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Still not sure how they counter AZ from passive mana drain tho. I think they can still be frozen from the mana drain. Unless Charizard has resisted AZ due to drain in mana. Obviously, he hasn't because he doesn't use mana, fusing with Rubia presents that as a weakness.
mf aint even got Drought so why we still arguing this
You guys've been debating longer so you likely have a better idea.
But, from a quick overview, Charbia's wincons are the Gigantimax shenanigans, Frost Blaze, the durability-negating attacks, and the stat-gap formed by the 7 different stat-amps (4 from Rubia & 3 from Zard) + 4 stat reductions (1 from Rubia & 3 from Zard). Charbia's combined intelligence is much higher than Chuck's, and it has information analysis, super-high senses and borderline precog.

As a bonus, Charbia has NPI to interact with Chuck. And Chuck's AZ can be blocked/counteracted by using strong enough attacks against the ice waves, like shown in the links of Puck's profile. Charbia also double-resists mind manipulation, resists ice, can further resist ice with barriers, and cancel Puck's barriers.

Maybe the other side can provide more info, but it's looking dire for Chuck
Read the profiles and ask golden scoropion
 
Does he? I can't find any evidence of it on a cursory google search, so if u can show proof of it id be happy to correct my stance.
Dynamax is a transformation unique to the Galar Region in which certain Pokemon are capable of growing to giant sizes. While wild Pokemon can be found permanently in this state, trainer Pokemon are also capable of temporarily tapping into the power of Dynamaxing and Gigantamaxing in order to benefit their own Pokemon for three turns.

This form greatly enhances the user's health and abilities, replacing the Pokemon's current moveset with the fitting Max Moves, which are far more powerful and have their own effects. A Pokemon's Dynamax level (their health boost) can be enhanced by eating Dynamax Candies.

  • At the lowest Dynamax Level (Level 0), the boost is x1.5, while at the highest (Level 10), the boost is x2.
On top of enhancing Pokemon, Dynamax Energy can also empower a trainer's chants, as explained below

Standard Abilities/Resistances​

Max Moves​

Powers and Abilities: Superhuman Physical Characteristics, Flight, Fire Manipulation, Dragon and Fire type breath attacks, Dragon-based attacks, Ground-based attacks, Rock-based attacks, Metal-based attacks, Fighting-type attacks, Limited Electricity Manipulation (Thunder Punch), Can use Smokescreens, Can use Solar Beam, Can use Shadow Claw, and Weather Manipulation (Via Sunny Day, though Mega Charizard Y's is automatic with Drought), Close combat damage and proficiency is increased as Mega Charizard X, Mega Evolution, Metal Manipulation, Power increases in the sun at the cost of health with Solar Power, Resistance to Fire Manipulation, Earth Manipulation, Metal Manipulation, Plant Manipulation, Magic and Sleep Manipulation, Enhanced Senses, Healing, Non-Physical Interaction and Fear Manipulation, Limited Reactive Power Level (Blaze makes the user much more powerful when it's close to being defeated), Dynamax | Same plus Gigantamax, Superior Fire Manipulation and Explosion Manipulation via G-Max Wildfire (Continuously inflicts damage for four turns to non-Fire type creatures), Superior Air Manipulation and Statistics Amplification (allies' speed) via Max Airstream, Superior Energy Projection and Statistics Reduction (target's attack) via Max Wyrmwind, Explosion Manipulation and Statistics Reduction (opponent's speed) via Max Strike, Superior Martial Arts, Explosion Manipulation, and Statistics Amplification (allies' attack) via Max Knuckle, Superior Electricity Manipulation via Max Lightning (Changes the ground to Electric Terrain), Superior Darkness Manipulation and Statistics Reduction (target's Sp. Def) via Max Darkness, Superior Metal Manipulation and Statistics Amplification (allies' defense) via Max Steelspike, Soul Manipulation, Telekinesis, Ectoplasm Manipulation, and Statistics Reduction (target's defense) via Max Phantasm, Forcefield Creation via Max Guard
Powers and Abilities: Superhuman Physical Characteristics, Fire Manipulation, Proficient Swordswoman, Spirit Contract, Energy Manipulation, Spirit Manipulation, Extremely sharp senses and Extrasensory Perception reaching borderline Precognition (As a former Elemental Queen, her senses are among the highest of the entire series, and her instinct is so sharp she can deduce and predict events), Non-Physical Interaction (Can interact and harm spirits that can turn intangible or incorporeal), Information Analysis (Can understand an opponent's skill and power level with a quick overview), Heat Manipulation, Homing Attack, Explosion Manipulation, Forcefield Creation, Durability Negation with Frost Blaze and End of Vermillion, Resistance Negation with high-level spells (Her stronger flames have melted a cathedral protected by fire-resisting spells, and Frost Blaze bypasses both fire and ice resistance due to its nature), Slight Air Manipulation (Can absorb oxygen with her flames and turn wind into a fire vortex), Instinctive Reaction (Better than Kamito's; she can react to attacks from blind-spot or who are camouflaged, and to assassins that specialize in stealth), Statistics Amplification by infusing her body parts with Divine Power, Can infuse her whole body with Divine Power, Freezing with Frost Blaze, Statistics Amplification and Healing with Eternal Blood of Phoenix, Purification (Types 1, 2 and 3), Sealing and Unsealing with Brand of Darkness, Statistics Reduction and Stealth Mastery with Isolation Barrier, Necromancy and Resurrection (limited to spirits), Illusion Creation by manipulating temperature, Danmaku with Fire Burst, Curse Manipulation and Madness Manipulation (Type 2) as a result of Mind Manipulation with Word of Power (Can turn anyone berserk, make their powers uncontrollable, and bring forth subconscious and primal instincts), Memory Manipulation (not combat-applicable, unless used after Mind Manipulation), Aura (Intimidation and powerful enough to burn things around her), Social Influencing (Became the leader of a rebellion in another country and convinced hundreds of people to follow her with unflinching loyalty), Environmental Destruction with Muspelheim, Weapon Summoning, Telepathy with Laevateinn and minor spirits, Minor Light Manipulation, Resistance to (fire, steel, cold, earth, wind, electricity, poison, diseases, mind manipulation, memory manipulation, and Fear Manipulation (Unfazed by Muir Alenstarl's presence)), Great Strategist, (Spatial Manipulation, Magma Manipulation, Fire Absorption, Fire Resistance Negation and Regeneration (at least Mid, near-instantaneous, possibly High-Mid with more time)) with Laevateinn's Titan form
They can just kill chuck asap with their 2 durability negation moves
 
