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Fallout Unfucking-Up Thread

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The_Impress

She/Her
VS Battles
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So our Fallout profiles are like, laughably horrendous, don't link anything, missing abilities AND important profiles, have garbage formatting down to 3rd grade grammatical errors and are fugly. This is a thread for assistance towards unfucking it up.

Just FYI if this thread turns up dead or something, I will 110% get many of these deleted off the wiki.

Topic of Discussion:
  • Improving Format
  • Adding self-evident P&A
  • Adding scans and proofs for abilities
  • Adding more characters to establish solid scaling if any
  • Adding calculations so the statistics aren't pure guesswork
  • Aesthetic Updates
 
As I mentioned prior, I'm willing to help outine any way I can. Especially with calcing and formatting stuff, but I can also look for abilities and such.
 
Currently unfucking up the Courier page's format is essential :V

Also ALOT of pages allude to pre-existing calcs and characters but don't... link them.

High IQ shit.
 
I don't think they were calced,, just....assumed. There was a thread about eons ago I can try to dig up and see what feats they were using for it if that helps.
 
Sure :V

Also pages for creatures and characters would be preferable in general
 
...have you SEEN that page? 's atrocious and the stats are seemingly based off nothing. I know there are some calcs done, but the page doesn't list them.
 
I remember why fallout got downgraded to the tiers they are now. It is late where I live those so I’ll be back tomorrow ( I will say 9-A comes from laser rifles vaporizing people and bears).
 
Bump. I also feel like a lot of the fallout profiles are bad. The courier’s seem to be the best and even he is missing a ton of abilities and justification (I remember the cyborg implants you can get in game were for some reason rejected from the profile, I don’t even know how to explain why that is just very strange (I bring that up because i find that to be one of the many examples of our fallout profiles being bad).
 
It was called an outlier. Though I think I may have found a supporting feat. I believe you can vaporize the drilling ‘tanks’ in the fallout 3 dlc. I know it is a simulation, but it’s supposed to be an accurate to real life one. Also you can vaporize Deathclaw mothers and mirelurk queen’s and their size should give the vaporization good results. Plus you can vaporize robots that are quite a bit bigger than people and vaporizing man sized robots has gotten 8-C results before.
 
Can you get a clip of them vaporizing Desthclaw mothers? I'll get someone to calc it
 
My computer recently broke. And while i got it fixed, my steam is still unfortunately broken. Also the mirelurk queens and Sentry bot would get better results anyways because Queens are bigger and sentry bots are metal. The Deathclaw mother would just be support due to being a similar size.
 
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Following.

What it is need to be done? I'm currently playing Fallout: New Vegas so maybe i could help with something.
 
When it comes to the robots we should get a video of vaporizing the fallout 4 sentry bot. They are much larger in that game then they are fallout New Vegas and are quite a bit bigger than people.

Thank you for finding video of the Mirelurk Queen being vaporized, now we need to get someone to calc it.

Yao Guai were already calculated before, I have no clue why the calculation is no longer on the profile since that’s what the 9-As currently scale to.
 
Vaporizing calcs are getting oof'd apparently, I asked around, so do we have any other feats?

This is great progress btw
 
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Vaporizing calcs are getting oof'd apparently, I asked around, so do we have any other feats?

This is great progress btw
Wait what do they mean by that. If there is a thread on that can I see it because it seems incredibly strange to me.

edit: I’ll go through all the fallout new Vegas perks to see what powers the courier should have. For some reason the profiles includes some of them, but then others of a very similar nature were rejected (like the courier has regeneration for the sun and radiation perk, but not the regeneration implant perk)
 
Sure, I'd ask around for it.

Kk, Fallout Wiki is fairly reliable in this regard too it seems
 
I mean hey, if it's leading to better representation then I'm all for it.

Tho I guess he isn't hitting above 9-B without the mini-nukes
 
The people with energy weapons would still have the ap if I read the blog correctly. It just effects scaling to durability, which wouldn’t be effected much because the Courier and similar characters scale to tanking point blank rocket explosions. Also technically the Courier would gain some good durability against heat and energy attacks like the laser rifles.

