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Gotta Revise 'Em All, Part 1: Splitting the Pokemon Canons (Massive Pokemon CRT)

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Adding in a sneaky “in this last decade” because you know the most infamous examples are from older regions, this is seriously misleading
Not really? Ignoring what older sagas (and by that I mean the oldest saga in the anime, Gen 1) did isn't misleading because those are inconsistencies that don't exist anymore, and haven't existed in the anime for decades.

Do you see any real world animals running around in the anime these days just because a one off random episode (thats probably even filler) in the old anime showed them? Do you see Pikachu electrocuting ground types like what happened in the old anime when just spraying them with water allowed that? No we don't.

This is why taking the effects done in-game to a strong T is blatantly stupid as they don't make any sense and are not realistic. Such as Flying Types being immune to ground type moves when

A) They're weak to rock types, which is.....the same attribute. Unless rocks and the ground aren't the same thing now.

B) They're only "immune" because they are flying and not touching the ground.
You seem to think just saying the whole battling system of Pokémon RPGs is Game Mechanics fixes all of your problems, but it doesn’t. Not only is there ample opportunity in world building, cutscenes, etc. But some abilities are actually referenced in battle. Kyogre doesn’t drown the battlefield, but they do cause a permanent rain storm in it, for example.
Yes, but my point is that theres a difference between in-game mechanics and, you know, the cutscenes, because the latter is what's considered the actual game canon for any game as its showing whats happening in the story and isn't, well, "controlled". It's not at the mercy of the mechanics.

Think of it like this. A character in a game cutscene shows the character's durability can withstand a planet level explosion. So with the cutscene, the canon shows that characters durability is that high. But when actually playing the game as that character, the mechanic's systems don't reflect the cutscenes and the character you control is at the mercy of obstacles like falling, spikes, or whatever. Specific examples of this are, say, Kirby and Sonic. Sonic has many MFTL feats, but he can't use those speeds in-game. Kirby has feats of tier 4 durability and whatnot, but he can be damaged by spikes in game and lose lives.

Would you say Kirby and Sonic's stats are inconsistent based on that? Of course not, because the mechanics are just mechanics and don't reflect the canon showing the characters capabilities in cutscenes and things like that.

Which is why my point is, for example, you can't say Kyogre not using his power over the oceans in battle against a pidgey or rhydon is inconsistent with other mediums because the battle mechanics don't make this an option for Kyogre. It has a passive ability of causing rain storms, which has an in-game mechanic counterpart of causing weather effects mid battle, but it's not reflective of Kyogre's lore abilities that the game specifies in the story.
 
Also, stop trying to rush this thread. People have counters that havent been addressed, and people like Strym, whos access to the internet atm is severely limited and cant comment at this exact time, have specified that they have counter arguments to be given later too.
 
Also, stop trying to rush this thread. People have counters that havent been addressed, and people like Strym, whos access to the internet atm is severely limited and cant comment at this exact time, have specified that they have counter arguments to be given later too.
What do you mean ‘trying to rush this thread’??? It’s been three hundred replies, over half a dozen mods have posted, it has nearly twenty votes and I aren’t even trying to conclude it. I literally just told someone that we can’t just “apply it” until we get explicit moderator approval.

This is what I was talking about when I said you argue against me in bad faith brother, there’s legit zero ‘rushing’ here

And we can’t really address counters if you’re not going to acknowledge anything we say. Like no shit counters haven’t been addressed, you wouldn’t accept any response.
 
What do you mean ‘trying to rush this thread’??? It’s been three hundred replies, over half a dozen mods have posted, it has nearly twenty votes and I aren’t even trying to conclude it. I literally just told someone that we can’t just “apply it” until we get explicit moderator approval.

This is what I was talking about when I said you argue against me in bad faith brother, there’s legit zero ‘rushing’ here
This is going for everyone in this thread...not just you specifically.

The fact that we have 3 pages, the people who initially agreed with this havent come back to see the updated arguments, and some are quickly coming in who more than likely haven't read these said pages, is even more reason for this not to be rushed.
 
