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They're the same as his ethereal blades which are considered that so I think so.Wasn't his lasers stated to be like, concentrated nothingness or something? I forget.
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They're the same as his ethereal blades which are considered that so I think so.Wasn't his lasers stated to be like, concentrated nothingness or something? I forget.
"Furthermore, higher may also be used to denote a case where the character is possibly or likely a higher tier, but to what degree is not specified. This is specifically referring to cases such as “At least 4-B, likely higher” or “At least Solar System level, likely higher”." Ignore that it's using AP tiering obvs but this can fall under the same case for speed, we have no true way of telling if half of the laser dodging feats are legit lasers and the other laser dodging feats are aim dodging, getting relativistic out of that is a huge stretch and higher is a far safer end."higher" could just be Relativistic as there's no other end they could be than just "higher" in the sense of being above baseline MHS
TBH Critical Counter supports that Sora and some others can react to those just before they hit, which would fall as Relativistic or so.Ansem and Data-Xehanort had some beam-based moves as well, but we likely will go back to the issue of aim dodging again, even if Sora can react just before it as shown with Critical Counter. This is the DMC issue all over again.
Aren't these energy beams?That only applies to a single Heartless species, then again.
I'm neutral on if it's a game mechanic or not.
Also, Ventus and Vanitas can react to the beam of the other.
Okay.All lasers fall as that, but I guess a legitimate laser shouldn't push someone back per the standards
Would an scan of Sora using a Shotlock while it fires a laser be usable to measure his top speed (With a calc, of course)? Sora perceives everything in his surroundings quite slower while using the Focus gauge and so on, after all, so it could be a proper measure of his reactions.It's a single heartless species that is the only one with a real legitimate proof of it shooting actual lasers and Sora is required to aim dodge.
An ability you only get at the start of the hardest difficulties which is safe to say is given to make fights easier and reward you for blocking is very game mechanicish to me. This also adds on to the fact that KH 3's entire thing is Sora lost all of his abilities again and then he suddenly has this completely new ability out of nowhere, not during story or anything like in KH2 but just from the get go. I think it's safer to go with the higher route by this point.
That sounds more like perception manipulation then a speed feat that'd scale to him reguarly.Would an scan of Sora using a Shotlock while it fires a laser be usable to measure his top speed (With a calc, of course)? Sora perceives everything in his surroundings quite slower while using the Focus gauge and so on, after all, so it could be a proper measure of his reactions.
He specifically only ever sees his surroundings as slower when he enters the mode where he needs to use a shotlock hence why I said it's likely not canon cause when he's out of that state the laser is far faster to him. I don't think I'm comfortable with using an ability that really seems like a game mechanic since I don't ever remember slow down being shown in any cutscene when a character uses shotlock.This also happens with Riku, Kairi, Aqua and Roxas when played as them. In any case it is clear that Sora moves quite faster than the laser. I could try to check the in-game description for it later.
Perception Manipulation for something like this doesn't seem to be exactly the case, quickster characters don't get Perception Manip just by seeing their own surroundings slower, for example.
Okay, from what I've gathered, there's no details on how the Focus Gauge particularly works, but as the name says, it is simply the user focusing to enhance their own senses. This is supported by the case for when this gauge runs out, Sora no longer sees stuff as "slower" when used, and instead tries to use Focus Syphon over a Shotlock, for example.
Took a look at the fight and no he can spin his glider around but he can't control his arc and the way he fights in that state is extremely limited.That reminds me... Ventus fights an Unversed (Metamorphosis) in the middle of his space travel. And in this state he still holds some physical moves (Most notably throwing a portion of the Keyblade Glider to it then taking it back), so it easily scales to his own reactions as well.
Then that slowed down part is just a game mechanic since it's never a concept shown in cutscene. It could very easily be shown in cutscene yet they never do it. All that informs me is that they made that mechanic so it's easier for you to charge shotlocks without getting combo'd.Well, that appears to be because most other Shotlocks don't keep the enviroment "slowed down" while used. The charge part being slowed down shows that it's just the user's perception, which naturally can't be seen in a cutscene without going into the user's perspective.
I didn't think of that. Doesn't Metamorphosis being able to fight Ventus on his Keyblade Glider and being able to go to the Deep Space ship fast enough to warrant Ventus having to search for it there have some implications for its speed?That reminds me... Ventus fights an Unversed (Metamorphosis) in the middle of his space travel. And in this state he still holds some physical moves (Most notably throwing a portion of the Keyblade Glider to it then taking it back), so it easily scales to his own reactions as well.