Jibz
He/Him- 3,111
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proof? Because what i've been told i've been led to believe otherwise for the time beingSealing works on half spirit elementalist
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proof? Because what i've been told i've been led to believe otherwise for the time beingSealing works on half spirit elementalist
I just sent scans for that btw. in "headcanon"Do you please have a scan for that? Charon's profile says he resists radiation, heat and madness, not mind stuff. Also, if you can say what types of mind manipulation he supposedly resists, it's appreciated.
Do you know any other pokemon experts?Its temporary yes as in it lasts for multiple minutes and can be used again immediatly afterwards. Can't Touch Charbia through the barriers he creates. Also Charbia Enhances speed 4x and slows his opponent down 4x pretty fast. Charbia literally won't be touched
It does not bypass reg defensesI know they bypass amped defences, but reg defence? I've not heard of that and searching it up online garners no results. Not that i don't believe you, but could u provide a source?
Dynamax pokemon can use non Dynamax moves if they choose proven by Dynamax Pokemon in max raid battles being able to use normal movesFurthermore, can Charizard even use moves like Slash or Shadow Claw in gigantimax form, aren't the moves changed for Dynamax pokemon? I can't find any high crit ratio dynamax moves Charizard uses, so if you could tell me them (and if Charizard uses them in character) that'll be great
Since when did a transformation with a time limit stay indefinitely? Yeah show me where in sba does it say this because im like 99% sure this isnt the caseSBA means they stay transformed
Not refering to Dynamax, Refering to the shockwaves which nullify passive abilties.What?? I swear Dynamax can only be used once per battle?
Read her profile elementalist can become half sprits and it worksproof? Because what i've been told i've been led to believe otherwise for the time being
Ask the op they stay in dynamax for the whole fightSince when did a transformation with a time limit stay indefinitely? Yeah show me where in sba does it say this because im like 99% sure this isnt the case
This is a gigantimax pokemon, i'll look it up, but in the presumption that you are correct has Charizard ever used high crit ratio moves in character?It does not bypass reg defenses
Dynamax pokemon can use non Dynamax moves if they choose proven by Dynamax Pokemon in max raid battles being able to use normal moves
Exactly they just keep ignoring that know any other pokemon experts?Not refering to Dynamax, Refering to the shockwaves which nullify passive abilties.
Type 2 madness manipulation is under mind manipulation btwDo you please have a scan for that? Charon's profile says he resists radiation, heat and madness, not mind stuff. Also, if you can say what types of mind manipulation he supposedly resists, it's appreciated.
Clarify your stance here, your syntax is incredibly poorRead her profile elementalist can become half sprits and it works
Type 2 madness manipulation is under mind manipulation btw
Powers and Abilities: Superhuman Physical Characteristics, Flight, Fire Manipulation, Dragon and Fire type breath attacks, Dragon-based attacks, Ground-based attacks, Rock-based attacks, Metal-based attacks, Fighting-type attacks, Limited Electricity Manipulation (Thunder Punch), Can use Smokescreens, Can use Solar Beam, Can use Shadow Claw, and Weather Manipulation (Via Sunny Day, though Mega Charizard Y's is automatic with Drought), Close combat damage and proficiency is increased as Mega Charizard X, Mega Evolution, Metal Manipulation, Power increases in the sun at the cost of health with Solar Power, Resistance to Fire Manipulation, Earth Manipulation, Metal Manipulation, Plant Manipulation, Magic and Sleep Manipulation, Enhanced Senses, Healing, Non-Physical Interaction and Fear Manipulation, Limited Reactive Power Level (Blaze makes the user much more powerful when it's close to being defeated), Dynamax | Same plus Gigantamax, Superior Fire Manipulation and Explosion Manipulation via G-Max Wildfire (Continuously inflicts damage for four turns to non-Fire type creatures), Superior Air Manipulation and Statistics Amplification (allies' speed) via Max Airstream, Superior