Kflare63
He/Him- 1,537
- 632
They're arguing about Sunny day I thinkmf aint even got Drought so why we still arguing this
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They're arguing about Sunny day I thinkmf aint even got Drought so why we still arguing this
Still not sure how they counter AZ from passive mana drain tho. I think they can still be frozen from the mana drain. Unless Charizard has resisted AZ due to drain in mana. Obviously, he hasn't because he doesn't use mana, fusing with Rubia presents that as a weakness.
mf aint even got Drought so why we still arguing this
Read the profiles and ask golden scoropionYou guys've been debating longer so you likely have a better idea.
But, from a quick overview, Charbia's wincons are the Gigantimax shenanigans, Frost Blaze, the durability-negating attacks, and the stat-gap formed by the 7 different stat-amps (4 from Rubia & 3 from Zard) + 4 stat reductions (1 from Rubia & 3 from Zard). Charbia's combined intelligence is much higher than Chuck's, and it has information analysis, super-high senses and borderline precog.
As a bonus, Charbia has NPI to interact with Chuck. And Chuck's AZ can be blocked/counteracted by using strong enough attacks against the ice waves, like shown in the links of Puck's profile. Charbia also double-resists mind manipulation, resists ice, can further resist ice with barriers, and cancel Puck's barriers.
Maybe the other side can provide more info, but it's looking dire for Chuck
It will work they have weather manipulation in dynamaxThey're arguing about Sunny day I think
Charizard z has drought including gigiantomaxmf aint even got Drought so why we still arguing this
Does he? I can't find any evidence of it on a cursory google search, so if u can show proof of it id be happy to correct my stance.Charizard z has drought including gigiantomax
Does he? I can't find any evidence of it on a cursory google search, so if u can show proof of it id be happy to correct my stance.
Dynamax is a transformation unique to the Galar Region in which certain Pokemon are capable of growing to giant sizes. While wild Pokemon can be found permanently in this state, trainer Pokemon are also capable of temporarily tapping into the power of Dynamaxing and Gigantamaxing in order to benefit their own Pokemon for three turns.
This form greatly enhances the user's health and abilities, replacing the Pokemon's current moveset with the fitting Max Moves, which are far more powerful and have their own effects. A Pokemon's Dynamax level (their health boost) can be enhanced by eating Dynamax Candies.
On top of enhancing Pokemon, Dynamax Energy can also empower a trainer's chants, as explained below
- At the lowest Dynamax Level (Level 0), the boost is x1.5, while at the highest (Level 10), the boost is x2.
Standard Abilities/Resistances
- Spatial Manipulation: Dynamax causes Pokemon to warp space around them to make them "appear far larger than they truly are"
- Large Size: All Dynamax Pokemon appear as Type 1, but naturally giant Pokemon like Wailord should be larger
- Weather Manipulation: All Dynamax Pokemon create a storm within their den and have clouds floating around them
- Air Manipulation: If the Dynamax is not defeated in time, the trainers are blown out of the den
- Aura and Electricity Manipulation: Dynamax is used as a power source, Dynamaxed Pokemon have visible jolts of electricity bouncing around them
- Forcefield Creation: Can create a forcefield that blocks most, but not all, damage
- Power Nullification: Dynamax Pokémon can neutralize the abilities of each opponent or completely reset stat changes before attacking, Max Moves bypass Forcefield Creation and Precognition
- Self-Destruction: after being defeated (though they're unharmed by it)
- Superior whatever type(s) depending on Max Moves
- Certain Max Moves also use Statistics Amplification or Statistics Reduction, or are capable of changing the terrain or weather
- Resistance: to Sealing (Dynamaxed Pokemon must be heavily damaged before they can be captured), Status Effect Inducement (Cannot be flinched), Power Nullification (Cannot have moves disabled), Power Modification (Cannot have their ability changed), Mind Manipulation (Cannot be forced to use the same move repeatedly), weight-based abilities, forced exits (self-inflicted or inflicted by opponents), having their items stolen, Fear Manipulation (Cannot be scared away by Roar), Curse Manipulation, One Hit KO moves (which also provides a resistance to Absolute Zero), and Death Manipulation (Cannot be affected by moves like Perish Song and Destiny Bond)
