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Warhammer 40,000: Discussione Generalis V

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@Matt

Malekith's mom?

Also, been reading through one of the older Fantasy Chaos army books (Daemons of Chaos 7e. Yes. The Mat Ward one). Not too bad lore-wise, actually. Multiple statements that the Chaos Gods could potentially destroy all of existence, which is neat.
 
Yes. She'll probably return as a goddess or something.

I'm still waiting for actual elf lore in AoS. The End Times had a bunch of elf characters become the incarnations of their gods, like Tyrion becoming Khaine. But other than Alarielle, none have appeared in AoS.
 
>Literal chapter from God-Sigmar's perspective.

God, this is so weird. Like, neither Fantasy nor 40K would ever do this.
 
Yeah, the first novella opens with God-Sigmar leaving Azyr to Ghyran so he can talk to Alarielle, and there's quite a lot of insight into his thoughts, and how he feels guilty over mistakes and misses the old days.
 
The threat was plain, obvious even to the most bloodthirsty soul. The sylvaneth were prepared to risk themselves, but not the very thing they'd come to save. The tree-kin retreated, slowly at first, and then more quickly. They slipped away, vanishing into the gloom, as the tzaangor screeched and howled in celebration of their victory.
Alarielle watched in silence, her earlier rage gone as quickly as it had come. Her seeming shrank into itself, her gaze fixed upon the flux-cairn and its prisoners. They called to her, but she could not answer them. She turned to look at Sigmar, her expression unreadable. She would not ask for aid. Could not. He understood ― it was not the way of a god to beg aid from another.
'Sister, let me help you,' he said. He held out his hand. 'As I have done before, let me do so now. Together, we might…'
But her seeming was gone. Like a morning mist, it wavered and dispersed, taking her attentions with it. There were other battles to be fought elsewhere that demanded her attentions. Ghyran shook with the drumbeat of war. This battle was lost; others might yet be won.
Sigmar let his hand drop. Weariness stole over him. Once, Alarielle would not have hesitated to accept his aid. Once, he and the other gods would have come to her aid unasked.
But those days were long past. The pantheon was dust, and less than dust.
He looked up, seeking relief in the stars. Azyr. The Celestial Realm. His realm. The last true bulwark against the depredations of the Ruinous Powers. He had his own wars to fight, his own realm to defend. If the other gods did not desire his help, he would leave them to it, for good or ill. But as he made ready to depart, he heard again the laughter of Tzeentch ringing out of the hidden places, taunting him.
Thunder rumbled overhead, and the laughter fell momentarily silent. The celestial lightning coiled about Sigmar as the old anger flared fully now. It was never far from the surface. He was a tempest wrought in the shape of a man. His hair and beard were as swirling black clouds, and his eyes were full of lightning. His face became a swirl of stars, blazing with cold light. His voice boomed like thunder as he bellowed a challenge into the teeth of the laughter. He was the first storm and the last, the storm which would wash the filth of Chaos from the Mortal Realms forever.
He lowered his hands, and the lightning calmed its writhing. The stars retreated, and the tempest with them, leaving only the cold edge of determination behind. The stars shone bright overhead, and he knew what he must do.
As he had done before, he would do now. And the Dark Gods be damned.

Awesome.
 
I mean.

AoS is so different it takes a while to get used. The gods, even the Ruinous Powers, are mortal portrayed as "Great immortal intelligences with immeasurable power" than "Abstract Forces of reality itself".

It is jarring to see Sigmar, Alarielle, the Dwarf gods, Gork and Mork, and even the Chaos Gods make occasional appearances. Even more when they speak. Hell, when you stop to think about it the Stormcasts are literal angels.
 
I mean.

Warhammer Fantasy literally takes place in a single planet.

Age of Sigmar happens across a literal multiverse.

I interpret that the reason things were so low-scale in Fantasy was because, frankly, the Old World was simply of far too small import to even properly register on the Chaos Gods' radar.

And Age of Sigmar lore literally starts with the Old World being destroyed, Sigmar clinging to its remaining scraps, and accidentally coming in contact with an all-powerful race of giant celestial dragons who were always just... there.
 
Azathoth the Abyssal Idiot said:
The AoS opening lore seriously reads like something you'd come up with while high out of your mind.
Yes. It's by far the most ridiculous part of the setting.
 
