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Howdy, back again. Figured I would cover multiple characters, send help I can't stop after having finished CC Goku and Towa I figured Demigra needed an update too. You know the drill.
The card effect source: http://carddass.com/dbh/cardlist/index.php?search=true
The 2nd card effect source: https://sdbh.dbz.space/
The Abilities
1. Those Who Plot
Combat Power Winning a battle halves the power and guards of all enemy attackers in that round. [every time]
Passive Statistics Reduction of Power and Durability of all enemies.
2. Challenging Attitude
If you make it an attacker when you can activate a special move, it will attack the locked-on enemy and make the charge impact speed of that enemy super fast. [One time only]
Probability Manipulation, I'm pretty sure all the DBH characters have it at this point.
3A. Genie God Meteor
If you make it an attacker, you can activate it at the end of your team's attack. If successful, damage with G Meteor.
[Enemy Attacker Effect] The larger the number of enemy attackers in the next round that is activated, the more permanent and faster the CIS of the enemy attacker. [One time only] [Only one G Meteor can be activated by a team]
The more enemies the more difficult Probability Manipulation makes it for the enemies. Lets him summon a big a** meteor to nuke the field.
3B. Those Who Distort History
If there are 5 enemy teams, at the end of the round, the power of the lowest power companion and the power of the highest power enemy are permanently replaced. [every time]
Power Swap or Power Transfer whichever you wanna call it.
4. Genie's Essence
At the end of the first round, your power is permanently doubled. Furthermore, if the damage done by your team is 5000 or more, the effect will be greatly increased.
Passive Permanent Statistics Amplification of his Power. The power increase only goes up the more damage he deals.
5A. Dark God Meteor
If you make it an attacker, you can activate it at the end of your team's attack. If successful, damage with G Meteor.
[Enemy Attacker Effect] Inflicts damage on the next round of "Enemy Attacker Number x 1000". [One time only] [Only one G Meteor can be activated by a team]
This lets him summon another big nuke the field meteor that inflicts damage to enemies x 1000. So it's a MASSIVE Damage Boost ability.
5B. Overflowing Magical Energy
When the strategy is decided, the energy of all of your team is restored, and your team's H energy is +1. [every time]
Passive Stamina Recovery, LIT.
6. Collapsing Draw
When an attacker from R2 onward, enter Draw Mode during your Attack Phase. Successfully complete action for a permanent -2000 to that enemy's GRD. Slide more to deal more DMG to enemy & steal more enemy team HP. Once only
A counter to Life-Force Absorption. It serves as a Permanent Statistics Reduction for Durability and lets you deal more damage while draining more HP. Life-Force Absorption, Damage Boost, & Statistics Reduction all in one.
7A. Dark God Ryu: A Wish For Destruction
If you become an attacker after the second round, you will enter the Dark God Ryu mode when your team attacks. The Dark God Dragon can make a wish for damage or energy damage. When the power of the wish is maximized, the enemy team's H energy is -2. [One time only]
He pulls up in Dark Shenron Mode and makes a wish for more damage or stamina damage.
7B. Ability-Built Defense
When you are attacked and you win the charge impact, the enemy's power is permanent-2000 In addition, with a perfect victory, the enemy's power lasts -4000. [every time]
Passive Probability Manipulation that's defensive and also a Passive Statistics Reduction of Power that's permanent.
8. Strong Spirit
When you receive an attack, reduce the damage by 20% & never get stuck. Permanent
Passive Damage Reduction and Status Effect Inducement Resistance.
9A. God Meteor of Resurrection
If it is an attacker, it can be triggered at the end of your team's attack. If successful, it deals damage with G-Meteo. [Enemy Supporter Effect] The number of enemy supporters × 10% in the next round that triggered, and the damage multiplier of the enemy supporter. [One time only] [G-Meteo can be activated only once per team]
This guy has an obsession with meteors, chill Demigra. He can call on this one that receives multipliers from damage increases and is amped by the number of enemy supporters.
9B. Magic Saved By Ability
At the time of operation decision made as a supporter, the value of the power of the fellow with the highest power among the fellow attackers and the power of other fellow attackers will be the same only for that round. [every time]
Passive Statistics Equalization. He can make the stats of those on his team become equal to the stats of others on the opposing team prior to his own team's amps or abilities. This could be used in conjunction with his Mirages pretty easily.
10A. Disturbance Super Energy
If it becomes an attacker after the second round, it will enter super energy mode at the time of attack of the team. Grenade deals a lot of damage to the enemy. The more energy you have in your team, the more damage you get. If it is a great success, it will permanently halve the enemy's attack strength. [One time only]
Damage Boost + Permanent Statistics Reduction of Attack Potency.
10B. Ruthless Attack
When attacking an enemy with a 30% or more damage reduction effect, the damage dealt is multiplied by five. [every time]
In response to an OP Damage Reduction ability, he can just straight up quintuple the damage he deals. Passive Limited Damage Boost.
11. Far Greater Sealing
Demigra recently learned how to use the Time Labyrinth, which lets him seal enemies outside of time. It was powerful enough to temporarily stop Dark King Fu who surpassed Mechikabura as well as SSJ4LB Vegito.
Demigra's Pimp Hand Time Labyrinth
The New Power Level
Demigra has grown a lot since he was last a primary enemy. He's now in base affecting characters that are rivaling Mechikabura if not surpassing him and has a new look. I think this should be added as a note to his page, maybe provide two new keys for the difference between the time he is fought as the final antagonist him back then and his two most recent stages. He's obviously a lot more powerful just in base.
Demigra Army Appearance:
He (while in base) helps fight Mechikabura but was still way weaker than him.
Universe Creation Saga
He's not intimidated by Dark Factor Towa and is sealing both Dark King Fu and SSJ4LB Vegito at the same time both of whom are superior to Mechikabura.
