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Since people told me to take all my issues with Sonic’s profile elsewhere, I figured I’d do that.
*Durability Negation/Power null for Excalibur Sonic: False, he very clearly takes many swings to destroy barriers, this is just chipping away at a barrier until it breaks. Excalibur being able to cut through anything can simply be attributed to the sword being really sharp rather than negating durability.
*Matter/Antimatter resistance for Sonic: Firstly, matter manip is pretty debatable to apply to Sonic to begin with, as the only explicit matter manip weapon in Shadow’s game is the particle beam cannon in the Blue Falcon and Heavy Dog fights, fights Sonic doesn’t appear in. But since Diablon is a superior model and has a laser with a similar color as the PBC, maybe you could argue a possibly.
The bigger issue is that Sonic never actually gets hit by this weapon. He just passes straight through, likely because it would be a dumb design choice from a gameplay standpoint to make the boss hurt its own ally. And yes, Sonic can get hurt in this fight by Shadow. Since Sonic never gets hurt or even affected by the weapons of Diablon, there’s no reason he should have a resistance.
Some may argue that canonically Sonic did get hit, or that he’s still in the range of the boss’s attack and thus is still receiving antimatter into him, but that just causes inconsistencies when Shadow also gets hit by the weapon, and does take damage from it. And since this weapon only appears in gameplay, there’s no way to tell canonically if Sonic was hit. I’d also say the same for Black Doom but, I need to check if he can get hit in the multiplayer.
*2-A Chaos Control BFR: The argument is that since Blaze CC’d herself to a dimension that Solaris couldn’t reach with his time-space erasure, and since Solaris could affect all of space-time, and space-time consists of infinite dimensions, this means CC can send people outside the range of an infinite multiverse. I have…several issues.
First off, we have no idea if Blaze was unaffected. Just because she’s not in the intersection, doesn’t mean she was unaffected. Random Soleannans who were right next to the characters who we see inside the space time intersection, were not visible at all after Solaris’s rebirth and the white flash. You can say that the Chaos Emeralds protected the characters who were in the intersection, yet Blaze wasn’t there despite also having the CE, so she wasn’t affected, but that brings me into point two:
Solaris arguably didn’t affect the whole multiverse before he was defeated.
If you look at everything in the game itself, it all leans toward the idea Solaris was eventually going to destroy all of time, and they had to beat him before that happened. That is, except one line in the Encyclospeedia, where it states that “as Solaris destroys all of spacetime, the heroes swatch for the Chaos Emeralds across fractured reality”. Problem is, since this quote is present tense it makes it kind of vague if Solaris had finished destroying all of spacetime, or if he was in the process of doing so, as this quote can lead to both ways. Ultimately, I believe it to be the latter.
1. If Solaris had destroyed all of time, then him being at all points in time would be meaningless, as time wouldn’t exist as a concept anymore.
2. The entire reason Solaris was permanently killed involved traveling back to the past and extinguishing Solaris’s spark before the game’s events, creating a timeline change. This would be impossible if time still existed.
Since Solaris’s destruction involves both space and time, if time still existed then space likely does as well. So, Solaris likely did not destroy the whole infinite multiverse before he was defeated, so Blaze would not have to be sent beyond an infinite multiverse to escape Solaris (and I highly doubt she went to Maginaryworld either).
With that said, there are sources of BFR that likely do send beyond the range of an infinite multiverse (like Null Space), and you could argue that the Sonics restoring the entirety of space-time post-Time Eater means Chaos Energy (and thus Chaos Control BFR), has 2-A range regardless. But since Sonic restoring everything does not require BFR, if this doesn’t count as potential BFR range, Chaos Control BFR should be downgraded to either 2-C or 2-B BFR, unless CC BFR is treated as superior to Phantom Ruby BFR and the latter is considered 2-A range (I’m not sure).
*Layered time stop: The argument is that Chaos Control can affect Tails, who is unaffected by timeless areas in Cannon’s Core. Problem here is simply that the characters themselves are the ones activating the switches that create the timeless areas, so they are likely being offered protection (otherwise there’s no point to having these switches for the previous ARK creators). Yes, Eggman and Tails’s bullets can also activate these switches, but they are still connected to Tails and Eggman’s machinery.
That said, due to the single timeline aspect, Classic Sonic pre-Adventure 2 had already gone through White Space, and could still be affected by Chaos Control, so I’m somewhat fine with this staying if the concept of timeless voids gives resistance to time manipulation.
*Low-Godly regen for Shahra’s ring: This had a thread but was never applied, Sonic does not regenerate when his body is completely destroyed, so this isn’t low-godly. Just resurrection.
* Maginaryworld:
Recently, Dream Depot from Mario was downgraded due to not enough evidence that every dream was Uni, and I feel Maginaryworld is in the same boat due to how similar the two areas are.
I have yet to see any Sonic dream that is visually Uni. Chao in Space, the area you see when transitioning to minigames in Shuffle (1:00:03), at best we see one large galaxy or a sky full of stars, which is more like MSS-Galaxy.
The only other thing is statements about dreams having a Uni scope, but this would require the dreamer to have a 100% accurate scope of the universe in their head, which is frankly hard to buy. Especially for Joe Schmoe in Station Square. In fact, you straight up walk across constellations in seconds as normal size Sonic and friends while in 4th dimension space, which casts further doubt on the scope of the individual worlds.
That said, if there is an infinite amount of worlds to draw dreams from, MW would still be 2-A due to infinite separate 3D spaces under a 4D banner; for every other version of the non dream cosmology though, MW should be downgraded due to dreams not having enough evidence to be uni size for every single one.
Think that’s it for now, if I find enough other things I’ll make a separate thread for those or edit this one. Maybe I’ll make a buffing thread too.