Sounds about right, due to the fundamental manipulation of the Immaterium. I was just unsure of if that would scale to their durability and such, or merely raw power.
 
"Once an Exarch of considerable standing upon Biel-Tan, the Visarch taught Yvraine in her former life as an Aspect Warrior. Seeing much potential in her acrobatic skills, he was greatly saddened when she left his shrine. He could barely accept that she had forsaken the way of the Dire Avenger in favour of the Witch Path, but when she later chose the way of the Outcast, and eventually a life of murder and moral decrepitude in Commorragh, his spirit broke. Though he would not admit it to himself, the depths of his feelings for Yvraine diverted his course. In a nighunprecedented lapse of tradition, the Visarch left his shrine in the hands of his foremost disciples, breaking the faith of the Exarch tradition to follow Yvraine along the dark thread of fate she had made for herself."
- White Dwarf February 2017

Visarch is a lovestruck anime girl confirmed.
 
You'd have to ask Azzy. I'm not that knowledgeable on the Dark Eldar. Their numbers are like, in the high-millions to low-billions, and their high-end tech is insane sincei it is remnants from Pre-Fall Eldar, but as a whole their average military force is that strong.

It's stated in the Jain Zar novel that even if Commorragh wanted, and threw its best armies at it, they wouldn't be able to invade and destroy Craftworld Ulthwé.
 
Also, been reading the Apocalypse Expansion book. Plenty of great feats for tech and such:

The Imperium boasts the most powerful military force the galaxy has ever seen. Indeed, the Imperial Guard alone is the largest and most diverse body in existence, yet forms only a single component in the Imperium's unstoppable war machine. Alongside the countless regiments of disciplined soldiery and tank companies of the Imperial Guard, super-heavy war machines of enormous scale lay down withering salvoes of heavy ordnance even as they crush the broken bodies of the enemy beneath their tracks.
Alongside the Imperial Guard fight the Space Marines; elite super soldiers and the champions of Humanity, each a genetically engineered warrior equipped with the finest wargear and capable of defeating many times his number in battle. Towering above all others stride the unstoppable Titans of the Adeptus Mechanicus, mighty God-machines that wield firepower of such magnitude that they can level entire cites. Yet even these colossal engines of war are dwarfed by the battleships of the Imperial Navy. These star-faring warships, many miles in length, relentlessly pound the enemies of the Imperium with murderous bombardments from low orbit in support of their forces on the ground. As their warships rain death from above, the Imperial Navy's fleet of aircraft bomb and strafe the enemy hordes from the skies.
There are other, more clandestine, organisations secretly ensconced within the Imperium's infrastructure; though their work is more subtle, they are no less dedicated in their defence of Mankind. Chief of these is the Inquisition - an enigmatic council of powerful agents and interrogators with the authority to condemn billions to death or whole worlds to destruction. At the behest of the Inquisition, the deadly killers of the Officio Assassinorum deliver silent death to sever the command structure of those who would oppose the Emperor's might. Against the Daemon and the alien, the Imperium will deploy the Grey Knights or the Deathwatch - elite Space Marines even amongst others of their kind, and masters of hunting their chosen quarry.
Each wing of the Imperium's vast military organisation is a formidable fighting force in its own right, capable of defeating almost any foe with faith, overwhelming firepower, skill at arms or sheer weight of numbers.

Description of the Imperium of Man's military force.

Super Heavy Vehicles
"From the lumbering Baneblade tanks of the Imperial Guard to the forbidding Tesseract Vault of the Necrons, all of the war engines that fall into this category are huge armour-clad constructions that each carry enough firepower to vaporise, smash or incinerate an entire army."

War machines that can vaporize entire armies.

"The Banesword is an adaptation of the venerated Shadow sword design, exchanging the Titan-killing cannon of its predecessor for the fortress-pounding fury of a quake cannon. The resulting combination of devastating siege gun and nigh-impenetrable armour is considered by many to be the last word in Imperial siegecraft."
Tank with Titan-busting cannons.

"The thousand-year Siege of Ordana saw a new super-heavy tank design pressed into Imperial service - the Doomhammer. A Doomhammer's magma cannon is closely modelled on the volcano cannon employed by the famous Shadow sword design. While it has a reduced range when compared to its larger cousin, the magma cannon is still able to marshal a Titan-killing blast of epic proportions."
Again.

