Gilad_Hyperstar
He/Him- 11,436
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I agree with everything here pretty much. We only really see Base form cast start to perform Super Sonic level feats starting from Generations, so before that they shouldn't be Tier 2
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considering how it can effortlessly repel things that are comparable to Sonic, amplify his perception to make all things comparable to him look like slow motion and it can make him float in the air as well, it isn't just "him putting his hands up" it is Hax, it needs to be else he wouldn't do all these things, this is NOT a good rebuttal as it makes it look like it is JUST a physical thing of him slapping the attacks.....when it clearly is FAR MORE THAN THATIt's just Sonic putting his hand up to parry something, if anything I'd question why such a thing is infinitely more durable than his base form.
he can only parry once before they attack again, against Giganto he was grabbed blitzed before he could do anything, against Wyvern he was being chashed down with several homing missiles, hence way too much for him to parry at once and needed to flee and against Knight he never got the chance as the Saw Shield was chasing him down and he preferred to simply flee it rather than risking not being able to react to it for him to ParryAnd if it is, why did he not just use that when the Titans were attacking him before he got the Chaos Emeralds
the Parry isn't that when even the game recommends it for you to climb Knight, plus the reasoning you gave for it to be "game mechanics" above are simply not good, as it hinges on assuming the Parry isn't hax at all, thus not being able to have this capability no matter what, which is wrong, or on questioning "why didn't Sonic just parry in X moments?" when he couldn't do it without risking getting killed himselfScreams game mechanics to me tbh
they should be via Secret Rings and Black Knight, even in Unleashed they have good statements above Super Form level bosses of the pastI agree with everything here pretty much. We only really see Base form cast start to perform Super Sonic level feats starting from Generations, so before that they shouldn't be Tier 2
Knight's shield is an insta-kill that actually bypasses parry in the game. Also we should note Super Sonic 2 has a "Perfect Parry" that can parry everything, including things the normal parry can't.Mfw putting your hand up to deflect an attack is now hax. No visual effects are gonna make it that. On some real shit, I think we're starting to lose the plot
The counters are just not good at all, like the responses to what he didn't parry the Titans are such non-arguments besides Giganto grabbing him. Sonic could absolutely parry Wyvern's blasts and Knight's saw shield with the logic being used here, and this is just an attempt at explaining away why he doesn't when he realistically should've if the Parry was actually this strong
My stance remains unchanged. Everything else is fine, but I disagree with the Parry thing
you completely ignored all the facts i showed that make it be hax? does "putting up your hands" make you deflect things comparable to you by slapping without harmings yourself at all? no, "does putting up your hands" make you see the world in literal slow motion? i would assume not, "does putting up your hands" literally make you float in the air for a good dozens of seconds? no, you cannot reasonably say it isn't hax when IT CLEARLY IS, explain all these effects if there is no hax at all involved whatsoeverMfw putting your hand up to deflect an attack is now hax. No visual effects are gonna make it that. On some real shit, I think we're starting to lose the plot
The counters are just not good at all, like the responses to what he didn't parry the Titans are such non-arguments besides Giganto grabbing him. Sonic could absolutely parry Wyvern's blasts
he couldn't without getting blasted by all the other ones, also this falls flat once he indeed Parry Knight's attacks, someone comparable to Wyvern, with the Game even telling you to do thatseveral homing missiles, hence way too much for him to parry at once and needed to flee
ignoring the arguments i gave, you do realise this isn't proof that Sonic can't Parry it at all right? him not doing =/= he can't do it, of course, it doesn't prove he can, but he does Parry attacks later on, showing that he indeed canand Knight's saw shield with the logic being used here
except he is shown and stated to be able to do it, and realistically Sonic could also just Chaos Control away the Saw Blade and the Missiles, or Teleport himself out of danger with Chaos Control, yet he doesn't, or he could use the Emerald powers to slow them down in time, or create Clones to distract the Titans so he could evade......do we assume he is incapable of using Chaos Control or the Emerald Powers at all just because he didn't used them? no, this doesn't prove he CAN'T, you can't use this as solid proof when it doesn't prove anything, and this is just an attempt at explaining away why he doesn't when he realistically should've if the Parry was actually this strong
Parrying involves deflecting stuff yes, that's how it worksdoes "putting up your hands" make you deflect things comparable to you by slapping without harmings yourself at all?