I haven't read this whole thread so sorry if I get something wrong but Pokemon has shown on several occasions there is not a major power gap between different universes for the Pokemon at least. For example rainbow rocket, and link battles in the games case along with ultra wormholes. In the anime we have "The Cave of Mirrors!", "The Gates of Warp!" and "Showdown at the Gates of Warp!".
 
Gary’s Golem hit Ash’s Charizard with Magnitude off the top of my head
When he was standing on the ground. In games charizard is in constant flight in the games and the move gravity, which makes flying types drop down to the ground, nullifies any and all immunity.
 
I haven't read this whole thread so sorry if I get something wrong but Pokemon has shown on several occasions there is not a major power gap between different universes for the Pokemon at least. For example rainbow rocket, and link battles in the games case along with ultra wormholes. In the anime we have "The Cave of Mirrors!", "The Gates of Warp!" and "Showdown at the Gates of Warp!".
Depends a lot on the medium that you’re using. Most if not literally all of the high-tiered legendary Pokémon are scaled from feats in the manga; many Pokémon in the anime have moves and type immunities work very differently from the games; the games themselves are quite varied as well, between Pokken Tournament establishing Pikachus as competent martial artists, PMD portraying Pokémon as having intelligence identical to humans and the Mega Timeline having an entire mechanic that the Normal Timeline does not (arguably two if you want to put swsh in the mega timeline for whatever reason). This is just off the top of my head.

In addition several of the regular Pokémon profiles have their scaling chains based off fighting other Pokémon from the manga, which they would lack if the canons were properly split.
 
When he was standing on the ground. In games charizard is in constant flight in the games and the move gravity, which makes flying types drop down to the ground, nullifies any and all immunity.
In al of the games before generation 6, the vast majority of flying type animations had the Pokémon perched on the ground. This is not ‘game mechanics’ because (a) it literally isn’t and (b) even back then there are Pokémon animations that clearly show them suspended over the ground, like Ho-Oh and Alicia.
 
When he was standing on the ground. In games charizard is in constant flight in the games and the move gravity, which makes flying types drop down to the ground, nullifies any and all immunity.
Oh yeah, this is a fantastic point to that confirms what im saying. Gravity negates a flying types "immunity" by making them not able to fly, so they can be hit with ground moves.

We also have things like the air balloon granting "immunity" because the user floats, Gengar's levitate ability that has it levitate to avoid ground attacks, which can be stopped by gravity too.
 
Was Charizard in contact with the ground?
I freaking knew you were gonna ask this, because there totally aren’t grounded flying types in the games, including literally G-Max Charizard…

And don’t come swinging with “Game Mechanics” again unless you wanna argue type effectiveness itself is game mechanics


If Charizard was affected by Magnitude as a result of being grounded, that shows a clear split in the fundamental biology of Pokémon between anime and game, as such a circumstance would not lead to a Pokémon in game taking damage do to a difference in the way type resistances and immunities work.

You guys arguing “Charizard was only affected because he was grounded” is a contradiction to your whole point, as it is a fundamental difference in in-universe laws between anime and game
 
In al of the games before generation 6, the vast majority of flying type animations had the Pokémon perched on the ground. This is not ‘game mechanics’ because (a) it literally isn’t and (b) even back then there are Pokémon animations that clearly show them suspended over the ground, like Ho-Oh and Alicia.
You know saying it isn't game mechanics...doesn't mean it isn't right?

This is largely because of Pokemon not animating the actual sprites until Gen 6, so the models are suspended during battles unless they attack. Do you think a flying type sits in a stationary position, flys when using a flying move, and then goes back to that position when not attacking? That is text book turn based play.
I freaking knew you were gonna ask this, because there totally aren’t grounded flying types in the games, including literally G-Max Charizard…
See above. And you know, the fact that a flying type is literally weak to rock moves. What's next, rocks and the ground aren't the same thing now?
And don’t come swinging with “Game Mechanics” again unless you wanna argue type effectiveness itself is game mechanics
For the flying type itself im arguing that. A flying type has no real immunity and a PLETHORA of evidence proves its just nonsense. Such as what I listed just above

And you know, things like gravity making flying types grounded so they can be hit by ground moves.
If Charizard was affected by Magnitude as a result of being grounded, that shows a clear split in the fundamental biology of Pokémon between anime and game, as such a circumstance would not lead to a Pokémon in game taking damage do to a difference in the way type resistances and immunities work.
Or you know, the actual immunity never existed in the first place? Even type relationships disprove you since ground apparently doesn't work, but rock does? Again, are rocks and the ground not considered the same thing?
 
I freaking knew you were gonna ask this, because there totally aren’t grounded flying types in the games, including literally G-Max Charizard…

And don’t come swinging with “Game Mechanics” again unless you wanna argue type effectiveness itself is game mechanics


If Charizard was affected by Magnitude as a result of being grounded, that shows a clear split in the fundamental biology of Pokémon between anime and game, as such a circumstance would not lead to a Pokémon in game taking damage do to a difference in the way type resistances and immunities work.

You guys arguing “Charizard was only affected because he was grounded” is a contradiction to your whole point, as it is a fundamental difference in in-universe laws between anime and game
Nah your entire point is bullshit because Gravity and Air Balloon exist. Your point is null
 
So there, by your own admission


Was Charizard in contact with the ground?
When he was standing on the ground.

Ground type moves can deal damage to flying type Pokémon if said Pokémon are grounded in the anime. A trait very clearly not possessed in the games. That is a fundamental difference between game and anime on a very basic level. If you wanted proof of a difference there it is.
 
Nah your entire point is bullshit because Gravity and Air Balloon exist. Your point is null
How in God’s name does certain circumstances affecting the ability of a flying type Pokémon being hit by a ground type mean that in this case where said circumstances does NOT apply the point is null?
 
I think it is definitely true the anime doesn't care much for typing. Remember Ash's Pikachu frying a Golem in the first movie? Golem being one of the two Pokémon that ruined every Gen 1 electric type including Zapdos? Granted Pikachu can beat Golem but only via knowing Surf, a move Ash's Pikachu doesn't have. I always thought of that as more ridiculous inconsistency though, not unlike Arceus' meteor and Pikachu fighting Entei (who admittedly sucks in the games as well) then being beaten up by a Houndour or something like that.

I can see a valid reason to split profiles for specific individuals, but I don't know if doing so for species is a good idea. The feats we'll get from anime and manga will mostly be from specific individual Pokémon, which often won't apply to the whole species, and meanwhile the Pokedex stands as something from the primary media as well as every other timeline which describes the species as a whole, with details from the in-game Pokedex entries being referenced in the anime as well.

My main concern with splitting timelines is actually that the anime ones will be hard to be accurate with. With the feats in the anime and manga being from specific individual Pokémon, those feats won't apply to regular members of the species, and what's worse again is the internal scaling in the anime is completely inconsistent, meaning that Pokémon battling each other arguably doesn't mean anything either. It'd make it very hard, if not impossible, to tier some Pokémon species if we disregard the information present in the games.
 
How in God’s name does certain circumstances affecting the ability of a flying type Pokémon being hit by a ground type mean that in this case where said circumstances does NOT apply the point is null?
Because Gravity is a move that literally increases gravity to restrict flight and hurts pokemon but a literal air balloon makes them immune to ground types.

"It changes the floor's gravity, which reduces evasiveness. It also eliminates levitating effects and enables Flying-type Pokémon to be hit with Ground-type moves. Pokémon can't travel in the air!"

