"Another" knife? How do we know it's different from the previous?
Ralsei says the world is unbalanced by having 2 fountains, but the prophecy visually shows us 3. Even if there isn't a delay after a third fountain, Kris has been on adventures twice now with 2 fountains (Chapter 1's Castle Town & Card Kingdom, & Chapter 2's Castle Town & Cyber City.), with no world destruction happening.
It's possible they aren't concerned about another fountain being made or the world entering the stages of being destroyed, because it hasn't happened on their adventures, presumably because if The Knight is someone else, they haven't made a third fountain so far, & Kris has been able to seal away the 2nd just fine, both times.
There's also another problem with assuming Kris did it:
Queen, when she sees the traffic jam suspects "another dog must have gotten into"
Doubtful, considering the whole thing about Kris's friends speaking of their fondness for Dark Worlds, including Susie at Kris's house before she goes to sleep, suggesting he did it for friendship.
Would you be willing to quote what I said that you don't understand.
How do you figure unsuccessful? There's also the issue that Kris may not care about Ralsei. The resemblance to a lost brother, Ralsei's fondness for hugs (Whereas Asgore notes that "you don't like hugs like that" after hugging Kris.), the dialogue after leaving Spamton Neo's basement where Kris doesn't take Ralsei's offer for comfort, but does take Susie's, & Susie tea healing more than twice as much as Ralsei Tea, not to mention seeming more fond of Susie tea than Ralsei's:
| Kris Tea | Susie Tea | Ralsei Tea | Noelle Tea | |
|---|
| Kris |
- S: (No reaction?)
- N: (... no reaction?)
|
- S: STOP LOOKING AT ME!
- R: (They seem into it)
|
- S: (No reaction?)
- R: (I'm happy!)
|
- S: (...do they like it?)
- R: (They're drinking it...)
- N: (Umm, do they like it or not...?)
|
|---|
(From the Deltarune Wiki.
https://deltarune.fandom.com/wiki/Tea )
How do you figure lazy?
What exactly was it you said here that you're referencing?
In theory they might prefer to focus on getting rid of the player's control, but they like these adventures, & they do it with the SOUL in them. We see Kris put the SOUL in the birdcage that's described as "looking like it's seen a few crashes" at the end of Chapter 1's ending, but in the morning, the SOUL is in Kris again.
If holding the SOUL is the usual use of the bird cage in the wagon, why would they still have the SOUl in them if they've been trying to get rid of it? The wagon having seen a few crashes implies stuff like going down hills or such. Put SOUL in bird cage like we've seen them do, send it down a hill so the SOUL goes far away... & then realize they can't ditch it, take SOUL back.
& in Chapter 2's ending, they put the SOUL back inside them after they went outside to slash the tires.
They sit on the couch, & wait until it's dark outside, suggesting they waited for hours with their SOUL in them, despite doing nothing but moving from the bathroom to the couch & sitting still after removing their SOUL in the bathroom.
If they weren't going to do any activity for hours, that's not very intense. Yet they still kept the SOUL in them for such a low level of activity, rather than just keeping it hidden in the closed bathroom cabinet. MAYBE they were worried Toriel would look in the cabinet under the bathroom sink & find the SOUL, but why would Kris suspect she would connect it to him?
Heck, why trap it in a birdcage people can see into? Why not just throw it into the woods? & the SOUL in the Chapter 1 ending birdcage can be moved, but not out of the cage.
When Kris takes the SOUL out, they make sure it DOESN'T GO ANYWHERE, & they take it back, even if they're not going to do anything other than sitting or sleeping still as a stone.
Getting rid of the SOUL doesn't even like something Kris has in mind, either because they can't function properly without it (They walk around lurched over, mouth open with their teeth glared, & their steps are jerky & staggered.), or because they want it for some reason, maybe because a SOUL is powerful in some ways.
Maybe so they can seal Dark Fountains to leave Dark Worlds & return to normal life when their fun in a Dark World is done, maybe other reasons?
I don't know which part of which of your posts you're referring to here.
Kris in the Light World & Kris in the Dark World do look different, I agree, but....
Kris is responsible for the 3 kings in the DARK WORLD being overthrown. How would Kris do that without being inside the Dark World themself? & if they're in the Dark World, wouldn't they have their Dark World appearance?
& we don't know of a basis for how they can change or control their appearance, other than them being The Knight. Saying:
1. They can take on a different look in the Dark World because they're The Knight,
2. They're The Knight because they can take on a different look in the Dark World....
....is circular logic.
If The Knight were Kris, Jevil's insanity being used to justify him thinking The Knight/Kris's hand is "approaching" & not there already is a stretch, since his only other instances of his insanity distorting his logic like that is saying he's the one free in his cell, & others are the ones trapped, & even that's about the recurring theme of Freedom for the Shadow Crystal holders.
Saying that Kris is The Knight, yet that Jevil doesn't recognize The Knight's strength when fighting him is silly. Even Jevil acknowledges strength in a fight.
Heck, Kris can ask Spamton about The Knight, & Spamton is initially open to it, but then gets stopped & panicked, implied to be an outside source; If Spamton is terrified of The Knight's disapproval, why would he be open to talking about it, or friendly to Kris? If Kris were The Knight, whom he's scared of, why would Spamton talk to him?
& if he didn't know but him being stopped was Kris outting themself as The Knight (For telling Kris/The Knight info about The Knight himself that The Knight would already know?? Why anger over that unless Kris & The Knight were distinct beings?), & why would he continue to be open & friendly with Kris from there?
Kris pretending not to recognize The Darkness has very little in support of it.
But if Kris WAS The Knight, & they were making fountains, especially with the goal of destroying the world, then they wouldn't want others finding out & stopping them. Ergo, eliminate Susie, & leave the Dark World however it is they normally do.
If they need Susie's help to leave.... Well, that might make sense... since they're Level 1. But why would a Knight who already has experience creating & being in Dark Worlds be only level 1? & thus, why not just eliminate Susie & leave on their own?
& if they ARE pretending to be ignorant of the Dark Worlds, what's the evidence to support that they're faking ignorance?