"The Shadow sword mounts the largest and most powerful primary weapon in the arsenals of Mankind - the dreaded volcano cannon. This awesome weapon can cripple the largest war engines with a single shot. Nothing short of the most powerful energy shields can hope to stop a direct hit from a volcano cannon - no amount of armour or cover can offer protection from it. Throughout the history of the Imperium, Shadow sword tanks have proven to be the natural enemy of Titans of all classes and sizes. The Shadowsword lies in aguided volcano cannon, delivering the killing blow with a single precise shot aimed at one of the behemoth's weak points."
Shadowswords can destroy all classes of Titans.

"The Hellhammer is built around the same STC chassis as the Bane blade, but optimised for war in the city streets of the Imperium. Its armament favours shorter-range firepower, allowing the Hellhammer to move forward in support of infantry in urban areas and other dense terrain. The distinctive feature of the Hellhammer is its much shorter main cannon. This is equipped with heavy-gauge suppressors, allowing it to fire extremely high calibre shells without breaking itself apart with the recoil. These shells have an unstable sub-atomic charqe at their core, enablinq them to smash apart enemy vehicles, heavily armoured troops and fortifications with each shot."
Sub-atomic tank cannon.

"Psyker Battle Squads are usually made up ofpsykers that have yet to complete their training. However, sometimes more experience is needed, and a Primaris Psyker will be ordered to combine his power with that of a group of Sanctioned Psykers. The fusion of their psychic might allows them to unleash devastatingly effective attacks, and can even alter the fabric of time itself."
"A Sanctioned Psyker Battle Elite can combine their powers to create a disturbance in the fabric of space, causing repetitions and negations of the time stream."

Sanctioned Psyker squads can manipulate the fabric of space and time.


"A Space Marine Chapter includes only a handful of Librarians. Because of this, it is rare indeed for two or more Librarians to take part in the same battle, and only the most dire peril will require the presence of enough Librarians to form a Psychic Choir . Such a formation is called a Librarius, and it is able to annihilate a portion of reality with a monstrous attack known as the Force Vortex. By combining their mental powers, the Librarians are capable of creating a maelstrom of destructive psychic energy that will destroy anything it touches. Such an attack is never undertaken lightly, for should the Librarius lose control of the Force Vortex, it has the power to ravage an entire world."
Force Vortex
"The Librarius creates a globe of coruscating psychic energy that tears apart the molecular bonds of anything it touches."

A psychic choir of Space Marine Librarians can ravage an entire planet on a molecular level by summoning a Force Vortex.

"The Purifiers seldom fight as a single formation. All Grey Knights are rare, but Purifiers are doubly so, and their talents must be applied sparingly across the breadth of the war-torn Imperium. However, should circumstances prove dire enough, the Castellan of the Order sends word to his Brother-Purifiers that the Brothers of the Flame must be gathered. By focusing their psychic might, the Purifiers can summon vast constructs of living fire to consume the foe. Whilst the holy flames of a single Purifier can incinerate tightly-knit groups of enemies, their combined power is preceeded by a bow wave of towering azure flames that can sweep a battlefront clean of any taint of corruption."
Grey Knight Purifier squads can wipe an entire battlefield clean of their enemies.

"When a Deff Dread just isn't stompy, shooty or killy enough, a Big Mekfeels the urge to build a Stompa. Capable of laying waste to entire armies, a Stompa is a walking, shooting, roaring idol ofGork (or possibly Mark) that's just spoiling for afight. Especially large Stompas are sometimes called Gargants by the Orks. Each has a crew of Orks within its hulking frame, quite often three or four Meks (usually the very ones that collaborated on the towering machine's construction), and dozens of Grot riggers, runners, lookouts and assistants. A Stompa usually mounts two or three enormous guns for laying down some serious dakka, as wekk as a mega-choppa; usually some form of oversized power klaw or whirring chainblade, perfect for chewing up enemy tanks and Titans."
Ork Stompas can destroy Titans.

Eldritch Tempest
Eldar Psykers on board orbiting spaceships manipulate the planet's atmospherics, unleashing a raging energy storm on the surface below.

Eldar Psykers create planetary energy storms by manipulating the atmosphere.

