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My Unpopular opinion:
1. Cowboy Bebop is Overrated:
2. Sucking chocolate is better than chewing it
3. "If you don't work hard you'll be a garbage collector" is bullshit and stupid as well. Garbage collectors have a workers union, have insurance, and make on average over 25 dollars an hour
4. Camping in video games is a legitimate strategy.
5. EA is a great company and cmon, the loot boxes in Battlefront 2 or other EA games are not that bad.
5,5. EA games are ALWAYS good
6. Old sports games are way better than they are today.
7. I don't like Berserk manga, they are edgy like the anime adaptations, they are dull, lame, full of rape and violence. Drugs, gore, violence, sex, all that taboo must serve a purpose to the story and Berserk brings them as decorations and it has ALMOST nothing to do with the plot.
8. I like Call of Duty Ghosts and here's why:
FNAF 1:
11. Battlefield Hardline and Battlefield 5 are not that bad
Battlefield 5:
Rules are the same as the last one
1. Cowboy Bebop is Overrated:
2. Sucking chocolate is better than chewing it
3. "If you don't work hard you'll be a garbage collector" is bullshit and stupid as well. Garbage collectors have a workers union, have insurance, and make on average over 25 dollars an hour
4. Camping in video games is a legitimate strategy.
5. EA is a great company and cmon, the loot boxes in Battlefront 2 or other EA games are not that bad.
5,5. EA games are ALWAYS good
6. Old sports games are way better than they are today.
7. I don't like Berserk manga, they are edgy like the anime adaptations, they are dull, lame, full of rape and violence. Drugs, gore, violence, sex, all that taboo must serve a purpose to the story and Berserk brings them as decorations and it has ALMOST nothing to do with the plot.
8. I like Call of Duty Ghosts and here's why:
- Its downloadable content is pretty good, bringing guests like Michael Myers and the Predator, although the Wii U version lacks it
- Strikezone became a popular map in the game, even it was remade as Genesis in Infinite Warfare. (It is the only good map, most of the maps in Ghosts are too big and ugly)
- To be fair the Extinction mode can be fun sometimes and it was something new for the Call of Duty co-op modes. And at least Infinity Ward didn't forget about it and brought some references in Infinite Warfare, and through the last DLC, the aliens from Extinction appeared in its zombie map The beast from beyond.
- The Chaos mode was back from MW3 for free.
- The multiplayer introduced killstreaks based on some maps (like the aforementioned Michael Myers and Predator), unfortunately, that mechanic was repeated only in Advanced Warfare.
- Elias’s death was sad and emotional.
- It’s the last Call of Duty to be released on a Nintendo platform and to lack any Supply Drops (at least until Modern Warfare (2019) came out).
- The story is not that bad but most of the characters' deaths are bad.
- The guns' sounds are amazing.
- The character's art is "so bad, it's good". In newer games, it gets better, but conversely, endings and the Reimu art on the title screen look worse with each new game.
- Generic plot. Although it gets much more development in the official manga and the lore and background behind the world of Gensokyo itself is interesting.
- Twilight Frontier often rushes their fighting games and without patches, they don't look good.
- Repetitive Gameplay and fighting games are average
FNAF 1:
- Boring gameplay. Most of the time, all you do is check the cameras and close the two doors until the timer runs out. Once you figure out the ideal strategy the game loses any challenge or meaning to play, as you can repeat that strategy every night.
- For that matter, there are only three cameras that you actually need to check, the rest can be completely ignored.
- The jumpscares quickly stop being effective, let alone scary. It doesn't help that it's easy to predict when a jumpscare will happen, which completely defeats the point of a jumpscare.
- Foxy's jumpscare is not even that scary. It just consists of him leaning into the office while screaming.
- The only thing that changes between each night is that the AI for animatronics becomes more aggressive.
- With the sole exception of Foxy, none of the animatronics has any walking animations, instead of the security cameras malfunction whenever they move to a different room.
- The primary reason for this is that Clickteam Fusion uses sprites instead of 3D rendering.
- The AI sometimes becomes cheap, because Freddy will just teleport into your office, no matter if you have your doors closed or not. Bonnie and Chica will also sometimes stand next to the doors for too long and drain so much power that clearing the night becomes near impossible without luck.
- The graphics look poor for 2014, the game looks like it was made in the mid-to-late 2000s.
- After beating all five nights, the sixth night, and Custom Night, the only thing you get is a star.
- If you try to beat Custom Night on 20/20/20/20 mode, it's almost impossible to do so due to it being luck-based.
- The mobile versions also feature microtransactions, including decorative "plush toys" that do nothing, and a cheat mode that removes all challenges from the game for $4.99.