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
BWB2W2
XYORASGravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
SMUSUMEnables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
SwShBDSPLAThis move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
 
I think it is definitely true the anime doesn't care much for typing. Remember Ash's Pikachu frying a Golem in the first movie? Golem being one of the two Pokémon that ruined every Gen 1 electric type including Zapdos? Granted Pikachu can beat Golem but only via knowing Surf, a move Ash's Pikachu doesn't have. I always thought of that as more ridiculous inconsistency though, not unlike Arceus' meteor and Pikachu fighting Entei (who admittedly sucks in the games as well) then being beaten up by a Houndour or something like that.
Why is everyone's best evidence here is gen 1 and 2? Aka the most inconsistent and experimental season? How about you prove that typings and immunity don't exist in the latest season? Because so far everything has been very much consistent after the pokemon anime started taking things serious and actually made an effort to portray the pokemon world and typings accordingly.
 
This is largely because of Pokemon not animating the actual sprites until Gen 6, so the models are suspended during battles unless they attack.
You do realise that there are tons of 2D/Pre Gen 6 sprites where the Pokémon is airborne right?


Do you think a flying type sits in a stationary position, flys when using a flying move, and then goes back to that position when not attacking?
I mean, burden of proof is on you to prove they don’t. Several flying type Pokémon are in perfectly normal perched positions for a non-attacking/hunting bird to be in.

The rest of your argument is flying types don’t actually resist ground which is just ridiculous, but I’ll humour it anyways, for Ground = Rock that isn’t the case in Pokémon. Pokémon doesn’t treat Ground and Rock as the same, even this wiki documents the two as different in-verse, this is a moot point that goes against canon and wiki standards


a PLETHORA of evidence proves its just nonsense. Such as what I listed just above
Debunked what is listed above, talking about evidence means shit without providing it to prove that one of the core aspects of the game doesn’t actually exist
 
Why is everyone's best evidence here is gen 1 and 2? Aka the most inconsistent and experimental season? How about you prove that typings and immunity don't exist in the latest season? Because so far everything has been very much consistent after the pokemon anime started taking things serious and actually made an effort to portray the pokemon world and typings accordingly.
You’ve changed your tune from “X happens because of Y” to “X happens because Seasons 1-2 are bullshit” very quickly once you realised Y aided my point over yours
 
A trait very clearly not possessed in the games.
"Not possessed in the games"

.....sigh

-Levitate, an an ability that makes you "immunte" to ground moves by levitating above the ground.

-Magnet rise, an ability that makes you "immune" to ground moves by rising above the ground.

-Air balloon, an item that makes you "immune" to ground moves by floating above the ground.

-Gravity, a move that negates a flying types "immunity" to ground moves by grounding them to the ground so they cant fly.

-Iron ball, an item that negates a flying types "immunity" to ground moves by preventing them from flying with it.

Do you see why I call out some of these arguments as lies? Because of the sheer ridiculousness of thinking this?
 
Because Gravity is a move that literally increases gravity to restrict flight and hurts pokemon but a literal air balloon makes them immune to ground types
So…? Gravity hadn’t been used afaik, nobody was holding an air balloon, Charizard still got hit by a ground type move…
 
So…? Gravity hadn’t been used afaik, nobody was holding an air balloon, Charizard still got hit by a ground type move…
At this point you are just ignoring the point of my argument. Gravity goes brrr, flying pokemon get pinned down, they get hit by ground types. They fly up, the don't get hit by ground types. Simple as that.
 
.....sigh

-Levitate, an an ability that makes you "immunte" to ground moves by levitating above the ground.

-Magnet rise, an ability that makes you "immune" to ground moves by rising above the ground.

-Air balloon, an item that makes you "immune" to ground moves by floating above the ground.

-Gravity, a move that negates a flying types "immunity" to ground moves by grounding them to the ground so they cant fly.

-Iron ball, an item that negates a flying types "immunity" to ground moves by preventing them from flying with it.
I’m not saying that it’s impossible for Ash’s Charizard to be hit by magnitude if it was the games, I’m saying it’s impossible under the circumstances at play when it was, where none of your above list were part of the equation. Charizard was, according to you and Arceus, affected by Magnitude because it was grounded. So items, abilities, and other moves are irrelevant to your point about whether it could happen in game
 
This is better, but this is easily explainable as well. Both cases involve these as physical moves.

