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It can be applicable just he can get incapacitate like other fate users that was the whole issue about this
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Maybe im not sureAdem Warlock69 said:Would he get Resistance to Precog instead?
Just because Mario's fatehax might be removed doesn't mean you got to remove it in other franchises that might rival Mario, you just need to cope that some character have certain abilities and others don'tFoxthefox1000 said:Honestly Fate Manip is an inconsistent ability in a lot of verses yet it's treated at it's highest interpretation in those. What you have problems with are problems that occur in a lot of other character's cases as well. Perhaps a revision can be made on Fate Manip as a whole later on down the line as users have expressed very colorful thoughts regarding the ability.
^^DarkDragonMedeus said:There any profiles I need to unlock?
^DatOneWeeb said:I'd like to point out that the reason for the large inconsistencies is because SMRPG is made from Square. After that game, they would never follow it up. Essentially it's like a Mario power-up or ability that we see in one game (two if you count Galaxy, but this will be from a different source), yet never brought up again. Such as Flip, Cappy, Zone Speed, Superguard, etc. So when using arguments about his fate manipulation and comparing them to other games to argue this and that, this case can be the exact same thing as "Why doesn't he use this ability in this situation?" I know this is a passive ability, but my point still stands that Nintendo games don't consistently keep up with what powers Mario has or doesn't has, such as his fire. He can use it without a fire flower like in Superstar Saga or in some sport games. Yet playing any other mainline game, he can't do it. Hell, the next M&L games just remove it. So why are we using other games as an example to argue inconsistencies. This is why I dislike using other games as an example, Nintendo doesn't focus on remembering to keep these abilities. You see a good ability in one game, they'll never bring it up again. And before anyone brings up the argument that we might as well remove it because it's never invested further upon, this would remove almost all of Mario's abilities.
DatOneWeeb said:I'd like to point out that the reason for the large inconsistencies is because SMRPG is made from Square. After that game, they would never follow it up. Essentially it's like a Mario power-up or ability that we see in one game (two if you count Galaxy, but this will be from a different source), yet never brought up again. Such as Flip, Cappy, Zone Speed, Superguard, etc. So when using arguments about his fate manipulation and comparing them to other games to argue this and that, this case can be the exact same thing as "Why doesn't he use this ability in this situation?" I know this is a passive ability, but my point still stands that Nintendo games don't consistently keep up with what powers Mario has or doesn't has, such as his fire. He can use it without a fire flower like in Superstar Saga or in some sport games. Yet playing any other mainline game, he can't do it. Hell, the next M&L games just remove it. So why are we using other games as an example to argue inconsistencies. This is why I dislike using other games as an example, Nintendo doesn't focus on remembering to keep these abilities. You see a good ability in one game, they'll never bring it up again. And before anyone brings up the argument that we might as well remove it because it's never invested further upon, this would remove almost all of Mario's abilities.