Max Moves
- Max Flare: Fire Type, Intensifies the sun for five turns
- Max Flutterby: Bug-type, Lowers the target's Sp. Atk stat
- Max Lightning: Electric-type, Turns the ground into Electric Terrain for five turns
- Max Strike: Normal-type, Lowers the target's Speed stat
- Max Knuckle: Fighting-type, Raises ally Pokémon's Attack stats
- Max Phantasm: Ghost-type, Lowers the target's Defense stat
- Max Hailstorm: Ice-type, Summons a hailstorm lasting five turns
- Max Ooze: Poison-type, Raises ally Pokémon's Sp. Atk stats
- Max Geyser: Water-type, Summons a heavy rain that falls for five turns
- Max Airstream: Flying-type, Raises ally Pokémon's Speed stats
- Max Starfall: Fairy-type, Turns the ground into Misty Terrain for five turns
- Max Wyrmwind: Dragon-type, Lowers the target's Attack stat
- Max Mindstorm: Psychic-type, Turns the ground into Psychic Terrain for five turns
- Max Rockfall: Rock-type, Summons a sandstorm lasting five turns
- Max Quake: Ground-type, Raises ally Pokémon's Sp. Def stats
- Max Darkness: Dark-type, Lowers the target's Sp. Def stat
- Max Overgrowth: Grass-type, Turns the ground into Grassy Terrain for five turns
- Max Steelspike: Steel-type, Raises ally Pokémon's Defense stats
- Max Guard: Replaces all Status (non-damaging moves, creating a forcefield around all ally Pokemon
Powers and Abilities: Superhuman Physical Characteristics, Flight, Fire Manipulation, Dragon and Fire type breath attacks, Dragon-based attacks, Ground-based attacks, Rock-based attacks, Metal-based attacks, Fighting-type attacks, Limited Electricity Manipulation (Thunder Punch), Can use Smokescreens, Can use Solar Beam, Can use Shadow Claw, and Weather Manipulation (Via Sunny Day, though Mega Charizard Y's is automatic with Drought), Close combat damage and proficiency is increased as Mega Charizard X, Mega Evolution, Metal Manipulation, Power increases in the sun at the cost of health with Solar Power, Resistance to Fire Manipulation, Earth Manipulation, Metal Manipulation, Plant Manipulation, Magic and Sleep Manipulation, Enhanced Senses, Healing, Non-Physical Interaction and Fear Manipulation, Limited Reactive Power Level (Blaze makes the user much more powerful when it's close to being defeated), Dynamax | Same plus Gigantamax, Superior Fire Manipulation and Explosion Manipulation via G-Max Wildfire (Continuously inflicts damage for four turns to non-Fire type creatures), Superior Air Manipulation and Statistics Amplification (allies' speed) via Max Airstream, Superior Energy Projection and Statistics Reduction (target's attack) via Max Wyrmwind, Explosion Manipulation and Statistics Reduction (opponent's speed) via Max Strike, Superior Martial Arts, Explosion Manipulation, and Statistics Amplification (allies' attack) via Max Knuckle, Superior Electricity Manipulation via Max Lightning (Changes the ground to Electric Terrain), Superior Darkness Manipulation and Statistics Reduction (target's Sp. Def) via Max Darkness, Superior Metal Manipulation and Statistics Amplification (allies' defense) via Max Steelspike, Soul Manipulation, Telekinesis, Ectoplasm Manipulation, and Statistics Reduction (target's defense) via Max Phantasm, Forcefield Creation via Max Guard
They can just kill chuck asap with their 2 durability negation movesPowers and Abilities: Superhuman Physical Characteristics, Fire Manipulation, Proficient Swordswoman, Spirit Contract, Energy Manipulation, Spirit Manipulation, Extremely sharp senses and Extrasensory Perception reaching borderline Precognition (As a former Elemental Queen, her senses are among the highest of the entire series, and her instinct is so sharp she can deduce and predict events), Non-Physical Interaction (Can interact and harm spirits that can turn intangible or incorporeal), Information Analysis (Can understand an opponent's skill and power level with a quick overview), Heat Manipulation, Homing Attack, Explosion Manipulation, Forcefield Creation, Durability Negation with Frost Blaze and End of Vermillion, Resistance Negation with high-level spells (Her stronger flames have melted a cathedral protected by fire-resisting spells, and Frost Blaze bypasses both fire and ice resistance due to its nature), Slight Air Manipulation (Can absorb oxygen with her flames and turn wind into a fire vortex), Instinctive Reaction (Better than Kamito's; she can react to attacks from blind-spot or who are camouflaged, and to assassins that specialize in stealth), Statistics Amplification by infusing her body parts with Divine Power, Can infuse her whole body with Divine