Gligar isn't shown electrocuted by Thunder Punch, and Scizzor isn't shown poisoned by poison jab, but they're damaged because....its a punch. A physical strike. The physical contact is still going to harm you.
 
Anyways at this point people are nitpicking at anime mistakes that the creators made because there were 1000+ episodes and they couldn't keep track of every damn thing.

Immunities and resistances are brought up multiple times in the anime and the fact that sometimes they are forgotten about means that people can't keep every typing in their head for prolonged periods of time and forget sometimes, making a mistake that only nitpicky fans notice.
 
At this point you are just ignoring the point of my argument. Gravity goes brrr, flying pokemon get pinned down, they get hit by ground types. They fly up, the don't get hit by ground types. Simple as that.
Is your point meant to be that because gravity grounds the opponent that’s proof in game grounded = affected by flying? Because there’s tons of grounded flying type mons that still get those immunities. And the whole “pre Gen 6” argument has already been debunked
 
This is better, but this is easily explainable as well. Both cases involve these as physical moves.

Gligar isn't shown electrocuted by Thunder Punch, and Scizzor isn't shown poisoned by poison jab, but they're damaged because....its a punch. A physical strike. The physical contact is still going to harm you.
It’s funny how that’s not how it works in game huh, thanks for another showing of type immunities working different in anime compared to in game
 
It’s funny how that’s not how it works in game huh, thanks for another showing of type immunities working different in anime compared to in game
Because. Of. Game. Mechanics.

A punch is not going to have it's physical force cancelled out just because the elemental aspect of it doesn't work (which even in those examples SHOW they dont work), your still getting smacked and hit. This is literally common sense.
 
Is your point meant to be that because gravity grounds the opponent that’s proof in game grounded = affected by flying? Because there’s tons of grounded flying type mons that still get those immunities. And the whole “pre Gen 6” argument has already been debunked
Animated to be standing up =/= grounded. Pikachu in BDSP lands a double kick by jumping up on the spot yet he doesn't get damage transferal does he?
 
Anyways at this point people are nitpicking at anime mistakes that the creators made because there were 1000+ episodes and they couldn't keep track of every damn thing.
Is the argument that Charizard being grounded is why it works or a mistake by writers is why it works? You’ve argued multiple ends of both of these possibilities and it just seems like you’re trying to cover yourself no matter what is concluded. You were happy to argue it was the former until you realised that screwed your argument and you shifted to the latter after no new evidence/context was given
Animated to be standing up =/= grounded. Pikachu in BDSP lands a double kick by jumping up on the spot yet he doesn't get damage transferal does he?
There’s a difference between animation in game simply portraying an attack a little lazily/simply and a sprite actually not representing how the character is positioned in actuality. The former at least has direction, the latter is an extraordinary claim that needs extraordinary proof, otherwise it’s headcanon
Because. Of. Game. Mechanics.

A punch is not going to have it's physical force cancelled out just because the elemental aspect of it doesn't work (which even in those examples SHOW they dont work), your still getting smacked and hit. This is literally common sense.
Electric Mouses and shit isn’t “common sense” either, games don’t always follow real world logic. You’re arguing the very principles of type immunity in game are “game mechanics”, you’re just throwing those two words out at everything and hoping it’ll stick.
 
Electric Mouses and shit isn’t “common sense” either, games don’t always follow real world logic. You’re arguing the very principles of type immunity in game are “game mechanics”, you’re just throwing those two words out at everything and hoping it’ll stick.
Because they DO stick, because a ******* reason is given for why they stick. Mechanics in a game don't follow any logic whatsoever, thats why we don't count them.....

I cannot seriously believe that there's people here who can't grasp this and seriously think a mechanic is a real thing.
 
Because they DO stick, because a ******* reason is given for why they stick. Mechanics in a game don't follow any logic whatsoever, thats why we don't count them.....

