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"at least" is used for significantly upscaling from something, not just being stronger.Superior to Guardner,the rest of the robots in the steamworks and some waterfall monsters. Which is kinda weak. That's why I'm not entirely sure.
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"at least" is used for significantly upscaling from something, not just being stronger.Superior to Guardner,the rest of the robots in the steamworks and some waterfall monsters. Which is kinda weak. That's why I'm not entirely sure.
Ah yeah, not sure about “at least” based on that either.Superior to Guardner,the rest of the robots in the steamworks and some waterfall monsters. Which is kinda weak. That's why I'm not entirely sure.
You have to upload it the same way you upload images, which is by clicking the picture frame in the toolbar.One issue I'm having is getting the gif of Starlo to show up on the page. Does anyone know what I'm doing wrong?
Weirdly it still won't work for me. Adding images works fine but the gif doesn't. I'll just use his face sprite for now and figure it out later.You have to upload it the same way you upload images, which is by clicking the picture frame in the toolbar.
That's pretty nice. I am curious on what the rating would be using the in-game attack, but yeah the trailer version is probably more accurate to what it's supposed to be.Anyways... how's this for a Dunebud?
I meant moreso whether UT's speed feats were allowed to be used at all, since Yellow's characters would be scaling to a much greater AP feat than UT characters.I mean, isn’t LV 1 Clover still fast enough to dodge Asgore's non-unavoidable attacks in the flawed pacifist ending? Nothing implies that Asgore really got faster/slower by Undertale.
I can go either way on whether it's exaggerated or not, but yeah having the in-game version be summoned differently is notable.I'm not a fan of using the trailer for the calc since not only is it really diffrent from in-game version of the attack (rising out of the ground instead of dropping in) but also because it's clearly exaggerated for the sake of a gag.
I don't believe he does, it doesn't really make sense since he's an AI and all. I think if he did have a soul he would've acted more lifelike like Mettaton.Is AXIS's inorganic physiology type 1 or 2 (i.e. do they have a soul)?
I also think it's probably type 2 but unlike every other robot in the steamworks AXIS gives exp upon death which throws me off.I don't believe he does, it doesn't really make sense since he's an AI and all. I think if he did have a soul he would've acted more lifelike like Mettaton.
Yeah that's the weird bit, maybe it's just because he has a kill count?I also think it's probably type 2 but unlike every other robot in the steamworks AXIS gives exp upon death which throws me off.
I have it as "Most likely type 2" in my sandbox right now but we should investigate further to remove all doubt.Yeah that's the weird bit, maybe it's just because he has a kill count?
Axis goes by he/him in-gameUpdated my AXIS sandbox. I think I used linked text way too much and using references instead would probably be preferable in certain lines but I'll fix all that later.
But it doesn't reflect Clovers attacks, I'll put it in as a possibly.attack reflection, the lid can reflect some attacks when used by clover
Go ahead.Btw is anyone working on Ceroba's profile rn? I might make a blog for her if there isn't one already.
That shouldn't be a possibly. It could just be that they do bounce off on impact just like how his own attacks can get bounced off of the trash can lid. It could be the result of game limitations that they couldn't show the bullets being reflected, so it's instead blocked.But it doesn't reflect Clovers attacks, I'll put it in as a possibly.
Gag feat how? Regardless, just because the game version is different doesn't mean Dunebud can't do that method it did in the official trailer. Sure, the methods on how it summons the sand castle are different, but one thing remains the same: the castle firing arrows upon it being summoned.I'm not a fan of using the trailer for the calc since not only is it really different from in-game version of the attack (rising out of the ground instead of dropping in) but also because it's clearly exaggerated for the sake of a gag.
Even if Clovers bullets do get reflected AXIS clearly doesn't or can't use them offensively, it's staying as possibly.That shouldn't be a possibly. It could just be that they do bounce off on impact just like how his own attacks can get bounced off of the trash can lid. It could be the result of game limitations that they couldn't show the bullets being reflected, so it's instead blocked.
I shouldn't need to explain why the entire dunebud encounter in the trailer is a gag... because Clover doesn't scale : PGag feat how? Regardless, just because the game version is different doesn't mean Dunebud can't do that method it did in the official trailer. Sure, the methods on how it summons the sand castle are different, but one thing remains the same: the castle firing arrows upon it being summoned.
Gameplay limitations can not be used to justify why it rises from the ground instead of being a giant bucket that falls from the sky. (Which would have been funnier and just as cool)Gameplay limitations can be used to justify why it's different
Because they all miss or he isn't smart enough to actually offensively use it?Even if Clovers bullets do get reflected AXIS clearly doesn't or can't use them offensively, it's staying as possibly.
Monsters with equal or higher attack than Dunebud would still (up)scale to the attack.I shouldn't need to explain why the entire dunebud encounter in the trailer is a gag... because Clover doesn't scale : P
They don't get hit by the castle and it's a huge stretch to assume that the rest of Dunebuds attacks or durability are High 8-C.
