speedster352
He/Him- 17,562
- 1,790
Layered power null when atack prevents any and all abilities and rest the opponents statistics.defeated points. stop it.
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Layered power null when atack prevents any and all abilities and rest the opponents statistics.defeated points. stop it.
Powernull negs Abilties
Shields block moves
This is getting truly cumbersome
Then they use their durabity negation moves that ignore resistances and windefeated points. stop it.
defeated points. stop it.
Reistance negation for both fire and ice so they can't resist it face it you lostPowers and Abilities: Superhuman Physical Characteristics, Fire Manipulation, Proficient Swordswoman, Spirit Contract, Energy Manipulation, Spirit Manipulation, Extremely sharp senses and Extrasensory Perception reaching borderline Precognition (As a former Elemental Queen, her senses are among the highest of the entire series, and her instinct is so sharp she can deduce and predict events), Non-Physical Interaction (Can interact and harm spirits that can turn intangible or incorporeal), Information Analysis (Can understand an opponent's skill and power level with a quick overview), Heat Manipulation, Homing Attack, Explosion Manipulation, Forcefield Creation by surrounding herself in fire, Durability Negation with Frost Blaze, Resistance Negation with high-level spells (Her stronger flames have melted a cathedral protected by fire-resisting spells, and Frost Blaze bypasses both fire and ice resistance, like Est's, due to its nature), Slight Air Manipulation (Can absorb oxygen with her flames and turn wind into a fire vortex), Instinctive Reaction (Better than Kamito's; she can react to attacks from blind-spot or who are camouflaged, and to assassins that specialize in stealth), Statistics Amplification by infusing her body parts with Divine Power, Can infuse her whole body with Divine Power for a surge of power, Freezing with Frost Blaze, Healing and Stamina Restoration with Eternal Blood of the Phoenix, Purification (Types 1, 2 and 3), Curse Manipulation, Pain Manipulation, Madness Manipulation (Type 2) and Sealing and Unsealing with Brand of Darkness (Can turn others berserk, inflict intense pain, make their powers uncontrollable, and bring forth subconscious and primal instincts), Forcefield Creation, Statistics Reduction and Stealth Mastery with Isolation Barrier, Necromancy and Resurrection (limited to spirits), Illusion Creation by manipulating temperature, Danmaku with Fire Burst, Mind Manipulation with Word of Power, Memory Manipulation (not combat-applicable, unless used after Mind Manipulation), Aura (Intimidation and powerful enough to burn things around her), Social Influencing (Became the leader of a rebellion in another country and convinced hundreds of people to follow her with unflinching loyalty), Environmental Destruction with Muspelheim, Weapon Summoning, Telepathy with Laevateinn and minor spirits, Minor Light Manipulation, Resistance to (fire, steel, cold, earth, wind, electricity, poison, diseases, mind manipulation (as here), memory manipulation, and Fear Manipulation (Unfazed by Muir Alenstarl's presence)), Great Strategist, (Spatial Manipulation, Magma Manipulation, Fire Absorption, Fire Resistance Negation and Regeneration (High-Low to Low-Mid near-instantaneous, possibly Mid over time as the spirit was nowhere near at full power) with Laevateinn's Titan form
When they atatck the power null will activate
NLF?Layered power null when atack prevents any and all abilities and rest the opponents statistics.
Not reallyNLF?
How did i get 7 pings in 10 seconds
Powernul stops the abilties and they beat chuck charbia fra finallyNLF?
How did i get 7 pings in 10 seconds
Let's vote now we countered their win cons charbia fraSpeedster can you edit your own posts instead of making multiple different onces with no responses in between
Not really
Just the power of speedster
Yeah pokemon is op we won you have done well. I commend you all of you.I will wait until another Pokemon supporter responds back on the Pokemon thread about the Dynamax timeframe just to be fair (unless nobody on the thread responds for a while)
The votes decide not youReistance negation for both fire and ice so they can't resist it face it you lost
can they nullify explosions?Not really
Arceus said it's a three turn limit on the pokemon dicssion thread they have to finish it in three turns and they canI will wait until another Pokemon supporter responds back on the Pokemon thread about the Dynamax timeframe just to be fair (unless nobody on the thread responds for a while)
He is refering to abilties being nullifiedcan they nullify explosions?
Don't try twist it now, we've all agreed that it'd last minutes in quantifiable terms. Both you, and Ult stated that, to which i agreed to.Arceus said it's a three turn limit on the pokemon dicssion thread they have to finish it in three turns and they can
Mind resitance from both characters and Rubia mind cannot be read.Got word from Arceus that the 3 turn limit is both an in game and anime thing that occurs so its fine for it to have a timelimit of a couple minutes.
