FBK can scale to the anime/TCG counterpart but im unsure if we scale the anime back would have to look for this when i play the game or something
I don't remember if Industrial Illusions was involved -May need to check the intro again- but the majority of the gameplay takes place in the world of the Kingdom, a game made by SIC, a company made by Scott Irvine (A former employee of Kaiba's in the anime, white hair, you see him during Kaiba's duel computer before Battle City.) & supposedly it's all SIC tech inside. Don't remember the exact wording.
This makes it curious, since they might not follow Pegasus's lore & stuff.
about the magic items is there any expliantion to why they can't handle more than 3 itmes? because if there's none im sure we treat it as game mechanics and say the monster can get as many as they want
Well as said, the monsters & their item is part of an in-universe game, so it might be part of an in-universe game, but I don't remember if there was any dialogue about the item limit. So:
A. The item limit is part of the KINGDOM's game's in-universe actual rules, & is to be followed as opposed to being an abstraction.
B. It's game mechanics in the absence of much explanation.
Mind, this would give most every monster a plethora of obligatory abilities if we give them abilities for all the items; Magic is restricted by what, if any, Magic Level the monster has, Equipment is restricted by monster type, rituals aren't used in battle as they're for turning monsters into other monsters between missions, & everything else has almost no restrictions on who can equip/use it.
haste based on the name should be at worst "likely speed amp" you get what i mean
I mean, there's almost no indication they get faster. Doubtful it affects movement speed because that's overworld only & Attacks/Specials can't be used on the Overworld. But, have to give the description some credit.
unsure about the last question can you rephrase that?
Time Wizard calls an AP-giving ability speeding up the monsters, but there's other kinds of AP giving stuff.
How do we interpret AP for the purposes of profiles on our Wiki?
Oh, lol, also, I should clarify: Falsebound Kingdom has an AP System.
Monsters have AP Stars that they begin battles with. The quantity of AP Stars they begin each battle with is based on:
1. Monster species.
2. That monster's Level. (Monsters gain more AP at certain levels.)
3. Marshal Stats. (Different Marshals boost their monsters' stats by different amounts.)
4. How like or unalike the Monster's Colour Orb is to the controlling Marshal's. (Orb colour of a monsters & its marshal will change to match one another as they battle together.)
Attacking, Defending or Using an Item cost the monster 1 AP in Battle. Using a Special costs 2 AP. Waiting (Do nothing, penalty of 50 Points for using.) costs 0 AP. Using Escape costs all of a monster's remaining AP & is more likely to succeed based on how much is used. (These also have influence on a score system; If both sides run out of AP in a battle before 1 side is ENTIRELY wiped out, score determines who wins, & thus, influences the player's earned EXP.)
Put simply, AP stands for Action Points & restricts how much each monster can do per battle.