Energy Projection and Statistics Reduction (target's attack) via Max Wyrmwind, Explosion Manipulation and Statistics Reduction (opponent's speed) via Max Strike, Superior Martial Arts, Explosion Manipulation, and Statistics Amplification (allies' attack) via Max Knuckle, Superior Electricity Manipulation via Max Lightning (Changes the ground to Electric Terrain), Superior Darkness Manipulation and Statistics Reduction (target's Sp. Def) via Max Darkness, Superior Metal Manipulation and Statistics Amplification (allies' defense) via Max Steelspike, Soul Manipulation, Telekinesis, Ectoplasm Manipulation, and Statistics Reduction (target's defense) via Max Phantasm, Forcefield Creation via Max Guard
Powers and Abilities: Superhuman Physical Characteristics, Fire Manipulation, Proficient Swordswoman, Spirit Contract, Energy Manipulation, Spirit Manipulation, Extremely sharp senses and Extrasensory Perception reaching borderline Precognition (As a former Elemental Queen, her senses are among the highest of the entire series, and her instinct is so sharp she can deduce and predict events), Non-Physical Interaction (Can interact and harm spirits that can turn intangible or incorporeal), Information Analysis (Can understand an opponent's skill and power level with a quick overview), Heat Manipulation, Homing Attack, Explosion Manipulation, Forcefield Creation by surrounding herself in fire, Durability Negation with Frost Blaze, Resistance Negation with high-level spells (Her stronger flames have melted a cathedral protected by fire-resisting spells, and Frost Blaze bypasses both fire and ice resistance, like Est's, due to its nature), Slight Air Manipulation (Can absorb oxygen with her flames and turn wind into a fire vortex), Instinctive Reaction (Better than Kamito's; she can react to attacks from blind-spot or who are camouflaged, and to assassins that specialize in stealth), Statistics Amplification by infusing her body parts with Divine Power, Can infuse her whole body with Divine Power for a surge of power, Freezing with Frost Blaze, Healing and Stamina Restoration with Eternal Blood of the Phoenix, Purification (Types 1, 2 and 3), Curse Manipulation, Pain Manipulation, Madness Manipulation (Type 2) and Sealing and Unsealing with Brand of Darkness (Can turn others berserk, inflict intense pain, make their powers uncontrollable, and bring forth subconscious and primal instincts), Forcefield Creation, Statistics Reduction and Stealth Mastery with Isolation Barrier, Necromancy and Resurrection (limited to spirits), Illusion Creation by manipulating temperature, Danmaku with Fire Burst, Mind Manipulation with Word of Power, Memory Manipulation (not combat-applicable, unless used after Mind Manipulation), Aura (Intimidation and powerful enough to burn things around her), Social Influencing (Became the leader of a rebellion in another country and convinced hundreds of people to follow her with unflinching loyalty), Environmental Destruction with Muspelheim, Weapon Summoning, Telepathy with Laevateinn and minor spirits, Minor Light Manipulation, Resistance to (fire, steel, cold, earth, wind, electricity, poison, diseases, mind manipulation (as here), memory manipulation, and Fear Manipulation (Unfazed by Muir Alenstarl's presence)), Great Strategist, (Spatial Manipulation, Magma Manipulation, Fire Absorption, Fire Resistance Negation and Regeneration (High-Low to Low-Mid near-instantaneous, possibly Mid over time as the spirit was nowhere near at full power) with Laevateinn's Titan form
Dynamax is a transformation unique to the Galar Region in which certain Pokemon are capable of growing to giant sizes. While wild Pokemon can be found permanently in this state, trainer Pokemon are also capable of temporarily tapping into the power of Dynamaxing and Gigantamaxing in order to benefit their own Pokemon for three turns.
This form greatly enhances the user's health and abilities, replacing the Pokemon's current moveset with the fitting Max Moves, which are far more powerful and have their own effects. A Pokemon's Dynamax level (their health boost) can be enhanced by eating Dynamax Candies.
On top of enhancing Pokemon, Dynamax Energy can also empower a trainer's chants, as explained below
- At the lowest Dynamax Level (Level 0), the boost is x1.5, while at the highest (Level 10), the boost is x2.
Standard Abilities/Resistances
- Spatial Manipulation: Dynamax causes Pokemon to warp space around them to make them "appear far larger than they truly are"
- Large Size: All Dynamax Pokemon appear as Type 1, but naturally giant Pokemon like Wailord should be larger
- Weather Manipulation: All Dynamax Pokemon create a storm within their den and have clouds floating around them
- Air Manipulation: If the Dynamax is not defeated in time, the trainers are blown out of the den
- Aura and Electricity Manipulation: Dynamax is used as a power source, Dynamaxed Pokemon have visible jolts of electricity bouncing around them
- Forcefield Creation: Can create a forcefield that blocks most, but not all, damage
- Power Nullification: Dynamax Pokémon can neutralize the abilities of each opponent or completely reset stat changes before attacking, Max Moves bypass Forcefield Creation and Precognition
- Self-Destruction: after being defeated (though they're unharmed by it)
- Superior whatever type(s) depending on Max Moves
- Certain Max Moves also use Statistics Amplification or Statistics Reduction, or are capable of changing the terrain or weather
- Resistance: to Sealing (Dynamaxed Pokemon must be heavily damaged before they can be captured), Status Effect Inducement (Cannot be flinched), Power Nullification (Cannot have moves disabled), Power Modification (Cannot have their ability changed), Mind Manipulation (Cannot be forced to use the same move repeatedly), weight-based abilities, forced exits (self-inflicted or inflicted by opponents), having their items stolen, Fear Manipulation (Cannot be scared away by Roar), Curse Manipulation, One Hit KO moves (which also provides a resistance to Absolute Zero), and Death Manipulation (Cannot be affected by moves like Perish Song and Destiny Bond)
Show me where Spin has said that despite the timelimit, the gigantimax stays on for the whole time.Ask the op they stay in dynamax for the whole fight
Ask golden and the inner power will be destroyed it works on people tooClarify your stance here, your syntax is incredibly poor
Dynamax Pokemon in max raid battles do not have a time limit and they only have time limits in game for Trainers (even the anime does not have a time limit)Since when did a transformation with a time limit stay indefinitely? Yeah show me where in sba does it say this because im like 99% sure this isnt the case
Gigantamax/Dynamax is the same thing overall, one just is a special form. Pretty sure Charizard uses Slash IC but not fully sure on that (honestly why are people even debating crits when Charizard boosting and lowering the opponents stats is enough for a one shot with enough boosts/debuffs)This is a gigantimax pokemon, i'll look it up, but in the presumption that you are correct has Charizard ever used high crit ratio moves in character?
Didn't you see enhanced senses on Charon's profile? He senses bait. Puck's danger sense should enhance this as well.And what about this? Based on the profiles, this should work
Ask spin or scroll upShow me where Spin has said that despite the timelimit, the gigantimax stays on for the whole time.
Did you miss precog, information analysis, stealth mastery, instinctive reactions, leveiatain and etc Sealing will work and wreck their powers and dyanmax passive nulls all abities anywayDidn't you see enhanced senses on Charon's profile? He senses bait. Puck's danger sense should enhance this as well.
meaningless and unquantifiable due to the nature of Charon's absorptionare people even debating crits when Charizard boosting and lowering the opponents stats is enough for a one shot with enough boosts/debuffs)
meaningless against physical attacks or ranged attacks that are not fire basedmeaningless and unquantifiable due to the nature of Charon's absorption
Stop layered powernull stoaps all of chucks abiltiesmeaningless and unquantifiable due to the nature of Charon's absorption
All of his Passives (or stuff that is always active), not all of his abilties (pretty sure Enhanced senses also falls under that though)Stop layered powernull stoaps all of chucks abilties
Does it blatantly state in the Anime that it doesnt have a time limit? Or is a time limit merely not shown, because a lack of a gimmick isn't confirmation of the contrary.Dynamax Pokemon in max raid battles do not have a time limit and they only have time limits in game for Trainers (even the anime does not have a time limit)
I'm not going through a mound of chat based on your word only. Can anyone else attest to the fact Spin stated that Dynamaxing would last forever, despite having a timelimit?Ask spin or scroll up
That's enough so they will be able to damage and destroy them without any worry about getting absorbed and use their durabity negation movesAll of his Passives (or stuff that is always active), not all of his abilties (pretty sure Enhanced senses also falls under that though)
Dm spin thenI'm not going through a mound of chat based on your word only. Can anyone else attest to the fact Spin stated that Dynamaxing would last forever, despite having a timelimit?
Never been shown or stated that you can simply force a dynamax pokemon to run out of stamina and they will revert.Does it blatantly state in the Anime that it doesnt have a time limit? Or is a time limit merely not shown, because a lack of a gimmick isn't confirmation of the contrary.
"Max raid battles"
Thats an enemy feature that has them use it indefinitely because otherwise how would you face the boss? For the player, Dynamaxing lasts only three turns
Golden has already stated they aren't sure if it'd work because they are a half spirit, to which i said it wouldn't unless specified that they would, otherwise its a baseless assumption.Ask golden and the inner power will be destroyed it works on people too
Charon absorbs kinetic energy from any attack, I can tell you haven't been reading anything I've been saying in the longer postsmeaningless against physical attacks or ranged attacks that are not fire based
Layered power null stops this and all their abilties and they just attack and destroy chuck with their durabity negation moves.Charon absorbs kinetic energy from any attack, I can tell you haven't been reading anything I've been saying
I can see your stance, but i am still extremely iffy on this notion. I'll ask pokemon supporters on the gen discussion just to be certain.Never been shown or stated that you can simply force a dynamax pokemon to run out of stamina and they will revert.