Her information analysis is only defensive and not offensive, it’s only been shown for reactions.

does Rubia have resistance to drain or power absorption?


Besides, your character one-shots if the rules are bent anyway, so the most logical thing to do is proceed with the tournament rules.


Dynamax doesn't exist in this region, What is rubia's mind manipulation feat? I can't find it anywhere on the threads, so if you know it, let me know. Has she ever been faced with a spell that negs her senses? Her instinctive reactions helps her but unfortunately, she freezes to death as her mana is being absorbed.

So let me get this straight you want to use Dynamax after these two durability negation haxes? That shouldn't be possible lol.


within their body? when has that happened?


Their page only says they resist this (Cannot be forced to use the same move repeatedly). There is 0 justification for the other mind manipulation. plus Shamac is also status effect inducement which Dynamax has resistance to but only to not being flinched so it is unrelated to Shamac. Dynamax regardless doesn't exist in this arena.

The OP has made his verdict.

okay then, i assume he is the one below.


Dynamax doesn't exist, I will ask @GoldenScorpions if he knows any of Rubia's mind manipulation feats.


She is a character with 2 or 3 mid haxes, this is not against the rules. Dynamax tho👀 cant exist with the existing rule. Unless you are the type who would bend rules to win, you can go ahead and test the integrity of the OP, as of now the OP has disallowed the use of Dynamax. so stop bringing it up.



irrelevant, gigantamax isn't allowed. plus the flowers grow within the body.


The reason why the weather was changing a was due to the fact that both of those moves only last after a couple of moves. Puck's AZ storm is ever-present.


disallowed again, drop dynamax pls


Okay then, I'll go check if that could affect shamac, because it is sense manipulation/status effect inducement if we are being quite honest. It gets mind manipulation by breaking the mind's contact with reality.


The latter makes the former useless due to the nature of Charon's abilities that Chuck possess. Assuming you get passed being frozen to death in AZ weather and with AZ attacks then Attacking Chuck will only make them stronger.


Puck is not ice-resistant? a being capable of surviving naturally in their weather? Also, all of this assumes Speedster's character survives AZ hindrance from Shamac anyway.


Chuck reads minds + most of these are negged with shamac.


Irrelevant to AZ, unfortunately, Isnt Charbia weak to water manpulation? guess who has that too. Guess who is also susceptible to magic drain due to Rubia.
 
Ah i thought that might be the case. Ig that means his drought is not passive, but does exist. How long would yall say "5 turns" last?
 
