• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Reactive Power Level should be deleted

Status
Not open for further replies.
Couldn't this power just be moved to Accelerated Development and be listed as a sub-power of it?
It already is a type for it, which needs to be reworded.
  • "Battle: The characters development is faster than normal while battling. Different from the "Training"-Type Accelerated Development this type has a specific focus on increase in battle, which is larger than the increase gained through normal training. List Reactive Power Level instead of this Type of Accelerated Growth."
But in short, there are some even more broken choices of wording in RPL and some people have wild interpretations of what it doesn't w/o reading it properly and what more it should do (and say) that contradicts what it currently says & how it's used. So it's clear what should be done.

But I can't ready give shorter versions of what I already said as that lessens the meaning in it.
I was reiterating how Reactive Power Level should be deleted, and the new wording Reactive Evolution should have.
I personally disagree with some of the points and I don't agree it being just a DB thing at all but I don't wanna debate this anymore as I just personally haven't seen any reason to remove the RPL and that's it
I can respect this as you do but you answered a "No" when it should be "No because [reasons]", it leads me to believe you took misconceptions out of this as you say something explained above, what even means "I don't agree it being just a DB thing at all"? DB profiles objectively use the RPL page in a way it itself doesn't state it works nor it is intuitive by its name, and the RPL has some implications akin to DB nobody knows if they're intended to be part of the power or sheer coincidence that's misleading & not meant to be taken at face value, it's a disaster (Again, nothing I didn't already say before). If anything, I'm inclined to believe you meant "The powers that it's being used for can exist in fiction, therefore it's not a DB thing", and if so then I don't need to say what's wrong with that.
 
I thought that we were planning to integrate Reactive Power Level into becominga sub-type of Accelerated Development? Reactive Evolution is not really the same thing, as it includes Adaptation as well, so I would much prefer the former option.
 
I'm a little lost in our terminology, is "sub-power" a page for an ability that is a small part of another page for an ability (2 pages), or within the same page for an ability the sub-power is a small way to use that ability (1 page)?

Reactive Evolution is not the same, but it was important for this manner to improve it, which I proposed doing like this.
 
I meant that I think we were talking about moving the contents of the Reactive Power Level page to a new section of the Accelerated Development page.
 
Last edited:
I can respect this as you do but you answered a "No" when it should be "No because [reasons]", it leads me to believe you took misconceptions out of this as you say something explained above, what even means "I don't agree it being just a DB thing at all"? DB profiles objectively use the RPL page in a way it itself doesn't state it works nor it is intuitive by its name, and the RPL has some implications akin to DB nobody knows if they're intended to be part of the power or sheer coincidence that's misleading & not meant to be taken at face value, it's a disaster (Again, nothing I didn't already say before). If anything, I'm inclined to believe you meant "The powers that it's being used for can exist in fiction, therefore it's not a DB thing", and if so then I don't need to say what's wrong with that.
Basically what I wanted to say or tried to say is... I don't wanna debate about this, especially when you're very against it not being removed and that's it.

I just don't think I can change your mind or find a way for you to agree to keep the page no matter what I do

Which is why I am saying personally so that I won't debate about this 🤔
 
I also do not really think that the Reactive Power Level page is causing any harm to keep, and think that it seems like a sufficiently distinctive ability in this regard, but I am willing to compromise by merging it with Accelerated Development if DontTalk and other staff members disagree.
 
Last edited:
"Training"-Type Accelerated Development this type has a specific focus on increase in battle, which is larger than the increase gained through normal training
Honestly this should be removed since training is already a form of development that anyone can do (unless stated otherwise) in irl and in fiction so it seems a bit pointless to include it especially since characters aren't gonna be training mid fight in a versus match and is only plot driven like Yuji fighting Todo and Hanami.
 
I also do not really think that the Reactive Power Level page is causing any harm to keep, and think that it seems like a sufficiently distinctive ability in this regard, but I am willing to compromise by merging it with Accelerated Development if DontTalk and other staff members disagree.
Well, "harm" is a big word, I will say that anyone who knows Reactive Power Level and Accelerated Development will be correct to think that the former existing is sloopy and unprofessional, if that comes close.

