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Scout VS Austin Theory: Austin Theory discovers where Mad Milk comes from

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hopefully this works

Both at 9-B, Gravel War Scout is used

Scout has access to the Atomizer, Boston Basher, Wrap Assassin, Flying Guillotine, Mad Milk, and Bonk! Atomic Punch

Fight takes place on the 2Fort bridge

Speed is equalized

"I'm a force of nature.":0

"Riding the Edge.":0

team-fortress2-scout.gif
austin-theory-wrestler.gif
 
Last edited:
And now for the story

Theory held the championship belt in his hand. After many defeats, he has finally earned it once again. Before he could hold it in his hands once more, the billboard suddenly began flashing. The symbol shown there appeared to be from one of the sponsors. He didn't pay much attention to it as these companies do come and go.

"Mann Co. huh?" he thought. Floodlights aimed at the place where the wrestlers usually come from. The announcer began to introduce the approaching challenger and oddly enough, an Australian man could be heard in the background, faintly barking orders.

"Oh, uh... The sponsor of today's event has submitted a surprise challenger! Champion, before you can claim your prize, you must defeat this last hurdle! Introducing..." the announcer announced as the challenger was raised up into the light.

The Boston Basher
The Mistake, I mean, Force of Nature
The Milk Man
God's gift to womankind
The Master Baiter
He who traumatized women across dimensions and then gets his ass kicked by them

"The one, the only... Scout!" the announcer announced as Jeremy was finally on stage. In his hand was a jar of milk which based on the announcer's description, is definitely not something Theory wanted to get hit with.

"Uh, listen. The things that guy said? Uh, I can explain" Scout said.

Scout indeed cannot explain
 
Does Scout usually go for CQC/H2H?
given he only has access to his Melees and throwables/drinkables he'd have to get up close but Scout is the hit and run type of guy, get behind the opponent with his weapon, beat them down, and run away.
Is this a reference to Theory's old theme song btw?
yes lol, it popped up when I put in "Austin Theory quotes" so I just used it.
 
given he only has access to his Melees and throwables/drinkables he'd have to get up close but Scout is the hit and run type of guy, get behind the opponent with his weapon, beat them down, and run away.
Yeah. This strategy won't work for long.

Unless Scout is more skilled, the moment Theory catches him, he's beating him down in CQC.
 
Yeah. This strategy won't work for long.

Unless Scout is more skilled, the moment Theory catches him, he's beating him down in CQC.
Given Scouts insane mobility with triple jumps allowing him so basically jump anywhere, he'll be very hard to catch and Scout has access to Sandman which can launch baseballs that slow the opponent down depending on distance and the Wrap Assassin which launches festive ornaments that causes bleeding which could hinder Austin.

Scout is definitely not more skilled but he's got decent showings, constantly getting into fistfights since he was a kid and eventually becoming one nine most dangerous mercenaries in the world being an expert at flanking and evasion, someone who is competent enough in killing Spy, who is one of the Best Assassins in the world coming up with entire plans to kill a room full of people and all the other Mercenaries without much effort.
 
also Scout has an assortment of bladed weapons which are gonna hurt more then his ordinary bat like the Sun-on-a-Stick, Three-Rune Blade, Boston Basher, the Prinny Machete, and Flying Guillotine (one he prefers to throw). if Theory gets covered in either the Mad Milk which may not be milk or Mutated Milk then everytime Scout hits him, he'll be healed up (Mid-Low). his drinkables being Bonk! Atomic Punch which makes Scout immune to all damage for 8 seconds is gonna come in clutch incase things get dangerous as well as creating afterimages on Scout which can throw Theory off and Crit-a-Cola which is gonna allow Scout to deal mini-Crits with each hit dealing more damage then his regular AP that also goes for his random regular crits.
 
Triple Jump Scout [TF2Replay], pretty ordinary Triple Jump that he uses to get around, flank enemies, etc
It doesn't look all that crazy. Plus, Scout still needs to land on the ground, which gives Theory the perfect opportunity to capitalize.

also Scout has an assortment of bladed weapons which are gonna hurt more then his ordinary bat like the Sun-on-a-Stick, Three-Rune Blade, Boston Basher, the Prinny Machete, and Flying Guillotine (one he prefers to throw). if Theory gets covered in either the Mad Milk which may not be milk or Mutated Milk then everytime Scout hits him, he'll be healed up (Mid-Low). his drinkables being Bonk! Atomic Punch which makes Scout immune to all damage for 8 seconds is gonna come in clutch incase things get dangerous and Crit-a-Cola which is gonna allow Scout to deal mini-Crits with each hit dealing more damage then his regular AP that also goes for his random regular crits.
Bro why are you pitting a WWE wrestler against someone with this much versatility? You know that never ends well.
 
