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defeated points. stop it.
Powers and Abilities: Superhuman Physical Characteristics, Fire Manipulation, Proficient Swordswoman, Spirit Contract, Energy Manipulation, Spirit Manipulation, Extremely sharp senses and Extrasensory Perception reaching borderline Precognition (As a former Elemental Queen, her senses are among the highest of the entire series, and her instinct is so sharp she can deduce and predict events), Non-Physical Interaction (Can interact and harm spirits that can turn intangible or incorporeal), Information Analysis (Can understand an opponent's skill and power level with a quick overview), Heat Manipulation, Homing Attack, Explosion Manipulation, Forcefield Creation by surrounding herself in fire, Durability Negation with Frost Blaze, Resistance Negation with high-level spells (Her stronger flames have melted a cathedral protected by fire-resisting spells, and Frost Blaze bypasses both fire and ice resistance, like Est's, due to its nature), Slight Air Manipulation (Can absorb oxygen with her flames and turn wind into a fire vortex), Instinctive Reaction (Better than Kamito's; she can react to attacks from blind-spot or who are camouflaged, and to assassins that specialize in stealth), Statistics Amplification by infusing her body parts with Divine Power, Can infuse her whole body with Divine Power for a surge of power, Freezing with Frost Blaze, Healing and Stamina Restoration with Eternal Blood of the Phoenix, Purification (Types 1, 2 and 3), Curse Manipulation, Pain Manipulation, Madness Manipulation (Type 2) and Sealing and Unsealing with Brand of Darkness (Can turn others berserk, inflict intense pain, make their powers uncontrollable, and bring forth subconscious and primal instincts), Forcefield Creation, Statistics Reduction and Stealth Mastery with Isolation Barrier, Necromancy and Resurrection (limited to spirits), Illusion Creation by manipulating temperature, Danmaku with Fire Burst, Mind Manipulation with Word of Power, Memory Manipulation (not combat-applicable, unless used after Mind Manipulation), Aura (Intimidation and powerful enough to burn things around her), Social Influencing (Became the leader of a rebellion in another country and convinced hundreds of people to follow her with unflinching loyalty), Environmental Destruction with Muspelheim, Weapon Summoning, Telepathy with Laevateinn and minor spirits, Minor Light Manipulation, Resistance to (fire, steel, cold, earth, wind, electricity, poison, diseases, mind manipulation (as here), memory manipulation, and Fear Manipulation (Unfazed by Muir Alenstarl's presence)), Great Strategist, (Spatial Manipulation, Magma Manipulation, Fire Absorption, Fire Resistance Negation and Regeneration (High-Low to Low-Mid near-instantaneous, possibly Mid over time as the spirit was nowhere near at full power) with Laevateinn's Titan form
Reistance negation for both fire and ice so they can't resist it face it you lost
 
Stop quoting me for no reason, i am actively participating in the thread already, and the post isn't even my comment.
 
I will wait until another Pokemon supporter responds back on the Pokemon thread about the Dynamax timeframe just to be fair (unless nobody on the thread responds for a while)
 
Got word from Arceus that the 3 turn limit is both an in game and anime thing that occurs so its fine for it to have a timelimit of a couple minutes.

With that out of the way (hopefully) what stops Chuck from using telepathy, realise the timelimit and then dip untill its completed
 
I will wait until another Pokemon supporter responds back on the Pokemon thread about the Dynamax timeframe just to be fair (unless nobody on the thread responds for a while)
Arceus said it's a three turn limit on the pokemon dicssion thread they have to finish it in three turns and they can
 
can they nullify explosions?
He is refering to abilties being nullified
and now that the timeframe is lower I would say it is much much closer now with a tiny time limit (even though IMO it should last longer)
But technically after charizard stops he still will be powerful just not as strong (with 4x stat amps it would be equalized again anyways in terms of power)
 
Arceus said it's a three turn limit on the pokemon dicssion thread they have to finish it in three turns and they can
Don't try twist it now, we've all agreed that it'd last minutes in quantifiable terms. Both you, and Ult stated that, to which i agreed to.
 
Got word from Arceus that the 3 turn limit is both an in game and anime thing that occurs so its fine for it to have a timelimit of a couple minutes.

With that out of the way (hopefully) what stops Chuck from using telepathy, realise the timelimit and then dip untill its completed
Mind resitance from both characters and Rubia mind cannot be read.
Arceus said it's a three turn limit on the pokemon dicssion thread they have to finish it in three turns and they can
Powernull all a
 
Powernull negs Abilties
Shields block moves
can power null neg explosions
shield isn't unbreakable and it will heavily damage them when broken.


Can they nullify explosions that are superior to them? Can their shield tank those same massive explosions?
 
can power null neg explosions
shield isn't unbreakable and it will heavily damage them when broken.