Yeah its an enemy feature. but Dynamax as it is in game is balanced by the fact that it is only active for 3 turns. Also this a wild charizard and the only places you see wild Gigantamaxs is in max raid battles
I have countered your win cons with passive power null that's layred and their durabity negation moves face it you have lost. Do you yield?Charon absorbs kinetic energy from any attack, I can tell you haven't been reading anything I've been saying in the longer posts
I actually have I just glossed over that. and reading the profile it seems he cannot absorb non kinetic energy. which would mean the opposite is true. Also Charizard could just wait for him to expulse the energy while stacking buffs and debuffs to then one shotCharon absorbs kinetic energy from any attack, I can tell you haven't been reading anything I've been saying in the longer posts
The high crit ratio moves nobody has shown evidence of Charizard ever using in character? Or is this a different durability neg move?durabity negation moves.
I mean EOV and FB for Rubia they both ignore durabiltyThe high crit ratio moves nobody has shown evidence of Charizard ever using in character? Or is this a different durability neg move?
you're recycling points that I've either defeated or points you've not yet proven. How does power null work? and why do they need a sheild if the power null is so OP?Layered power null stops this and all their abilties and they just attack and destroy chuck with their durabity negation moves.
The high crit ratio moves nobody has shown evidence of Charizard ever using in character? Or is this a different durability neg move?
Powers and Abilities: Superhuman Physical Characteristics, Fire Manipulation, Proficient Swordswoman, Spirit Contract, Energy Manipulation, Spirit Manipulation, Extremely sharp senses and Extrasensory Perception reaching borderline Precognition (As a former Elemental Queen, her senses are among the highest of the entire series, and her instinct is so sharp she can deduce and predict events), Non-Physical Interaction (Can interact and harm spirits that can turn intangible or incorporeal), Information Analysis (Can understand an opponent's skill and power level with a quick overview), Heat Manipulation, Homing Attack, Explosion Manipulation, Forcefield Creation by surrounding herself in fire, Durability Negation with Frost Blaze, Resistance Negation with high-level spells (Her stronger flames have melted a cathedral protected by fire-resisting spells, and Frost Blaze bypasses both fire and ice resistance, like Est's, due to its nature), Slight Air Manipulation (Can absorb oxygen with her flames and turn wind into a fire vortex), Instinctive Reaction (Better than Kamito's; she can react to attacks from blind-spot or who are camouflaged, and to assassins that specialize in stealth), Statistics Amplification by infusing her body parts with Divine Power, Can infuse her whole body with Divine Power for a surge of power, Freezing with Frost Blaze, Healing and Stamina Restoration with Eternal Blood of the Phoenix, Purification (Types 1, 2 and 3), Curse Manipulation, Pain Manipulation, Madness Manipulation (Type 2) and Sealing and Unsealing with Brand of Darkness (Can turn others berserk, inflict intense pain, make their powers uncontrollable, and bring forth subconscious and primal instincts), Forcefield Creation, Statistics Reduction and Stealth Mastery with Isolation Barrier, Necromancy and Resurrection (limited to spirits), Illusion Creation by manipulating temperature, Danmaku with Fire Burst, Mind Manipulation with Word of Power, Memory Manipulation (not combat-applicable, unless used after Mind Manipulation), Aura (Intimidation and powerful enough to burn things around her), Social Influencing (Became the leader of a rebellion in another country and convinced hundreds of people to follow her with unflinching loyalty), Environmental Destruction with Muspelheim, Weapon Summoning, Telepathy with Laevateinn and minor spirits, Minor Light Manipulation, Resistance to (fire, steel, cold, earth, wind, electricity, poison, diseases, mind manipulation (as here), memory manipulation, and Fear Manipulation (Unfazed by Muir Alenstarl's presence)), Great Strategist, (Spatial Manipulation, Magma Manipulation, Fire Absorption, Fire Resistance Negation and Regeneration (High-Low to Low-Mid near-instantaneous, possibly Mid over time as the spirit was nowhere near at full power) with Laevateinn's Titan form
When they atatck the power null will activateyou're recycling points that I've either defeated or points you've not yet proven. How does power null work? and why do they need a sheild if the power null is so OP?