"The Phantom Titan is the largest of the Eldar Titans. Tall, slender and graceful for all of its colossal size, it is agile when compared to the lumbering behemoths of the Imperium. Each of these mighty Titans is the pinnacle of Eldar warcraft, built around a powerful psychic wraithbone core which permits the spirits contained within to flow freely through the Titan to guide the machine and its steersman pilot. The Phantom carries some of the Eldar's largest and deadliest weaponry, enormous pulsars and distortion cannons able to sunder the mightiest fortifications their foes can devise. War machines of such size are reserved for the heaviest of fighting when the Eldar wish to wreak terrible destruction upon their enemies."
Eldar equivalent of Titans, can destroy the mightiest of fortifications with single cannon blasts.

"All Eldar Titans are agile and graceful, but the Revenant moves with a swiftness and smoothness that beggars belief This lithe Titan mounts powerful jump jets on its broad shoulders and narrow waist, allowing it to move in a series of drifting leaps. Despite its uncanny speed, the Revenant's primary defence is the image-distorting holo-fields that project from its rear wing. Yet it is the Revenant's offensive capability that makes it so feared. Its standard armament - the high-yield laser weapons known as pulsars - are capable of crippling an enemy Titan at long range, though they sometimes mount sonic lances theat literally shake their targets apart. The hunting skills of each steersman pilot are further enhanced by the spirits within the Titan's wraithbone core."
Eldar Revenant Titans are incredibly fast and agile, capable of blitzing other war-machines of its size, and also carries enough firepower to cripple Titans from a distance with single shots.

"Each Fire Prism grav-tank is a graceful predator in its own right. When the fury of its prism cannon is focused through the power crystals of others of its kind, however, it has the power to fire a laser beam of extreme and devastating force. It is said that should a Sunstorm Squadron be of sufficient size, it could scar the surface of a distant moon with its firepower. Squadrons of Fire Prisms take their name from the legendary Sunstorm called down by the father of all Eldar gods, Asuryan, who rearranged the suns themselves so that their constellations heralded a time of galactic ill omen. With the speed of thought, Asuryan then harnessed the power of the outraged stars he had controlled, and with a mighty barrage of solar flares he destroyed his foes outright."
Eldar Sunstorm Fire Prisms Squadrons can scar the surface of distant moons with their firepower. Also a very neat piece of Eldar Mythology with Asuryan.

"he strike forces ofCommorraghfield elite Ravager crews to locate and neutralise enemy Titans ahead of the main assault. These aerial hunting packs employ a technique called 'shadow dancing' to preserve themselves from the worst of incoming fire, flying perilously close to the ground, skirting between trees and using the silouettes of enemy vehicles to mask their approach. Once the pack has closed to weapons range, the lead Ravager triggers its shadow ray. This is an aetheric lance that probes the prey's shields, creating the smallest of breaches in its defences. The weakness is so minute that the victims remain unaware of its existence until the Ravagers fire pinpoint pulses of darklight energy into the breach, detonating their chosen target in a spectacular fireball."
Though they lack in direct firepower, Dark Eldar Ravager Squads can take down Titans through speed, stealth, and precision.

"Hive fleets typically attack in waves, each comprised of millions of biological horrors. Such is their number that to stand against them is usually as futile as trying to hold back the sea. Billions of gaunts are disgorged from a rain of mycetic spores that falls upon each prey planet, the expenditure of countless Tyranid lives a mere precursor to the greater onslaught. Many xenologists believe that the more common types of gaunt are employed primarily to exhaust enemy munitions, for if they are not killed as they rush closer, they will overwhelm gun lines and clog trenches in a living wave of stabbing, biting aliens. Running out of ammunition in the face of such an onslaught is sure to leave even the stronqest battle line easy prey for the assault to come."
The sheer size of single Tyranid swarms, composed of millions and billions of separate Tyranids.

"The Hierophant bio-titan towers over the battlefield, bristling with spines, tendrils and symbiote weapons. Comparable in size and power to the God-machines of the Titan Legions, the Hierophant is found at the forefront of a Tyranid heavy assault wave, shrugging off enemy heavy weapons fire and reducing swathes of the foe to toxic soup with its bio-cannons. The bio-titan's defences are many; its iron-hard carapace is bolstered by a crackling Warp shield, it has the ability to quickly reknit damaged tissue, and its underbelly is covered with living ropes of sinew that maim anything within reach. The Hierophant also constantly exudes a cloud of highly toxic spores from vents in its armour plates that choke and burn any prey orqanisms foolish enouqh to qet close ."
Tyranid Bio-Titans. It's just like Titans, but made of flesh, sentient, and deadlier.