The card effect source: http://carddass.com/dbh/cardlist/index.php?search=true
The 2nd card effect source: https://sdbh.dbz.space/
The Abilities
1. Those Who Plot
Combat Power Winning a battle halves the power and guards of all enemy attackers in that round. [every time]
Passive Statistics Reduction of Power and Durability of all enemies.
2. Challenging Attitude
If you make it an attacker when you can activate a special move, it will attack the locked-on enemy and make the charge impact speed of that enemy super fast. [One time only]
Probability Manipulation, I'm pretty sure all the DBH characters have it at this point.
3A. Genie God Meteor
If you make it an attacker, you can activate it at the end of your team's attack. If successful, damage with G Meteor.
[Enemy Attacker Effect] The larger the number of enemy attackers in the next round that is activated, the more permanent and faster the CIS of the enemy attacker. [One time only] [Only one G Meteor can be activated by a team]
The more enemies the more difficult Probability Manipulation makes it for the enemies. Lets him summon a big a** meteor to nuke the field.
3B. Those Who Distort History
If there are 5 enemy teams, at the end of the round, the power of the lowest power companion and the power of the highest power enemy are permanently replaced. [every time]
Power Swap or Power Transfer whichever you wanna call it.
4. Genie's Essence
At the end of the first round, your power is permanently doubled. Furthermore, if the damage done by your team is 5000 or more, the effect will be greatly increased.
Passive Permanent Statistics Amplification of his Power. The power increase only goes up the more damage he deals.
5A. Dark God Meteor
If you make it an attacker, you can activate it at the end of your team's attack. If successful, damage with G Meteor.
[Enemy Attacker Effect] Inflicts damage on the next round of "Enemy Attacker Number x 1000". [One time only] [Only one G Meteor can be activated by a team]
This lets him summon another big nuke the field meteor that inflicts damage to enemies x 1000. So it's a MASSIVE Damage Boost ability.
5B. Overflowing Magical Energy
When the strategy is decided, the energy of all of your team is restored, and your team's H energy is +1. [every time]
Passive Stamina Recovery, LIT.
6. Collapsing Draw
When an attacker from R2 onward, enter Draw Mode during your Attack Phase. Successfully complete action for a permanent -2000 to that enemy's GRD. Slide more to deal more DMG to enemy & steal more enemy team HP. Once only
A counter to Life-Force Absorption. It serves as a Permanent Statistics Reduction for Durability and lets you deal more damage while draining more HP. Life-Force Absorption, Damage Boost, & Statistics Reduction all in one.
7A. Dark God Ryu: A Wish For Destruction
If you become an attacker after the second round, you will enter the Dark God Ryu mode when your team attacks. The Dark God Dragon can make a wish for damage or energy damage. When the power of the wish is maximized, the enemy team's H energy is -2. [One time only]
He pulls up in Dark Shenron Mode and makes a wish for more damage or stamina damage.
7B. Ability-Built Defense
When you are attacked and you win the charge impact, the enemy's power is permanent-2000 In addition, with a perfect victory, the enemy's power lasts -4000. [every time]
Passive Probability Manipulation that's defensive and also a Passive Statistics Reduction of Power that's permanent.
8. Strong Spirit
When you receive an attack, reduce the damage by 20% & never get stuck. Permanent
Passive Damage Reduction and Status Effect Inducement Resistance.
9A. God Meteor of Resurrection
If it is an attacker, it can be triggered at the end of your team's attack. If successful, it deals damage with G-Meteo. [Enemy Supporter Effect] The number of enemy supporters × 10% in the next round that triggered, and the damage multiplier of the enemy supporter. [One time only] [G-Meteo can be activated only once per team]
This guy has an obsession with meteors, chill Demigra. He can call on this one that receives multipliers from damage increases and is amped by the number of enemy supporters.
9B. Magic Saved By Ability
At the time of operation decision made as a supporter, the value of the power of the fellow with the highest power among the fellow attackers and the power of other fellow attackers will be the same only for that round. [every time]
Passive Statistics Equalization. He can make the stats of those on his team become equal to the stats of others on the opposing team prior to his own team's amps or abilities. This could be used in conjunction with his Mirages pretty easily.
10A. Disturbance Super Energy
If it becomes an attacker after the second round, it will enter super energy mode at the time of attack of the team. Grenade deals a lot of damage to the enemy. The more energy you have in your team, the more damage you get. If it is a great success, it will permanently halve the enemy's attack strength. [One time only]
Damage Boost + Permanent Statistics Reduction of Attack Potency.
10B. Ruthless Attack
When attacking an enemy with a 30% or more damage reduction effect, the damage dealt is multiplied by five. [every time]
In response to an OP Damage Reduction ability, he can just straight up quintuple the damage he deals. Passive Limited Damage Boost.
11. Far Greater Sealing
Demigra recently learned how to use the Time Labyrinth, which lets him seal enemies outside of time. It was powerful enough to temporarily stop Dark King Fu who surpassed Mechikabura as well as SSJ4LB Vegito.
Demigra's Pimp Hand Time Labyrinth
The New Power Level
Demigra has grown a lot since he was last a primary enemy. He's now in base affecting characters that are rivaling Mechikabura if not surpassing him and has a new look. I think this should be added as a note to his page, maybe provide two new keys for the difference between the time he is fought as the final antagonist him back then and his two most recent stages. He's obviously a lot more powerful just in base.
Demigra Army Appearance:
He (while in base) helps fight Mechikabura but was still way weaker than him.
Universe Creation Saga
He's not intimidated by Dark Factor Towa and is sealing both Dark King Fu and SSJ4LB Vegito at the same time both of whom are superior to Mechikabura.
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