Sweet, so we just need to put that in a blog and get it approved by a calc member and all we have left to discuss is Malladus’ feat.
Been looking to see what would be best to go with and honestly, I'd just go with the average cloud thickness.
Taking the cutscene thickness is a bit suspect as in practically every other instance, it's painted to be exceptionally larger, even on the overworld map the funnel to the surface is about 3x larger, then in official artwork and the like it's played off as being exceptionally larger (definitely not just 9 meters thick), and that's without getting into the fact that at such a thickness, the clouds would have to be so hyper dense to be as opac as they are and to even serve the role of a barrier in the first place to hide the Hylians and the islands from the view of the surface as intended, that we'd be working with some super naturally impossibly dense clouds.
I'd just go with average cloud thickness given that's what seems to be implied and pixel scaling in game isn't exactly the best way to go about it given even in game the thickness changes often for the sole purpose of cinematic shots. (For example, the cloud thickness in the overworld, descending to the surface, etc are all different, they take place in different "maps" as well with different models and the like to accompany the scene, Link just gets loaded into different maps depending on the scene).
Of course that's just my opinion, open to input here.
On the other side of things, I've been looking over potential feats.
Divine Beast melts/vaporizes a hole through a mountain peak (Doing this atm, it's a ******* pain in the ass though given the destroyed value isn't exactly easily calculated, but it'd scale to Ganon at his weakest, though for the time being I plugged some minimal numbers, using the in game size at that, and got tier 7, so don't expect anything less than like around 1 megaton).
Demise creates a storm (Probably just go with horizon standard storm which is already calculated, though it might actually be ridiculous if you use the skybox, was looking at how large it could potentially be yesterday, might be quite good ).
Volcano feat by Eldin (Probably 8-B/8-A using in game model, but this is one of those cases where the mountain is blatantly not to scale. **** it's described as a large mountain, and assuming it's Death Mountain we have some issues given how much that thing changes).
Flooding a forest (tbh idk).
Bombs (just some 9-A shit for fodder, would be easy to calc as bombs can bust boulders, Armor was supposed to do this feat. BOTW ones also worth looking into, honestly just a mattr of finding a good boulder to calc, there's some hefty ones that might even breach into 9-A+ but I doubt, probably like 0.03-0.08. Some BOTW enemies can also shatter boulders so that could be interesting).
Something about destroying a continent.
Probably a fuckton of other storm feats. (I can think of like several beyond what's been brought up already).
Draining a lake (would scale to Morpha's water manip).
A blizzard creation feat (Might even be two of them).
The Imprisoned making a tornado (which while not very wide, in fact it's kind of puny, it would be super ******* tall, like record breakingly tall. Good feat given it's Imprisoned at his weakest, like literal magnitudes below Demise).
Thunderhead (Might be a tad difficult to calc, but I think I have a way to get a realistic wide map size in Skyward based simply on in game visuals and distances and nothing more).
Wind Waker Elemental Arrows (Been thinking about it, and I think it may qualify for universal magic shit, both take a mere tiny fraction of Link's magical energy to perform. Idk how to calc Ice Ring but I doubt it'd be worth it, but calcing Fire Mountain would net a good result. Looking at some other lava freezing calcs to get an approximate idea. Using in game sizes you can very, very, super ******* easily, get 8-B to 8-A, and that's based on using like a 3ft tall Toon Link to scale the lava plume, and again, another case of it being scaled down given I doubt a ******* MOUNTAIN is just like 25m tall).
King Dodongo dies or whatever, tier 8 allegedly but **** if I know the detail on that. (Also Gohma's 8-B feat but we have a calc for that).
Wizrobes BOTW do some storm shit. (There's a calc already, someone just needs to find it).
Great Fish isle gets ****** (Another scaled down thing, but the damage wasn't huge, even at actual island size it'd probably only net 8-A to low 7).
Midna literally nukes Hyrule Castle (iirc it was calced at tier 7, within the kilotons, based on in game alone, and Ganon upscales by a hilariously large degree).
Link smashes down a mountain path???? (Zelda 2, probably best to avoid this one completely).
More Majora feats that would get some nice ends but given it's Majora, it's probably not scalable to anyone else making it redundant given the ****** has a casual High 6-A feat and even a tier 4 feat making any number of tier 7 or 6 feats completely redundant.
Hylia rends the earth and sends chunks of land skyward across the world (No idea how to calculate this, we have no idea how many, they can vary drastically in size, and a bunch of shit. It's impossible to get an exact number. The best I could see would be like, getting Skyloft's PE. And then getting the PE off the islands elsewhere in the sky, figure out the distance between them, average it out, and then repeat across the planet and pray that the average expends across the whole of the surface like that approximately, which is way to vague and ****** to use imo, which is troubling, this is a good feat, but it's impossible to get any semblance of accuracy for it).
Demise ruptures open the ground (Just some tier 7 shit even with map scaling).
Demise turns mountains into scorch marks (Might actually be good as support).
Goron Link punches out the pillar in Snowhead (iirc it was 8-B, it's been calced though I know that).
I'm still going over the games for some feats, but we could probably start working on implementing the basis and backbone feats soon.