Plus you need to prove why the trailer should take precedence over the game instead of just being secondary canon.
That's nearly identical to what I said.Because they all miss or he isn't smart enough to actually offensively use it?
Refuted here:Gameplay limitations.
Gameplay limitations can not be used to justify why it rises from the ground instead of being a giant bucket that falls from the sky. (Which would have been funnier and just as cool)
Attack stats in Undertale Yellow are just game mechanics. Dunebud could secretly be the strongest monster (Aside from Zenith) and we couldn't tell.Monsters with equal or higher attack than Dunebud would still (up)scale to the attack.
Nonetheless I disagree with it being possibly. It should just be straight up Attack Reflection even if he isn't smart enough to do it.That's nearly identical to what I said.
Unlike Undertale, the amount of damage a monster does is basically their ATK - your equipment DEF. And unlike Frisk who gets stronger depending on how determined they are, Clover is never implied to get stronger while still being LVL 1 without trying to level up because they lack determination.Attack stats in Undertale Yellow are just game mechanics. Dunebud could secretly be the strongest monster (Aside from Zenith) and we couldn't tell.
I was editing my comment while you were commenting, sorry 'bout that.Refuted here:
We don't know if he can USE the attack reflection therefore we can't put it in the profile as if he can simply use it. I'm keeping it at Possibly.Nonetheless I disagree with it being possibly. It should just be straight up Attack Reflection even if he isn't smart enough to do it.
Unlike Undertale, the amount of damage a monster does is basically their ATK - your equipment DEF. And unlike Frisk who gets stronger depending on how determined they are, Clover is never implied to get stronger while still being LVL 1 without trying to level up because they lack determination.
They don't get hit by the castle and it's a huge stretch to assume that the rest of Dunebuds attacks or durability are High 8-C.
I never said he can use it in-character. He has the potential to do it scaling to Clover with literally the same lid, but he never does it. Think of it like Metal Sonic copying all of Sonic's abilities but never using certain moves. It doesn't mean he can't do them.We don't know if he can USE the attack reflection therefore we can't put it in the profile as if he can simply use it. I'm keeping it at Possibly.
They don't get hit by the castle and it's a huge stretch to assume that the rest of Dunebuds attacks or durability are High 8-C.
To put it specifically, they (up)scale from the kinetic energy of the attack. So if a monster is 8 ATK or higher, they (up)scale. Simple as that.Monsters with equal or higher attack than Dunebud would still (up)scale to the attack.
In Metal Sonics case we have reason to assume he could use those abilities, in AXISs case we have reason to assume he can't.I never said he can use it in-character. He has the potential to do it scaling to Clover with the same lid, but he never does it. Think of it like Metal Sonic copying all of Sonic's abilities but never using certain moves. It doesn't mean he can't so them.
Monsters with equal or higher attack than Dunebud would still (up)scale to the attack.
Please stop using points I have already refuted.Attack stats in Undertale Yellow are just game mechanics. Dunebud could secretly be the strongest monster (Aside from Zenith) and we couldn't tell.
BruhIn Metal Sonics case we have reason to assume he could use those abilities, in AXISs case we have reason to assume he can't.
No, YOU should stop that. You're just being ignorant of my points. We literally use in-game stats as the reason why characters (up)scale in Undertale, so there shouldn't be a reason the same doesn't apply to Undertale Yellow.Please stop using points I have already refuted.
By the way, you can't ping users as a regular user. Only staff can do that.@PROPLAYEN @koopa3144 @Ghengiroo115 @CanineAnnoyer Your opinions would be useful here.
No you didn't prove anything I just assumed that AXIS deflected the bullets for the sake of the arguement.I literally just proved that he COULD do it because Clover with the same lid can do it, but he just CAN'T. Stop trying to be ignorant.
Maybe you should read the previous pages in this thread because we determined that the stats in UTY were just game mechanics.No, YOU should stop that. You're just being ignorant of my points. We literally use in-game stats as the reason why characters (up)scale in Undertale, so there shouldn't be a reason the same doesn't apply to Undertale Yellow.
Btw the Check stats are the actual in-game stats, thought this meant we could scale em to the UT cast's in-game stats
But then the Froggit Check is ATK 3 and DEF 2, which is neither the Check or in-game stats of a Froggit, so I dunno what to do lol
It just means that we only use approximations to compare X to Canon character, as the developers clearly don't use the canon stats.
Only real thing I can think of is scaling from Axis who killed a human who was making the Genocide Route, making them generally a "9-B, likely 9-A" at absolute least imho.
Regardless, as UT Yellow doesn't follow the canon stats, Zenith Martlet and End of Geno Clover are absolutely 9-A, as the former is definitely stronger than Asgore due to her being described as the Zenith of monsterkind, so at least we have that.
Check stats don’t mean too much in Yellow, Axis has noticeably higher stats in Geno despite that making no sense narratively.
Added limited to the sandbox.I think the AXIS should have limited attack reflection