Power, Freezing with Frost Blaze, Statistics Amplification and Healing with Eternal Blood of Phoenix, Purification (Types 1, 2 and 3), Sealing and Unsealing with Brand of Darkness, Statistics Reduction and Stealth Mastery with Isolation Barrier, Necromancy and Resurrection (limited to spirits), Illusion Creation by manipulating temperature, Danmaku with Fire Burst, Curse Manipulation and Madness Manipulation (Type 2) as a result of Mind Manipulation with Word of Power (Can turn anyone berserk, make their powers uncontrollable, and bring forth subconscious and primal instincts), Memory Manipulation (not combat-applicable, unless used after Mind Manipulation), Aura (Intimidation and powerful enough to burn things around her), Social Influencing (Became the leader of a rebellion in another country and convinced hundreds of people to follow her with unflinching loyalty), Environmental Destruction with Muspelheim, Weapon Summoning, Telepathy with Laevateinn and minor spirits, Minor Light Manipulation, Resistance to (fire, steel, cold, earth, wind, electricity, poison, diseases, mind manipulation, memory manipulation, and Fear Manipulation (Unfazed by Muir Alenstarl's presence)), Great Strategist, (Spatial Manipulation, Magma Manipulation, Fire Absorption, Fire Resistance Negation and Regeneration (at least Mid, near-instantaneous, possibly High-Mid with more time)) with Laevateinn's Titan form
Her information analysis is only defensive and not offensive, it’s only been shown for reactions.
does Rubia have resistance to drain or power absorption?
Besides, your character one-shots if the rules are bent anyway, so the most logical thing to do is proceed with the tournament rules.
Dynamax doesn't exist in this region, What is rubia's mind manipulation feat? I can't find it anywhere on the threads, so if you know it, let me know. Has she ever been faced with a spell that negs her senses? Her instinctive reactions helps her but unfortunately, she freezes to death as her mana is being absorbed.
So let me get this straight you want to use Dynamax after these two durability negation haxes? That shouldn't be possible lol.
within their body? when has that happened?
Their page only says they resist this (Cannot be forced to use the same move repeatedly). There is 0 justification for the other mind manipulation. plus Shamac is also status effect inducement which Dynamax has resistance to but only to not being flinched so it is unrelated to Shamac. Dynamax regardless doesn't exist in this arena.
The OP has made his verdict.
okay then, i assume he is the one below.
Dynamax doesn't exist, I will ask @GoldenScorpions if he knows any of Rubia's mind manipulation feats.
She is a character with 2 or 3 mid haxes, this is not against the rules. Dynamax tho cant exist with the existing rule. Unless you are the type who would bend rules to win, you can go ahead and test the integrity of the OP, as of now the OP has disallowed the use of Dynamax. so stop bringing it up.
irrelevant, gigantamax isn't allowed. plus the flowers grow within the body.
The reason why the weather was changing a was due to the fact that both of those moves only last after a couple of moves. Puck's AZ storm is ever-present.
disallowed again, drop dynamax pls
Okay then, I'll go check if that could affect shamac, because it is sense manipulation/status effect inducement if we are being quite honest. It gets mind manipulation by breaking the mind's contact with reality.
The latter makes the former useless due to the nature of Charon's abilities that Chuck possess. Assuming you get passed being frozen to death in AZ weather and with AZ attacks then Attacking Chuck will only make them stronger.
Puck is not ice-resistant? a being capable of surviving naturally in their weather? Also, all of this assumes Speedster's character survives AZ hindrance from Shamac anyway.
Chuck reads minds + most of these are negged with shamac.
Irrelevant to AZ, unfortunately, Isnt Charbia weak to water manpulation? guess who has that too. Guess who is also susceptible to magic drain due to Rubia.
Like 5 minutes at leastAh i thought that might be the case. Ig that means his drought is not passive, but does exist. How long would yall say "5 turns" last?
They have layered powernull so non of chucks abilities are workingHer information analysis is only defensive and not offensive, it’s only been shown for reactions.
does Rubia have resistance to drain or power absorption?
Besides, your character one-shots if the rules are bent anyway, so the most logical thing to do is proceed with the tournament rules.