With that out of the way (hopefully) what stops Chuck from using telepathy, realise the timelimit and then dip untill its completed
Powernull all aArceus said it's a three turn limit on the pokemon dicssion thread they have to finish it in three turns and they can
You cannot flee a pokemon battle face it chuck losesDon't try twist it now, we've all agreed that it'd last minutes in quantifiable terms. Both you, and Ult stated that, to which i agreed to.
Whilst telepathy falls under mind manip, you'd have to specifically resist it for it to count.Mind resitance
I presume thats on her profile?Rubia mind cannot be read.
What in the literal hell are you saying at this point T.TYou cannot flee a pokemon battle face it chuck loses
Yes. Same for charizard tooWhilst telepathy falls under mind manip, you'd have to specifically resist it for it to count.
I presume thats on her profile?
Dynamax prevents fleeing the bariers remeberWhat in the literal hell are you saying at this point T.T
can power null neg explosionsPowernull negs Abilties
Shields block moves
defeated points. stop it.Then they use their durabity negation moves that ignore resistances and win
Power nullification. Stop strawmandefeated points. stop it.
Since when did gigantimax pokemon have barriers that stopped mfs from running away from them? I don't remember that in Leon's fight with Drake in the anime.Dynamax prevents fleeing the bariers remeber
Yes powernull all abilities. Also charizard can burn them to ashes or use FB which ignore fire and ice resistance on Rubia profile.can power null neg explosions
shield isn't unbreakable and it will heavily damage them when broken.
Can they nullify explosions that are superior to them? Can their shield tank those same massive explosions?
Dynamax prevents the opponent from fleeing. Read the dynamax pageSince when did gigantimax pokemon have barriers that stopped mfs from running away from them? I don't remember that in Leon's fight with Drake in the anime.
4x stat amp against a 4.67 trillionx stat amp?He is refering to abilties being nullified
and now that the timeframe is lower I would say it is much much closer now with a tiny time limit (even though IMO it should last longer)
But technically after charizard stops he still will be powerful just not as strong (with 4x stat amps it would be equalized again anyways in terms of power)
No limit fallacy. Prove it can nullify explosions.Yes powernull all abilities. Also charizard can burn them to ashes or use FB which ignore fire and ice resistance on Rubia profile.
what does "fleeing" mean in this context, that's incredibly vague. What's stopping Chuck from just going outside of its range lol, that's not "fleeing" they have full intention of fighting, just of not getting hit.Dynamax prevents the opponent from fleeing. Read the dynamax page
defeated point. stop it.Also charizard can burn them to ashes or use FB which ignore fire and ice resistance on Rubia profile.
It's power null and then they destroy chuck stop being ignorantNo limit fallacy. Prove it can nullify explosions.
You always have me in the first half. AHH.Oh yeah personallyCharbia wins for me, sorry Arnold
Only playing, genuinely think Chuck should win this since as far as i can see Arnold has countered the debunks to which nobody has re-countered (if anyone has, its not be reiterated, and Speed had flooded it lol)
They start off in Dynamax so no fleeing. Arnold hasn't countered anything. Resistance negation exist for a reason so the win con is constant power null and just attacking until chuck dies since he can't use any of his abilties.what does "fleeing" mean in this context, that's incredibly vague. What's stopping Chuck from just going outside of its range lol, that's not "fleeing" they have full intention of fighting, just of not getting hit.
I had it with you just believe what you want. Why will resistance negation not work? They are power nulled.You always have me in the first half. AHH.
Please wait a bit for golden scorpion to give more arguments. PleaseArceus has indeed confirmed Dynamax lasts indefinitely, not that it matters since personally Chuck wins regardless kek. Perhaps Charbia is indeed stronger, if so its due to the poor argumentation from the opposing side that leads me to believe Chuck would win.
