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Sorry for being a bit late, but I'd like to note that the FTL Sonic calc (That I made) is really just support for FTL Classic Sonic. Even without the feat, CD Sonic should be FTL. We know that the sparkle effects for time travel occur when Sonic reaches lightspeed. And he doesn't even need to be at top speed to achieve that in-game. He can go faster, i.e. FTL. If anything, one could calculate how fast CD Sonic is by finding the bare-minimum speed to trigger the time-travel sparkles, and compare it to the fastest speed he can achieve naturally to find how far into FTL he is at that point in time.
 
In my non math nerd opinion,the size using Sonic 4 is fine, as long as the title stays part of the canon with how more than one Metal Sonic was made, which isn't out of the question with Ian Flynn's take.

Even just using Sonic Generations Stardust Speedway's level model; the size of the map is easily ~494 meters from end to end and it certainly doesn't feel like we experience the planet's curvature in just that level. And that value is still higher than the chain width comparison of 484 meters, without an actual upper limit.

So, the low 6B result can work with future titles and not be treated as a retcon; even the way the chain is displayed its zoomed so far out when you look at it attached when he's running up the chain,it's more of a visual/graphics limitation on how large the size of it is to be less than visible on where it connects up to the planet.
 
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and I am definitely not saying that to make a mostly haxless Sonic fight some Low 6-B viltrumites
Funnily enough, these were the EXACT match-ups I had in mind. I'll admit I was kinda rooting for "At least High 6-C, likely Low 6-B" so I could have Classic fight Zapdos, Lugia, Noltrea, or other High 6-Cs, but I'll admit that's my own bias rather than staying true to accuracy

I suppose we'll just have to ask Clover for some input again if he's well-rested and recovered enough to do so. Other than that, this CRT is on the cusp of completion.
 
Low 7-B is completely out of the question FRA, and High 6-C+ is apparantly a conservative estimate. Low 6-B seems pretty obvious to me... and I am definitely not saying that to make a mostly haxless Sonic fight some Low 6-B viltrumites
As a fan of both series, I would like that a lot

Mark VS Sonic being both Blue main heroes. Or Amy VS Atom Eve lmao
 
Amy isn't gonna have a Low 6-B key, although she does appear in Sonic CD I guess
Eve isn't Low 6-B either. She's far below the likes of Invincible and those who are comparable to him. Besides it's more of a joke since they're both pink girls who are in love with the main blue guy
 
In my non math nerd opinion,the size using Sonic 4 is fine, as long as the title stays part of the canon with how more than one Metal Sonic was made, which isn't out of the question with Ian Flynn's take.

Even just using Sonic Generations Stardust Speedway's level model; the size of the map is easily ~494 meters from end to end and it certainly doesn't feel like we experience the planet's curvature in just that level. And that value is still higher than the chain width comparison of 484 meters, without an actual upper limit.

So, the low 6B result can work with future titles and not be treated as a retcon; even the way the chain is displayed its zoomed so far out when you look at it attached when he's running up the chain,it's more of a visual/graphics limitation on how large the size of it is to be less than visible on where it connects up to the planet.
Yeah based on this I prefer keeping the Low 6-B version. If anything, what Mephistus showed is a lowball, as Sonic's further up toward the PoV so the road should realistically be even wider
 
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Yeah based on this I prefer keeping the Low 6-B version. If anything, what Mephistus showed is a lowball, as Sonic's further up toward the PoV so the road should realistically be even wider
Using the superimposed background POV visuals here with the green horizon backdrop, and assuming the closed carriages on the ferris wheel there are like 6ft tall for humans in the future to comfortable walk in & ride in (could use the building stories / doors there too for ~4 px,, just easier to pick out in the image), you'd get something closer to the Sonic 4 visuals if we just use CD. 7 km vs 1 km , ~7x higher.
 
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Using the superimposed background POV visuals here with the green horizon backdrop, and assuming the closed carriages on the ferris wheel there are like 6ft tall for humans in the future to comfortable walk in & ride in (could use the building stories / doors there too for ~4 px,, just easier to pick out in the image), you'd get something closer to the Sonic 4 visuals if we just use CD. 7 km vs 1 km , ~7x higher.
Wait, could this get the calc even higher?
 
I am now lol. I'm still down for simply whatever is more accurate mathematically, if that's 6-A then so be it. If it's Low 6-B, so be that. If one method isn't more accurate than the other, maybe we can do "Low 6-B, likely 6-A" or something.

Either way, yeah, a calc update is in order. @Mephistus As the creator of the original calc, would you want to reblog it or nah? I won't be able to do so until maybe tomorrow.
 
Sorry to drag you back here, gents. Thought on the best end to use regarding Mephistus' Miracle Planet calcs?

TL;DR Using diameter, Method 1 uses what we see in CD (7.472 km), Method 3 uses Sonic 4 Episode II's rendition of Little Planet (205.79 km), and Method 3.5 is Method 3 but using the size of Sonic's large Earth to scale Little Planet (2983.21 km). If the last is chosen, it would be smaller than our irl Moon (which has a diameter of 3474.8 km) while being bigger than Pluto (which has one of 2370 km). Just a funny observation
 
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Also added another end for Method 3.5 since Clover has his own version of the larger Earth calc from a thread a while back. Basically is the size of the irl Earth's Moon at that point: 3438.765 km
Ig my only critique there from getting the Earth size that way is that the size of the mountain used for scaling the diameter of West Side Island is decided arbitrarily as ~600m, rather than like scaling off things like the huge cityscapes (studiopolis , casino night ) on West Side Island to get its size from confirmable stuff, like character heights with how Gilad did it with Angel Island, so it could be an even larger Earth. I'm more comfortable sticking with Gilads but deserved a mention.
 
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Imo we run the risk of just reaaaaally inflating these stats if we try and push for an even larger Earth. The one Gilad calced seems reasonable with verse context.

I obviously defer to calc members though, I'm no mathematician.
 
Understood. Any preferred method?

Personally, I think the current one we use is just the best option tbh. My second pick would be scaling Sonic's current larger Earth size to it
I think Method 3.5 in Mephistus's blog is the best tbh, it requires the least steps to get a planet size that's properly accurate (as opposed to say, Method 1, which doesn't even get all of Little Planet's size)
 
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