Kirbonic_Pikmin
He/Him- 3,480
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People really forget that not every game can get away with pulling the cosmic level bullshit it was able to, especially not without drastic consequences to the world you travel, and the GoW devs have openly talked about how hard it is to portray Kratos’ power level and they’ve had to nixx stuff on multiple occasions just to work things out well.
Asura’s Wrath can get away with it because it’s a linear ass game with a very simple combat system that often quite literally goes on rails, that’s mostly watching long cutscenes with qtes interspersed throughout. so most of the development and budget goes towards the spectacle. Something like 2018 or Ragnarok is an action adventure game with an emphasis on side content and returning to locations. You can’t really return to places if you’re pulverizing them into a fine dust after the first visit because you had a battle with a god that shook the universe yet again.