- 16,998
- 12,134
Pretty simple thread this time around and this thread is gonna be for the addition and removal of some Zeref's powers and abilities.
*Intelligence: Zeref's intelligence is currently marked as Genius, which is dandy and all but I feel like it doesn't quite match up with his feats. For example, Zeref has created several v4ry complex machinery which deal with Space-Time, and has very extensive knowledge regarding most forms of magical devices that tinker with similar concepts. That being said, his creation of machines that manipulate time should qualify for Super genius level Intellect.
* Removing Spatial Manipulation for base Zeref: Zeref shouldn't get Spatial Manipulation based off of him sealing the Space between Time. This should be rewritten as Sealing (Can seal dimensions from one another.)
* Removal of durability Negation: He shouldn't have this under his powers and abilities, as Death Manipulation by default ignores durability. It's a redundant ability to be quite frank with you. No different than me listing Durability negation after Void Manipulation.
* Addition of Barrier Creation: Zeref has shown the ability to wrap himself in his Death Magic in order to block attacks and kill them as well.
* Removal of Transmutation: Changing the outward appearance of something isn't Transmutation but what it is, is Biological manipulation. So instead of Transmutation he'd get limited Biological manipulation.
And that's all but I'd also like a reference for Zeref's light and fire magic manipulation.
*Intelligence: Zeref's intelligence is currently marked as Genius, which is dandy and all but I feel like it doesn't quite match up with his feats. For example, Zeref has created several v4ry complex machinery which deal with Space-Time, and has very extensive knowledge regarding most forms of magical devices that tinker with similar concepts. That being said, his creation of machines that manipulate time should qualify for Super genius level Intellect.
* Removing Spatial Manipulation for base Zeref: Zeref shouldn't get Spatial Manipulation based off of him sealing the Space between Time. This should be rewritten as Sealing (Can seal dimensions from one another.)
* Removal of durability Negation: He shouldn't have this under his powers and abilities, as Death Manipulation by default ignores durability. It's a redundant ability to be quite frank with you. No different than me listing Durability negation after Void Manipulation.
* Addition of Barrier Creation: Zeref has shown the ability to wrap himself in his Death Magic in order to block attacks and kill them as well.
* Removal of Transmutation: Changing the outward appearance of something isn't Transmutation but what it is, is Biological manipulation. So instead of Transmutation he'd get limited Biological manipulation.
And that's all but I'd also like a reference for Zeref's light and fire magic manipulation.