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Doomguy is above 0.80 tons of tnt since irrc we used the high value for v.frag, he should have the advantage. Maybe less so.Majima is 0.34 Tons iirc, his feat was done pretty casually though. As in he did it with one hit after being battered by Kiryu a fair bit already.
Doomguy has plasma weaponry and a hitscan superheated laser beam. The ballista can switch between modes for AOE or a timed explosion to through in a mixup. Considering it’s Night-Sentinel guy, he’ll likely lead with the new weaponry first.On the topic of gunplay Majima can parry bullets with his bat and counter by throwing daggers
How long does Paralyze last? Doomguy can take a beating into near death. Quoting the codex:Majima could paralyse Doomguy if he gets a slash on him and proceed to beat him down from there
We watched as his will overcame his injuries, and in the Blood Arena he proved his worth. The Outlander's technique was crude and brutal, but the determination in his charge echoed that of any trueborn Sentinel. His war cry echoed through the Coliseum as did the sound of his fury, and the guards cheered his banner, 'Rip and Tear' they shouted as the beast pushed beyond mortal wounds and certain death.
Majima's feat was done pretty casually, after he'd already been injured by Kiryu so the gap to start shouldn't be that large.Doomguy is above 0.80 tons of tnt since irrc we used the high value for v.frag, he should have the advantage. Maybe less so.
Iirc Majima's optional stuff wasn't allowed for his previous match (Did DG get his in his one?), will need to see what OP says in regards to this before I debate on this one.I don’t think power ups/ optional equipment is being given for either character. If it was, I’d say Doomguy smashes due to Beserk/Haste/Quad damage and Invulnerability. Not to mention the lowAll the stat amps would be too much for Goro to handle.
The hitscan might be effective, the problem is Majima is practically indistinguishable from his clones. So this could just hit a clone and not the real one. AOE stuff sounds nice but Majima has massive dashes and can evade blasts quite easily. Grenades could be batted back at Doomguy possibly.Doomguy has plasma weaponry and a hitscan superheated laser beam. The ballista can switch between modes for AOE or a timed explosion to through in a mixup. Considering it’s Night-Sentinel guy, he’ll likely lead with the new weaponry first.
This comes from Yakuza 7, its a turn based JRPG style so I can't really give a definitive answer to this, But it should be enough time to allow Majima and his clones to dogpile there. On the topic of LS I don't know if Majima can be grappled if he's in Heat mode, Kiryu and others can try it in there fights with him and it often doesn't work iirc. Majima can also take immense amounts of pain considering he was tortured for a year straight by ruthless Yakuza thugs and came out totally fine, he also got his eye gouged out with a knife and was still able to survive.How long does Paralyze last? Doomguy can take a beating into near death. Quoting the codex:
Glancing through it those sound like pretty good feats, Majima can scale to Kiryu who has done absurd feats such as facing 100 men and fighting Jingu's elite forces who were all armed with military grade equipment compared to him. Plus they slap around the Amons on the regular who are the world's greatest assassin clan who have mastered all the world's martial arts known to man. Would like to see some examples of 1v1 skill feats though if that's okay.If you want his skill feats, I’ve posted them all at the very bottom of this post. I’ll make a cohesive document to compile them soon.
Doomguy has access to everything that is 8C, the weapons given to me were "All his standard guns, the ballista, and super shotgun with the meathook."Iirc Majima's optional stuff wasn't allowed for his previous match (Did DG get his in his one?), will need to see what OP says in regards to this before I debate on this one.
That’s so ******* cool, ngl.The hitscan might be effective, the problem is Majima is practically indistinguishable from his clones.
Doomguy would start with the ballista, and is able to tag an Archvile, who can teleport at a much farther range than Majima’s dash. The ballista’s AOE is also unique as it fires a long ranged energy wave capable of bisecting 8-C demons in 1 or 2 hits rapidly. Majima’s dash looks too small to cover the range of the Destroyer Blade. They can also clear out the clones in an instant.Majima has massive dashes and can evade blasts quite easily. Grenades could be batted back at Doomguy possibly.
Unfortunately Doom has little cutscenes, but from what we can make out from the lore he was able of slaying Marauders. High ranking Night sentinels who are close to the slayers rank (having the orange shoulder patch) and who slew multiple night sentinels during the civil war.Would like to see some examples of 1v1 skill feats though if that's okay.
Lord Sash, the stalwart banner-sergeant, was found with his war standard pierced through the throat of a great beast, his body surrounded by the corpses of enemies. Roan the Mighty, the light faded from his eyes, had eviscerated such a multitude that their entrails clung to the black rocks like vines. Gor, relentless until the end, had broken his blade on the backs of his foes, and by the time he fell he had slain another two-score with his hands alone.
Afaik he doesn't, however in regards to context most of Majima's fights were with folks he wasn't trying to kill per se like Ichiban and Saejima. But considering DG looks like a very clear threat armed with guns he wouldn't waste time trying to mess around.That’s so ******* cool, ngl.
Does he start out with that?
The clones are generated via Majima's heat and sheer speed, plus he can close the distance on someone quite fast and is comparable to Kiryu who can blitz four people. Also Majima's heat amps help his durability and he can heal with it and his drinks. Plus rather than dash he can just leap about too. Majima can generate shockwaves and air manipulation to possibly cancel out the energy wave.Doomguy would start with the ballista, and is able to tag an Archvile, who can teleport at a much farther range than Majima’s dash. The ballista’s AOE is also unique as it fires a long ranged energy wave capable of bisecting 8-C demons in 1 or 2 hits rapidly. Majima’s dash looks too small to cover the range of the Destroyer Blade. They can also clear out the clones in an instant.
I just ask cause fighting a large group might not sometimes convince me in a 1v1 setting, though I assume DG can still be comparable. Majima even back in 0 can fodderise people that were undefeated in combat for over 50 fights iirc and there's the feats of foddering the Amons, he might have the edge in pure cqc at least.Unfortunately Doom has little cutscenes, but from what we can make out from the lore he was able of slaying Marauders. High ranking Night sentinels who are close to the slayers rank (having the orange shoulder patch) and who slew multiple night sentinels during the civil war.
Keep in mind, lower ranking night sentinels were capable of similar feats to the slayer before his introduction to sentinel society. From the codex…
This is him applying it in 7, they can still sometimes do stuff afterwards but sometimes they're forced to skip their turn as shown when Joon is affected and was due to be next but they seize up when they get hit regardless. His clones can do it and not just him too.Can you show me a clip of the paralyze ability Goro has?
well doomguy have slightly better apso i want to know some things:
who has the advantages for Ap, lift strengh, skill, intelligence, hax and equipment?