Powers and Abilities: Superhuman Physical Characteristics, Fire Manipulation, Proficient Swordswoman, Spirit Contract, Energy Manipulation, Spirit Manipulation, Extremely sharp senses and Extrasensory Perception reaching borderline Precognition (As a former Elemental Queen, her senses are among the highest of the entire series, and her instinct is so sharp she can deduce and predict events), Non-Physical Interaction (Can interact and harm spirits that can turn intangible or incorporeal), Information Analysis (Can understand an opponent's skill and power level with a quick overview), Heat Manipulation, Homing Attack, Explosion Manipulation, Forcefield Creation by surrounding herself in fire, Durability Negation with Frost Blaze, Resistance Negation with high-level spells (Her stronger flames have melted a cathedral protected by fire-resisting spells, and Frost Blaze bypasses both fire and ice resistance, like Est's, due to its nature), Slight Air Manipulation (Can absorb oxygen with her flames and turn wind into a fire vortex), Instinctive Reaction (Better than Kamito's; she can react to attacks from blind-spot or who are camouflaged, and to assassins that specialize in stealth), Statistics Amplification by infusing her body parts with Divine Power, Can infuse her whole body with Divine Power for a surge of power, Freezing with Frost Blaze, Healing and Stamina Restoration with Eternal Blood of the Phoenix, Purification (Types 1, 2 and 3), Curse Manipulation, Pain Manipulation, Madness Manipulation (Type 2) and Sealing and Unsealing with Brand of Darkness (Can turn others berserk, inflict intense pain, make their powers uncontrollable, and bring forth subconscious and primal instincts), Forcefield Creation, Statistics Reduction and Stealth Mastery with Isolation Barrier, Necromancy and Resurrection (limited to spirits), Illusion Creation by manipulating temperature, Danmaku with Fire Burst, Mind Manipulation with Word of Power, Memory Manipulation (not combat-applicable, unless used after Mind Manipulation), Aura (Intimidation and powerful enough to burn things around her), Social Influencing (Became the leader of a rebellion in another country and convinced hundreds of people to follow her with unflinching loyalty), Environmental Destruction with Muspelheim, Weapon Summoning, Telepathy with Laevateinn and minor spirits, Minor Light Manipulation, Resistance to (fire, steel, cold, earth, wind, electricity, poison, diseases, mind manipulation (as here), memory manipulation, and Fear Manipulation (Unfazed by Muir Alenstarl's presence)), Great Strategist, (Spatial Manipulation, Magma Manipulation, Fire Absorption, Fire Resistance Negation and Regeneration (High-Low to Low-Mid near-instantaneous, possibly Mid over time as the spirit was nowhere near at full power) with Laevateinn's Titan form
Powers and Abilities: Superhuman Physical Characteristics, Flight, Fire Manipulation, Dragon and Fire type breath attacks, Dragon-based attacks, Ground-based attacks, Rock-based attacks, Metal-based attacks, Fighting-type attacks, Limited Electricity Manipulation (Thunder Punch), Can use Smokescreens, Can use Solar Beam, Can use Shadow Claw, and Weather Manipulation (Via Sunny Day, though Mega Charizard Y's is automatic with Drought), Close combat damage and proficiency is increased as Mega Charizard X, Mega Evolution, Metal Manipulation, Power increases in the sun at the cost of health with Solar Power, Resistance to Fire Manipulation, Earth Manipulation, Metal Manipulation, Plant Manipulation, Magic and Sleep Manipulation, Enhanced Senses, Healing, Non-Physical Interaction and Fear Manipulation, Limited Reactive Power Level (Blaze makes the user much more powerful when it's close to being defeated), Dynamax | Same plus Gigantamax, Superior Fire Manipulation and Explosion Manipulation via G-Max Wildfire (Continuously inflicts damage for four turns to non-Fire type creatures), Superior Air Manipulation and Statistics Amplification (allies' speed) via Max Airstream, Superior Energy Projection and Statistics Reduction (target's attack) via Max Wyrmwind, Explosion Manipulation and Statistics Reduction (opponent's speed) via Max Strike, Superior Martial Arts, Explosion Manipulation, and Statistics Amplification (allies' attack) via Max Knuckle, Superior Electricity Manipulation via Max Lightning (Changes the ground to Electric Terrain), Superior Darkness Manipulation and Statistics Reduction (target's Sp. Def) via Max Darkness, Superior Metal Manipulation and Statistics Amplification (allies' defense) via Max Steelspike, Soul Manipulation, Telekinesis, Ectoplasm Manipulation, and Statistics Reduction (target's defense) via Max Phantasm, Forcefield Creation via Max Guard
Dynamax is a transformation unique to the Galar Region in which certain Pokemon are capable of growing to giant sizes. While wild Pokemon can be found permanently in this state, trainer Pokemon are also capable of temporarily tapping into the power of Dynamaxing and Gigantamaxing in order to benefit their own Pokemon for three turns.
This form greatly enhances the user's health and abilities, replacing the Pokemon's current moveset with the fitting Max Moves, which are far more powerful and have their own effects. A Pokemon's Dynamax level (their health boost) can be enhanced by eating Dynamax Candies.