*Durability Negation/Power null for Excalibur Sonic: False, he very clearly takes many swings to destroy barriers, this is just chipping away at a barrier until it breaks. Excalibur being able to cut through anything can simply be attributed to the sword being really sharp rather than negating durability.
*Matter/Antimatter resistance for Sonic: Firstly, matter manip is pretty debatable to apply to Sonic to begin with, as the only explicit matter manip weapon in Shadow’s game is the particle beam cannon in the Blue Falcon and Heavy Dog fights, fights Sonic doesn’t appear in. But since Diablon is a superior model and has a laser with a similar color as the PBC, maybe you could argue a possibly.
The bigger issue is that Sonic never actually gets hit by this weapon. He just passes straight through, likely because it would be a dumb design choice from a gameplay standpoint to make the boss hurt its own ally. And yes, Sonic can get hurt in this fight by Shadow. Since Sonic never gets hurt or even affected by the weapons of Diablon, there’s no reason he should have a resistance.
Some may argue that canonically Sonic did get hit, or that he’s still in the range of the boss’s attack and thus is still receiving antimatter into him, but that just causes inconsistencies when Shadow also gets hit by the weapon, and does take damage from it. And since this weapon only appears in gameplay, there’s no way to tell canonically if Sonic was hit. I’d also say the same for Black Doom but, I need to check if he can get hit in the multiplayer.
*2-A Chaos Control BFR: The argument is that since Blaze CC’d herself to a dimension that Solaris couldn’t reach with his time-space erasure, and since Solaris could affect all of space-time, and space-time consists of infinite dimensions, this means CC can send people outside the range of an infinite multiverse. I have…several issues.
First off, we have no idea if Blaze was unaffected. Just because she’s not in the intersection, doesn’t mean she was unaffected. Random Soleannans who were right next to the characters who we see inside the space time intersection, were not visible at all after Solaris’s rebirth and the white flash. You can say that the Chaos Emeralds protected the characters who were in the intersection, yet Blaze wasn’t there despite also having the CE, so she wasn’t affected, but that brings me into point two:
Solaris arguably didn’t affect the whole multiverse before he was defeated.
If you look at everything in the game itself, it all leans toward the idea Solaris was eventually going to destroy all of time, and they had to beat him before that happened. That is, except one line in the Encyclospeedia, where it states that “as Solaris destroys all of spacetime, the heroes swatch for the Chaos Emeralds across fractured reality”. Problem is, since this quote is present tense it makes it kind of vague if Solaris had finished destroying all of spacetime, or if he was in the process of doing so, as this quote can lead to both ways. Ultimately, I believe it to be the latter.
1. If Solaris had destroyed all of time, then him being at all points in time would be meaningless, as time wouldn’t exist as a concept anymore.
2. The entire reason Solaris was permanently killed involved traveling back to the past and extinguishing Solaris’s spark before the game’s events, creating a timeline change. This would be impossible if time still existed.
Since Solaris’s destruction involves both space and time, if time still existed then space likely does as well. So, Solaris likely did not destroy the whole infinite multiverse before he was defeated, so Blaze would not have to be sent beyond an infinite multiverse to escape Solaris (and I highly doubt she went to Maginaryworld either).
With that said, there are sources of BFR that likely do send beyond the range of an infinite multiverse (like Null Space), and you could argue that the Sonics restoring the entirety of space-time post-Time Eater means Chaos Energy (and thus Chaos Control BFR), has 2-A range regardless. But since Sonic restoring everything does not require BFR, if this doesn’t count as potential BFR range, Chaos Control BFR should be downgraded to either 2-C or 2-B BFR, unless CC BFR is treated as superior to Phantom Ruby BFR and the latter is considered 2-A range (I’m not sure).
*Layered time stop: The argument is that Chaos Control can affect Tails, who is unaffected by timeless areas in Cannon’s Core. Problem here is simply that the characters themselves are the ones activating the switches that create the timeless areas, so they are likely being offered protection (otherwise there’s no point to having these switches for the previous ARK creators). Yes, Eggman and Tails’s bullets can also activate these switches, but they are still connected to Tails and Eggman’s machinery.
That said, due to the single timeline aspect, Classic Sonic pre-Adventure 2 had already gone through White Space, and could still be affected by Chaos Control, so I’m somewhat fine with this staying if the concept of timeless voids gives resistance to time manipulation.
*Low-Godly regen for Shahra’s ring: This had a thread but was never applied, Sonic does not regenerate when his body is completely destroyed, so this isn’t low-godly. Just resurrection.
* Maginaryworld:
Recently, Dream Depot from Mario was downgraded due to not enough evidence that every dream was Uni, and I feel Maginaryworld is in the same boat due to how similar the two areas are.
I have yet to see any Sonic dream that is visually Uni. Chao in Space, the area you see when transitioning to minigames in Shuffle (1:00:03), at best we see one large galaxy or a sky full of stars, which is more like MSS-Galaxy.
The only other thing is statements about dreams having a Uni scope, but this would require the dreamer to have a 100% accurate scope of the universe in their head, which is frankly hard to buy. Especially for Joe Schmoe in Station Square. In fact, you straight up walk across constellations in seconds as normal size Sonic and friends while in 4th dimension space, which casts further doubt on the scope of the individual worlds.
That said, if there is an infinite amount of worlds to draw dreams from, MW would still be 2-A due to infinite separate 3D spaces under a 4D banner; for every other version of the non dream cosmology though, MW should be downgraded due to dreams not having enough evidence to be uni size for every single one.
Think that’s it for now, if I find enough other things I’ll make a separate thread for those or edit this one. Maybe I’ll make a buffing thread too.
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