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The whole vaporizing weapons stuff has been brought up in past threads and rejected because it vaporizes the mercenaries. I still have issues with it being rejected because of that, since that argument is really only valid if it one-shots them, which isn't the case for any of the vaporizing weaponry. The mercenaries are only vaporized upon death, and there is no standard currently that dictates whether or not those types of feats can or cannot be used.Don't know if I like scaling vaporizing weapons to the classes. Demoman is literally mentioned in one of the vaporizing weapon's blurb, alongside humans (and also Soldier). I'm unsure about Subsonic Speed and scaling to Heavy in LS.
That being said, it probably leans towards the former, as I've seen similar feats being accepted for other verses, such as Pixel Gun 3D's weaponry vaporizing players only upon death, or the Cone of Cold in D&D, where the enemy is only frozen if they die from it. I'm aware that Whataboutism is bad practice, but the point I'm trying to make is that there is no standard that says we can't use such feats, when we have verses literally using them.
Going by the line of reasoning of "it doesn't scale to them because it does X to them", while ignoring the fact that it only happens if they die from it, none of the TF2 characters would scale to any of their explosive weaponry, since it's shown to Gib them upon death; despite them being able to tank said explosive weaponry while alive.
Many of the vaporizing weapons also wouldn't make sense at all. The Neon Annihilator straight up does less damage than Pyro's normal axe, and many of the crit-boosting effects of the weapons would be useless if they one-shot the mercenaries anyways.
The mercenaries are also capable of harming/killing beings that straight up don't get vaporized by their weaponry. Some of these beings include the Halloween Bosses (Merasmus, HHH, Monoculus, Giant Mercenaries, etc), Giant Robots, Engineer Buildings, and even Skeletons, including the baby ones. I can understand why the Mercenaries may not scale to the Halloween Bosses, and to a much lesser extent, Giant Robots. But when you have Lv 1 Engineer Buildings (weapons such as the Neon Annihilator and Manmelter don't do reduced damage), and literal baby skeletons be able to survive the vaporizing weaponry, to say that the mercenaries don't scale to the vaporizing weaponry would be the equivalent of saying that either of those two are far more powerful/durable than the mercenaries, which is just plain wrong.
Lastly, there is a kill icon specifically for dying from the suicide afterburn of the Cow Mangler 5000, which wouldn't be possible without them surviving the energy blast from the Cow Mangler.
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