On top of enhancing Pokemon, Dynamax Energy can also empower a trainer's chants, as explained below
- At the lowest Dynamax Level (Level 0), the boost is x1.5, while at the highest (Level 10), the boost is x2.
Standard Abilities/Resistances
- Spatial Manipulation: Dynamax causes Pokemon to warp space around them to make them "appear far larger than they truly are"
- Large Size: All Dynamax Pokemon appear as Type 1, but naturally giant Pokemon like Wailord should be larger
- Weather Manipulation: All Dynamax Pokemon create a storm within their den and have clouds floating around them
- Air Manipulation: If the Dynamax is not defeated in time, the trainers are blown out of the den
- Aura and Electricity Manipulation: Dynamax is used as a power source, Dynamaxed Pokemon have visible jolts of electricity bouncing around them
- Forcefield Creation: Can create a forcefield that blocks most, but not all, damage
- Power Nullification: Dynamax Pokémon can neutralize the abilities of each opponent or completely reset stat changes before attacking, Max Moves bypass Forcefield Creation and Precognition
- Self-Destruction: after being defeated (though they're unharmed by it)
- Superior whatever type(s) depending on Max Moves
- Certain Max Moves also use Statistics Amplification or Statistics Reduction, or are capable of changing the terrain or weather
- Resistance: to Sealing (Dynamaxed Pokemon must be heavily damaged before they can be captured), Status Effect Inducement (Cannot be flinched), Power Nullification (Cannot have moves disabled), Power Modification (Cannot have their ability changed), Mind Manipulation (Cannot be forced to use the same move repeatedly), weight-based abilities, forced exits (self-inflicted or inflicted by opponents), having their items stolen, Fear Manipulation (Cannot be scared away by Roar), Curse Manipulation, One Hit KO moves (which also provides a resistance to Absolute Zero), and Death Manipulation (Cannot be affected by moves like Perish Song and Destiny Bond)
Max Moves
- Max Flare: Fire Type, Intensifies the sun for five turns
- Max Flutterby: Bug-type, Lowers the target's Sp. Atk stat
- Max Lightning: Electric-type, Turns the ground into Electric Terrain for five turns
- Max Strike: Normal-type, Lowers the target's Speed stat
- Max Knuckle: Fighting-type, Raises ally Pokémon's Attack stats
- Max Phantasm: Ghost-type, Lowers the target's Defense stat
- Max Hailstorm: Ice-type, Summons a hailstorm lasting five turns
- Max Ooze: Poison-type, Raises ally Pokémon's Sp. Atk stats
- Max Geyser: Water-type, Summons a heavy rain that falls for five turns
- Max Airstream: Flying-type, Raises ally Pokémon's Speed stats
- Max Starfall: Fairy-type, Turns the ground into Misty Terrain for five turns
- Max Wyrmwind: Dragon-type, Lowers the target's Attack stat
- Max Mindstorm: Psychic-type, Turns the ground into Psychic Terrain for five turns
- Max Rockfall: Rock-type, Summons a sandstorm lasting five turns
- Max Quake: Ground-type, Raises ally Pokémon's Sp. Def stats
- Max Darkness: Dark-type, Lowers the target's Sp. Def stat
- Max Overgrowth: Grass-type, Turns the ground into Grassy Terrain for five turns
- Max Steelspike: Steel-type, Raises ally Pokémon's Defense stats
- Max Guard: Replaces all Status (non-damaging moves, creating a forcefield around all ally Pokemon
Gigantamaxing
Gigantamax is a unique variant of Dynamax, which only a few Pokemon are capable of using. On top of causing the Pokemon to grow massively in size, this also provides a unique form and G-Max moves exclusive to that Pokemon, combining Mega Evolution, Z-Moves, and Dynamax.
Trainers' Cheering
Dynamax Energy has the unique property of enhancing a trainer's cheers during battle, causing their chants to produce a random effect. These include:
- Forcefield Creation (Adding Reflect or Light Screen to the trainer's team)
- Statistics Amplification
- Purification (Removing all status conditions)
- Healing
- Deconstruction (Can instantly destroy enemy forcefields)
Weaknesses
- Dynamax and Gigantamax can only be used in areas with Dynamax energy (i.e. dens and stadiums)
- Destroying their non-move shield through any means will harm them
Users
- All Pokemon (or at least those prevalent in Sword and Shield) are capable of Dynamax
- Only certain Pokemon are capable of Gigantamaxing
Discussions