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Hey, guys. I've been wondering about Soldier. When he rocket jumps, would his self-propelling allow him to have the same kinetic force of the rocket explosion? Just asking.
Well, again. The mercs below Scout or Sniper's speed should be also subsonic+(294 m/s) since Engineer did use the Short Circuit to destroy the rockets or even the flares of Soldier and Pyro respectively. Speaking of Pyro, he should also have the same reaction speed since he did deflect rockets as well.
Well, I think there's one more that I wish to discuss with you guys before closing it. That is the deflecting of Pyro's airblast and Engineer's destroying with his Short Circuit. Can we talk about this finally befpre you close it?
Thank you. So, considering that Pyro and Engineer can at least react to a rocket and deflect or destroy it or even react to Sniper's arrows, can they get another speed upgrade as well?
During that time, Scout dodged the explosion with his legs dodging that fragment below him as the explosion was on-going. So, that may cover up for the reaction and combat speed.
This is where Demoman dodges on-going explosions. Can I use the detonation velocity for the HU/s of Scout's baseball and flying Guillotine, at the very least?
Ok then, I am already lost and do not know how to pixel scale...one day. So, can you please help us with the dodging of on-going explosion feats from Demoman and Scout, Alakabamm? You're the only one I can ask for help since DontTalk and LordXcano are probably too busy.
There's also Engineer and Pyro destroying or deflecting a near bullet speed arrow from Sniper or rockets from Soldier with their Short Circuit and Compression Blast repectively. The may react at peak with the supersonic arrow (Huntsman) in my blog: