Honestly, unless you want to argue the move is above the tournaments AP limit I don't see how that would work. I don't think these moves deal enough damage too much to a perfectly healthy Junko regardless.
Like, you argue that he can reliably oneshot a character twice as strong without prior damage. I don't buy it.
I never said that he could. I was saying that finishers have only KO'd wrestlers on rare occasions where wrestlers use it off the bat. Most of the time, when wrestlers use their finisher right off the bat, the opponent who gets hit with said finisher gets stunned or is incapped for only a small amount of time. If Taker were to use his finisher right off the bat, he'd certainly have the advantage, but Junko won't be put down for good. Plus, only a few select of characters in the WWE verse would open with their finisher in character, and Taker is not one of them.
If the move deals no damage, then it will also not leave Junko vulnerable. Can't have your cake and eat it too. It's not like Junko can just regenerate bruises. She can regenerate anything that can be naturally recovered from. Her healing is based on speeding up her bodies natural recovery, by using the fact that she can consciously control every biological function of her body via bioelectricity.
Whatever vague mechanism is supposed to be behind that moves effects, if a human can recover from it Junko can do so too and much faster.
You can get knocked out without sustaining any injuries. This happens to wrestlers all the time. There are no visible injuries done to them, but the move is strong enough to knock them out. To say it won't do much because it deals no visible damage makes no sense at all. I've gone over this in the Jericho vs Junko thread. You can get knocked out without sustaining any injuries. If Junko gets KO'd, she has nothing to regen from, which gives Taker the win. I highly doubt that Junko can recover any kind of damage when she's unconscious. That sounds like wank.
That also doesn't negate the advantages, unless you can tell me how he actually got around those things. If you're worse in everything it is almost certainly circumstantial.
I was just saying a general statement. For speed (which is arguably Junko's greatest advantage),
The Undertaker dominated Rey Mysterio for a good portion of the match and ended up winning. For LS,
The Undertaker defeated The Big Show on a couple of occasions. Stuff like AP, Skill, and Experience are hard to find, as Taker is one of the most powerful and skill wrestlers ever.
Nah, because she has stats to make up for the gap. Being faster in particular is a huge advantage against skill.
Already disproved.
Nah, stat advantages help a lot. Being twice as strong is more than enough to completely dominate an otherwise equal fight, so they will still do a lot in this fight.
And, again, unless you can tell me how exactly he manages to deal with it, I don't think it negates the advantage.
Worse fighters than Junko have dealt with people thousands of times stronger and faster, but it should be clear that that was not without having some specific means.
The AP gap is just under 2x. That's not the big advantage you claim it to be. If Junko had an AP/Dura advantage that was somewhere between 2-3x, then I'd see your point, but an AP/Dura gap a little under 2x is nothing super controversial. In fact, Junko's speed is going to help a lot more than her AP/Dura.
Junko's enhanced senses make the light manip useless. The teleportation doesn't look spammable, so I don't think it's very abusable mid-combat. Any showing of him using it to dodge an attack or something?
Junko has feats of dealing with teleportation attacks anyway.
Eh, fair I guess. Taker's Light Manip + Teleportation is without a doubt catching Junko off guard.
Yeah, don't think it will break the neck with Junko's dura advantage. Body weight really doesn't add much at this AP range, unless you drop it from 100m up or something.
Once again, a dura advantage is not going to save you from getting KO'd, let alone getting your neck snapped.
Anyway, I believe this debate has already shown at this point how Undertaker is doing nothing to Junko fast. So with tagging in the game, I vote for Junko and Kenny to win.
You have not convinced me how Junko can deal with someone who has experience dealing with disadvantages he has already dealt with. The AP/Dura gap is not enough to do crazy damage to Taker. It's not as big of an advantage as you think. Also, don't forget Taker's Resurrection/Immortality, which makes him very hard to put down.
To further debunk that AP/Dura advantage as nothing special,
The Undertaker took Triple H's Pedigree and Shawn Michaels' Sweet Chin Music, two of the most dangerous moves in the verse, and still kicked out a 2 (those are their finishing moves btw).