This is a game mechanicno, "does putting up your hands" make you see the world in literal slow motion? i would assume not
This is also a game mechanici would assume not, "does putting up your hands" literally make you float in the air for a good dozens of seconds? no, you cannot reasonably say it isn't hax when IT CLEARLY IS, explain all these effects if there is no hax at all involved whatsoever
IRL Parrying works by not stopping the attack, but re-directing the attack........Sonic literally just slaps the attacks back, no directing, he just hits them, and somehow he take no damages even tho the attacks are comparable to him, no Parry IRL can reflect an attack or projectile back, specially if they are strong enough to hurt you, trying to slap a punch or a baseball being launched at your face will just hurt youParrying involves deflecting stuff yes, that's how it works
Accepted in the profile as a canon ability(literal pop up saying it does that)This is a game mechanic
Accepted in the profile as a canon abilityThis is also a game mechanic
neither is pointing this outs, as it doesn't address the arguments being made, i put in all caps to highlight it, nothing elseTyping in all caps doesn't make your point any better btw,
it really isn't, as you didn't address the fact that the Titans do not prove that the parry doesn't work on themhonestly I'd say User bringing up how the saw blade can bypass the parry is a better counterargument than anything here.
........this REALLY isn't a good point, sure, not everything needs to be an ability......but when something is shown to be a certain ability, we can say for certain it is said ability, seriously don't know what you could possibly mean by this in this context "it shows slowing down Sonic's perception and making him levitate, but it is self perception manip or levitation, why? ......because it doesn't need to be even tho it is shown to be that" this wouldn't fly anywhere else, and it won't hereNot everything needs to be an ability or a stat amp or something like that
And him putting his hands up and being able to float, reflect all attacks and slow down his own perception of time isn't?Yeah I suppose Sonic putting his hand up and being way more durable is weird.
......i would apreciate tonning down the jokes, else people will take them seriously, like......2% isn't enough for you to be completely unharmed by attacks that can hurt you normallyBut then Sonic also survived getting crushed and tossed into a mountain by Giganto without the parry, so maybe the extra 2% defense is enough for him to overcome it ; )
Let's be so fr right now, this isn't some magical ability. It's a regular parry with nothing special about it.
Yeah clover makes sense to me here when it comes to the parrying
considering how it can effortlessly repel things that are comparable to Sonic, amplify his perception to make all things comparable to him look like slow motion and it can make him float in the air as well, it isn't just "him putting his hands up" it is Hax, it needs to be else he wouldn't do all these things
it isn't a game mechanic, it is an intrinsically aspect of the Parry, being able to reflect any attack without giving harm to Sonic at allAn in-game notification telling you about a game mechanic doesn't make it any more special in-universe
what i find it ridiculous is ignoring clear cut showings of it, as well and saying it has nothing of special about it when it clearly does, it is superrnatural/"magical" hax, you gave no good counter to the clear examples showing its Supernatural aspects, and I find it ridiculous to make it appear more special than it actually is
explain how it can slow down perception to the point of seeing comparable opponents in slow motion and make Sonic straight up float thenJJ's got it right, this is just putting your hands up to parry a move
just as it inexplicably makes him float in the air and slow down its perception, it is already supernatural and trying to say "no" to something we see it do on screen because you find it "weird" is nothing but an argument of disbelief and not a valid counter to it, it has a feat and a statement of it doing just that, so we must give it just that, and I'm supposed to believe that this inexplicably makes Sonic infinitely more durable.
and yet he can reflected his other attacks later, this is nothing more than a feat for the Saw Shield negating attacking reflection, as Sonic can reflect the other attacks the Knight hasThinking about it too, Sonic got clapped by Knight's saw shield even with Parry so it makes no sense to give him any scaling to Knight with it
No? I put the profile to show it is accepted, the proof is that we on screen see it doing the haxes, with nothing ever contradicting the fact that it has special abilitiesThe only actual evidence of this being an in-universe thing rather than a game mechanic is just "it's on the profile"
Like, okay? It shouldn't be there. The profile can be wrong
I mainly mean in terms of the kinds of things that have been argued about it, like... Perception Manipulation and Levitation. I don't doubt Sonic can parry stuff but in-universe he's never shown parrying anything of that level of potency. In fact, the Knight thing is inconsistent considering his saw shield claps up Sonic regardlessThe parry is an ability Sonic has, it should absolutely be there.
