- 2,421
- 1,326
Occasional bump
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Funnily enough, these were the EXACT match-ups I had in mind.and I am definitely not saying that to make a mostly haxless Sonic fight some Low 6-B viltrumites
As a fan of both series, I would like that a lotLow 7-B is completely out of the question FRA, and High 6-C+ is apparantly a conservative estimate. Low 6-B seems pretty obvious to me... and I am definitely not saying that to make a mostly haxless Sonic fight some Low 6-B viltrumites
Amy isn't gonna have a Low 6-B key, although she does appear in Sonic CD I guessAs a fan of both series, I would like that a lot
Mark VS Sonic being both Blue main heroes.Or Amy VS Atom Eve lmao
Eve isn't Low 6-B either. She's far below the likes of Invincible and those who are comparable to him. Besides it's more of a joke since they're both pink girls who are in love with the main blue guyAmy isn't gonna have a Low 6-B key, although she does appear in Sonic CD I guess
Yeah based on this I prefer keeping the Low 6-B version. If anything, what Mephistus showed is a lowball, as Sonic's further up toward the PoV so the road should realistically be even widerIn my non math nerd opinion,the size using Sonic 4 is fine, as long as the title stays part of the canon with how more than one Metal Sonic was made, which isn't out of the question with Ian Flynn's take.
Even just using Sonic Generations Stardust Speedway's level model; the size of the map is easily ~494 meters from end to end and it certainly doesn't feel like we experience the planet's curvature in just that level. And that value is still higher than the chain width comparison of 484 meters, without an actual upper limit.
So, the low 6B result can work with future titles and not be treated as a retcon; even the way the chain is displayed its zoomed so far out when you look at it attached when he's running up the chain,it's more of a visual/graphics limitation on how large the size of it is to be less than visible on where it connects up to the planet.
Well NOW it should beWait, this thread isn't done yet?
Using the superimposed background POV visuals here with the green horizon backdrop, and assuming the closed carriages on the ferris wheel there are like 6ft tall for humans in the future to comfortable walk in & ride in (could use the building stories / doors there too for ~4 px,, just easier to pick out in the image), you'd get something closer to the Sonic 4 visuals if we just use CD. 7 km vs 1 km , ~7x higher.Yeah based on this I prefer keeping the Low 6-B version. If anything, what Mephistus showed is a lowball, as Sonic's further up toward the PoV so the road should realistically be even wider
Wait, could this get the calc even higher?Using the superimposed background POV visuals here with the green horizon backdrop, and assuming the closed carriages on the ferris wheel there are like 6ft tall for humans in the future to comfortable walk in & ride in (could use the building stories / doors there too for ~4 px,, just easier to pick out in the image), you'd get something closer to the Sonic 4 visuals if we just use CD. 7 km vs 1 km , ~7x higher.
Yeah; 6-A instead if we roll with that size.Wait, could this get the calc even higher?
Damn...Yeah; 6-A instead if we roll with that size.
Obv still not a cap.
That's what I'm thinking. Two staff members already accepted Low 6-B and I was stoked to finally aply it. Whatever though. Should we call them back here?Makes the power growth more reasonable
Doesn't the calc need to be made/updated first? Either way it's going to be sort of a hassle to get them backThat's what I'm thinking. Two staff members already accepted Low 6-B and I was stoked to finally aply it. Whatever though. Should we call them back here?
That's also what I'm thinking.....Doesn't the calc need to be made/updated first? Either way it's going to be sort of a hassle to get them back
Ohhhh, other versions?? Can't wait to see!Sure! I have two other versions cooked too, can post it once off work.
Snip
Sorry to drag you back here, gents. Thought on the best end to use regarding Mephistus' Miracle Planet calcs?Snip
Left you a commentMiracle Planet
vsbattles.fandom.com
I think the Sonic Mania end is less important since it falls somewhere in the middle range, so just going to leave that for later. Interested in the feedback though.
Understood. Any preferred method?The larger Earth I calced ain't even what we use so let's not lmao
I think Method 3.5 in Mephistus's blog is the best tbh, it requires the least steps to get a planet size that's properly accurate (as opposed to say, Method 1, which doesn't even get all of Little Planet's size)Understood. Any preferred method?
Personally, I think the current one we use is just the best option tbh. My second pick would be scaling Sonic's current larger Earth size to it