"A Living Fortress is a rippling mass of rock-hard chitin and serrated claws that advances unstoppably towards the enemy line. Tyrant Guard are bred specifically to soak up enemy firepower, none more so than those who form the walls of the fortress itself. Even the Hive Tyrants they guard and the Hive Guard that afford them ranged firepower have specially reinforced chitin plates. Should its preternaturally sharp senses detect an incoming threat, the Living Fortress swiftly locks its chitin plates together and hunkers down, becoming a bastion of foot-thick carapace. Likened by the Eldar and the Imperials alike to a walking bunker, a Living Fortress is such a resilient threat that nothing short of a direct hit from a Titan's primary weapon or a Vortex grenade can dispose of it for good."
Tyranid Living Fortresses are so durable that nothing short of a Titan's primary weapon can put it down.
 
The Necrons have lain dormant for sixty million years, slumbering away the aeons deep within ancient tombs. Now the ancient dynasties are on the rise once again. The raiding parties that heralded their arrival have grown into star-spanning fleets and vast armies of conquest.
Each Necron Tomb World was constructed according to a sophisticated template devised by the N ecrontyr at the height of their civilisation. Utilising physics and geometry beyond the ken of other races, the Necron Crypteks created immense storage facilities to house their race for the millennia of their dormancy. Endless interdimensional chambers housed millions of N ecrons and vast armouries of horrifically powerful weaponry in a seemingly impossible space. When these labours were completed, the Crypteks erected great temporal stabilisers to shield the tombs, and all within, from the ravages of time. Thus did the Necrons slumber away the millennia, waiting ...
Should a large assembly of one of the younger races evolve too close to a Tomb World, the encoded programming reacts very aggressively to defend the interred Necrons. However, where the actions of most sentient beings are guided by instinct and tempered by reason, the decisions of Necrons are slaved to logic and warped by idiosyncrasy. Whilst their armies might retreat when beaten, they do so not out of fear, but from a cold appraisal of the situation at hand. Indeed, a retreating Necron army is often the first omen that their enemies' fortunes are about to take a turn for the worse. Such withdrawals are usually temporary, intended to buy time and space for additional forces to be awoken. In effect, the more an enemy fights against the N ecrons, the more devastating the response. In most situations, Necron Warriors and Immortals, backed by Canoptek automatons and select specialist units such as Lychguard and Deathmarks, are sufficient to combat an emerging threat. However, as resistance grows, so too does the power of the forces released.
As the war escalates, the Necron response increases exponentially, until the assembled forces at its disposal are petrifying in scope. Uncountable ranks of Necron Warriors are transported to the battlefield by flotillas of Monoliths and Night Scythes, while the remorseless Immortal legions advance in their thousands. As the bloodshed continues, Red Harvests of Destroyers are drawn to the slaughter. Packs of Flayed Ones materialise from their charnel palaces to tear gobbets of delicious flesh from the living and from the dead. Weapons capable of cracking a planet's crust are retrieved from stasis and brought to bear. Worst of all, should victory be deemed impossible, the C'tan are awoken from their timeless prisons and set loose to feast at will. Indeed, when roused to wrath, the Necrons are all but unstoppable and a truly terrible foe to behold.

Description of the Necron society and military might. You get a good sense of how ancient and terrifying they are, as they wield technology far superior to any other race in the Galaxy. They have control over the laws of physics and geometry, interdimensional realms, they wield single weapons capable of cracking a planet's crust, and the C'tans are worse still than anything else they can unleash.

Anti-C'tan Protocols
A coalescing C'tan swims from the stars to reclaim the freed shard of its power, and the Necrons below fall back on ancient anti-C'tan programming to resist its fell energies.

A C'tan shard swins through the stars to reclaim its power, and Necrons neutralize it with Anti-C'tan protocols and programs.

The complex known as the Baleful Necropolis is the most potent of all a Tomb World's defences. These colossal hovering fortresses are no mere battle stations, but the very buildings of a Necron Tomb, raised into the sky to rain down destruction upon the luckless invaders below. To hold so many massive structures aloft requires a power source far beyond the ken of lesser races, yet a single Tesseract Vault is equal to the task. These multi-phasic prisons not only cage the most powerful C'tan Shards, they can also leech and redirect their seence to fuel other devices. Such is the sheer spectacle and destructive fury of the Baleful Necropolis' cyclopean onslaught that the ranking Nemesor will almost inevitably commandeer it to spearhead the advance of his own phalanxes.
C'tan Shards are energy sources which are far beyond that of any other race.