Also I finished my list of powers based of stats and perks, this does not include equipment and some of the things like stealth mastery and social influencing definitely need to be reworded (also I have no clue what the wild wasteland perk and the karma perks should be classed under, I put my guess in the list, but if people disagree we can talk about what they should be):


Fallout NV perks



Superhuman Physical Characteristics, Enhanced Senses (Can see through invisibility, the Alertness perk increases their perception when they crouch), Weapon Mastery (Proficient in melee weapons as well as firearms), Expert Hand-to-Hand Fighter, Social Influencing (Can convenience the Think Tank to not steal their body, and can talk down Legate Lanius and Ulysses; the Lady Killer, Black Widow, Cherchez La Femme, and Confirmed Bachelor perks make it easier for the Courier to persuade males and females), Fear Manipulation (With the terrifying presence perk he can easily intimidate and terrify many enemies in the wasteland easily making them flee, can make heavily armed Brotherhood Of Steel members whimper in fear just by talking to them), Animal Manipulated (The Animal Friend perk makes animals peaceful to the Courier and has them attack the Courier’s enemies), limited Morality Manipulation (The Ain’t Like That Now, Just Lucky I’m Alive, and Thought You Died perks make the Courier purely neutral upon use), Supernatural Luck (Can summon Ms Fortune and the Mysterious Stranger to fight for them through sheer luck, can deactivate a security system with an incorrect password, can make casinos go bankrupt just by sheer luck while playing blackjack, can causes weapons to suddenly break and opponents to miss multiple attacks despite being right next to them), Summoning (Can summon Ms Fortune and the Mysterious Stranger through sheer luck), Genius Intelligence (Outsmarted the Think Tank, their own brain amped up by intelligence increasing drugs, and Father Elijah, can hack a multitude of advanced machines, robots, and computers, can easily repair military robots, can craft a variety of weapons out of spare scraps, the swift leaner perk makes them learn things at an accelerated rate, the retention perk allows them to remember things longer, the Comprehension perk allows them to better comprehend information, the Jury Rigging Perk allows them to repair a gun with parts of guns that are barely similar, the Chemist perk makes them a expert chemist), Hacking (Can hack old military computers, the Robot Expert perk allows them the ability to shut off robots and active their self destruct if they have the ability), Perception Manipulation (Can vastly increase their reaction time with V.A.T.S.), Limited Reality Warping (The Wild Wasteland perk slightly changes the world of New Vegas), Regeneration (Mid-Low, Can naturally heal off gun shots, stab wounds, and broken bones with the Monocyte Breeder implant, this regenerate increases in radiation and sunlight via the Rad Child and Solar Powered perk), Healing (Via Stimpaks), Accelerated Development (The Swift Learner perk allows them to learn faster than a normal person, the Intense Training perk allows them to increase one of their stats in a way that would normally require cybernetic implants, the Educated perk allows them to increase their skills faster than normal, the Here and Now perk makes them instantly level up once, the Tag! perk allows them to increase a skill faster, the Lessons Learned perk makes them learn even faster), Information Analysis (The Living Anatomy perk makes the Courier know the current health and armor of opponents, the Explorer perk makes them know every location of importance in the area), Cyborgization (Via Cybernetic Implants), Statistics Amplification (The Solar Powered perk increases their strength and regeneration during the day, the Night Person perk increases their intelligence and perception at night, the Atomic! perk increases their speed and durability in irradiated areas, can increase their strength, agility, perception charisma, endurance, durability, and luck with cybernetic implants, the Meat of Champions perk increases the Courier strength, charisma, and intelligence for 60 seconds whenever they eat human flesh, the Ferocious Loyalty perk makes the Courier’s allies stronger when the Courier is weakened), Status Effect Inducement (Can stun opponents with the Khan Trick), Paralysis Inducement (Can paralyze a target for 30 seconds with an unarmed VATS attack. Compliance Regulator can paralyze enemies by 10 seconds, Ms Fortune paralyses opponents for a few seconds), Rage Power (The Nerd Rage perk increases the Courier’s strength and defense when they are critically injured), Stealth Mastery (They can sneak past groups of people in board daylight, out in the open, without anyone noticing them, the Broad Daylight perk makes their Pip-Boy light give no penalty towards stealth, the Light Step perk allows them to walk across floor traps like land mines and bear traps without setting them off), Sound Manipulation (The Silent Runner perk makes their foot steps completely silent), Explosion Manipulation (The Splash Damage perk makes their explosions have a wider range), Absorption (The Rad Absorption perk slowly absorbs radiation from the Courier and removes it), Limited Durability Negation (Their shotguns can ignore a bit of an opponents armor and durability)