Dynamax doesn't exist in this region, What is rubia's mind manipulation feat? I can't find it anywhere on the threads, so if you know it, let me know. Has she ever been faced with a spell that negs her senses? Her instinctive reactions helps her but unfortunately, she freezes to death as her mana is being absorbed.
So let me get this straight you want to use Dynamax after these two durability negation haxes? That shouldn't be possible lol.
within their body? when has that happened?
Their page only says they resist this (Cannot be forced to use the same move repeatedly). There is 0 justification for the other mind manipulation. plus Shamac is also status effect inducement which Dynamax has resistance to but only to not being flinched so it is unrelated to Shamac. Dynamax regardless doesn't exist in this arena.
The OP has made his verdict.
okay then, i assume he is the one below.
Dynamax doesn't exist, I will ask @GoldenScorpions if he knows any of Rubia's mind manipulation feats.
She is a character with 2 or 3 mid haxes, this is not against the rules. Dynamax tho cant exist with the existing rule. Unless you are the type who would bend rules to win, you can go ahead and test the integrity of the OP, as of now the OP has disallowed the use of Dynamax. so stop bringing it up.
irrelevant, gigantamax isn't allowed. plus the flowers grow within the body.
The reason why the weather was changing a was due to the fact that both of those moves only last after a couple of moves. Puck's AZ storm is ever-present.
disallowed again, drop dynamax pls
Okay then, I'll go check if that could affect shamac, because it is sense manipulation/status effect inducement if we are being quite honest. It gets mind manipulation by breaking the mind's contact with reality.
The latter makes the former useless due to the nature of Charon's abilities that Chuck possess. Assuming you get passed being frozen to death in AZ weather and with AZ attacks then Attacking Chuck will only make them stronger.
Puck is not ice-resistant? a being capable of surviving naturally in their weather? Also, all of this assumes Speedster's character survives AZ hindrance from Shamac anyway.
Chuck reads minds + most of these are negged with shamac.
Irrelevant to AZ, unfortunately, Isnt Charbia weak to water manpulation? guess who has that too. Guess who is also susceptible to magic drain due to Rubia.
man scrolled up and replied a whole post now that his precious Dynamax can be used
- Resistance: to Sealing (Dynamaxed Pokemon must be heavily damaged before they can be captured), Status Effect Inducement (Cannot be flinched), Power Nullification (Cannot have moves disabled), Power Modification (Cannot have their ability changed), Mind Manipulation (Cannot be forced to use the same move repeatedly), weight-based abilities, forced exits (self-inflicted or inflicted by opponents), having their items stolen, Fear Manipulation (Cannot be scared away by Roar), Curse Manipulation, One Hit KO moves (which also provides a resistance to Absolute Zero), and Death Manipulation (Cannot be affected by moves like Perish Song and Destiny Bond) So stop with the mana drain
so where are the layers?They have layered powernull so non of chucks abilities are working
It works on pokemon that resist powernull ever other dynamax characters. So it's at least 4 or 5so where are the layers?
So the mana draining is not applicable here since they resit it and it cannot be used to affect their moves and abilities.man scrolled up and replied a whole post now that his precious Dynamax can be used
alr 5 minutes aint too long, so Chuck's AZ isn't going to be gone for too long. (Not that it matters because Charizard passively emits 3600+c temps internally)Like 5 minutes at least
you didnt answer his question lolIt works on pokemon that resist powernull ever other dynamax characters. So it's at least 4 or 5
Also, they have 2 durability negation moves that have resistance negation and NPI which they will use because of Rubia's intelligence ask golden scorpionalr 5 minutes aint too long, so Chuck's AZ isn't going to be gone for too long. (Not that it matters because Charizard passively emits 3600+c temps internally)
It's many layers so chuck can't use any of hos abilitiesyou didnt answer his question lol
Ask a pokemon expertyou didnt answer his question lol
Your win cons have been countered by Dynamax and resistances, durability negation moves do you yield?so where are the layers?
