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Ainz Ooal Gown VS Aqua(Konosuba)

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Even her whining and complain is FTL. Her talking speed is equal to her attack speed so no matter how much she whines, it won't matter. Because she won't whine for an eternity.
 
I neglected to mention this, but Ainz's robes make him highly resistant to holy magic as well.
 
That won't even matter. Goddess purification>>>>>>>>>>>>>>Mortal Aqua Purification>>>>>High level purification>>>>>low level purification. Also even low level works on multiple enemies at once.
 
But her attack potency is still at least large mountain level (1 Gigaton to 4.3 Gigatons), while Ainz's durability is at least Island level (4.3 Gigatons to 100 Gigatons). Additionally, magic defense is one of Ainz's highest stats. Keep in mind that if Aqua can't kill Ainz in a single hit, he will stop time and use death manipulation. It took three of her purification spells (two being Sacred Purification), Explosion, and Sacred Create Water all to stop Beldia, who is Small City Level. Before you say that she has grown since then, Aqua says herself that her stats were maxed out from the very beginning, which Kazuma confirms.
 
Aqua's purification isn't AP though, it's hax. And if he survived the first one, she could still use it thousands of times before he could so much as think due to the hilariously massive reaction time difference.
 
Where is the justification for it being hax? Also, if it's hax, then how did each one only partially work on Beldia?
 
Her purification is EE, not to mention Beldia, like Ainz, had Holy Resistance through his armor to the level he was sure nothing Aqua could do would affect him at all (until Sacred Turn Undead roasted his ass and he realized she wasn't normal).

Plus, the difference is only 4x at best, which shouldn't be hard to bridge when Aqua's prowess as a mortal was said to be far from her peak.
 
Ainz has far higher durability along with even better holy resistance than Beldia (effectively an immunity in YGGDRASIL), so I'm not quite sure that it could stop him fast enough. I'll vote inconclusive for now.
 
That's why I'm questioning how effective it would be on Ainz, since he has better holy resistance.
 
What exactly says that he has better Holy Resistance? Holy Smite from that Angel summon still did damage, if only an incredibly small amount.

Aqua roasted Beldia when someone almost comparable like Wiz couldn't do much against his Holy Resistance.
 
And this is goddess Aqua, who's significantly stronger. And Aqua could do this thousands of times before Ainz could even think to react.
 
Then this seems like a stomp either way. With speed equalized it's a stomp in Ainz's favor, and with speed unequalized it's a stomp in Aqua's favor.
 
Beldia isn't just resistant on EE, he's resistant to magic in general. It differs from magic to magic obviously. But even mortal Aqua can exorcise hundreds if not thousands of undeads in kilometres range and can easily affect the ones who are highly resistant to magic in general effortlessly. High tiers' MR is so strong that they even resist healing magic.
 
Ironicaly, they already fight, Aqua just one shot all Ainz Gang, if Aqua was barely competent or serious she could obliterated all of them LOL sooo Aqua wins!!! :D
 
Well, ep. 2 of Isekai Quartet probably was intentionally poking fun at all these Aqua Vs Ainz matches on this wiki site xD
 
Tbf this thread assumed it the two were kilometers away, where Ainz would just destroy Aqua from range.

The one in Isekai Quartet was when they were only a few meters away and Ainz underestimated Aqua because he thought Turn Undead was a low-tier spell.

The actual battle may actually turn out like the one in Isekai Quartet if they were only a few meters away and Aqua can clearly see he's an undead, speed equalized or not.
 
So uh, we have confirmation on something

Turn undead (her weakest purification spell) is strong enough to hurt ainz quite a bit (and completely knock out shalltear)

So considering how she would instantly try and hit them with a stronger purification spell (if it werent for kazuma)... aqua probably wins this

Though what Xmark says is true too
 
Metrona said:
So uh, we have confirmation on something
Turn undead (her weakest purification spell) is strong enough to hurt ainz quite a bit (and completely knock out shalltear)

So considering how she would instantly try and hit them with a stronger purification spell (if it werent for kazuma)... aqua probably wins this

Though what Xmark says is true too
That shit's noncanon as ****.

With the range being a few kilometers, Ainz instadeaths Aqua GG. Given Aqua's speed of 203,500 meters per second, it would take Aqua around 0.02 seconds to reach Ainz. Problem is, Ainz's thought-based hax, even at a mere Mach 3.275, will let him use thought-based death hax before Aqua even gets close to him.

Vote Ainz.
 
starting matches kilometers away seems so incredibly stupid beyond words. you can't even see where the heck they are.
 
GilgaArcuied said:
starting matches kilometers away seems so incredibly stupid beyond words. you can't even see where the heck they are.
It's SBA. ┬»\_(Òâä)_/┬»
 
Same as unequalizing speed where one is over 200 times faster than the other.
 
From SBA: "If extreme advantages are generated via this distance to one side, a balanced alternative should be discussed in the thread."

This should really be speed equal and should probably have a discussed starting distance.
 
Some characters can legitimately fight people from that range though. If that's a thing they can do, it's a thing they can do.
 
Wokistan said:
Some characters can legitimately fight people from that range though. If that's a thing they can do, it's a thing they can do.
Also, this.

Since the OP is basically AWOL, speed either needs to be equalized or the range needs to stay the same.
 
Wokistan said:
Some characters can legitimately fight people from that range though. If that's a thing they can do, it's a thing they can do.
The match inherently favors them from the start instead of how most peeps want to see their opponents first. It should be their job to extend range instead of starting with it.
 
There should be an adjustment to Standard Battle Assumptions where range is determined based on both characters at least being able to see the other opponent clearly. Of course there'd be cases where it shouldn't be like that, but there's too many matches where SBA puts one character at a range or sight disadvantage over the other.

That's just me though.
 
It's supposed to be covered under the whole "an appropriate range can be specified" provision, since there are characters who basically function entirely around abusing range and striking drom out of sight (snipers, realistic military doctrine), but it runs into issues with absentee OPs.
 
The whole range thing was already discussed. Giving range to a ranged fighter is not any less favorable than putting an archer at a swordsmans arms lenght. If the range makes it a stomp, change it, like the SBA suggests.

Kind of like how location or time being changed can cause unfair advantages. Change 'em if needed.

Also I don' t see this becoming fair no-matter what.
 
Speed equalized and few meters away (or at least a range where Aqua knows that Ainz is a skeleton) should be enough to make the match closer.
 
A few inches to the miles of stompage that goes on. Aqua would start blabbering on about being a goddes, Ainz would heart grab her, she ded.

She tries to use turn undead right away, grasp heart is still faster.
 
I'd hardly call someone losing due to their character flaws miles of stompage. If there was no chance that she would use her best options and near certainty that he would it would be stompage, like this it's just a swift Ainz victory due to him being a more ruthless and decisive character.

I'll go with Ainz here for Risci's reasons.
 
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