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Okay, this is something that has been bothering me for a while
What standards do we have when it comes to characters with no hax defeating beings who are basically Hax monstrosities in RPGs? (This also happens in games of another genre as well, but i am primarily focusing on RPGs because this is were it seems to happen the most). I personally think that calling it Game Mechanics is innacurate because the fights canonically happened, and weren't something akin to Random Encounters being capable of harming characters who outside of gameplay are like, 5-A or Low 2-C
It just feels wrong when characters whose main thing is stabbing / shooting stuff or throwing around generic Magics at it until it dies canonically defeat hax monstrosities such as Lavos or YHVH
So... Do we consider it a product of Game Mechanics, PIS or just assume they have some kind of Hax Resistance? (I find the last one to ne unlikely but i want to hear what others say)
What standards do we have when it comes to characters with no hax defeating beings who are basically Hax monstrosities in RPGs? (This also happens in games of another genre as well, but i am primarily focusing on RPGs because this is were it seems to happen the most). I personally think that calling it Game Mechanics is innacurate because the fights canonically happened, and weren't something akin to Random Encounters being capable of harming characters who outside of gameplay are like, 5-A or Low 2-C
It just feels wrong when characters whose main thing is stabbing / shooting stuff or throwing around generic Magics at it until it dies canonically defeat hax monstrosities such as Lavos or YHVH
So... Do we consider it a product of Game Mechanics, PIS or just assume they have some kind of Hax Resistance? (I find the last one to ne unlikely but i want to hear what others say)