- Resistance: to Sealing (Dynamaxed Pokemon must be heavily damaged before they can be captured), Status Effect Inducement (Cannot be flinched), Power Nullification (Cannot have moves disabled), Power Modification (Cannot have their ability changed), Mind Manipulation (Cannot be forced to use the same move repeatedly), weight-based abilities, forced exits (self-inflicted or inflicted by opponents), having their items stolen, Fear Manipulation (Cannot be scared away by Roar), Curse Manipulation, One Hit KO moves (which also provides a resistance to Absolute Zero), and Death Manipulation (Cannot be affected by moves like Perish Song and Destiny Bond) So stop with the mana drain
alr 5 minutes aint too long, so Chuck's AZ isn't going to be gone for too long. (Not that it matters because Charizard passively emits 3600+c temps internally)
AZ is the lowest temperature a body can reach, it is impossible to resist it without hax resistance.alr 5 minutes aint too long, so Chuck's AZ isn't going to be gone for too long. (Not that it matters because Charizard passively emits 3600+c temps internally)
Your win cons have been countered by Dynamax and resistances, durability negation moves do you yield?
thanks for the correctionAZ is the lowest temperature a body can reach, it is impossible to resist it without hax resistance.
They resist power nullification and absorption also there is a limit. Stop bringing this up. Keep recycling the same arguments that been debunked by golden scorpion and me.You have been dodging the question on why Charbia’s attacks can’t be absorbed and why their mana can’t be drained.
Answer the question.
Here and read the profilesYou guys've been debating longer so you likely have a better idea.
But, from a quick overview, Charbia's wincons are the Gigantimax shenanigans, Frost Blaze, the durability-negating attacks, and the stat-gap formed by the 7 different stat-amps (4 from Rubia & 3 from Zard) + 4 stat reductions (1 from Rubia & 3 from Zard). Charbia's combined intelligence is much higher than Chuck's, and it has information analysis, super-high senses and borderline precog.
As a bonus, Charbia has NPI to interact with Chuck. And Chuck's AZ can be blocked/counteracted by using strong enough attacks against the ice waves, like shown in the links of Puck's profile. Charbia also double-resists mind manipulation, resists ice, can further resist ice with barriers, and cancel Puck's barriers.
Maybe the other side can provide more info, but it's looking dire for Chuck
Power Absorption =\= power nullificationThey resist power nullification and absorption also there is a limit. Stop bringing this up. Keep recycling the same arguments that been debunked by golden scorpion and me.
Thank youLayers for powernull are something like this
Powernulling<Powernulling Abilities resistence<Gastro Acid/Worry Seed<Disable<Dynamax resistence
Anyways passive absorption is nullified because Dynamax Pokemon create Shockwaves that nullify passives which absorb stuff
Do you yield?Power Absorption =\= power nullification
Charbia has NPI to interact with Chuck. And Chuck's AZ can be blocked/counteracted by using strong enough attacks against the ice waves, like shown in the links of Puck's profile. Charbia also double-resists mind manipulation, resists ice, can further resist ice with barriers, and cancel Puck's barriers.
You guys've been debating longer so you likely have a better idea.Absolute Zero is a point where one is frozen at an atomic level. There is no way to counter or block it with “strong enough” attacks, you need hax resistance not Ice resistance. I wonder if you can use high level spells like frost blaze when mana is being drained. Puck has AZ resistance from unfreezing Emilia who froze and is freezing everything in and beyond her surrounding areas AZ, so I wonder if he can resist frost blaze.
Charbia’s mind resistance has one irrelevant use and one unclear justification plus shamac affects more of the senses than the mind anyway @Jibz what you brought looked more like sleep manipulation too.
—————————————————————
Chuck’s winscon are Energy absorption via Charon’s ability and Mana drain. Charon’s abilities allow Chuck to absorb up to 4.67 trillion times his regular durability, allowing Chuck to one shot AP wise. Charbia’s stat drains aren’t going to be effective unless you can prove they can reduce Chuck’s stats greater than he can amp them from your attacks, not likely. Without trainers Charbia can’t neg Chuck’s barriers as well. EoV can be absorbed, nothing states that it can’t be. Charbia can’t resist chuck’s shamac which hinders senses and slows movements, all Charbia can do is prevent attacks from, at most, flinching.
Now where is Charbia’s non move sheild @Jibz
Stop ignoring usLayers for powernull are something like this
Powernulling<Powernulling Abilities resistence<Gastro Acid/Worry Seed<Disable<Dynamax resistence
Anyways passive absorption is nullified because Dynamax Pokemon create Shockwaves that nullify passives which absorb stuff
????Powernulling<Powernulling Abilities resistence<Gastro Acid/Worry Seed<Disable<Dynamax resistence
You guys've been debating longer so you likely have a better idea.????
YouStop ignoring us
Okay but stop ignoring our arguments and saying the same thingYou
Are
Spamming
The
Thread.
