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EarthBound: True General Revisions

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Alright bois, part 2

So, what we pretty much left in the other thread:

-The Kraken, its size and its change in weather feat.

-The power and abilities we should add and revise for the protagonist/antagonist

-Ness's Magicant feat (And the PK Starstorm feat i guess)

-The resistance the protagonist could gain via the equipment

-Scaling(?)

Well, that's pretty much it.
 
What do you wish to change?
 
The Kraken weather manipulation is on the 7-C range, which the characters are rated.

You have to list them.

Ness Magicant its his dream realm and it does not scale to him nor the party, through later Ness absorbs said Magicant and becomes 3-A in order to fight Gigyas.

We cannot list resistance for items via specific game equipment mechanic.
 
-On the other thread I stated that the volcanoes on the islands could be use for scaling due to their representation being pretty consistent with their real life counterparts, wich range from very big mountains around (I committed and error, the smallest volcanoes of this are around 3.000 ft, which could be the minimum asume considering the clouds that are form of the top of the volcanoe in the game) So, considering the size of this, we could use scaling to know the real size of the weather the Kraken was capable of creating. (Even then, if we use the minimum that Dark proposed, the kids shoul be upgraded with an "At least" "likely higher" since this was a Mid-Game boss, and in the same Cave of Past (Where is the enemy the Kids get their 7-C rating from) there is an upgraded version of the Kraken, who exceeds by a big margin the power of the original Kraken, so they should be way stronger by powerscaling).

-They are in the other thread. But I can list them here later since there are some resistances I need to remove due to being gain by PIS.

-I don't understand this point. By calling it a dream realm, I supposed you are saying just becuse is in his Mind, it doesn't work for AP or powers. If I remember correctly, Magicant is a place that is created to be the representation of one's mind, wich is created by the PSI power of the user, like Maria and Ness. Since this is a created realm through sheer power, I don't see why this can't be use, after all, Maria's can be manifested in the Real world, and Ness can brought objects created from his realm into the Real world aswell, the realm is just in his Mind, but thats it, is not a dream or imaginary place.

-Seems reasonable.

P.S: Sorry for late response :I
 
Maria magicant should scale to Ness magicant since both used the eight melodies or something like that...
 
Giegue scales to the party of Mother 1 as he never fought with Ness, which became physically stronger than his realm only after absorbing it, but this makes them Large Star level.
 
I think the Magicant of Beginnings should be comparable to the Magicant of the second game, since they both used the 8 Melodies.
 
Okay. What does this mean in practical terms for the statistics?
 
Possibly 4-B near-end game Ness and Maria.

For Ness, I think it would make him "At least 7-C, possibly 4-B" via creating Magicant.

For Maria, I think "High 7-A, possibly 4-B" should be fine, since the whole place contains several mountains in the background and is just an illusion created by Maria's consciousness, and may or may not be comparable to Ness's Magicant.

I don't know for sure, though.
 
Okay. I would appreciate more community input though.
 
Should Maria's Magicant really be comparable to Ness's because of the 8 Melodies? I mean, the melodies in Mother 1 and Earthbound are represented in different ways, Mother 1's was a song Maria used to sing to Giegue and used to remind him that he was loved by her, while Earthbound's was a way for Ness to reach his maximum potential in order to defeat Giygas.
 
I think you meant to say possibly 4-B Ninten instead of Ness? Post Magicant Ness is already 3-A iirc.
 
No, I meant 4-B Ness.

I'm saying base Ness would be 7-C, possibly 4-B, assuming that he created Magicant.
 
Ah, alright. P.S. I actually had Maria and Ana confused; been a while since I played the 1st Mother, but I'm very familiar with 2&3.
 
Can somebody remind me about our conclusions here?
 
@Dark649 & Darkanine

Are you willing to handle this thread?
 
I really don't see anything feat-worthy with the Kraken's "feat". It seems like it's just a change in lightning, so even if the weather was changed or something, there doesn't seem to be any way of quantifying it.

It's most likely just a change in the time of day to emphasize the boat's trip.
 
Not to sure, I wouldn't say it's due to time of day, diesnt it change back right after the Kraken is beat?

It changing to dark and changing back to normal while it shows up and dies respectively indicates it's due to it.
 
I'm unsure if it can be considered a feat since we don't really see what happens but J-Man is correct, the lighting goes back to normal once the Kraken is defeated.

Maybe the battle is canonically supposed to take place over a few hour?

The only real way I can think of quantifying it is to scale out the area in which the light fades and assume clouds moved the radius of that distance.
 
I'm not saying it's a quantifiable feat, I'm honestly not sure how you'd actually go about calcing that but yeah, as far as I can tell it's the Kraken's doing, or at least its appearance causes it.
 
@ArbitraryNumbers & Darkanine

So should any changes be performed here?
 
I thought that you said that some characters needed to have their statistics changed in an earlier post?
 
Ness' Magicant feat is kinda irrelevant seeing as it was one event that happened shortly before he gained 3-A powers and that event isn't really applicable in a fight since he only managed to do it after getting the 8 melodies (which upgraded him to 3-A shortly after anyway).
 
@LoudCloud

Ness was upgraded to 3-A via removing Giygas' influence from his mind, it wasn't a matter of time. I don't think it's too ridiculous to create a separate key for Ness when he was within Magicant, where he was at his absolute peak prior to removing Giygas' influence over him.
 
Ness was upgraded via becoming one with the Universe according to a wise rock you meet later on in the game irrc.

I don't see the point of having a separate key for Magicant since:

1. He needed the 8 melodies to do so and once he came back he was upgraded to 3-A. So we'd be giving him a key for a power-up that was almost immediately improved upon.

2. It's not applicable in a fight or in any other way. Ness would have to find the 8th melody as the fight starts and would be unconsious/meditating while he's visisting Magicant. The only fight that could happen would be one where his enemy is inside Magicant, but that implies Ness created them.

There's not even any evidence that Magicant is a proper place and not just in Ness' imagination. It's clearly different from Maria's Magicant.
 
Is this thread still active?

Also, I think the evidence for Ness and co. being Lightspeed could be more thorough.
 
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