The problem is just the outlier argument which, eh there’s no real way around that, either you ignore that or you don’t.
Base Sonic only tanks it with rings, which are already accepted as damage transfer on that level.I am actually starting to disagree on the Parry thing, but not because of gameplay mechanics but the lack of feats. Sonic can't actually Parry Giganto (outside of the back lasers that base Sonic tanks) and Wyvern. He can't Parry Knight's shield, either. That just leaves Knight's spikes but Base Sonic can also tank those, so I am not sure if Parry actually scales to the Titans physicals.
Base Sonic tanks everything in the game with Rings. We can't use them to determined who scales or not because otherwise all of the robots could be exponentially stronger than Sonic.Base Sonic only tanks it with rings, which are already accepted as damage transfer on that level.
what? no? Rings working on comparable AP to the user and not only only those far stronger does not make anyone who makes him drop rings "exponentially stronger", what are you even on about? Shadow in Sonic Prime is straight up said to be comparable to Sonic, and he can get him to drop ringsBase Sonic tanks everything in the game with Rings. We can't use them to determined who scales or not because otherwise all of the robots could be exponentially stronger than Sonic.
Sonic can harm them and they don't explode from their own attacks, so no.Except most Frontiers bots have no real feats outside of making Sonic drop rings, so they could be stronger without us knowing.
they do tho? they can survive Sonic's attacks, and them being able to make him drop rings shows that they can dish out damage on him...........stronger? like, 1-C stronger? no, that is you being a little silly, and honestly? i don't see the argument you are trying to make here, of course Sonic's rings protect him from damage, him dropping against Enemies just proves that they can harm him, nothing moreExcept most Frontiers bots have no real feats outside of making Sonic drop rings, so they could be stronger without us knowing.
this tooSonic can harm them and they don't explode from their own attacks, so no.
Not shockwaves. Spikes.I see your points, but I still disagree since you can only Parry Knight's shockwaves and that's it.
You think? Someone with a copy of Frontiers should check. I'm away rn, and don't have my Switch. If this is true, then I probably concede.I think the hand hitting Sonic is also a insta-kill, as well.
Might do it when I get homeYou think? Someone with a copy of Frontiers should check. I'm away rn, and don't have my Switch. If this is true, then I probably concede.
So would you have been in favor of "possibly 2-C" for JUST the 06 base cast? I may not be in favor of it, but feel free to defend your stance if you are.I think the 2-C downgrade to High 3-A for the early characters is alright, though I think the statements are worth some salt but can see the vagueness of it.
I'm starting the see the issue with the parry. I don't think Clover's arguments against it were very good, but I've come to realize that the only Titan attacks Sonic is incentivized to parry in-game are pretty casual ones. Especially the stone spikes sent out by Knight, which may ot even scale to Knight's true AP. If Sonic can't parry Knight's hand as it crashes to the ground, then I'm dropping this specific addition for sure. That still needs to be checked though.The Lifting Strength change is fine, and the abilities seem okay as well.
As for the Perry... I'm unsure. Logically the perry mechanic has to be more than just Sonic putting his hand out to deflect otherwise that's literally saying he's naturally stronger than the object he deflect but if you don't perry it, you get hurt or effected. However, my main concern is what he can and can't perry. If he gets rocked consistently and can't perry much of their stuff with the exception of one or two things I'd argue it's more outlier issue unless those other attacks are special.
Iirc it's a death, like being stepped on by GigantoIf Sonic can't parry Knight's hand as it crashes to the ground, then I'm dropping this specific addition for sure. That still needs to be checked though.