I cannot seriously believe that there's people here who can't grasp this and seriously think a mechanic is a real thing.
You’re arguing the very simplistic concept of type immunities is game mechanics (which goes against our own standards) take a minute, breath, and read your points again. You’re stretching the game’s logic to its limits to pretend it conforms your frankly increasingly desperate and nonsensical points
 
Depends a lot on the medium that you’re using. Most if not literally all of the high-tiered legendary Pokémon are scaled from feats in the manga; many Pokémon in the anime have moves and type immunities work very differently from the games; the games themselves are quite varied as well, between Pokken Tournament establishing Pikachus as competent martial artists, PMD portraying Pokémon as having intelligence identical to humans and the Mega Timeline having an entire mechanic that the Normal Timeline does not (arguably two if you want to put swsh in the mega timeline for whatever reason). This is just off the top of my head.

In addition several of the regular Pokémon profiles have their scaling chains based off fighting other Pokémon from the manga, which they would lack if the canons were properly split.
I see but legendaries are rarely give feats in other media besides being stronger than everyone else. I would see that more because of creative license but what are your examples. Pokken tournament Pikachu being a martial artist I think that technically became canon as soon as the Libre costume was made. Does the non mega timeline have z crystals anyway there's a canon explanation the ultimate weapon split the timeline and created the mega stones somehow.
Back to mystery dungeon as well as Pokken I suppose, I am okay with them being split not only does Pokken use trainer Pokemon that have feats better than most trained Pokemon. Now mystery dungeon is explicitly different there is confirmed a Pokemon world and the human world both clearly different from the other worlds in more ways then other media is different to each other along with Pokemon having I.Q. skills, team skills, a lot of items, and higher intelligence then their counterparts in other worlds makes the idea of them getting their own profiles appealing.
 
You’re arguing the very simplistic concept of type immunities is game mechanics (which goes against our own standards) take a minute, breath, and read your points again. You’re stretching the game’s logic to its limits to pretend it conforms your frankly increasingly desperate and nonsensical points
Well then guess what? We're changing the type standards then if it means nuking this ridiculous bullshit. Point me to a single pokemon page on here where flying pokemon have resistance to earth manipulation because of this.
 
I see but legendaries are rarely give feats in other media besides being stronger than everyone else. I would see that more because of creative license but what are your examples. Pokken tournament Pikachu being a martial artist I think that technically became canon as soon as the Libre costume was made. Does the non mega timeline have z crystals anyway there's a canon explanation the ultimate weapon split the timeline and created the mega stones somehow.
Back to mystery dungeon as well as Pokken I suppose, I am okay with them being split not only does Pokken use trainer Pokemon that have feats better than most trained Pokemon. Now mystery dungeon is explicitly different there is confirmed a Pokemon world and the human world both clearly different from the other worlds in more ways then other media is different to each other along with Pokemon having I.Q. skills, team skills, a lot of items, and higher intelligence then their counterparts in other worlds makes the idea of them getting their own profiles appealing.
Legendaries get a lot of feats in other media: Mewtwo and Deoxys gain possibly a dozen+ powers combined just from the anime alone, and get even more stuff thanks to manga powers and scaling chains.
 
Now mystery dungeon is explicitly different there is confirmed a Pokemon world and the human world both clearly different from the other worlds in more ways then other media is different to each other along with Pokemon having I.Q. skills, team skills, a lot of items, and higher intelligence then their counterparts in other worlds makes the idea of them getting their own profiles appealing.
Mystery Dungeon isn't seperate from the multiverse since the main character is a human literally going to the pokemon world as a pokemon. It's acknolwding the main world and MD world being parallel to each other and having a connection.

That said, specific pokemon like the main characters, the antagonist, and things like Mystery Dungeon Groyvle would get their own pages as they're specific characters.
 
Point me to a single pokemon page on here where flying pokemon have resistance to earth manipulation because of this.
Literally in the page standards blog
Well then guess what? We're changing the type standards then if it means nuking this ridiculous bullshit.
Quit trying to change the standards every time something you don't like happens.
 
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