Her information analysis is only defensive and not offensive, it’s only been shown for reactions.

does Rubia have resistance to drain or power absorption?


Besides, your character one-shots if the rules are bent anyway, so the most logical thing to do is proceed with the tournament rules.


Dynamax doesn't exist in this region, What is rubia's mind manipulation feat? I can't find it anywhere on the threads, so if you know it, let me know. Has she ever been faced with a spell that negs her senses? Her instinctive reactions helps her but unfortunately, she freezes to death as her mana is being absorbed.

So let me get this straight you want to use Dynamax after these two durability negation haxes? That shouldn't be possible lol.


within their body? when has that happened?


Their page only says they resist this (Cannot be forced to use the same move repeatedly). There is 0 justification for the other mind manipulation. plus Shamac is also status effect inducement which Dynamax has resistance to but only to not being flinched so it is unrelated to Shamac. Dynamax regardless doesn't exist in this arena.

The OP has made his verdict.

okay then, i assume he is the one below.


Dynamax doesn't exist, I will ask @GoldenScorpions if he knows any of Rubia's mind manipulation feats.


She is a character with 2 or 3 mid haxes, this is not against the rules. Dynamax tho👀 cant exist with the existing rule. Unless you are the type who would bend rules to win, you can go ahead and test the integrity of the OP, as of now the OP has disallowed the use of Dynamax. so stop bringing it up.



irrelevant, gigantamax isn't allowed. plus the flowers grow within the body.


The reason why the weather was changing a was due to the fact that both of those moves only last after a couple of moves. Puck's AZ storm is ever-present.


disallowed again, drop dynamax pls


Okay then, I'll go check if that could affect shamac, because it is sense manipulation/status effect inducement if we are being quite honest. It gets mind manipulation by breaking the mind's contact with reality.


The latter makes the former useless due to the nature of Charon's abilities that Chuck possess. Assuming you get passed being frozen to death in AZ weather and with AZ attacks then Attacking Chuck will only make them stronger.


Puck is not ice-resistant? a being capable of surviving naturally in their weather? Also, all of this assumes Speedster's character survives AZ hindrance from Shamac anyway.


Chuck reads minds + most of these are negged with shamac.


Irrelevant to AZ, unfortunately, Isnt Charbia weak to water manpulation? guess who has that too. Guess who is also susceptible to magic drain due to Rubia.
They have layered powernull so non of chucks abilities are working
 
man scrolled up and replied a whole post now that his precious Dynamax can be used
 
alr 5 minutes aint too long, so Chuck's AZ isn't going to be gone for too long. (Not that it matters because Charizard passively emits 3600+c temps internally)
Also, they have 2 durability negation moves that have resistance negation and NPI which they will use because of Rubia's intelligence ask golden scorpion
you didnt answer his question lol
It's many layers so chuck can't use any of hos abilities
 
alr 5 minutes aint too long, so Chuck's AZ isn't going to be gone for too long. (Not that it matters because Charizard passively emits 3600+c temps internally)
 
alr 5 minutes aint too long, so Chuck's AZ isn't going to be gone for too long. (Not that it matters because Charizard passively emits 3600+c temps internally)
AZ is the lowest temperature a body can reach, it is impossible to resist it without hax resistance.
 
Your win cons have been countered by Dynamax and resistances, durability negation moves do you yield?

You have been dodging the question on why Charbia’s attacks can’t be absorbed and why their mana can’t be drained.

Answer the question.
 
You have been dodging the question on why Charbia’s attacks can’t be absorbed and why their mana can’t be drained.

Answer the question.
They resist power nullification and absorption also there is a limit. Stop bringing this up. Keep recycling the same arguments that been debunked by golden scorpion and me.
You guys've been debating longer so you likely have a better idea.
But, from a quick overview, Charbia's wincons are the Gigantimax shenanigans, Frost Blaze, the durability-negating attacks, and the stat-gap formed by the 7 different stat-amps (4 from Rubia & 3 from Zard) + 4 stat reductions (1 from Rubia & 3 from Zard). Charbia's combined intelligence is much higher than Chuck's, and it has information analysis, super-high senses and borderline precog.

As a bonus, Charbia has NPI to interact with Chuck. And Chuck's AZ can be blocked/counteracted by using strong enough attacks against the ice waves, like shown in the links of Puck's profile. Charbia also double-resists mind manipulation, resists ice, can further resist ice with barriers, and cancel Puck's barriers.