Obelisks are air-defence war machines, similar in design to Monoliths, but wholly different injunction and purpose. Their function is to watch and wait for that inevitable day when a lesser race chances its army against a Necron world. They are almost undetectable whilst dormant, and can be sustained for thousands - even millions - of years, on the merest trickle of power. Only when the Obelisks detect enemy craft in the skies above their Tomb World do they wake to full function. Manipulating the planet's gravitic field, they rise into the skies, their approach swift but silent. Should an enemy aircraft stray too close, the Obelisk triggers a gravitic pulse, an expanding sphere of force that sends the intruder hurtling to a fiery death.
Obelisks are Necron war-machines which can manipulate the gravitational field of whole worlds. And such immense scale of the Necron energy sources, that they can sustain an Obelisk for millions of years by wasting merely a fraction of their power. And considering how the Crons' main energy-source are the C'tan Shards...

Transcendent C'tan are shards of such size and indomitable will that they are too powerful to be contained within a Tesseract Labyrinth; instead, they must serve the Necron cause from the heart of a monolithic Tesseract Vault, which serves as both prison and conduit. Its hull contains layers of node matrices that redirect a portion of the Transcendent C'tan's energies into the cage that holds it captive, but the being within can still age foes to dust, set acres ablaze, or trigger seismic shifts in the planetary crust with but a gesture .
The power of a Transcendent C'tan, even when vastly depowered and sealed within a Tesseract Labyrinth.

Transcendent C'tan are the most dangerous of their kind. Each is an aggregation of anywhere between a dozen and a hundred lesser shards, and its power far surpasses the sum of its parts. Those few that are chained to Necron service are not contained by tesseract labyrinths, but by energy shackles designed aeons ago by the legendary artificer Svarokh. Such devices are unstable, making the deployment of a Transcendent C'tan without a Tesseract Vault to restrain it something of a risk, only undertaken in times of direst need.
Transcendent C'tan are formed from the union of dozens to hundreds of lesser C'tan Shards, and their power far surpasses that of the sum of their parts.

Darkstar Warhead
This warhead kills living things but leaves buildings intact.

Tau Nukes destroy all living organisms but leaves constructions intact. Such a bright and pragmatic race.

Icefire Warhead
This warhead disables technology with an electromagnetic pulse.

Tau EMP Nukes. Why the hell not.

In addition to deploying a fighter wing tasked with clearing the skies above the battlefield, the ever efficient Tau doctrine also places great importance upon groundto-air attacks to gain air superiority over their foes. There is little better at turning enemy aircraft into plummeting wrecks than the Sky Ray Missile Defence Gunship. By massing all the Sky Rays they can muster with a dedicated Devilfish command tank to sync up the network, the Tau create a zone of destruction above the battlefield. With a signal from the command tank, every nearby Sky Ray will lock onto an overhead target and launch seeker missiles that streak off, followed a few moments later by a thunderous explosion and a fireball that briefly shows where the enemy craft used to be.
Tau Aircraft.

Macro-cannon Aquila Strongpoints are massive fortifications, often used as bastions in Imperial defensive battle lines. Each strongpoint consists of a lower munitions silo, topped by a large turret that houses the huge Aquila macro-cannon that gives the strong point its name. The munitions silo allows the macro-cannon to fire special quake shells, each of which is several feet in length and has a powerful charge that causes it to reach hyper-sonic velocity when it is fired.
Several-feet long mounted macro-cannon shells which somehow fly at hypersonic velocities. What were you saying about Bolters not being Hypersonic again?

BTW, here's the weight and size of an Aquila Macro-Cannon shell

One of the most feared weapons in the Imperial armoury is the vortex missile. A Vortex Missile Strongpoint houses several of the fearsomely destructive warheads and is filled with complex targeting arrays to guide each vortex missile to its unfortunate target . When the missile strikes down, a large void is torn in the fabric of space-time, utterly destroying anything that lies within its radius of effect.
Missiles which create voids in the fabric of space-time.
 
Well, got the info for the Dark Eldars, apparently Asdrubael Vect is able to contest Farseer Eldrad who happens to have superior Mental powers
 
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