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I'm kinda slow, what is a cleaver?
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I'm kinda slow, what is a cleaver?
Flying Guillotine
its a knife with extra steps.I'm kinda slow, what is a cleaver?
Scout gets one-shot by rockets with it instead of being left dying so it's sorta accuratelooking the status of the sandman in the TF2 in the wiki. It only makes him lost 15 points of helth with the same damage, 15 points should be almost overlookable outside of game mechanics
Scout gets one-shot by rockets with it instead of being left dying so it's sorta accurate
hum... well, he survived 3 rockets, not one, but fair I guessScout gets one-shot by rockets with it instead of being left dying so it's sorta accurate
Keep in mind that he downscales from his feat (in terms of durability) so any statistics reduction can be very dangerous for him when fighting a comparable enemyhum... well, he survived 3 rockets, not one, but fair I guess
fair, fair.Keep in mind that he downscales from his feat (in terms of durability) so any statistics reduction can be very dangerous for him when fighting a comparable enemy
YES..... YEEEESso will be Holy Mackerel
Ham Shank, Mad Milk, and Flying Guillotineso will be Holy Mackerel with Flying Guillotine?
o right, It's game mechanicss they don't being able to held more them one, ok themHam Shank, Mad Milk, and Flying Guillotine
But wouldn't she eventually figure out how or where he'd dodge? As erratic as he is, there'll be an opening somewhereSeens like to me that scout would just dodge her projectiles while tring to use his ones ultil she runs out of Ammo, them scout will use his better weponarry to deafeat her in close combat
I haven't noticed you really gave her the hambat, well, I will need some time to think themBut wouldn't she eventually figure out how or where he'd dodge? As erratic as he is, there'll be an opening somewhere
Also what do you mean better weaponry? Both have the same melee weapon
scout can double jump, its going to be a real pain in the ass to figure out where he's going when you cant catch him mid jumpBut wouldn't she eventually figure out how or where he'd dodge? As erratic as he is, there'll be an opening somewhere
Also she is shooting flinch, he can do what a basseball is made to do todefend him selfscout can double jump, its going to be a real pain in the ass to figure out where he's going when you cant catch him mid jump
no, he's 9-B here, and every melee weapon he wields scales to that.Also she is shooting flinch, he can do what a basseball is made to do todefend him self
wait, isn't the hambat 9-A?
I'm talking about wheeler's hambatno, he's 9-B here, and every melee weapon he wields scales to that.
I'm talking about wheeler's hambat
It one of the beat in the game if I recall, but maybe is thanks to not having Dura..i've come to realize giving them both hambats was a bad idea
but no, i dont think the hambat is a stronger weapon.
Normally it would be stronger but under verse equalization, the Ham Bat is now equivalent to Scout'sIt one of the beat in the game if I recall, but maybe is thanks to not having Dura..
This... Really isn't how verse equalization works, her hambat would still be 9-A them, yes, a spear would be betterNormally it would be stronger but under verse equalization, the Ham Bat is now equivalent to Scout's
If it's a problem, I can just use a spear instead
Done, she now has a spear insteadyes, a spear would be better
Nope, it does comparable damage to some of the weaker enemies. The only reason it's viable is because it's a long-ranged weapon with tons of ammoOk... One question, and ver air horn wouldn't be 9-A as well?
Fair enough, and I guess depends more of ammo in It's caseNope, it does comparable damage to some of the weaker enemies. The only reason it's viable is because it's a long-ranged weapon with tons of ammo
Scout can literally throw his flying guillotine, run up while her dodge recharges and smack them to death, rince and repeat if they don't dieI really can't see one hitting the other with their long range options, so after weeler runs out of ammo this should turn into a meele fight (sinse scoutt projectiles are unlimited somehow) but this will only happen if scoutty don't decide to go to meele when he notice she is just dodging his milk and knifes, if he goes to the ofensive he will probable die sinse she will have a easyer time to shoot him down and just finalize him in meele
Her dodge is very fast, she should be able to react to him comijg to smack herScout can literally throw his flying guillotine, run up while her dodge recharges and smack them to death, rince and repeat if they don't die
its an old scout combo that was popular back when sandman + flying Guillotine was basically free kills.
well, obviously you would see him coming, but being able to do something is different, a cooldown on your dodge is still a cooldown, scout has superior reaction speeds and he doesn't have a cooldown on his dodging, he's more likely to hit Wheeler than Wheeler is to hit himHer dodge is very fast, she should be able to react to him comijg to smack her
Speed equalized also equalizes reaction speedwell, obviously you would see him coming, but being able to do something is different, a cooldown on your dodge is still a cooldown, scout has superior reaction speeds and he doesn't have a cooldown on his dodging, he's more likely to hit Wheeler than Wheeler is to hit him
Nope. See Versus Thread Rules.Speed equalized also equalizes reaction speed
But I see what you mean
Keep in mind that Scout is the faster character (Peak vs Athletic) meaning that he's the one getting slowed down. At default, both have Subsonic reactions so...Nope. See Versus Thread Rules.
to subsonic+. he has faster reactions.Keep in mind that Scout is the faster character (Peak vs Athletic) meaning that he's the one getting slowed down. At default, both have Subsonic reactions so...