ASSIGN:
At face value, assign looks to be the most valuable asset in this match, as it could potentially trap Queen, allowing Kidd to hit him with whatever he wants, but this isn't true.
Queen has extendable limbs. Even if Kidd manages to catch him, which I doubt due to invisibility, Queen can literally just extend his neck, tail, hair, or arm to continue to attack him. Or he could call out the Brachio Launchers, which are voice-activated. Or he could continue to shoot his danmaku lasers from his eyes and/or mouth.
PUNK CORNA DIO:
One of Kidd's strongest abilities it requires Kidd to charge into the opponent. This won't work on Queen for a plethora of reasons.
1. Queen can use some of Niji's abilities to shock the Bull, causing Kidd, who is presumably riding it, to be shocked, stopping him in place.
2. Queen can fill the Bull with holes, rendering it useless.
DAMNED PUNK:
Another one of Kidd' strongest abilities which he usually uses in conjuncture with Assign. As mentioned above, Assign likely won't work, and Damned Punk has quite a large start up time, so even if it did hit Queen, he'd still have time to attack Kidd before he assembles it in time.
The AoE of Damned Punk is virtually non-existent for a attack of its nature, so Queen can simply just dodge it if Kidd decides to use it raw without Assign.