- Spatial Manipulation: Dynamax causes Pokemon to warp space around them to make them "appear far larger than they truly are"
- Large Size: All Dynamax Pokemon appear as Type 1, but naturally giant Pokemon like Wailord should be larger
- Weather Manipulation: All Dynamax Pokemon create a storm within their den and have clouds floating around them
- Air Manipulation: If the Dynamax is not defeated in time, the trainers are blown out of the den
- Aura and Electricity Manipulation: Dynamax is used as a power source, Dynamaxed Pokemon have visible jolts of electricity bouncing around them
- Forcefield Creation: Can create a forcefield that blocks most, but not all, damage
- Power Nullification: Dynamax Pokémon can neutralize the abilities of each opponent or completely reset stat changes before attacking, Max Moves bypass Forcefield Creation and Precognition
- Self-Destruction: after being defeated (though they're unharmed by it)
- Superior whatever type(s) depending on Max Moves
- Certain Max Moves also use Statistics Amplification or Statistics Reduction, or are capable of changing the terrain or weather
- Resistance: to Sealing (Dynamaxed Pokemon must be heavily damaged before they can be captured), Status Effect Inducement (Cannot be flinched), Power Nullification (Cannot have moves disabled), Power Modification (Cannot have their ability changed), Mind Manipulation (Cannot be forced to use the same move repeatedly), weight-based abilities, forced exits (self-inflicted or inflicted by opponents), having their items stolen, Fear Manipulation (Cannot be scared away by Roar), Curse Manipulation, One Hit KO moves (which also provides a resistance to Absolute Zero), and Death Manipulation (Cannot be affected by moves like Perish Song and Destiny Bond)
Max Moves
- Max Flare: Fire Type, Intensifies the sun for five turns
- Max Flutterby: Bug-type, Lowers the target's Sp. Atk stat
- Max Lightning: Electric-type, Turns the ground into Electric Terrain for five turns
- Max Strike: Normal-type, Lowers the target's Speed stat
- Max Knuckle: Fighting-type, Raises ally Pokémon's Attack stats
- Max Phantasm: Ghost-type, Lowers the target's Defense stat
- Max Hailstorm: Ice-type, Summons a hailstorm lasting five turns
- Max Ooze: Poison-type, Raises ally Pokémon's Sp. Atk stats
- Max Geyser: Water-type, Summons a heavy rain that falls for five turns
- Max Airstream: Flying-type, Raises ally Pokémon's Speed stats
- Max Starfall: Fairy-type, Turns the ground into Misty Terrain for five turns
- Max Wyrmwind: Dragon-type, Lowers the target's Attack stat
- Max Mindstorm: Psychic-type, Turns the ground into Psychic Terrain for five turns
- Max Rockfall: Rock-type, Summons a sandstorm lasting five turns
- Max Quake: Ground-type, Raises ally Pokémon's Sp. Def stats
- Max Darkness: Dark-type, Lowers the target's Sp. Def stat
- Max Overgrowth: Grass-type, Turns the ground into Grassy Terrain for five turns
- Max Steelspike: Steel-type, Raises ally Pokémon's Defense stats
- Max Guard: Replaces all Status (non-damaging moves, creating a forcefield around all ally Pokemon
Gigantamaxing
Gigantamax is a unique variant of Dynamax, which only a few Pokemon are capable of using. On top of causing the Pokemon to grow massively in size, this also provides a unique form and G-Max moves exclusive to that Pokemon, combining Mega Evolution, Z-Moves, and Dynamax.
Trainers' Cheering
Dynamax Energy has the unique property of enhancing a trainer's cheers during battle, causing their chants to produce a random effect. These include:
- Forcefield Creation (Adding Reflect or Light Screen to the trainer's team)
- Statistics Amplification
- Purification (Removing all status conditions)
- Healing
- Deconstruction (Can instantly destroy enemy forcefields)
Weaknesses
- Dynamax and Gigantamax can only be used in areas with Dynamax energy (i.e. dens and stadiums)
- Destroying their non-move shield through any means will harm them
Users
- All Pokemon (or at least those prevalent in Sword and Shield) are capable of Dynamax
- Only certain Pokemon are capable of Gigantamaxing
defeated points. stop it.I mean EOV and FB for Rubia they both ignore durabilty
Powernull negs Abiltiesyou're recycling points that I've either defeated or points you've not yet proven. How does power null work? and why do they need a sheild if the power null is so OP?
This is getting truly cumbersomedefeated points. stop it.