Maybe the other side can provide more info, but it's looking dire for Chuck
Here and read the profiles
 
They resist power nullification and absorption also there is a limit. Stop bringing this up. Keep recycling the same arguments that been debunked by golden scorpion and me.
Power Absorption =\= power nullification
 
Layers for powernull are something like this
Powernulling<Powernulling Abilities resistence<Gastro Acid/Worry Seed<Disable<Dynamax resistence

Anyways passive absorption is nullified because Dynamax Pokemon create Shockwaves that nullify passives which absorb stuff
 
Charbia has NPI to interact with Chuck. And Chuck's AZ can be blocked/counteracted by using strong enough attacks against the ice waves, like shown in the links of Puck's profile. Charbia also double-resists mind manipulation, resists ice, can further resist ice with barriers, and cancel Puck's barriers.

Absolute Zero is a point where one is frozen at an atomic level. There is no way to counter or block it with “strong enough” attacks, you need hax resistance not Ice resistance. I wonder if you can use high level spells like frost blaze when mana is being drained. Puck has AZ resistance from unfreezing Emilia who froze and is freezing everything in and beyond her surrounding areas AZ, so I wonder if he can resist frost blaze.

Charbia’s mind resistance has one irrelevant use and one unclear justification plus shamac affects more of the senses than the mind anyway @Jibz what you brought looked more like sleep manipulation too.

—————————————————————

Chuck’s winscon are Energy absorption via Charon’s ability and Mana drain. Charon’s abilities allow Chuck to absorb up to 4.67 trillion times his regular durability, allowing Chuck to one shot AP wise. Charbia’s stat drains aren’t going to be effective unless you can prove they can reduce Chuck’s stats greater than he can amp them from your attacks, not likely. Without trainers Charbia can’t neg Chuck’s barriers as well. EoV can be absorbed, nothing states that it can’t be. Charbia can’t resist chuck’s shamac which hinders senses and slows movements, all Charbia can do is prevent attacks from, at most, flinching.

Now where is Charbia’s non move sheild @Jibz
 
Absolute Zero is a point where one is frozen at an atomic level. There is no way to counter or block it with “strong enough” attacks, you need hax resistance not Ice resistance. I wonder if you can use high level spells like frost blaze when mana is being drained. Puck has AZ resistance from unfreezing Emilia who froze and is freezing everything in and beyond her surrounding areas AZ, so I wonder if he can resist frost blaze.

Charbia’s mind resistance has one irrelevant use and one unclear justification plus shamac affects more of the senses than the mind anyway @Jibz what you brought looked more like sleep manipulation too.

—————————————————————

Chuck’s winscon are Energy absorption via Charon’s ability and Mana drain. Charon’s abilities allow Chuck to absorb up to 4.67 trillion times his regular durability, allowing Chuck to one shot AP wise. Charbia’s stat drains aren’t going to be effective unless you can prove they can reduce Chuck’s stats greater than he can amp them from your attacks, not likely. Without trainers Charbia can’t neg Chuck’s barriers as well. EoV can be absorbed, nothing states that it can’t be. Charbia can’t resist chuck’s shamac which hinders senses and slows movements, all Charbia can do is prevent attacks from, at most, flinching.

Now where is Charbia’s non move sheild @Jibz
You guys've been debating longer so you likely have a better idea.
But, from a quick overview, Charbia's wincons are the Gigantimax shenanigans, Frost Blaze, the durability-negating attacks, and the stat-gap formed by the 7 different stat-amps (4 from Rubia & 3 from Zard) + 4 stat reductions (1 from Rubia & 3 from Zard). Charbia's combined intelligence is much higher than Chuck's, and it has information analysis, super-high senses and borderline precog.

As a bonus, Charbia has NPI to interact with Chuck. And Chuck's AZ can be blocked/counteracted by using strong enough attacks against the ice waves, like shown in the links of Puck's profile. Charbia also double-resists mind manipulation, resists ice, can further resist ice with barriers, and cancel Puck's barriers.

Maybe the other side can provide more info, but it's looking dire for Chuck
Layers for powernull are something like this
Powernulling<Powernulling Abilities resistence<Gastro Acid/Worry Seed<Disable<Dynamax resistence

Anyways passive absorption is nullified because Dynamax Pokemon create Shockwaves that nullify passives which absorb stuff
Stop ignoring us
 
You guys've been debating longer so you likely have a better idea.
But, from a quick overview, Charbia's wincons are the Gigantimax shenanigans, Frost Blaze, the durability-negating attacks, and the stat-gap formed by the 7 different stat-amps (4 from Rubia & 3 from Zard) + 4 stat reductions (1 from Rubia & 3 from Zard). Charbia's combined intelligence is much higher than Chuck's, and it has information analysis, super-high senses and borderline precog.