Resistance to Radiation (The Rad Resistance perk makes them resistant to radiation, Rad-X decreases the effectiveness of radiation on the Courier, the Lead Belly perk decreases the radiation they receive from eating radioactive food, Implant Y-3 allows the Courier to drink radiative water with zero negative effects, the Irradiated Beauty perk removes all radiation from the Courier when they sleep), Explosion Manipulation (The Hit the Deck perk makes the Courier more resistant to explosives), Energy Manipulation, Energy Projection, Plasma Manipulation, Electricity Manipulation, Fire Manipulation, Heat Manipulation, Matter Manipulation (The In Shining Armor perk makes them take less damage from energy weapons including plasma rifles, laser rifles, tesla cannons, and flame throwers), Poison Manipulation (Tribal Wisdom makes them resilient to poison and allows them to eat poisonous insects with zero effect, the Miles in Their Shoes perk makes the Courier more resilient to poison, the Heartless perk makes the Courier immune to poison)
 
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The people with energy weapons would still have the ap if I read the blog correctly. It just effects scaling to durability, which wouldn’t be effected much because the Courier and similar characters scale to tanking point blank rocket explosions. Also technically the Courier would gain some good durability against heat and energy attacks like the laser rifles.

Also I finished my list of powers based of stats and perks, this does not include equipment and some of the things like stealth mastery and social influencing definitely need to be reworded:


Fallout NV perks



Superhuman Physical Characteristics, Enhanced Senses (Can see through invisibility, the Alertness perk increases their perception when they crouch), Social Influencing (Can convenience the Think Tank to not steal their body, and can talk down Legate Lanius and Ulysses; the Lady Killer, Black Widow, Cherchez La Femme, and Confirmed Bachelor perks make it easier for the Courier to persuade males and females), Fear Manipulation (With the terrifying presence perk he can easily intimidate and terrify many enemies in the wasteland easily making them flee, can make heavily armed Brotherhood Of Steel members whimper in fear just by talking to them), Animal Manipulated (The Animal Friend perk makes animals peaceful to the Courier and has them attack the Courier’s enemies), limited Morality Manipulation (The Ain’t Like That Now, Just Lucky I’m Alive, and Thought You Died perks make the Courier purely neutral upon use), Supernatural Luck (Can summon Ms Fortune and the Mysterious Stranger to fight for them through sheer luck, can deactivate a security system with an incorrect password, can make casinos go bankrupt just by sheer luck while playing blackjack, can causes weapons to suddenly break and opponents to miss multiple attacks despite being right next to them), Summoning (Can summon Ms Fortune and the Mysterious Stranger through sheer luck), Genius Intelligence (Outsmarted the Think Tank, their own brain amped up by intelligence increasing drugs, and Father Elijah, can hack a multitude of advanced machines, robots, and computers, can easily repair military robots, can craft a variety of weapons out of spare scraps, the swift leaner perk makes them learn things at an accelerated rate, the retention perk allows them to remember things longer, the Comprehension perk allows them to better comprehend information, the Jury Rigging Perk allows them to repair a gun with parts of guns that are barely similar, the Chemist perk makes them a expert chemist), Hacking (Can hack old military computers, the Robot Expert perk allows them the ability to shut off robots and active their self destruct if they have the ability), Limited Time Manipulation (With V.A.T.S.), Limited Reality Warping (The Wild Wasteland perk slightly changes the world of New Vegas), Regeneration (Mid-Low, Can naturally heal off gun shots, stab wounds, and broken bones with the Monocyte Breeder implant, this regenerate increases in radiation and sunlight via the Rad Child and Solar Powered perk), Healing (Via Stimpaks), Accelerated Development (The Swift Learner perk allows them to learn faster than a normal person, the Intense Training perk allows them to increase one of their stats in a way that would normally require cybernetic implants, the Educated perk allows them to increase their skills faster than normal, the Here and Now perk makes them instantly level up once, the Tag! perk allows them to increase a skill faster, the Lessons Learned perk makes them learn even faster), Information Analysis (The Living Anatomy perk makes the Courier know the current health and armor of opponents, the Explorer perk makes them know every location of importance in the area), Cyborgization (Via Cybernetic Implants), Statistics Amplification (The Solar Powered perk increases their strength and regeneration during the day, the Night Person perk increases their intelligence and perception at night, the Atomic! perk increases their speed and durability in irradiated areas, can increase their strength, agility, perception charisma, endurance, durability, and luck with cybernetic implants, the Meat of Champions perk increases the Courier strength, charisma, and intelligence for 60 seconds whenever they eat human flesh, the Ferocious Loyalty perk makes the Courier’s allies stronger when the Courier is weakened), Status Effect Inducement (Can stun opponents with the Khan Trick), Paralysis Inducement (Can paralyze a target for 30 seconds with an unarmed VATS attack. Compliance Regulator can paralyze enemies by 10 seconds, Ms Fortune paralyses opponents for a few seconds), Rage Power (The Nerd Rage perk increases the Courier’s strength and defense when they are critically injured), Stealth Mastery (They can sneak past groups of people in board daylight, out in the open, without anyone noticing them, the Broad Daylight perk makes their Pip-Boy light give no penalty towards stealth, the Light Step perk allows them to walk across floor traps like land mines and bear traps without setting them off), Sound Manipulation (The Silent Runner perk makes their foot steps completely silent), Explosion Manipulation (The Splash Damage perk makes their explosions have a wider range), Limited Absorption (The Rad Absorption perk slowly absorbs radiation from the Courier and removes it), Limited Durability Negation (Their shotguns can ignore a bit of an opponents armor and durability and with Piercing perk, he can negate some of the durability with his melee weapons or unarmed), Limited Purification (The Purifier perk makes them deal more damage against evil beings)



