To add unto that, their examples of durability negation also include shutting off someone's mind and energy attacks that
fully ignore durability. Saying none of the examples are not an insta-kill is blatantly dishonest btw, like I could understand saying maybe not all of them are but none of them? One of the examples is instant death.
You need to give more examples of what exactly you think constitutes full durability negation because all the examples on the page are one-shots (I am using oneshots and instant kill somewhat interchangeably, my apologies). Something that negates durability negation but to a limited extent--like being only able to bypass the durability of limbs, or poison getting weaker the more durable you are, or your attack
being weakened by conventional durability--is limited by definition.
A few things:
- Assuming the items provide solely magical defense because they're stupid is just a random assumption, plain and simple. I dunno either, to tell you the truth. But assuming they are magical in nature is a much bigger leap than just interpreting the items as is.
- Basically put you're right that it's weird that these items defend you, but "...so they must be magical!" is an assumption that has to be backed with explicit evidence that they're magical. Such evidence exists for some, but not others.
- I have acknolwedged multiple times that temmie armor is magical. It's even in the OP.
- Assuming that the items provide conventional defense is the better assumption because it's sort of the default interpretation; since so many things about Undertale are vague and undefined, the fairest interpretation is to just take things as written unless there's explicit evidence otherwise (ala the temmie armor).