Can they nullify explosions that are superior to them? Can their shield tank those same massive explosions?
Yes powernull all abilities. Also charizard can burn them to ashes or use FB which ignore fire and ice resistance on Rubia profile.
Since when did gigantimax pokemon have barriers that stopped mfs from running away from them? I don't remember that in Leon's fight with Drake in the anime.
Dynamax prevents the opponent from fleeing. Read the dynamax page
 
He is refering to abilties being nullified
and now that the timeframe is lower I would say it is much much closer now with a tiny time limit (even though IMO it should last longer)
But technically after charizard stops he still will be powerful just not as strong (with 4x stat amps it would be equalized again anyways in terms of power)
4x stat amp against a 4.67 trillionx stat amp?

with enough energy absorbed, Chuck one-shots the shield with explosions. Heavily damages them and one-shot their weakened selves.

the stat reduction is meaningless if Chuck simply refills from your attacks, the durability is also trillions of times more massive than the unquantifiable effects of stat reduc.
 
Dynamax prevents the opponent from fleeing. Read the dynamax page
what does "fleeing" mean in this context, that's incredibly vague. What's stopping Chuck from just going outside of its range lol, that's not "fleeing" they have full intention of fighting, just of not getting hit.
 
Arceus has said in gen discussion that it could also possibly last indefinitely aswell, so shall we leave it to the OP?
 
Vote for Chuck so we can get this out of the way 😀😀😀

@Kflare63 ive managed to counter all of Charbia’s winscon, you considering changing your vote? Most of the counters are on page 4, let me know if you have any questions

@Spinoirr you can also vote too
 
Oh yeah personally Charbia wins for me, sorry Arnold

Only playing, genuinely think Chuck should win this since as far as i can see Arnold has countered the debunks to which nobody has re-countered (if anyone has, its not be reiterated, and Speed had flooded it lol)
 
Oh yeah personally Charbia wins for me, sorry Arnold

Only playing, genuinely think Chuck should win this since as far as i can see Arnold has countered the debunks to which nobody has re-countered (if anyone has, its not be reiterated, and Speed had flooded it lol)
You always have me in the first half. AHH.
 
what does "fleeing" mean in this context, that's incredibly vague. What's stopping Chuck from just going outside of its range lol, that's not "fleeing" they have full intention of fighting, just of not getting hit.
They start off in Dynamax so no fleeing. Arnold hasn't countered anything. Resistance negation exist for a reason so the win con is constant power null and just attacking until chuck dies since he can't use any of his abilties.
 
Arceus has indeed confirmed Dynamax lasts indefinitely, not that it matters since personally Chuck wins regardless kek. Perhaps Charbia is indeed stronger, if so its due to the poor argumentation from the opposing side that leads me to believe Chuck would win.
 
You always have me in the first half. AHH.
I had it with you just believe what you want. Why will resistance negation not work? They are power nulled.
Arceus has indeed confirmed Dynamax lasts indefinitely, not that it matters since personally Chuck wins regardless kek. Perhaps Charbia is indeed stronger, if so its due to the poor argumentation from the opposing side that leads me to believe Chuck would win.
Please wait a bit for golden scorpion to give more arguments. Please
Powers and Abilities: Superhuman Physical Characteristics, Fire Manipulation, Proficient Swordswoman, Spirit Contract, Energy Manipulation, Spirit Manipulation, Extremely sharp senses and Extrasensory Perception reaching borderline Precognition (As a former Elemental Queen, her senses are among the highest of the entire series, and her instinct is so sharp she can deduce and predict events), Non-Physical Interaction (Can interact and harm spirits that can turn intangible or incorporeal), Information Analysis (Can understand an opponent's skill and power level with a quick overview), Heat Manipulation, Homing Attack, Explosion Manipulation, Forcefield Creation by surrounding herself in fire, Durability Negation with Frost Blaze, Resistance Negation with high-level spells (Her stronger flames have melted a cathedral protected by fire-resisting spells, and Frost Blaze bypasses both fire and ice resistance, like Est's, due to its nature), Slight Air Manipulation (Can absorb oxygen with her flames and turn wind into a fire vortex), Instinctive Reaction (Better than Kamito's; she can react to attacks from blind-spot or who are camouflaged, and to assassins that specialize in stealth), Statistics Amplification by infusing her body parts with Divine Power, Can infuse her whole body with Divine Power for a surge of power, Freezing with Frost Blaze, Healing and Stamina Restoration with Eternal Blood of the Phoenix, Purification (Types 1, 2 and 3), Curse Manipulation, Pain Manipulation, Madness Manipulation (Type 2) and Sealing and Unsealing with Brand of Darkness (Can turn others berserk, inflict intense pain, make their powers uncontrollable, and bring forth subconscious and primal instincts), Forcefield Creation, Statistics Reduction and Stealth Mastery with Isolation Barrier, Necromancy and Resurrection (limited to spirits), Illusion Creation by manipulating temperature, Danmaku with Fire Burst, Mind Manipulation with Word of Power, Memory Manipulation (not combat-applicable, unless used after Mind Manipulation), Aura (Intimidation and powerful enough to burn things around her), Social Influencing (Became the leader of a rebellion in another country and convinced hundreds of people to follow her with unflinching loyalty), Environmental Destruction with Muspelheim, Weapon Summoning, Telepathy with Laevateinn and minor spirits, Minor Light Manipulation, Resistance to (fire, steel, cold, earth, wind, electricity, poison, diseases, mind manipulation (as here), memory manipulation, and Fear Manipulation (Unfazed by Muir Alenstarl's presence)), Great Strategist, (Spatial Manipulation, Magma Manipulation, Fire Absorption, Fire Resistance Negation and Regeneration (High-Low to Low-Mid near-instantaneous, possibly Mid over time as the spirit was nowhere near at full power) with Laevateinn's Titan form

Powers and Abilities: Superhuman Physical Characteristics, Flight, Fire Manipulation, Dragon and Fire type breath attacks, Dragon-based attacks, Ground-based attacks, Rock-based attacks, Metal-based attacks, Fighting-type attacks, Limited Electricity Manipulation (Thunder Punch), Can use Smokescreens, Can use Solar Beam, Can use Shadow Claw, and Weather Manipulation (Via Sunny Day, though Mega Charizard Y's is automatic with Drought), Close combat damage and proficiency is increased as Mega Charizard X, Mega Evolution, Metal Manipulation, Power increases in the sun at the cost of health with Solar Power, Resistance to Fire Manipulation, Earth Manipulation, Metal Manipulation, Plant Manipulation, Magic and Sleep Manipulation, Enhanced Senses, Healing, Non-Physical Interaction and Fear Manipulation, Limited Reactive Power Level (Blaze makes the user much more powerful when it's close to being defeated), Dynamax | Same plus Gigantamax, Superior Fire Manipulation and Explosion Manipulation via G-Max Wildfire (Continuously inflicts damage for four turns to non-Fire type creatures), Superior Air Manipulation and Statistics Amplification (allies' speed) via Max Airstream, Superior Energy Projection and Statistics Reduction (target's attack) via Max Wyrmwind, Explosion Manipulation and Statistics Reduction (opponent's speed) via Max Strike, Superior Martial Arts, Explosion Manipulation, and Statistics Amplification (allies' attack) via Max Knuckle, Superior Electricity Manipulation via Max Lightning (Changes the ground to Electric Terrain), Superior Darkness Manipulation and Statistics Reduction (target's Sp. Def) via Max Darkness, Superior Metal Manipulation and Statistics Amplification (allies' defense) via Max Steelspike, Soul Manipulation, Telekinesis, Ectoplasm Manipulation, and Statistics Reduction (target's defense) via Max Phantasm, Forcefield Creation via Max Guard


Dynamax is a transformation unique to the Galar Region in which certain Pokemon are capable of growing to giant sizes. While wild Pokemon can be found permanently in this state, trainer Pokemon are also capable of temporarily tapping into the power of Dynamaxing and Gigantamaxing in order to benefit their own Pokemon for three turns.

This form greatly enhances the user's health and abilities, replacing the Pokemon's current moveset with the fitting Max Moves, which are far more powerful and have their own effects. A Pokemon's Dynamax level (their health boost) can be enhanced by eating Dynamax Candies.

  • At the lowest Dynamax Level (Level 0), the boost is x1.5, while at the highest (Level 10), the boost is x2.
On top of enhancing Pokemon, Dynamax Energy can also empower a trainer's chants, as explained below

Standard Abilities/Resistances​

Max Moves​

Gigantamaxing​

Gigantamax is a unique variant of Dynamax, which only a few Pokemon are capable of using. On top of causing the Pokemon to grow massively in size, this also provides a unique form and G-Max moves exclusive to that Pokemon, combining Mega Evolution, Z-Moves, and Dynamax.

Trainers' Cheering​

Dynamax Energy has the unique property of enhancing a trainer's cheers during battle, causing their chants to produce a random effect. These include:

Weaknesses​

  • Dynamax and Gigantamax can only be used in areas with Dynamax energy (i.e. dens and stadiums)
  • Destroying their non-move shield through any means will harm them

Users​

  • All Pokemon (or at least those prevalent in Sword and Shield) are capable of Dynamax
  • Only certain Pokemon are capable of Gigantamaxing

Discussions​

 
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