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The Hyrule encyclopedia that I was given had labels for what was considered parallel worlds or not, Lorule was not labeled as one.
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I mean, guides are good and all, but there is a whole game we could check for specifics, pretty sure context wise, at least in game, it wasn't generations, pretty sure it happened while Hilda was alive, in fact pretty sure he father did it.
On another note, if memory serves, Link moves between worlds (idk why nobody pointed out the game itself treats them as two different worlds as early as the game's title) via things called "dimensional rifts".
"Let's talk about this country for a bit. Long ago, there was a triangle that if touched, grants any wishes in Lorule. It's called Triforce. People fought over for this power, resulting in kingdom's collapse. The kingdom of Lorule, to stop this, destroyed the Triforce. But it backfired..... Triforce is a power of God. It's existence is the pillar of the world, holding it. With Lorule, not having the pillar, is destined to collapse. This land needs Triforce."
Possibly, I'm only going on memory from a game I played like 8 years ago, or whenever it came out idk, but I can guarantee there's way more we can learn by checking the game in full and not just snippets from a single scene.sounds like even in game it was a long time ago, at least in the japanese version
That's the eng translation. If we're using the JPN version, we can't mix and match."My ancestors got rid of the Triforce to stop the war—by destroying it."
I never specified which translation I was talking about, just that pretty sure that was clarified in game somewhere.uhhhhh
werent you saying the english one was the one that said it was in hilda's generation?
the english translation here is backed up by the encyclopedia
Probably the same, it being an artifact wouldn't change the functionality and specifics of it.do we treat the triforce as a character, or does this rule apply objects as well
Pretty sure the rules applies to objects as well.do we treat the triforce as a character, or does this rule apply objects as well
Yeah I get that we're meant to index everything, but what exactly would we do if we find a solid timeframe? It doesn't seem like we can use it for AP, I don't think there's any abilities we can give the Triforce that needs anything involving the timeframe for Lorules collapse, so what exactly would we index if we find the timeframe?I say we make an effort to find it anyway, even if it won't count for a solid tier, it's still something that matters and our purpose is to index things and the like, even if mundane. (Like **** we just gave Gio body control over the most mundane useless shit ever, but it be like it do).
If we're gonna rehaul Zelda, it's best to not cut corners, the more precise we can get, the better.
idk, maybe some weird inverse corruption, environmental shit, don't know but ya never know. Hell maybe just a mention of how long it takes in it's attack and technique section? Point is I don't exactly feel like cutting corners because something won't yield big ass numbers is optimal long-term.I don't think there's any abilities we can give the Triforce that need's anything involving the timeframe for Lorules collapse, so what exactly would we index if we find the timeframe?
If we're gonna rehaul Zelda, it's best to not cut corners, the more precise we can get, the better.
That too. I recall Majora actually being subject to that, did a CRT for him months back, added a handful of citations because some of shit shit wasn't even explained or even stated as to why he has it in the first place, a handful of the profiles are like that, things listed but no reason as to why.Considering how some of Ganon’s abilities don’t have much explanation (abilities I don’t know where he gets them from), it’s better to not cut corners.
Funny you mention Ganons abilities lacking explanations, I'm currently working on fixing that.Considering how some of Ganon’s abilities don’t have much explanation (abilities I don’t know where he gets them from), it’s better to not cut corners.
Based, thank **** for that.Funny you mention Ganons abilities lacking explanations, I'm currently working on fixing that.
Yeah that's not gonna work unfortunately, the size there has its own share of issues. It's using the Skyward sword Hyrule size if I'm reading that right, when our main issue to begin with is the ludicrous changes and discrepancy in Hyrule's sizes.
sorry got the heads up like 20 minutes agowell **** you guys could have told me that
bruh why were the pages using that? the verse definitely needed this revisionThe medallion one needs to be calced within it's own game or using statements to get around the whole scale issue, and not use a map from 25+ years later with completely different geography.
The other two, eh, they use maps and scaling from within their own game so that should be ok?