(1/2)/13568-93/13568)^2 = 39876142706.1 Tons or 39.876 Gigatons which is frighteningly close to what we would get if we used percentages only. Keep in mind this is still a lowball though
Mob in weakest 100% - 8 Gigatons
100% Toichiro - 40 Gigatons (39.876 if we use the explosion)
Strongest 100% Mob > 32 Gigatons (Based on his scaling to 80% Toichiro)
It did no damage to him and the reason this even happened was because Mob was trying to get his friends to safety, this was said by Toichiro himself.100% Mob attempts to block Toichiro's 4% attack, but is knocked back. This was before the building was raised.
Moreover, even in this way we can make a chain without Mob. 3% Suzuki >> Base Mob.
4.3/3*80=114 Gigatons
As of right now it's in the gigatons but it depends if the calc members accept meltingIf Toichiro's 100% scales to an explosion, what teratons value does he get?
This makes Mob passively stronger from absorbed attacks.It did no damage to him and the reason this even happened was because Mob was trying to get his friends to safety, this was said by Toichiro himself.
If this wasn't the case then how do you explain Mob completely overpowering 10% Toichiro in the same 100% form?
Also where are you getting this value for base mob?
As of right now it's in the gigatons but it depends if the calc members accept melting
If they do then it's probably gonna be 6-A
The Psycho Helmet feat.Also where are you getting this value for base mob?
After 80% there is no question of linearity.Looking at some other threads, we can just keep treating it as linear, since despite what one may think, there's no official power gap needed to stomp an opponent unless its established by a setting.
Oneshots don't determine linearity or lack thereof. You can very much do so while having less than a 1.1x advantage over another in a setting. 7.5x is just for match purposes. It all comes down to what a verse establishes, which is why I said it can be used so long as the gap isn't contradicted.After 80% there is no question of linearity.
Mob "Humility" kills 80% of Suzuki in one move.
100% Suzuki makes Mob think of death with one of his attacks.
So we just have a contradiction that up to 80% growth was linear and an increase of 20% did not change the situation much, and the transition from 80% to 100% was fatal for Mob, although 80% was a bad joke for himOneshots don't determine linearity or lack thereof. You can very much do so while having less than a 1.1x advantage over another in a setting. 7.5x is just for match purposes. It all comes down to what a verse establishes, which is why I said it can be used so long as the gap isn't contradicted.
It could just be chalked up to quirkiness of their powers. If character A canonically stomped B after going from 70% to 100% despite being previously matched up in strength, it doesn't matter if it's a oneshot, it's still just a 1.4x difference.So we just have a contradiction that up to 80% growth was linear and an increase of 20% did not change the situation much, and the transition from 80% to 100% was fatal for Mob, although 80% was a bad joke for him
If before that he showed that the difference of 1.4 times was not dangerous for him, but now it is killing him, then this clearly hints at non-linearityIt could just be chalked up to quirkiness of their powers. If character A canonically stomped B after going from 70% to 100% despite being previously matched up in strength, it doesn't matter if it's a oneshot, it's still just a 1.4x difference.
I think that we need to hear the opinion of other participants who took part in the discussion. Could you call them?Eh, do as you will. I've pointed things out and now it comes down to how others will see it.
Ah okay that's the current discussion apologiesThat's fine for Toichiro. The main issue is whether or not we can use the percentages to backscale from it.