It doesn't look all that crazy. Plus, Scout still needs to land on the ground, which gives Theory the perfect opportunity to capitalize.
it isn't all that crazy but gives Scout more mobility incase an escape is in order
Bro why are you pitting a WWE wrestler against someone with this much versatility? You know that never ends well.
It's less versatility then Frank had
 
Bonk! Atomic Punch which makes Scout immune to all damage for 8 seconds is gonna come in clutch incase things get dangerous as well as creating afterimages on Scout which can throw Theory off
It also causes him to be unable to do any damage
Crit-a-Cola which is gonna allow Scout to deal mini-Crits with each hit dealing more damage then his regular AP that also goes for his random regular crits.
This also causes Scout to take extra damage while the effect is active
 
Bump, should I give Scout certain weapons instead of full arsenal.
Eh. That'll make things more complicated.

It's kinda like the Batman situation, where restricting too many weapons makes it seem like we're trying our best to get a win for Theory, while giving Scout too many weapons just results in a stomp.

Trying to figure out what weapons work best would just be tedious.
 
It's kinda like the Batman situation, where restricting too many weapons makes it seem like we're trying our best to get a win for Theory, while giving Scout too many weapons just results in a stomp.
unlike batman he doesn't have the funny paralysis gun and most of his weapons are just Baseball Bats with added effects.
Trying to figure out what weapons work best would just be tedious.
i'll select certain ones and see if those work in a minute.
 
Scout now has access to the following equipment "Atomizer, Boston Basher, Wrap Assassin, Flying Guillotine, Mad Milk, and Bonk! Atomic Punch"
 
What do they do?
Atomizer let's him triple jump, Boston Basher is literally just your average nailed bat, Wrap Assassin can shoot a Christmas ornament that explodes into tiny sharp bits on contact, Flying Guillotine is just a throwable cleaver, Mad Milk is... stuff, Bonk! just makes him so fast that he can dodge projectiles that blitz him but makes him unable to fight back.
 
Atomizer let's him triple jump, Boston Basher is literally just your average nailed bat, Wrap Assassin can shoot a Christmas ornament that explodes into tiny sharp bits on contact, Flying Guillotine is just a throwable cleaver, Mad Milk is... stuff, Bonk! just makes him so fast that he can dodge projectiles that blitz him but makes him unable to fight back.
Oh, okay.

This will at best give Scout a mobility advantage from what I'm seeing.
 
Atomizer let's him triple jump, Boston Basher is literally just your average nailed bat, Wrap Assassin can shoot a Christmas ornament that explodes into tiny sharp bits on contact, Flying Guillotine is just a throwable cleaver, Mad Milk is... stuff, Bonk! just makes him so fast that he can dodge projectiles that blitz him but makes him unable to fight back.
if Scout hits someone drenched in Mad Milk then he'll restore 60% of his Hp (Mid-Low) and Bonk! also makes Scout invulnerability to all damage but again prevents him from attacking.
 
Scout already has a massive mobility advantage, we're literally talking about a guy that can double jump.
and Bonk! also makes Scout invulnerability to all damage but again prevents him from attacking.
It doesn't, the invincibility is just a game mechanic. It's canonically literally just a drink that gives you such an insane sugar high that it makes you fast as **** or something, also really irradiated and has zirconium in it for some reason.
also theres no mention of invincibility on his profile anyways so lol lmao

Also, are we assuming Scout doesn't have his standard equipment? If he does have it, then he just oneshots Theory on the spot with his scattergun.
 
Scout already has a massive mobility advantage, we're literally talking about a guy that can double jump.

It doesn't, the invincibility is just a game mechanic. It's canonically literally just a drink that gives you such an insane sugar high that it makes you fast as **** or something, also really irradiated and has zirconium in it for some reason.
also theres no mention of invincibility on his profile anyways so lol lmao

Also, are we assuming Scout doesn't have his standard equipment? If he does have it, then he literally just oneshots Theory on the spot with his scattergun.
Scout is restricted to his Melee weapons here (the ones I gave him) since I saw a Heavy match do that which was also added.
 
CLEARLY someone should just make a FC/OC profile for Team Fortress 2 Classic Scout so we can have a true wrestling match.
 
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