Resistance to Radiation (The Rad Resistance perk makes them resistant to radiation, Rad-X decreases the effectiveness of radiation on the Courier, the Lead Belly perk decreases the radiation they receive from eating radioactive food, Implant Y-3 allows the Courier to drink radiative water with zero negative effects, the Irradiated Beauty perk removes all radiation from the Courier when they sleep), Explosion Manipulation (The Hit the Deck perk makes the Courier more resistant to explosives), Energy Manipulation, Energy Projection, Plasma Manipulation, Fire Manipulation, Heat Manipulation, Matter Manipulation (The In Shining Armor perk makes them take less damage from energy weapons including plasma rifles, laser rifles, and flame throwers), Poison Manipulation (Tribal Wisdom makes them resilient to poison and allows them to eat poisonous insects with zero effect, the Miles in Their Shoes perk makes the Courier more resilient to poison, the Heartless perk makes the Courier immune to poison)
Looks good to me. Unless I missed something in there, that should be all of their powers.
 
Well they would have a few more powers from equipment, energy weapons alone cover have a dozen of them. That list is just their natural or constant powers (actually I’m wondering if the Shining Armor perk also counts electricity and sound based weapons as energy ones because it definitely counts fire based ones)
 
I'm pretty sure the Tesla Cannon counts as an Energy Weapon and it's in New Vegas. Also, not sure about sound based Weapons. Does it make Lakelurks and (if it's in NV, I can't honestly remember) The Mesmatron do less damage?
 
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I think it makes the sonic emitter do less damage. Though it definitely makes the Tesla Cannon do less damage so I’ll add electricity resistance to the list
 
Just to sidetrack a little here, but is it just me or does this Profile look.... Off?
 
Yeah all the fallout profiles need serious work. I was doing the Courier first because their profile is currently the best.
 
Sounds about right considering they're like the God-Tier of Fallout. Except for maybe the Sole Survivor, but I'd honestly say it's a close match.
 
Limited Time Manipulation is actually Perception Manipulation,

Wild Wasteland feels like Game Mechanicsy rather than canon

Limited Absorption is just Absorption overtime.

Limited Durability Negation is just piercing damage, no need to list it.

Limited Holy Manipulation seems wrong

Rest seems fine.
 
Also what about Equipment, can someone compile that as well?

I'll make a blog for the rework.
 
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