I will focus on one post at a time.
What do you mean it’s the layers also the first layer is the abilities that powernull but they can resist eachothers Powernull which makes the second layer????
Nah… this man is copying and pasting other people’s posts instead of refuting any of my points.You guys've been debating longer so you likely have a better idea.
But, from a quick overview, Charbia's wincons are the Gigantimax shenanigans, Frost Blaze, the durability-negating attacks, and the stat-gap formed by the 7 different stat-amps (4 from Rubia & 3 from Zard) + 4 stat reductions (1 from Rubia & 3 from Zard). Charbia's combined intelligence is much higher than Chuck's, and it has information analysis, super-high senses and borderline precog.
As a bonus, Charbia has NPI to interact with Chuck. And Chuck's AZ can be blocked/counteracted by using strong enough attacks against the ice waves, like shown in the links of Puck's profile. Charbia also double-resists mind manipulation, resists ice, can further resist ice with barriers, and cancel Puck's barriers.
Maybe the other side can provide more info, but it's looking dire for Chuck
Then read them thenNah… this man is copying and pasting other people’s posts instead of refuting any of my points.
This debate is becoming dumb.
Layers work like this:What do you mean it’s the layers also the first layer is the abilities that powernull but they can resist eachothers Powernull which makes the second layer
That is dependent on how the passive absorptions of the two work, if they work in different ways then it'd work. (basically tell me why Charbia resis absorption, and how Chuck does absorption)Anyways passive absorption is nullified because Dynamax Pokemon create Shockwaves that nullify passives which absorb stuff
Why should he refute someone's argument that isn't even arguing it. That's like fighting someone else's shadow lol, nobody's going after a rhetoric that isn't being enforced.Then read them then
Everytime we've asked the opposing side they either ignored it or stonewalled (im beginning to think they have 0 clue)Now where is Charbia’s non move sheild @Jibz
Yeah and even then it was listed as self mind manip, so i doubt thats how the resistance was gained so untill they clarify how the mind manip works just ignore it (because they keep stonewalling or ignoring it).Charbia’s mind resistance has one irrelevant use and one unclear justification plus shamac affects more of the senses than the mind anyway @Jibz what you brought looked more like sleep manipulation too.
Is this on their profile (if it is id like you to point out where it is)? If not id like to see evidence for all of this, and i mean ALL of it.Powernulling<Powernulling Abilities resistence<Gastro Acid/Worry Seed<Disable<Dynamax resistence
Ask golden scorpion he already explained Rubia's mind resistance just look in the threadThat is dependent on how the passive absorptions of the two work, if they work in different ways then it'd work. (basically tell me why Charbia resis absorption, and how Chuck does absorption)
Why should he refute someone's argument that isn't even arguing it. That's like fighting someone else's shadow lol, nobody's going after a rhetoric that isn't being enforced.
Everytime we've asked the opposing side they either ignored it or stonewalled (im beginning to think they have 0 clue)
Yeah and even then it was listed as self mind manip, so i doubt thats how the resistance was gained so untill they clarify how the mind manip works just ignore it (because they keep stonewalling or ignoring it).
Is this on their profile? If not id like to see evidence for all of this
send me the message because im not looking over 3 pages of you spamming again.Ask golden scorpion he already explained Rubia's mind resistance just look in the thread
The AZ weather cannot stay permanent due to Drought, though. In Pokémon Emerald, it's shown in-game (and even outside of battle) that Groudon's Drought and Kyogre's Drizzle (two weather-changing passive abilities) counteract each other. When Drought took over, it completely cleared the skies to let harsh sunlight pass through. Zard's Drought isn't any different, so with how it looks like here, Drought and AZ weather will counteract each other every few seconds just like in the game, making Puck's AZ not absolute. Also, Drought can be reactivated through Sunny Day, anyway.
Rubia has the training and mental fortitude to resist something like Word of Power: A spell with which the user applies strong magic on her words, allowing her to control the thoughts and actions of the target over time, akin to a puppet. Not even characters with strong willpower can resist it for long. By using more power, she can turn the target mad and with little control over their actions; even someone like Leonora Lancaster fell victim to it.
End of Vermillion can block water attacks. Besides, element-weakening barriers are a thing, and considering all thet stats amps/stat reductions, water attacks are unlikely to get close to one-shot Charbia
heremf aint even got Drought so why we still arguing this