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Not really? Ignoring what older sagas (and by that I mean the oldest saga in the anime, Gen 1) did isn't misleading because those are inconsistencies that don't exist anymore, and haven't existed in the anime for decades.Adding in a sneaky “in this last decade” because you know the most infamous examples are from older regions, this is seriously misleading
Do you see any real world animals running around in the anime these days just because a one off random episode (thats probably even filler) in the old anime showed them? Do you see Pikachu electrocuting ground types like what happened in the old anime when just spraying them with water allowed that? No we don't.
This is why taking the effects done in-game to a strong T is blatantly stupid as they don't make any sense and are not realistic. Such as Flying Types being immune to ground type moves when
A) They're weak to rock types, which is.....the same attribute. Unless rocks and the ground aren't the same thing now.
B) They're only "immune" because they are flying and not touching the ground.
Yes, but my point is that theres a difference between in-game mechanics and, you know, the cutscenes, because the latter is what's considered the actual game canon for any game as its showing whats happening in the story and isn't, well, "controlled". It's not at the mercy of the mechanics.You seem to think just saying the whole battling system of Pokémon RPGs is Game Mechanics fixes all of your problems, but it doesn’t. Not only is there ample opportunity in world building, cutscenes, etc. But some abilities are actually referenced in battle. Kyogre doesn’t drown the battlefield, but they do cause a permanent rain storm in it, for example.
Think of it like this. A character in a game cutscene shows the character's durability can withstand a planet level explosion. So with the cutscene, the canon shows that characters durability is that high. But when actually playing the game as that character, the mechanic's systems don't reflect the cutscenes and the character you control is at the mercy of obstacles like falling, spikes, or whatever. Specific examples of this are, say, Kirby and Sonic. Sonic has many MFTL feats, but he can't use those speeds in-game. Kirby has feats of tier 4 durability and whatnot, but he can be damaged by spikes in game and lose lives.
Would you say Kirby and Sonic's stats are inconsistent based on that? Of course not, because the mechanics are just mechanics and don't reflect the canon showing the characters capabilities in cutscenes and things like that.
Which is why my point is, for example, you can't say Kyogre not using his power over the oceans in battle against a pidgey or rhydon is inconsistent with other mediums because the battle mechanics don't make this an option for Kyogre. It has a passive ability of causing rain storms, which has an in-game mechanic counterpart of causing weather effects mid battle, but it's not reflective of Kyogre's lore abilities that the game specifies in the story.