The "distinctive" aspects from Reactive Power Level really seem to come from misconceptions, I would love to see somebody who disagrees with me state that they want to reword Reactive Power Level into saying & clarifying
  • Damage in or out of battle can make you grow stronger (like in DB), but if you lack this then that's fine.
  • Grow physical capabilities only is wrong as skills can grow too with this power, but if skills don't grow then that's fine too. Don't use Accelerated Development if skills grow unnaturally.
  • The use of this power can make you match a foe tiers above you, but if that doesn't happen then that's fine too.
  • Yes I know the name of the ability is counterintuitive to what it has going for but so be it.
I would disagree with them, but they would at least be honest rather than walking away from this thread still using the ability in this manner but not putting the effort to apply it and the vulnerability to show how their vision looks on paper.

Did I miss any use of Reactive Power Level that Accelerated Development doesn't have and Reactive Power Level can have w/o saying so?
 
Last edited by a moderator:
Well, as I said earlier, I don't particularly mind if we merge Reactive Power Level with Accelerated Development if other staff members here support it. I do not want to merge it with Reactive Evolution though.
 
As I said earlier, I don't particularly mind if we merge Reactive Power Level with Accelerated Development if other staff members here support it. I do not want to merge it with Reactive Evolution though.
Do we have any plan of approach for this type of solution?
 
Well, as I said earlier, I don't particularly mind if we merge Reactive Power Level with Accelerated Development if other staff members here support it. I do not want to merge it with Reactive Evolution though.
I can agree with this, and we also should expand the Empowerment page to include characters who get temporary power boosts when low in health and such, as I believe this kind of ability is currently related to RPL.
 
So, all Reactive Power Level will redirect to AD like Analytical Prediction redirect to Precognition???.

Or RPL page still exist??
 
But since RPL is merge with AD, having two of them on profile (All Saiyan characters have them) since kinda redundant to me and waste of space
 
Thank you. Should we close this thread then, or is there anything left to do here?
 
Okay. I turned the reactive power level page into a redirect link to accelerated development earlier.
 
This was closed quickly. The following change is still yet to be made in the Reactive Evolution page:

"Reactive Evolution is the ability to, in response to threats and adverse situations, evolve in ways the user previously lacked. This allowing them to be better capable of dealing with said issues faced, and this evolution can come in the following ways:
  • Developing new powers or abilities
  • Developing new resistances
  • Developing on stats. However, if this is the only way in which they "evolve", then [[Accelerated Development]] should be given instead to avoid redundancy.
This ability is also similar to [[Adaptation]], but with the powers & resistances gained being more varied and ridiculous rather than simply adapting to better utilize one's resources to survive environments or having only few times grown new abilities or resistences. With Reactive Evolution, a user is ideally always supposed to be able to "evolve", if over long periods of time, with new abilities or resistances, while Adaptation meets clear limits in this regard. While Reactive Evolution is often times always active, its effects may not always kick in to benefit the user, and this needs to be evaluated through feats & scaling. Likewise, the latter determines the complexity and scale of the powers, resistances and stats gained."

I also take issue on the way Reactive Power Level was merged with Accelerated Development. It's better than anything, but "Reactive Power Level" isn't a subtype of Battle Accelerated Development, it is Battle Accelerated Development, there isn't any difference you guys could point out as to why a character would have "(Battle) Accelerated Development" and not "(Battle/Reactive Power Level) Accelerated Development" (as the page puts it), let alone would this be intuitive to the peope reading and they would be able to make up a difference when editing profiles. "Battle" and "Battle/Reactive Power Level" are the same, so people may as well always use the latter, meaning the power got dumber.

Remember, the page already defines "Development" as "to raise ones statistics and/or abilities at a much faster pace than a normal character". So the Battle type of Accelerated Development says: "The characters [raise [their] statistics and/or abilities at a much faster pace than a normal] while battling". It's not like if one chooses "(Battle) Accelerated Development" a character will grow in size a little bit & their voice becomes deeper via battle but if you choose "Battle/Reactive Power Level" then there is where their stats and abilities grow via battle. No, they're both the same.
 
This was closed quickly. The following change is still yet to be made in the Reactive Evolution page:

"Reactive Evolution is the ability to, in response to threats and adverse situations, evolve in ways the user previously lacked. This allowing them to be better capable of dealing with said issues faced, and this evolution can come in the following ways:
  • Developing new powers or abilities
  • Developing new resistances
  • Developing on stats. However, if this is the only way in which they "evolve", then [[Accelerated Development]] should be given instead to avoid redundancy.
This ability is also similar to [[Adaptation]], but with the powers & resistances gained being more varied and ridiculous rather than simply adapting to better utilize one's resources to survive environments or having only few times grown new abilities or resistences. With Reactive Evolution, a user is ideally always supposed to be able to "evolve", if over long periods of time, with new abilities or resistances, while Adaptation meets clear limits in this regard. While Reactive Evolution is often times always active, its effects may not always kick in to benefit the user, and this needs to be evaluated through feats & scaling. Likewise, the latter determines the complexity and scale of the powers, resistances and stats gained."
To me it seems fine to copy-paste, but what are the changes compared to the previous text?
I also take issue on the way Reactive Power Level was merged with Accelerated Development. It's better than anything, but "Reactive Power Level" isn't a subtype of Battle Accelerated Development, it is Battle Accelerated Development, there isn't any difference you guys could point out as to why a character would have "(Battle) Accelerated Development" and not "(Battle/Reactive Power Level) Accelerated Development" (as the page puts it), let alone would this be intuitive to the people reading and they would be able to make up a difference when editing profiles. "Battle" and "Battle/Reactive Power Level" are the same, so people may as well always use the latter, meaning the power got dumber.

Remember, the page already defines "Development" as "to raise ones statistics and/or abilities at a much faster pace than a normal character". So the Battle type of Accelerated Development says: "The characters [raise [their] statistics and/or abilities at a much faster pace than a normal] while battling". It's not like if one chooses "(Battle) Accelerated Development" a character will grow in size a little bit & their voice becomes deeper via battle but if you choose "Battle/Reactive Power Level" then there is where their stats and abilities grow via battle. No, they're both the same.
This also makes sense to me. What do the rest of you think? Should I unlock the Reactive Evolution and Accelerated Development pages for Eficiente to edit?
 
To me it seems fine to copy-paste, but what are the changes compared to the previous text?
Previous text: "Reactive Evolution is the ability to, in response to threats and adverse situations, adapt to grow better capable of dealing with any given issue; this can mean growing to become more resistant to certain methods of attack and certain abilities, developing new powers to better defend one's self, or just becoming more powerful to become an even greater threat.

A combination of Adaptation and Reactive Power Level, rather than adapting to better utilize their resources or rather than just growing stronger, the user improves in any number of ways to become more successful, durable, and powerful whenever their respective limits are tested."

Changed: "Reactive Evolution is the ability to, in response to threats and adverse situations, evolve in ways the user previously lacked. This allowing them to be better capable of dealing with said issues faced, and this evolution can come in the following ways:
  • Developing new powers or abilities
  • Developing new resistances
  • Developing greater statistics. However, if this is the only way in which they "evolve", then [[Accelerated Development]] should be given instead to avoid redundancy.
This ability is also similar to [[Adaptation]], but with the powers & resistances gained being more varied and extreme, rather than simply adapting to better utilize one's resources to survive environments or having only occasionally grown new abilities or resistances. With Reactive Evolution, a user is ideally always supposed to be able to "evolve", if over long periods of time, with new abilities or resistances, while Adaptation meets clear limits in this regard. While Reactive Evolution is often always active, its effects may not always activate to benefit the user, and this needs to be evaluated through feats & scaling. Likewise, the latter determines the complexity and scale of the powers, resistances and statistics gained."

As said before it has the following purposes:
  • It clarifies to not use Reactive Evolution when they only grow in power
  • It still keeps that (grows in power) as part of what makes the ability as it is intuitive by its name.
  • It leads to use Adaptation if a character isn't confirmed to always grow powers/resistances and maybe only showed having once or in some few isolated cases in a long career grown new powers/resistances with no explanation or elaborate details about it.
 
Last edited by a moderator:
Changed: "Reactive Evolution is the ability to, in response to threats and adverse situations, evolve in ways the user previously lacked. This allowing them to be better capable of dealing with said issues faced, and this evolution can come in the following ways:
  • Developing new powers or abilities
  • Developing new resistances
  • Developing greater statistics. However, if this is the only way in which they "evolve", then [[Accelerated Development]] should be given instead to avoid redundancy.
This ability is also similar to [[Adaptation]], but with the powers & resistances gained being more varied and extreme, rather than simply adapting to better utilize one's resources to survive environments or having only occasionally grown new abilities or resistances. With Reactive Evolution, a user is ideally always supposed to be able to "evolve", if over long periods of time, with new abilities or resistances, while Adaptation meets clear limits in this regard. While Reactive Evolution is often always active, its effects may not always activate to benefit the user, and this needs to be evaluated through feats & scaling. Likewise, the latter determines the complexity and scale of the powers, resistances and statistics gained."
I tried to improve on the above wording a bit. Is it fine now?
 
Status
Not open for further replies.
Back
Top