As a bonus, Charbia has NPI to interact with Chuck. And Chuck's AZ can be blocked/counteracted by using strong enough attacks against the ice waves, like shown in the links of Puck's profile. Charbia also double-resists mind manipulation, resists ice, can further resist ice with barriers, and cancel Puck's barriers.

Maybe the other side can provide more info, but it's looking dire for Chuck
 
You guys've been debating longer so you likely have a better idea.
But, from a quick overview, Charbia's wincons are the Gigantimax shenanigans, Frost Blaze, the durability-negating attacks, and the stat-gap formed by the 7 different stat-amps (4 from Rubia & 3 from Zard) + 4 stat reductions (1 from Rubia & 3 from Zard). Charbia's combined intelligence is much higher than Chuck's, and it has information analysis, super-high senses and borderline precog.

As a bonus, Charbia has NPI to interact with Chuck. And Chuck's AZ can be blocked/counteracted by using strong enough attacks against the ice waves, like shown in the links of Puck's profile. Charbia also double-resists mind manipulation, resists ice, can further resist ice with barriers, and cancel Puck's barriers.

Maybe the other side can provide more info, but it's looking dire for Chuck
Nah… this man is copying and pasting other people’s posts instead of refuting any of my points.
This debate is becoming dumb.
 
What do you mean it’s the layers also the first layer is the abilities that powernull but they can resist eachothers Powernull which makes the second layer
Layers work like this:

P1 uses Powernull on P2 it is effective
P3 uses Powernull on P4 but P4 resisted it
P1 uses Powernull on P4 and it worked

One layer is formed by that
 
Anyways passive absorption is nullified because Dynamax Pokemon create Shockwaves that nullify passives which absorb stuff
That is dependent on how the passive absorptions of the two work, if they work in different ways then it'd work. (basically tell me why Charbia resis absorption, and how Chuck does absorption)
Then read them then
Why should he refute someone's argument that isn't even arguing it. That's like fighting someone else's shadow lol, nobody's going after a rhetoric that isn't being enforced.
Now where is Charbia’s non move sheild @Jibz
Everytime we've asked the opposing side they either ignored it or stonewalled (im beginning to think they have 0 clue)
Charbia’s mind resistance has one irrelevant use and one unclear justification plus shamac affects more of the senses than the mind anyway @Jibz what you brought looked more like sleep manipulation too.
Yeah and even then it was listed as self mind manip, so i doubt thats how the resistance was gained so untill they clarify how the mind manip works just ignore it (because they keep stonewalling or ignoring it).
Powernulling<Powernulling Abilities resistence<Gastro Acid/Worry Seed<Disable<Dynamax resistence
Is this on their profile (if it is id like you to point out where it is)? If not id like to see evidence for all of this, and i mean ALL of it.
 
That is dependent on how the passive absorptions of the two work, if they work in different ways then it'd work. (basically tell me why Charbia resis absorption, and how Chuck does absorption)

Why should he refute someone's argument that isn't even arguing it. That's like fighting someone else's shadow lol, nobody's going after a rhetoric that isn't being enforced.

Everytime we've asked the opposing side they either ignored it or stonewalled (im beginning to think they have 0 clue)

Yeah and even then it was listed as self mind manip, so i doubt thats how the resistance was gained so untill they clarify how the mind manip works just ignore it (because they keep stonewalling or ignoring it).

Is this on their profile? If not id like to see evidence for all of this
Ask golden scorpion he already explained Rubia's mind resistance just look in the thread
 
The AZ weather cannot stay permanent due to Drought, though. In Pokémon Emerald, it's shown in-game (and even outside of battle) that Groudon's Drought and Kyogre's Drizzle (two weather-changing passive abilities) counteract each other. When Drought took over, it completely cleared the skies to let harsh sunlight pass through. Zard's Drought isn't any different, so with how it looks like here, Drought and AZ weather will counteract each other every few seconds just like in the game, making Puck's AZ not absolute. Also, Drought can be reactivated through Sunny Day, anyway.
Rubia has the training and mental fortitude to resist something like Word of Power: A spell with which the user applies strong magic on her words, allowing her to control the thoughts and actions of the target over time, akin to a puppet. Not even characters with strong willpower can resist it for long. By using more power, she can turn the target mad and with little control over their actions; even someone like Leonora Lancaster fell victim to it.
End of Vermillion can block water attacks. Besides, element-weakening barriers are a thing, and considering all thet stats amps/stat reductions, water attacks are unlikely to get close to one-shot Charbia
mf aint even got Drought so why we still arguing this
here
 
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