- The game is more difficult than the first one but mostly through cheap methods, as the player is required to manage much more animatronics at once, and putting on the mask to avoid getting killed requires too quick (and rather clunky) reflexes.
- Many times clearing a night boils down to RNG.
- Because of the increase in difficulty, the jumpscares become dull much quicker.
- Just like the previous game, the only thing you get when completing all the nights is a star.
- The music box mechanic is very annoying and tedious, to the point that when you progress during the nights, the game forces you to only check the Prize Corner camera constantly just to wind up the box, as the difficulty increases, making the rest of the cameras pointless.
- The mobile versions suffer from the same limitations as with the previous game, including choppier animations with missing frames, lower visual quality, and a lack of transitions. The animatronics are also noticeably more aggressive in the mobile versions.
- Balloon Boy is very annoying because if you don't put the mask on in time, he will steal batteries and render your flashlight completely unusable.
- Unlike the other games where you can predict and control the movements of the animatronics for the most part despite the heavy RNG involved, Springtrap is too unpredictable and random. This is made worse by the fact that the methods used to keep Springtrap away often don't work.
- The Phantom animatronics (especially Phantom Foxy) are hard to avoid and leave you unable to distract Springtrap, which often results in you getting killed because of them.
- The game tries to add variety by requiring you to keep track of several systems within the building, like oxygen, audio, and the cameras themselves, however, these systems break down too frequently and the time it takes to reboot them could lead to you dying from a cheap death.
- The methods required to unlock the secret minigames and get the true ending are too convoluted and cryptic to figure out, and all you get for clearing them is a slightly different "THE END" screen.
- The mobile version has minigames that have also been simplified from their PC counterparts, including several removing the ability to jump and their layout being changed to fit a smaller screen.
- Starting from this game the lore begins turning very confusing and nonsensical, going from haunted animatronics to a serial killer experimenting with dead souls to him ending up trapped inside a rotten suit for decades to the same serial killer haunting the player until the building the game takes place in is lit on fire.
- You can beat the game within one hour.
- The lore in this game is made much more confusing.
- The margin for error is too small bordering on unfair to the point that the game had to be patched to be less punishing. Even with the patch, it's still very unforgiving.
- Even if you beat the Plushtrap mini-game, the bonus is a one-time guarantee. Basically meaning it becomes invalid if you die during the night.
- The game is too reliant on sound cues, in order to know where the animatronics are, you need to listen for incredibly quiet "breathing" noises, which can make the game almost unplayable without headphones or speakers, and is made worse by the incredibly loud jumpscare sound effects.
- The Halloween Edition DLC doesn't add anything to the experience other than giving Jack-o-Lantern aesthetics for both Nightmare Bonnie and Nightmare Chica (Also renamed Jack-o-Bonnie and Jack-o-Chica respectively), Plushtrap being replaced with Nightmare Balloon Boy, Nightmare Foxy replaced by Nightmare Mangle and the Puppet replacing Nightmare.
11. Battlefield Hardline and Battlefield 5 are not that bad
Battlefield 5:
- Combat is still good.
- The maps "Aerodrome" and "Twisted Steel" are fun to play on.
- Aside from the bad lighting, the graphics are great.
- The sound design is good.
- All DLC is free, and the microtransactions are only for cosmetics.
- While easy, campaign missions are now less linear, and there are multiple play-styles to use.
- The additional War Story, The Last Tiger, allows you to play as Germans and shows that not all German soldiers were actually Nazis and bad people, which is very rare for a WW2 game, even though it's pretty watered down. It is also arguably the best chapter in the campaign.
- Many of the worst bugs have been fixed, even though some bugs remain.
- Finding games is much easier nowadays.
- Animations (apart from a few bugs of course) are exceedingly well done.
- Despite the numerous historical inaccuracies and SJW-pandering, some of the war stories cover more obscure aspects of World War II, like the Tirailleurs Sénégalais.
- Before the game's discontinuation, DICE didn't give up on the game despite the initial turmoil, and they (for the most part) listened to player feedback.
- Pacific Theatre maps and combat which were added in 2019 are a great experience.
- Great soundtrack.
- Great sound design like other Battlefield or DICE games.
- Despite the weak story, at times it makes you interested.
- It would be better as a completely new IP and if it was more polished.
- The weapon animations are a big improvement over the previous games, as they have robotic animations.
- Lots of funny rare reload animations and Easter Eggs, like a drivable couch and an alligator that you can use as a weapon.
- Good vehicle designs.
- The servers, while disappointing, are still much better than Battlefield 4 at launch.
Rules are the same as the last one
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